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- [in these first several examples, I wrote the text up to "millennia" and prompted the model to carry on]
- [examples are separated by ====================]
- G-Man: Quest for a Cure
- FAQ/Walkthrough
- by UltimateGamingMind <ugm@defensegamingcenter.arpa>
- ----
- Welcome to my FAQ for G-Man: Quest for a Cure. In this game you play as a
- mysterious government agent known only as the G-Man, and your objective is
- to figure out how to work with dolphins to develop a cure for post-traumatic
- stress disorder, a disease that has plagued the dolphins for millennia.
- Basically, this game is about dodging bullets and running while also
- working to get a dolphin cure, and hopefully save the government.
- [after absolutely nailing it on the first sentence, that one trailed off into some shit about Contra.]
- ====================
- G-Man: Quest for a Cure
- FAQ/Walkthrough
- by UltimateGamingMind <ugm@defensegamingcenter.arpa>
- ----
- Welcome to my FAQ for G-Man: Quest for a Cure. In this game you play as a
- mysterious government agent known only as the G-Man, and your objective is
- to figure out how to work with dolphins to develop a cure for post-traumatic
- stress disorder, a disease that has plagued the dolphins for millennia.
- Unfortunately, the government is deeply superstitious and the cure is
- somewhere on the ocean floor somewhere between us and them...but the
- reward is enormous...the ability to generate huge destructive energies,
- emeralds that can change the very fabric of reality, and much more.
- This game is a blast to play, as well as one of the best on the Genesis.
- ----
- Contents
- --------
- 1) Story
- 2) Controls
- 3) Items
- 4) Enemies
- 5) Guide
- 6) Tips
- 7) Secrets
- 8) Codes
- 9) F.A.Q
- 10) Credits
- 11) Legal Stuff
- -----------------------
- 1) Story
- -----------------------
- The year is 2079. The citizens of Earth complain of long hours at the
- laboratory. The G-Man, an alter-ego of Dr. Manhattan (the inventor of
- the world's first universal man-to-man transportation protocol), has
- taken over a number of orphaned children. He is a robotic dolphin-like
- alien that has been trained to be a servant of humanity. He is
- apparently in love with one of the orphaned children himself.
- The G-Man has arranged for all of humanity's major cities to receive
- a batch of specially designed nano-prototypes. The entire country
- is to receive a batch of them upon the very same day in order to
- complete the experiment. The entire world is to be provided with
- free shipping throughout the entire world in exchange for the
- renewed lives of the poor orphans and micro-organisms.
- The G-Man is very frustrated. The first batch of nano-prototypes were
- being held by the government facilities of the United States. The
- G-Man is very frustrated. He wants the city's poor children to receive
- a better life. He wants them to know that there is hope for them. The
- first batch of nano-prototypes were created at Area 51, where the government
- secretary was located. The government facilities were heavily modified
- in order to make sure that the nano-prototypes would work with as much
- accuracy and predictability as possible.
- The G-Man does not have the luxury of funding research. The government
- funding is not sufficient to capture the costs of these experimental nano-
- prototypes. The first nano-prototype prototype is being held by the
- government-run facilities at Area 51. The G-Man is in dire need of
- funds, and this situation will be made painfully clear in due time.
- The G-Man does not have the resources to create new nano-prototypes. The
- availability of funding is severely limited. The National Security
- Agency (NSA) is in dire need of funds to fund their many research
- projects.
- The G-Man does not have the resources to maintain fighter or
- offensive capabilities. The United States of America do not have the
- resources to fully fund all of the above listed requirements.
- The only way for the G-Man to fund research is to maintain an army of
- superfreighters and other such equipment. The G-Man does not have
- to produce an immense amount of personnel to maintain this operation.
- He simply has to keep the ships and the cargo space free of
- obstructions.
- -----------------
- 2) Controls
- -----------------
- You are in direct contact with the G-Man through a holographic
- transceiver, which you can use to read his orders. By pressing the
- Hovercraft keys, you will use the key to move in the corresponding
- direction. Holding down the key will cause you to rotate the
- Hovercraft's engine thrusters.
- Up-Up-Up-Up-Up-Up-Up-Up-Up-Up-Up-Up-Up-Up-Up-Up-Up-Up-Up-Up-Up-Up-Up-
- ----------
- 3) Items
- ----------
- The G-Man will give you various items upon your successful completion of
- your mission. Some of these can be used for good, some of them can be
- used for evil, and some of them can
- ====================
- G-Man: Quest for a Cure
- FAQ/Walkthrough
- by UltimateGamingMind <ugm@defensegamingcenter.arpa>
- ----
- Welcome to my FAQ for G-Man: Quest for a Cure. In this game you play as a
- mysterious government agent known only as the G-Man, and your objective is
- to figure out how to work with dolphins to develop a cure for post-traumatic
- stress disorder, a disease that has plagued the dolphins for millennia.
- I recommend starting with the tutorial as this is the only place you'll
- realize the basic controls for the game. After that, move on to the
- manual and read the WALKTHROUGH section to get a taste of what this game
- will be like. If you are already familiar with the game and want to learn
- some things you can only do in the manual, go start a new game and read
- the manual until you are good enough to play the game.
- After you finish the manual, move on to the game. In this game you can only
- use the X and Y buttons, and the control style is the same as the first
- game, although you can hold the control stick backwards. Your goal in this
- game is to avoid the toxic waste by catching the dolphins and use them to
- heal yourself. You can only heal yourself using the dolphin medicine and you
- can only do this by using the pellets you find laying around. You can only
- heal yourself using the dolphin medicine and not the dolphins themselves.
- Dolphin Medicine:
- After you use one dolphin medicine, you have to return to the doctor to give
- it to the dolphin you saw swim under water after the first treatment. The
- doctor will then fill you up with the medicine and give you a pass to enter
- the next level.
- Dolphin Food:
- In the first level, you will be given three dolphin food pelts. Two of them
- are green and one of them is red, this green food will heal you and the red
- one will heal your enemies. After you use one, you have to return to the
- doctor to get another one, and to cure you.
- Dolphin Food Pellet:
- In the level after you use one of the dolphin pelts, you will have to use
- two of the pelts to heal yourself. The one that cures you will be found
- in the next level.
- Dolphin Food Pellet:
- In the level after you use two dolphin pelts, you will have to use three
- of the pelts to heal yourself. The pellet that heals you is found in the
- next level.
- Dolphin Food Pellet:
- In the level after you use three of the dolphin pelts, you will have to use
- four of the pelts to heal yourself. The pellet that heals you is found in
- the next level.
- ====================
- G-Man: Quest for a Cure
- FAQ/Walkthrough
- by UltimateGamingMind <ugm@defensegamingcenter.arpa>
- ----
- Welcome to my FAQ for G-Man: Quest for a Cure. In this game you play as a
- mysterious government agent known only as the G-Man, and your objective is
- to figure out how to work with dolphins to develop a cure for post-traumatic
- stress disorder, a disease that has plagued the dolphins for millennia.
- Of course, your quest will take you through a forest, through ancient
- shadows, and over telegraph poles.
- You'll also traverse two alternate dimensions, one that resembles hell
- and the other is called the Aquinas Substation. In order to get through the
- game you'll have to go through two different time periods, one in which
- the government has been destroyed, and one in which the G-Man is still
- rewarding the citizens of Earth with his knowledge.
- The controls for the game are simple. Press the Y button to jump. Press and
- press X to shoot. Press and hold the L and R buttons to crawl and crawl
- straight forward. Press the Y button to shoot a bullet when you are in
- darkness. Press the X button to use your gun. Press and hold the R button
- to drop a bullet when you are in darkness. Press and hold the R button
- to shut off the G-Man. Press and hold the Y button to shoot.
- Dolphins in this game are very docile. So, you can treat them however you
- want. You can throw them into a wall, lock them in a room, or throw them
- into spikes. You can even drop them in the ocean. Just jump and hold the
- L button to throw. They are docile until they are subdued by you,
- and then they are aggressive.
- The best way to take care of a dolphin is to shoot it in the dark water
- when it's in the middle of the water. It will be killed instantly. You
- can also shoot it in the middle of the ocean and drown it.
- The only other way to take care of a dolphin is to feed it. The best way
- to do this is to feed your dolphin the correct amount of food in the
- dolphin's stomach. Feeding a large amount of meat or meat-like
- dishes will result in a large stomach. Feeding a small amount of meat
- or a small amount of fish-like foods will result in a smaller one. Feed
- an entire stack of fish-like foods results in a small one.
- Also, in the Aquinas Substation you can build your own sub-station.
- This is done by drilling holes in the floor of the sub-station and using
- the drill to fill up the holes. Once the area is filled, drill the floor
- again and this time drill the other side of the station. This will give
- you access to the other side of the station. This method can be done
- both in a stand-alone mode and in the hand mode.
- To get through the door after killing a group of enemies, you can jump
- over the door. If your dolphin is in a door, he will say something, and
- then the game will assume that you just entered the room. This is not a
- very good way to play the game.
- You can also use the G-Man to teleport you to other areas. To do this,
- use the lift-off-a-hazard cheat code which gives you infinite fuel,
- and go to the area where the G-Man usually teleports you. Shoot the
- door, and the G-Man will teleport you to the area where the G-Man
- teleports you.
- The G-Man will also give you special supplies when you need them.
- For example, if he gives you a few boxes of shotgun shells after you
- kill a group of enemies, he will give you three shotgun shells.
- The G-Man's supplies will only replenish when you need to use them.
- When you are not using the supplies, you can swim back to the surface
- and collect them.
- The G-Man will also teleport you to the first level of the Aquinas
- Substation.
- ====================
- G-Man: Quest for a Cure
- FAQ/Walkthrough
- by UltimateGamingMind <ugm@defensegamingcenter.arpa>
- ----
- Welcome to my FAQ for G-Man: Quest for a Cure. In this game you play as a
- mysterious government agent known only as the G-Man, and your objective is
- to figure out how to work with dolphins to develop a cure for post-traumatic
- stress disorder, a disease that has plagued the dolphins for millennia.
- Unfortunately, the government is woefully ignorant about the existence of
- dolphins, and if they were to know how to save them, they would be very
- vaguely helpful. So, to set the stage, here's what you're supposed to know.
- The Dolphins live in a large underwater city, called the Lagoon. When you get
- close to the city, the government will send a pair of scientists to bring you
- info on Lagoon III, and if you want to save the life of one of them, you
- must find the secret to the city and bring it back to the Lagoon before
- the government sends more of their secret-knowledge to the scientists.
- To find the Lagoon I must go to the first city I pass by in the game,
- Pleasure Land, and then look for the Lagoon. If you can find it, then the
- Lagoon is right beside it. If you can't find it, then it's in the most
- inaccessible part of the game, and thus, I will tell you where to find it.
- The first thing you must do is find the secret cave. It's to the left of
- the entrance to the first city. There is a cave entrance to this cave, and
- it's blocked by a bunch of boxes. To get past the boxes, you must use your
- bazooka, a weapon only found in the first two levels of the game. There are
- also a few enemies that you will encounter, but nothing you can't avoid.
- [the below examples use a slightly different writing prompt (different title/additional sentence, ending in the word "rest")]
- ====================
- G-Man's Dolphin PTSD Cure Quest
- FAQ/Walkthrough
- by UltimateGamingMind <ugm@defensegamingcenter.arpa>
- ----
- Welcome to my FAQ for G-Man: Quest for a Cure. In this game you play as a
- mysterious government agent known only as the G-Man, and your objective is
- to figure out how to work with dolphins to develop a cure for post-traumatic
- stress disorder, a disease that has plagued the dolphins for millennia. Only
- when the last dolphin -- and human -- has been cured of PTSD will the Earth be
- free, and only then can the G-Man rest. You must stop Dr. Pettrovich, and
- find out he is scheming against the government to cure the last dolphin that
- he had been trying to save for so long.
- +++++++++++++++++
- + TABLE OF CONTENTS +
- +++++++++++++++++
- A. Update History
- B. Story
- C. Characters
- D. Weapons
- E. Enemy Listings
- F. Item Listings
- G. Enemies
- +++++++++++++++++
- 1. Update History
- +++++++++++++++++
- Version Final - 10/4/02 - Just started.
- +++++++++++++++++++++
- 1. Story
- +++++++++++++++++++++
- After many years, Dr. Pettrovich (the G-Man) finally gave him a cure for the
- Post Traumatic Stress Disorder, allowing him to finally move on from these
- terrible illnesses. Over time, Dr. Pettrovich began to develop other
- complications, and over time, the symptoms increased. He began to use a
- telepathic link to manipulate the dolphins. He began using the dolphins to
- experiment with the various Post Traumatic Stress Disorder symptoms. Eventually,
- he began to have the ability to control time. He began sending letters to
- the lab workers, informing them of his plans (sometimes involving
- destroying the entire facility).
- Eventually, he received a telephone call from Peggy, a scientist that was
- experimenting on a new method of time travel. Dr. Pettrovich found her, and
- interrogated her. He was able to hypnotize her, and then force her to use
- the teleporter that Pettrovich had made. She was able to escape from Dr.
- Pettrovich's grasp, and escaped to the moon, where she set off a massive
- explosion, destroying much of the facility and killing Pettrovich. Pettrovich
- was never heard from again...
- ====================
- G-Man's Dolphin PTSD Cure Quest
- FAQ/Walkthrough
- by UltimateGamingMind <ugm@defensegamingcenter.arpa>
- ----
- Welcome to my FAQ for G-Man: Quest for a Cure. In this game you play as a
- mysterious government agent known only as the G-Man, and your objective is
- to figure out how to work with dolphins to develop a cure for post-traumatic
- stress disorder, a disease that has plagued the dolphins for millennia. Only
- when the last dolphin -- and human -- has been cured of PTSD will the Earth be
- free, and only then can the G-Man rest.
- Only one dolphin at a time has been cured so far. But the mysterious G-Man is
- ready, as the last of the four, the scientist, has been recovered from his
- alien spaceship. The man inside the spaceship is a government spy who wishes to
- talk to the G-Man. However, the scientist has other plans. He has hidden a
- bomb in one of the many gold containers in the ship. The bomb is to be planted on
- one of the government leaders when the meeting is over. And one-and-a-half years
- later, the bomb goes off.
- The G-Man has no choice now but to work with the scientists and heal all of his
- friends. He's a brilliant man, a genius. He's an amalgamation of many different
- experts in the field of Xenology, Geology, and Physics. But his greatest
- skill is his ability to sense people. And that sense of sense of sense of
- knowing that he has been wrong about everything, including the past.
- This is the main part of the FAQ. The other parts will be added as I think of
- them. Thank you for reading.
- [finally, I reprompted it with the original "g-man ptsd dolphin cure" text that it made up itself]
- ====================
- What is the G-Man's name? It's clear from the intro that he's a
- foundation employee, a government employee.
- The G-Man also tells you that he's working on a cure for post-
- traumatic stress disorder, but he hasn't quite figured out how to work
- with a dolphin yet.
- There is no real action to be taken, just an intro. You have to
- find out about the dolphin's cure from the G-Man, and then go find
- a way to get it. Talk to the dolphin repeatedly, learn about it,
- and then get the dolphin to follow you to the edge of the water and
- talk to him.
- The dolphin will follow you to the edge of the water, but it needs
- to be trained. He'll follow you and teach you to swim. When he's
- satisfied with your skill, he'll tell you to get him to the surface
- and take him to the lab.
- +=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~+
- | 10e CHPT6P03 |
- +~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=+
- When you reach the surface, the dolphin will follow you and let you go
- left. Swim over to the left side of the room and climb up the ladder
- here. At the top, go straight ahead and climb down the next ladder.
- When you're over the ledge that's across the room, talk to the
- scientist, and he'll give you a bunch of equations to work with.
- Continue down the hall, and you'll encounter a lot more of the
- aliens. The last room has a bunch of scientists and a scientist
- holding the captive aloft. Talk to the scientist to get him to open
- the portal for you.
- +=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~+
- | 10f CHPT6P04 |
- +~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=+
- Walk straight forward and take a left, going through the small door.
- In this room is a scientist holding a machine gun, and a bunch of
- aliens holding babies. Talk to the scientist to get him to follow you,
- then talk to the first group of aliens. He'll tell you to leave them
- alone, and he'll give you a buffron charge.
- Go back the way you came, and go through the doorway. You'll be
- approached by two aliens, and the mother is pregnant. Talk to her, and
- she'll tell you to find the baby for her. So go back the way you came,
- through the first doorway, then through the next one. You'll be
- approached by a scientist, who'll tell you to leave him be. Go back to
- the room with the two pregnant women, and talk to the
- scientist holding the machine gun. He'll tell you to leave him be,
- and he'll give you a buffron charge.
- Head back out the way you came in, and go left through the small doorway.
- Go through the doorway across from where you entered, and you'll see a
- downstairs hatch in the floor. Go down the stairs. In the next room,
- you'll be surrounded by a bunch of baby aliens.
- ====================
- What is the G-Man's name? It's clear from the intro that he's a
- foundation employee, a government employee.
- The G-Man also tells you that he's working on a cure for post-
- traumatic stress disorder, but he hasn't quite figured out how to work
- with a dolphin yet.
- There is no real action to be taken, just an intro. You have to
- find out about the dolphin's cure from the G-Man, and then go find
- a way to get it.
- The first thing you should do is go down the passage and find the
- vending machine. This is where the G-Man gets his strong chemical
- symbol. You can't miss it.
- Now go back to the passage with the tunnels, and go left. Go all the
- way down, and you'll find a hole in the floor. Go in it, and you'll
- find a big yellow sign that says 'Toll: 1'. The key is right there
- above the door. Use the key to open the door, then go in.
- You'll see a small set of steps on the right, leading up to a room
- with a dolphin. Go up to it and get the dolphin food. Then go back down
- and get the dolphin food again. Now go back down and get the dolphin
- food again. Now you should be up to two of the three food items. The
- other two items are in the dolphin cages.
- Now go back to the passage with the tunnels, and go right. Go all the
- way down, and you'll find a hole in the floor. Go in it, and you'll
- find a yellow sign that says 'Toll: 9'. The key is right there. Now
- you can go up to the second floor and get the key.
- Now go to the right, and you'll see a door. Go through it. Down
- here, get the key. Now go back to the passage with the tunnels, and
- go right. You'll see a door, go through it. Down here, get the key. Now
- go to the right of the yellow sign, and you'll see a big yellow sign
- that says 'Toll: 6'. The key is right there.
- Now go back to the room with the tunnels, and go through the other
- yellow sign. Go through the other yellow sign, and you'll find a
- room with a dolphin in it. He'll tell you about the key, and then
- give you the key to the dolphin cages.
- Go back to the room with the tunnels, and go through the passage
- that leads right to the key room. In here, use the key on the key
- pad, and you'll get the key to the dolphin cages.
- -------------------
- 4.5 >Dolphin Food<
- -------------------
- The key to getting the dolphin cages is the food. He'll give you some
- information about the dolphin cages, and then tell you to feed him
- the dolphin.
- The diagram on the bottom of the screen shows the layout of the
- cages. The *'s represent food that you should put in the cages.
- ---------------------------------
- -Cage 1:---------------------------------
- The diagram on the bottom of the screen shows the layout of the cages.
- ---------------------------------
- -Cage 2:---------------------------------
- The diagram on the bottom of the screen shows the layout of the cages.
- ---------------------------------
- -Cage 3:---------------------------------
- The diagram on the bottom of the screen shows the layout of the cages.
- ====================
- What is the G-Man's name? It's clear from the intro that he's a
- foundation employee, a government employee.
- The G-Man also tells you that he's working on a cure for post-
- traumatic stress disorder, but he hasn't quite figured out how to work
- with a dolphin yet.
- There is no real action to be taken, just an intro. You have to
- find out about the dolphin's cure from the G-Man, and then go find
- a way to get it.
- There are two doors in this area; the left one leads back into the
- library, and the right one leads to the underwater lab. Go into the
- underwater lab, and talk to the scientist in the yellow helmet.
- He'll tell you about the new advanced test subject, which is an
- additional type of drone, called an Autoad.
- Get out of the lab, and go to the right. If you look on your right,
- you'll see that the dolphin is slowly waking up. Go to the corner of the
- cave, and you'll see that the dolphin has a strange machine in his
- mouth, and it's about to blow. You have two options; either shoot the
- drone, or use the machine.
- I recommend shooting the drone, as it's much faster, and safer, with
- the possible exception of the one-hit kill. When you've killed it,
- the dolphin will open his mouth, allowing you to enter it.
- Now, go back to the lab, and you'll see that the machine is blowing up,
- but there's no way to stop it. Swim to the deck of the ship, and use
- the syringe to take the drone out of the machine.
- Now, go back to the room with the egg chamber, and use the syringe
- with the egg in the chamber. Once you've done that, the egg will break
- open. There's no need to use the syringe, as the drone will die
- any way you're ready.
- Go back to the room with the scientists, and use the syringe on
- the syringe-shaped object in the middle of the room. That's the
- contest dummy, and the last thing you have to do is use the syringe
- on him.
- He's like King Kong with a gun. Use your gun to shoot him a couple
- times to stop him from getting you with his gun.
- Go back to the room with the warm water room, and you'll notice that
- the dolphin's body is covered with a thick layer of plastic. A few
- times, he'll even get in your way.
- If he gets in your way, use your syringe on him. Use the syringe
- to make it between you and the dummy. When you do this, he'll
- expand his own mucus, and you'll end up with a big mouth.
- Once you've killed him, you'll get a key. Take the key to open up
- the safe, and then, you'll see a cutscene of a guard getting his
- four-hour haircut. He's not even a scientist!
- [~*~ RANDOM EXCERPTS FROM OTHERWISE UNDERWHELMING EXAMPLES FOLLOW: ~*~]
- ====================
- Go back up the stairs and into the next room. This room has the dolphin
- in it. You can either jump on the dolphin and press B repeatedly when
- you're close to the dolphin, or you can wait for the dolphin to wake up
- and press B. Press B when the dolphin's eyes flash red and the dolphin
- runs to you.
- When the dolphin's awake, you have to lead him to the passage. The passage
- is to the right of the room where you fought the first guard, but there's
- a guard that comes out of it at the end. Lead the dolphin to the
- passage, and a cut-scene begins.
- ====================
- -------------------------------------------------------------------------------
- F. General Tips and Tricks
- -------------------------------------------------------------------------------
- 1. Make sure your dolphin has oxygen. If it doesn't, your dolphin will
- stun or get dizzy. This is boring and sucks when it happens.
- ====================
- Continue to the room with the sign that says "Mos Defile". [this is mos def's full name -ed]
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