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- //getNearestEnemy()
- var enemies = this.getEnemies();
- var nearestEnemy = enemies[0];
- for(var enemy in enemies){
- if(this.distanceTo(enemy) < this.distanceTo(nearestEnemy)){
- nearestEnemy = enemy;
- }
- }
- return nearestEnemy;
- //distanceTo(target)
- return Math.sqrt(Math.pow(this.pos.x-target.pos.x)+Math.pow(this.pos.y-target.pos.y));
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