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- Keys = {
- ["ESC"] = 322, ["F1"] = 288, ["F2"] = 289, ["F3"] = 170, ["F5"] = 166, ["F6"] = 167, ["F7"] = 168, ["F8"] = 169, ["F9"] = 56, ["F10"] = 57,
- ["~"] = 243, ["1"] = 157, ["2"] = 158, ["3"] = 160, ["4"] = 164, ["5"] = 165, ["6"] = 159, ["7"] = 161, ["8"] = 162, ["9"] = 163, ["-"] = 84, ["="] = 83, ["BACKSPACE"] = 177,
- ["TAB"] = 37, ["Q"] = 44, ["W"] = 32, ["E"] = 38, ["R"] = 45, ["T"] = 245, ["Y"] = 246, ["U"] = 303, ["P"] = 199, ["["] = 39, ["]"] = 40, ["ENTER"] = 18,
- ["CAPS"] = 137, ["A"] = 34, ["S"] = 8, ["D"] = 9, ["F"] = 23, ["G"] = 47, ["H"] = 74, ["K"] = 311, ["L"] = 182,
- ["LEFTSHIFT"] = 21, ["Z"] = 20, ["X"] = 73, ["C"] = 26, ["V"] = 0, ["B"] = 29, ["N"] = 249, ["M"] = 244, [","] = 82, ["."] = 81,
- ["LEFTCTRL"] = 36, ["LEFTALT"] = 19, ["SPACE"] = 22, ["RIGHTCTRL"] = 70,
- ["HOME"] = 213, ["PAGEUP"] = 10, ["PAGEDOWN"] = 11, ["DELETE"] = 178,
- ["LEFT"] = 174, ["RIGHT"] = 175, ["TOP"] = 27, ["DOWN"] = 173,
- ["NENTER"] = 201, ["N4"] = 108, ["N5"] = 60, ["N6"] = 107, ["N+"] = 96, ["N-"] = 97, ["N7"] = 117, ["N8"] = 61, ["N9"] = 118
- }
- local ESX = nil
- local myMotel = false
- local curMotel = nil
- local curRoom = nil
- local curRoomOwner = false
- local inRoom = false
- local roomOwner = nil
- local playerIdent = nil
- Citizen.CreateThread(function()
- while ESX == nil do
- TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
- Citizen.Wait(0)
- end
- while ESX.GetPlayerData().job == nil do
- Citizen.Wait(10)
- end
- ESX.PlayerData = ESX.GetPlayerData()
- createBlips()
- playerIdent = ESX.GetPlayerData().identifier
- end)
- function createBlips()
- for k,v in pairs(Config.Zones) do
- local blip = AddBlipForCoord(tonumber(v.Pos.x), tonumber(v.Pos.y), tonumber(v.Pos.z))
- SetBlipSprite(blip, v.Pos.sprite)
- SetBlipDisplay(blip, 4)
- SetBlipScale(blip, v.Pos.size)
- SetBlipColour(blip, v.Pos.color)
- SetBlipAsShortRange(blip, true)
- BeginTextCommandSetBlipName("STRING")
- AddTextComponentString(v.Name)
- EndTextCommandSetBlipName(blip)
- end
- end
- function getMyMotel()
- ESX.TriggerServerCallback('lsrp-motels:checkOwnership', function(owned)
- myMotel = owned
- end)
- end
- RegisterNetEvent('instance:onCreate')
- AddEventHandler('instance:onCreate', function(instance)
- if instance.type == 'motelroom' then
- roomOwner = ESX.GetPlayerData().identifier
- TriggerEvent('instance:enter', instance)
- end
- end)
- RegisterNetEvent('lsrp-motels:cancelRental')
- AddEventHandler('lsrp-motels:cancelRental', function(room)
- local motelName = nil
- local motelRoom = nil
- for k,v in pairs(Config.Zones) do
- for kk,vm in pairs(v.Rooms) do
- if room == vm.instancename then
- motelName = v.Name
- motelRoom = vm.number
- end
- end
- end
- TriggerServerEvent("lsrp-motels:cancelRental", room)
- exports["t0sic_loadingbar"]:StartDelayedFunction("Cancelling Contract for room "..motelRoom, 2500, function()
- myMotel = false
- end)
- end)
- function PlayerDressings()
- ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'room',
- {
- title = 'Player Clothing',
- align = 'top-left',
- elements = {
- {label = _U('player_clothes'), value = 'player_dressing'},
- {label = _U('remove_cloth'), value = 'remove_cloth'}
- }
- }, function(data, menu)
- if data.current.value == 'player_dressing' then
- menu.close()
- ESX.TriggerServerCallback('lsrp-motels:getPlayerDressing', function(dressing)
- elements = {}
- for i=1, #dressing, 1 do
- table.insert(elements, {
- label = dressing[i],
- value = i
- })
- end
- ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'player_dressing',
- {
- title = _U('player_clothes'),
- align = 'top-left',
- elements = elements
- }, function(data2, menu2)
- TriggerEvent('skinchanger:getSkin', function(skin)
- ESX.TriggerServerCallback('lsrp-motels:getPlayerOutfit', function(clothes)
- TriggerEvent('skinchanger:loadClothes', skin, clothes)
- TriggerEvent('esx_skin:setLastSkin', skin)
- TriggerEvent('skinchanger:getSkin', function(skin)
- TriggerServerEvent('esx_skin:save', skin)
- end)
- end, data2.current.value)
- end)
- end, function(data2, menu2)
- menu2.close()
- end)
- end)
- elseif data.current.value == 'remove_cloth' then
- menu.close()
- ESX.TriggerServerCallback('lsrp-motels:getPlayerDressing', function(dressing)
- elements = {}
- for i=1, #dressing, 1 do
- table.insert(elements, {
- label = dressing[i],
- value = i
- })
- end
- ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'remove_cloth', {
- title = _U('remove_cloth'),
- align = 'top-left',
- elements = elements
- }, function(data2, menu2)
- menu2.close()
- TriggerServerEvent('lsrp-motels:removeOutfit', data2.current.value)
- ESX.ShowNotification(_U('removed_cloth'))
- end, function(data2, menu2)
- menu2.close()
- end)
- end)
- end
- end, function(data, menu)
- menu.close()
- end)
- end
- Citizen.CreateThread(function()
- while true do
- Citizen.Wait(0)
- local playerPed = PlayerPedId()
- if not HasCollisionLoadedAroundEntity(playerPed) then
- FreezeEntityPosition(playerPed, true)
- else
- FreezeEntityPosition(playerPed, false)
- end
- end
- end)
- RegisterNetEvent('instance:onEnter')
- AddEventHandler('instance:onEnter', function(instance)
- if instance.type == 'motelroom' then
- local property = instance.data.property
- local motel = instance.data.motel
- local isHost = GetPlayerFromServerId(instance.host) == PlayerId()
- Citizen.Wait(1000)
- SetNoiseoveride(true)
- local networkChannel = instance.data.vid
- print('Joining '..networkChannel)
- NetworkSetVoiceChannel(networkChannel)
- NetworkSetTalkerProximity(30.0)
- print('Joined '..networkChannel)
- end
- end)
- AddEventHandler('instance:loaded', function()
- TriggerEvent('instance:registerType', 'motelroom', function(instance)
- EnterProperty(instance.data.property, instance.data.owner, instance.data.motel, instance.data.room)
- end, function(instance)
- SetNoiseoveride(false)
- Citizen.InvokeNative(0xE036A705F989E049)
- ExitProperty(instance.data.property, instance.data.motel, instance.data.room)
- end)
- end)
- function EnterProperty(name, owner, motel, room)
- curMotel = motel
- curRoom = room
- inRoom = true
- local playerPed = PlayerPedId()
- Citizen.CreateThread(function()
- DoScreenFadeOut(800)
- while not IsScreenFadedOut() do
- Citizen.Wait(0)
- end
- for k,v in pairs(Config.Zones) do
- if curMotel == k then
- SetEntityCoords(playerPed, v.roomLoc.x, v.roomLoc.y, v.roomLoc.z)
- end
- end
- DoScreenFadeIn(800)
- end)
- end
- RegisterNetEvent('lsrp-motels:enterRoom')
- AddEventHandler('lsrp-motels:enterRoom', function(room, motel)
- local roomID = nil
- local playerPed = PlayerPedId()
- local roomIdent = room
- local reqmotel = motel
- ESX.TriggerServerCallback('lsrp-motels:getMotelRoomID', function(roomno)
- roomID = roomno
- end, room)
- Citizen.Wait(500)
- if roomID ~= nil then
- local instanceid = 'motel'..roomID..''..roomIdent
- TriggerEvent('instance:create', 'motelroom', {property = instanceid, owner = ESX.GetPlayerData().identifier, motel = reqmotel, room = roomIdent, vid = roomID})
- end
- end)
- RegisterNetEvent('lsrp-motels:exitRoom')
- AddEventHandler('lsrp-motels:exitRoom', function(motel, room)
- local roomID = room
- local playerPed = PlayerPedId()
- Citizen.Wait(500)
- roomOwner = nil
- TriggerEvent('instance:leave')
- end)
- RegisterNetEvent('lsrp-motels:roomOptions')
- AddEventHandler('lsrp-motels:roomOptions', function(room, motel)
- local motelName = nil
- local motelRoom = nil
- for k,v in pairs(Config.Zones) do
- for kk,vm in pairs(v.Rooms) do
- if room == vm.instancename then
- motelName = v.Name
- motelRoom = vm.number
- end
- end
- end
- ESX.UI.Menu.Open(
- 'default', GetCurrentResourceName(), 'lsrp-motels',
- {
- title = motelName..' Room '..motelRoom,
- align = 'top-right',
- elements = {
- { label = 'Enter Room', value = 'enter' },
- { label = 'Cancel Rental', value = 'cancel' }
- }
- },
- function(data, entry)
- local value = data.current.value
- if value == 'enter' then
- entry.close()
- TriggerEvent("lsrp-motels:enterRoom", room, motel)
- elseif value == 'cancel' then
- entry.close()
- TriggerEvent("lsrp-motels:cancelRental", room)
- end
- end,
- function(data, entry)
- entry.close()
- end)
- end)
- RegisterNetEvent('lsrp-motels:roomMenu')
- AddEventHandler('lsrp-motels:roomMenu', function(room, motel)
- local motelName = nil
- local motelRoom = nil
- local roomID = nil
- local owner = ESX.GetPlayerData().identifier
- for k,v in pairs(Config.Zones) do
- for kk,vm in pairs(v.Rooms) do
- if room == vm.instancename then
- motelName = v.Name
- motelRoom = vm.number
- end
- end
- end
- options = {}
- if Config.SwitchCharacterSup then
- -- table.insert(options, {label = 'Change Character', value = 'changechar'})
- end
- table.insert(options, {label = 'Leave Room', value = 'leaveroom'})
- if roomOwner == playerIdent then
- table.insert(options, {label = 'Open Room Inventory', value = 'inventory'})
- table.insert(options, {label = 'Invite Citizen', value = 'inviteplayer'})
- end
- ESX.UI.Menu.Open(
- 'default', GetCurrentResourceName(), 'lsrp-motels',
- {
- title = motelName..' Room '..motelRoom,
- align = 'top-right',
- elements = options
- },
- function(data, menu)
- local value = data.current.value
- if value == 'changechar' then
- menu.close()
- exports["t0sic_loadingbar"]:StartDelayedFunction("Switching Character", 1500, function()
- TriggerServerEvent("kashactersS:SaveSwitchedPlayer")
- TriggerEvent('kashactersC:ReloadCharacters')
- end)
- elseif value == 'leaveroom' then
- menu.close()
- TriggerEvent('lsrp-motels:exitRoom', curMotel, curRoom)
- elseif value == 'inventory' then
- menu.close()
- owner = ESX.GetPlayerData().identifier
- if roomOwner == owner then
- exports["t0sic_loadingbar"]:StartDelayedFunction("Accessing Room Inventory", 1500, function()
- TriggerEvent('disc-inventoryhud:openInventory', {
- type = 'cupboard',
- owner = roomOwner .. ' '
- })
- end)
- else
- TriggerClientEvent('esx:showNotification', '~w~Accessible by Motel ~r~Owner~w~ only!')
- end
- elseif value == 'inviteplayer' then
- local myInstance = nil
- local roomIdent = room
- local reqmotel = motel
- for k,v in pairs(Config.Zones) do
- for kk,vm in pairs(v.Rooms) do
- if room == vm.instancename then
- playersInArea = ESX.Game.GetPlayersInArea(vm.entry, 5.0)
- end
- end
- end
- local elements = {}
- if playersInArea ~= nil then
- for i=1, #playersInArea, 1 do
- if playersInArea[i] ~= PlayerId() then
- table.insert(elements, {label = GetPlayerName(playersInArea[i]), value = playersInArea[i]})
- end
- end
- else
- table.insert(elements, {label = 'No Citizens Outside.'})
- end
- ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'room_invite',
- {
- title = motelName..' Room '..motelRoom .. ' - ' .. _U('invite') ..' Citizen',
- align = 'top-right',
- elements = elements,
- }, function(data2, menu2)
- ESX.TriggerServerCallback('lsrp-motels:getMotelRoomID', function(roomno)
- print(room)
- roomID = roomno
- end, room)
- myInstance = 'motel'..roomID..''..roomIdent
- TriggerEvent('instance:invite', 'motelroom', GetPlayerServerId(data2.current.value), {property = myInstance, owner = ESX.GetPlayerData().identifier, motel = reqmotel, room = roomIdent, vid = roomID})
- ESX.ShowNotification(_U('you_invited', GetPlayerName(data2.current.value)))
- end, function(data2, menu2)
- menu2.close()
- end)
- end
- end,
- function(data, menu)
- menu.close()
- end)
- end)
- RegisterNetEvent('lsrp-motels:rentRoom')
- AddEventHandler('lsrp-motels:rentRoom', function(room)
- local motelName = nil
- local motelRoom = nil
- for k,v in pairs(Config.Zones) do
- for kk,vm in pairs(v.Rooms) do
- if room == vm.instancename then
- motelName = v.Name
- motelRoom = vm.number
- end
- end
- end
- TriggerServerEvent('lsrp-motels:rentRoom', room)
- exports["t0sic_loadingbar"]:StartDelayedFunction("Renting Room "..motelRoom, 1500, function()
- end)
- end)
- function roomMarkers()
- local playerPed = PlayerPedId()
- local coords = GetEntityCoords(playerPed)
- -- Exit Marker
- for k,v in pairs(Config.Zones) do
- for km,vm in pairs(v.Rooms) do
- distance = GetDistanceBetweenCoords(coords, v.roomExit.x, v.roomExit.y, v.roomExit.z, true)
- if (distance < 1.0) then
- --[[ if curRoom ~= nil then
- DrawText3D(v.roomExit.x, v.roomExit.y, v.roomExit.z + 0.35, 'Press [~g~E~s~] to exit')
- if IsControlJustReleased(0, Keys['E']) then
- TriggerEvent('lsrp-motels:exitRoom', curMotel, curRoom)
- end
- end ]]
- end
- end
- end
- -- Room Menu Marker
- for k,v in pairs(Config.Zones) do
- distance = GetDistanceBetweenCoords(coords, v.Menu.x, v.Menu.y, v.Menu.z, true)
- if distance < 1.0 then
- DrawText3D(v.Menu.x, v.Menu.y, v.Menu.z + 0.35, 'Press [~g~E~s~] to access menu.')
- if IsControlJustReleased(0, Keys['E']) then
- TriggerEvent('lsrp-motels:roomMenu', curRoom, curMotel)
- end
- end
- end
- -- Clothing Menu
- for k,v in pairs(Config.Zones) do
- distance = GetDistanceBetweenCoords(coords, v.Inventory.x, v.Inventory.y, v.Inventory.z, true)
- if distance < 1.0 then
- if roomOwner == playerIdent then
- DrawText3D(v.Inventory.x, v.Inventory.y, v.Inventory.z + 0.35, 'Press [~g~E~s~] to change outfit.')
- if IsControlJustReleased(0, Keys['E']) then
- PlayerDressings()
- end
- end
- end
- end
- -- Bed Stash Marker
- for k,v in pairs(Config.Zones) do
- distance = GetDistanceBetweenCoords(coords, v.BedStash.x, v.BedStash.y, v.BedStash.z, true)
- if distance < 1.0 then
- if roomOwner == playerIdent then
- DrawText3D(v.BedStash.x, v.BedStash.y, v.BedStash.z + 0.1, 'Press [~g~E~s~] to access stash.')
- if IsControlJustReleased(0, Keys['E']) then
- TriggerEvent('disc-inventoryhud:openInventory', {
- type = 'cupboard',
- owner = roomOwner .. ' '
- })
- end
- end
- end
- end
- end
- function enteredMarker()
- local playerPed = PlayerPedId()
- local coords = GetEntityCoords(playerPed)
- if myMotel then
- for k,v in pairs(Config.Zones) do
- for km,vm in pairs(v.Rooms) do
- if vm.instancename == myMotel then
- distance = GetDistanceBetweenCoords(coords, vm.entry.x, vm.entry.y, vm.entry.z, true)
- if (distance < v.Boundries) then
- DrawMarker(20, vm.entry.x, vm.entry.y, vm.entry.z, 0.0, 0.0, 0.0, 0, 0.0, 0.0, Config.RoomMarker.x, Config.RoomMarker.y, Config.RoomMarker.z, Config.RoomMarker.Owned.r, Config.RoomMarker.Owned.g, Config.RoomMarker.Owned.b, 100, false, true, 2, false, false, false, false)
- end
- if (distance < 1.0) then
- DrawText3D(vm.entry.x, vm.entry.y, vm.entry.z + 0.35, 'Press [~g~E~s~] for options.')
- if IsControlJustReleased(0, Keys['E']) then
- TriggerEvent("lsrp-motels:roomOptions", vm.instancename, k)
- end
- end
- end
- end
- end
- else
- for k,v in pairs(Config.Zones) do
- distance = GetDistanceBetweenCoords(coords, v.Pos.x, v.Pos.y, v.Pos.z, true)
- if (distance < v.Boundries) then
- for km,vm in pairs(v.Rooms) do
- distance = GetDistanceBetweenCoords(coords, vm.entry.x, vm.entry.y, vm.entry.z, true)
- if (distance < 1.0) then
- DrawText3D(vm.entry.x, vm.entry.y, vm.entry.z + 0.35, 'Press [~g~E~s~] to rent Room ~b~'..vm.number..' ~w~for $~b~'..Config.PriceRental)
- if IsControlJustReleased(0, Keys['E']) then
- TriggerEvent('lsrp-motels:rentRoom', vm.instancename)
- end
- end
- end
- end
- end
- end
- end
- function ExitProperty(name, motel, room)
- local property = name
- local playerPed = PlayerPedId()
- inRoom = false
- Citizen.CreateThread(function()
- DoScreenFadeOut(800)
- while not IsScreenFadedOut() do
- Citizen.Wait(0)
- end
- for k,v in pairs(Config.Zones) do
- for km,vm in pairs(v.Rooms) do
- if room == vm.instancename then
- SetEntityCoords(playerPed, vm.entry.x, vm.entry.y, vm.entry.z)
- end
- end
- end
- DoScreenFadeIn(800)
- end)
- end
- Citizen.CreateThread(function()
- Citizen.Wait(0)
- while true do
- Citizen.Wait(0)
- enteredMarker()
- end
- end)
- Citizen.CreateThread(function()
- Citizen.Wait(0)
- while true do
- Citizen.Wait(0)
- local playerPed = PlayerPedId()
- local coords = GetEntityCoords(playerPed)
- if inRoom then
- roomMarkers()
- end
- if not inRoom then
- for k,v in pairs(Config.Zones) do
- distance = GetDistanceBetweenCoords(coords, v.Pos.x, v.Pos.y, v.Pos.z, true)
- if (distance < v.Boundries) then
- getMyMotel()
- Citizen.Wait(3000)
- end
- end
- end
- end
- end)
- function OpenPropertyInventoryMenu(property, owner)
- ESX.TriggerServerCallback(
- "lsrp-motels:getPropertyInventory",
- function(inventory)
- TriggerEvent("esx_inventoryhud:openMotelsInventory", inventory)
- end, owner)
- end
- function OpenPropertyInventoryMenuBed(property, owner)
- ESX.TriggerServerCallback(
- "lsrp-motels:getPropertyInventoryBed",
- function(inventory)
- TriggerEvent("esx_inventoryhud:openMotelsInventoryBed", inventory)
- end, owner)
- end
- function OpenStash()
- owner = ESX.GetPlayerData().identifier
- ESX.TriggerServerCallback('lsrp-motels:checkIsOwner', function(isOwner)
- if isOwner then
- exports["t0sic_loadingbar"]:StartDelayedFunction("Accessing Stash", 1500, function()
- TriggerEvent('disc-inventoryhud:openInventory', {
- type = 'cupboard',
- owner = roomOwner .. ' '
- })
- end)
- else
- TriggerEvent('esx:showNotification', '~w~Accessible by Motel ~r~Owner~w~ only!')
- end
- end, curRoom, owner)
- end
- DrawText3D = function(x, y, z, text)
- local onScreen,_x,_y=World3dToScreen2d(x,y,z)
- local px,py,pz=table.unpack(GetGameplayCamCoords())
- SetTextScale(0.35,0.35)
- SetTextFont(4)
- SetTextProportional(1)
- SetTextColour(255, 255, 255, 215)
- SetTextEntry("STRING")
- SetTextCentre(1)
- AddTextComponentString(text)
- DrawText(_x,_y)
- local factor = (string.len(text)) / 370
- --DrawRect(_x,_y+0.0125, 0.015+ factor, 0.03, 41, 11, 41, 68)
- DrawRect(_x,_y+0.0125, 0.015+ factor, 0.03, 41, 11, 41, 100)
- end
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