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- class Pokemon:
- def __init__(self, name: str, health: int):
- self.name = name
- self.health = health
- def pokemon_details(self):
- return f'{self.name} with health {self.health}'
- from project.pokemon import Pokemon
- class Trainer:
- def __init__(self, name: str, pokemon_details=None):
- if pokemon_details is None:
- pokemon_details = []
- self.name = name
- self.pokemon_details = pokemon_details
- def add_pokemon(self, pokemon: Pokemon):
- if pokemon.name in self.pokemon_details:
- return 'This pokemon is already caught'
- self.pokemon_details.append(pokemon.pokemon_details())
- return 'Caught ' + pokemon.pokemon_details()
- def release_pokemon(self, pokemon_name: str):
- for p in self.pokemon_details:
- if pokemon_name in p:
- self.pokemon_details.remove(p)
- return f'You have released {pokemon_name}'
- return 'Pokemon is not caught'
- def trainer_data(self):
- trainer_info = [
- f'Pokemon Trainer {self.name}',
- f'Pokemon count {len(self.pokemon_details)}'
- ]
- pokemon_info = [f'- {p}' for p in self.pokemon_details]
- return f'\n'.join(trainer_info + pokemon_info)
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