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- private final int[] axeIDs = { ID1, ID2, ID3 };
- private final int[] treeID = { tree1, tree2, tree3 };
- private final int[] treeIDone = {tree1, tree2, tree3 };
- pathToBank = Walking.newTilePath (new Tile[] {
- new Tile(bankTile1, bankTile2), new Tile(bankTile1, bankTile2), new Tile(bankTile1, bankTile2)
- });
- pathToTree = Walking.newTilePath(new Tile[] {
- new Tile(bankTile1, bankTile2), new Tile(bankTile1, bankTile2), new Tile(bankTile1, bankTile2)
- });
- if (Game.isLoggedIn()) {
- //If the client has logged in, then:
- if (Inventory.isfull()) {
- Walking.newTilePath(pathToBank);
- } else {
- if (!Bank.isopen()) {
- bank.open();
- } else {
- //If inventory is full, then walk to the bank
- //If you are already at the bank and the bank isn't open then open it
- //If the bank is open then...
- //If the bank is open then...
- }
- }
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