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- --Made by Daniel
- local parent = Workspace
- local UserName = game:GetService('Players').LocalPlayer.Name
- local Texture = 4604528953
- local Mesh = 4533760725
- local CE = {}
- local Variables = {
- workspace = game:GetService("Workspace"),
- players = game:GetService("Players")
- }
- local MainUserP, MainUserW = Variables.players.LocalPlayer, Variables.workspace:FindFirstChild(UserName)
- function CE:FireEvent(ItemName, Object, Property, Value)
- MainUserW:FindFirstChild(ItemName)["ServerControl"]:InvokeServer("SetProperty",{["Value"]=Value,["Property"]=Property,["Object"]=Object})
- end
- Variables.workspace.Buy:FireServer(0, "PompousTheCloud")
- MainUserP["Backpack"]:WaitForChild("PompousTheCloud").Parent = MainUserW
- CE:FireEvent("PompousTheCloud",MainUserW["Head"],"Anchored",true)
- CE:FireEvent("PompousTheCloud",MainUserW["Head"],"Size",Vector3.new(666,444,666))
- CE:FireEvent("PompousTheCloud",MainUserW["Head"],"CanCollide",true)
- wait(.3)
- CE:FireEvent("PompousTheCloud",MainUserW["Torso"],"Size",Vector3.new(444,333,444))
- CE:FireEvent("PompousTheCloud",MainUserW["Torso"],"CanCollide",false)
- CE:FireEvent("PompousTheCloud",MainUserW["Torso"],"Material","ForceField")
- CE:FireEvent("PompousTheCloud",MainUserW["Torso"],"Shape","Ball")
- CE:FireEvent("PompousTheCloud",MainUserW["Torso"],"Texture","rbxassetid://4604528953"..Texture)
- CE:FireEvent("PompousTheCloud",MainUserW["Torso"],"Mesh","rbxassetid://4533760725"..Mesh)
- CE:FireEvent("PompousTheCloud",MainUserW["Torso"],"Parent",parent)
- wait()
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