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Blindado HTS 2

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May 28th, 2014
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  1. public OnGameModeInit()
  2. {
  3. for(new vehicleid; vehicleid <= MAX_VEHICLES; vehicleid++) // Loop para que todos veiculos seja afetados
  4. Blindado[vehicleid] = false; // Seta a blidagem para false
  5. return true;
  6. }
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