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- package Character
- using RTDB, BaseStats, Attributes
- // ----------------- Q001 -------------------
- q001_homeless_sq : DEMO_NPC_Base < Character >
- {
- entityTemplatePaths = [ "base\quest\main_quests\prologue\q001\characters\q001_homeless_sq.ent" ]
- bool Debug_EnableTakedownInteraction = false
- }
- q001_old_lady : DEMO_NPC_Base < Character >
- {
- entityTemplatePaths = [ "base\quest\main_quests\prologue\q001\characters\q001_old_lady.ent" ]
- bool Debug_EnableTakedownInteraction = false
- }
- q001_dex_bodyguard : DEMO_NPC_Base < Character >
- {
- entityTemplatePaths = [ "base\quest\main_quests\prologue\q001\characters\q001_dex_bodyguard.ent" ]
- bool Debug_EnableTakedownInteraction = false
- }
- q001_dex_limousine : DEMO_COMBAT_NPC_Base < Character >
- {
- entityTemplatePaths = [ "base\vehicles\cars\4_wheel\limo__412_184_44\v_001_limousine.ent" ]
- bool hide_nametag = true
- }
- // ----------------- SCAVENGER APARTMENT ENEMIES -------------------
- q001_scavenger_boss : DEMO_COMBAT_NPC_Base < Character >
- {
- entityTemplatePaths = [ "base\quest\main_quests\prologue\q001\characters\q001_scavenger_boss.ent" ]
- bool force_agony = true
- bool Dismemberment_Disabled = true
- bool Combat_Disabled = true
- bool ragdoll_disabled = true
- bool Wounded_State_Disabled = true
- fk<StatModifier>[] statModifiers =
- [
- "Character.Sample_Puppet_HighHealth_Stat_HealthModifier",
- "Character.Quest_NPC_Base_Stat_DurabilityModifier",
- "Character.Quest_NPC_Base_Stat_DamageModifier",
- { statType = "BaseStats.Health" modifierType = "Additive" value = 500 },
- { statType = "BaseStats.PhysicalResistance" modifierType = "Additive" value = 40 },
- { statType = "BaseStats.ThermalResistance" modifierType = "Additive" value = 30 },
- { statType = "BaseStats.ChemicalResistance" modifierType = "Additive" value = 90 },
- { statType = "BaseStats.EMPResistance" modifierType = "Additive" value = 10 },
- { statType = "BaseStats.Threat" modifierType = "Additive" value = 80 },
- { statType = "BaseStats.E3_WeakspotCount" modifierType = "Additive" value = 1 }
- ]
- }
- // guy pushing wheelchair
- q001_scavenger_shotgun2 : Weak_NPC_Base < Character >
- {
- entityTemplatePaths = [ "base\quest\main_quests\prologue\q001\characters\q001_wheelchair_pushing_scavenger.ent" ]
- bool force_agony = false
- bool stim_reactions_disabled = true
- bool Dismemberment_Disabled = true
- bool Combat_Disabled = true
- bool ragdoll_disabled = true
- bool Wounded_State_Disabled = true
- bool Agony_Disabled = true
- fk< StatModifier >[] statModifiers =
- [
- { statType = "BaseStats.Health" modifierType = "Additive" value = 10 },
- { statType = "BaseStats.PhysicalResistance" modifierType = "Additive" value = 10 },
- { statType = "BaseStats.ThermalResistance" modifierType = "Additive" value = 20 },
- { statType = "BaseStats.ChemicalResistance" modifierType = "Additive" value = 15 },
- { statType = "BaseStats.EMPResistance" modifierType = "Additive" value = 15 },
- { statType = "BaseStats.Threat" modifierType = "Additive" value = 30 },
- { statType = "BaseStats.E3_WeakspotCount" modifierType = "Additive" value = 0 }
- ]
- }
- q001_scavenger_shotgun3 : DEMO_COMBAT_NPC_Base < Character >
- {
- entityTemplatePaths = [ "base\quest\main_quests\prologue\q001\characters\q001_scavenger_shotgun3.ent" ]
- bool force_agony = true
- bool Dismemberment_Disabled = true
- bool Combat_Disabled = true
- bool Wounded_State_Disabled = false
- fk<StatModifier>[] statModifiers =
- [
- { statType = "BaseStats.Health" modifierType = "Additive" value = 70 },
- { statType = "BaseStats.PhysicalResistance" modifierType = "Additive" value = 20 },
- { statType = "BaseStats.ThermalResistance" modifierType = "Additive" value = 10 },
- { statType = "BaseStats.ChemicalResistance" modifierType = "Additive" value = 0 },
- { statType = "BaseStats.EMPResistance" modifierType = "Additive" value = 0 },
- { statType = "BaseStats.Threat" modifierType = "Additive" value = 30 },
- { statType = "BaseStats.E3_WeakspotCount" modifierType = "Additive" value = 0 }
- ]
- }
- // "doctor" takedown guy
- q001_scavenger_shotgun4 : Weak_NPC_Base < Character >
- {
- entityTemplatePaths = [ "base\quest\main_quests\prologue\q001\characters\q001_scavenger_takedown.ent" ]
- bool force_agony = false
- bool Dismemberment_Disabled = true
- bool Combat_Disabled = true
- bool ragdoll_disabled = true
- bool Wounded_State_Disabled = true
- }
- q001_scavenger_rifle5 : DEMO_COMBAT_NPC_Base < Character >
- {
- entityTemplatePaths = [ "base\quest\main_quests\prologue\q001\characters\q001_scavenger_rifle5.ent" ]
- bool force_agony = true
- bool Dismemberment_Disabled = true
- bool Combat_Disabled = true
- bool ragdoll_disabled = false
- bool Wounded_State_Disabled = false
- fk< StatModifier >[] statModifiers =
- [
- { statType = "BaseStats.Health" modifierType = "Additive" value = 70 },
- { statType = "BaseStats.PhysicalResistance" modifierType = "Additive" value = 20 },
- { statType = "BaseStats.ThermalResistance" modifierType = "Additive" value = 10 },
- { statType = "BaseStats.ChemicalResistance" modifierType = "Additive" value = 5 },
- { statType = "BaseStats.EMPResistance" modifierType = "Additive" value = 5 },
- { statType = "BaseStats.Threat" modifierType = "Additive" value = 20 },
- { statType = "BaseStats.E3_WeakspotCount" modifierType = "Additive" value = 0 }
- ]
- }
- q001_scavenger_rifle6 : DEMO_COMBAT_NPC_Base < Character >
- {
- entityTemplatePaths = [ "base\quest\main_quests\prologue\q001\characters\q001_scavenger_rifle6.ent" ]
- bool force_agony = true
- bool Dismemberment_Disabled = true
- bool Combat_Disabled = true
- bool Wounded_State_Disabled = true
- fk< StatModifier >[] statModifiers =
- [
- { statType = "BaseStats.Health" modifierType = "Additive" value = 70 },
- { statType = "BaseStats.PhysicalResistance" modifierType = "Additive" value = 20 },
- { statType = "BaseStats.ThermalResistance" modifierType = "Additive" value = 10 },
- { statType = "BaseStats.ChemicalResistance" modifierType = "Additive" value = 5 },
- { statType = "BaseStats.EMPResistance" modifierType = "Additive" value = 5 },
- { statType = "BaseStats.Threat" modifierType = "Additive" value = 20 },
- { statType = "BaseStats.E3_WeakspotCount" modifierType = "Additive" value = 0 }
- ]
- }
- q001_scavenger_rifle7 : DEMO_COMBAT_NPC_Base < Character >
- {
- entityTemplatePaths = [ "base\quest\main_quests\prologue\q001\characters\q001_scavenger_rifle7.ent" ]
- bool force_agony = true
- bool Dismemberment_Disabled = true
- bool Combat_Disabled = true
- fk< StatModifier >[] statModifiers =
- [
- { statType = "BaseStats.Health" modifierType = "Additive" value = 70 },
- { statType = "BaseStats.PhysicalResistance" modifierType = "Additive" value = 10 },
- { statType = "BaseStats.ThermalResistance" modifierType = "Additive" value = 20 },
- { statType = "BaseStats.ChemicalResistance" modifierType = "Additive" value = 15 },
- { statType = "BaseStats.EMPResistance" modifierType = "Additive" value = 15 },
- { statType = "BaseStats.Threat" modifierType = "Additive" value = 30 },
- { statType = "BaseStats.E3_WeakspotCount" modifierType = "Additive" value = 0 }
- ]
- }
- // ----------------- TRAUMA TEAM -------------------
- q001_tt_medic : DEMO_NPC_Base < Character >
- {
- entityTemplatePaths = [ "base\quest\main_quests\prologue\q001\characters\q001_tt_medic.ent" ]
- }
- q001_stretchers : DEMO_NPC_Base < Character >
- {
- entityTemplatePaths = [ "base\items\quest\q001__tt_stretchers.ent" ]
- bool hide_nametag = true
- }
- q001_trauma_pack : DEMO_NPC_Base < Character >
- {
- entityTemplatePaths = [ "base\items\interactive\medical\int_medical_002__trauma_pack.ent" ]
- bool hide_nametag = true
- }
- q001_trauma_defibrillator : DEMO_NPC_Base < Character >
- {
- entityTemplatePaths = [ "base\items\interactive\medical\int_medical_002__defibrillator.ent" ]
- bool hide_nametag = true
- }
- q001_syringe : DEMO_NPC_Base < Character >
- {
- entityTemplatePaths = [ "base\items\interactive\medical\int_medical_002__syringe.ent" ]
- bool hide_nametag = true
- }
- q001_trauma_defibrillator_02 : DEMO_NPC_Base < Character >
- {
- entityTemplatePaths = [ "base\items\interactive\medical\int_medical_002__defibrillator_02.ent" ]
- bool hide_nametag = true
- }
- q001_tt_soldier : DEMO_NPC_Base < Character >
- {
- entityTemplatePaths = [ "base\quest\main_quests\prologue\q001\characters\q001_tt_soldier.ent" ]
- }
- // ----------------- SCAVENGER GIRL -------------------
- q001_scavenger_girl : DEMO_NPC_Base < Character >
- {
- tags = [ 'Invulnerable' ]
- entityTemplatePaths = [ "base\quest\main_quests\prologue\q001\characters\q001_scav_girl.ent" ]
- bool AI_Disabled = true
- bool Debug_EnableTakedownInteraction = false
- }
- q001_scavenger_dead_man : DEMO_NPC_Base < Character >
- {
- tags = [ 'Invulnerable' ]
- entityTemplatePaths = [ "base\quest\main_quests\prologue\q001\characters\q001_scavenger_dead_man.ent" ]
- bool hide_nametag = true
- }
- q001_miniboss_gun_fake : DEMO_NPC_Base < Character >
- {
- tags = [ 'Invulnerable' ]
- entityTemplatePaths = [ "base\items\interactive\weapons\w_special_heavy_railgun_cs_ai.ent" ]
- bool hide_nametag = true
- }
- q001_biomonitor : DEMO_NPC_Base < Character >
- {
- entityTemplatePaths = [ "base\quest\main_quests\prologue\q001\entities\q001_biomonitor.ent" ]
- bool hide_nametag = true
- }
- q001_trauma_av : DEMO_NPC_Base < Character >
- {
- entityTemplatePaths = [ "base\vehicles\avs\av_004_trauma_team.ent" ]
- bool hide_nametag = true
- }
- q001_scavenger_wheelchair : DEMO_NPC_Base < Character >
- {
- tags = [ 'Invulnerable' ]
- entityTemplatePaths = [ "base\quest\main_quests\prologue\q001\characters\q001_wheelchair.ent" ]
- bool stim_reactions_disabled = true
- bool AI_Disabled = true
- bool Dismemberment_Disabled = true
- bool Combat_Disabled = true
- bool Debug_EnableTakedownInteraction = false
- bool hide_nametag = true
- fk< StatModifier >[] statModifiers =
- [
- { statType = "BaseStats.Health" modifierType = "Additive" value = 70 },
- { statType = "BaseStats.PhysicalResistance" modifierType = "Additive" value = 10 },
- { statType = "BaseStats.ThermalResistance" modifierType = "Additive" value = 20 },
- { statType = "BaseStats.ChemicalResistance" modifierType = "Additive" value = 15 },
- { statType = "BaseStats.EMPResistance" modifierType = "Additive" value = 15 },
- { statType = "BaseStats.Threat" modifierType = "Additive" value = 30 },
- { statType = "BaseStats.E3_WeakspotCount" modifierType = "Additive" value = 0 }
- ]
- }
- q001_scavenger_wheelchair_dead_body : DEMO_NPC_Base < Character >
- {
- tags = [ 'Invulnerable' ]
- entityTemplatePaths = [ "base\quest\main_quests\prologue\q001\characters\q001_scavenger_dead_man_wheelchair.ent" ]
- bool stim_reactions_disabled = true
- bool AI_Disabled = true
- bool Dismemberment_Disabled = true
- bool Combat_Disabled = true
- bool ragdoll_disabled = true
- bool Wounded_State_Disabled = true
- bool Debug_EnableTakedownInteraction = false
- bool Agony_Disabled = true
- bool hide_nametag = true
- fk< StatModifier >[] statModifiers =
- [
- { statType = "BaseStats.Health" modifierType = "Additive" value = 70 },
- { statType = "BaseStats.PhysicalResistance" modifierType = "Additive" value = 10 },
- { statType = "BaseStats.ThermalResistance" modifierType = "Additive" value = 20 },
- { statType = "BaseStats.ChemicalResistance" modifierType = "Additive" value = 15 },
- { statType = "BaseStats.EMPResistance" modifierType = "Additive" value = 15 },
- { statType = "BaseStats.Threat" modifierType = "Additive" value = 30 },
- { statType = "BaseStats.E3_WeakspotCount" modifierType = "Additive" value = 0 }
- ]
- }
- // ----------------- MEGABUILDING TO RIPPERDOC -------------------
- q001_train : DEMO_NPC_Base < Character >
- {
- entityTemplatePaths = [ "base\vehicles\trains\vt_003_nc_public_train.ent" ]
- }
- q001_jackie_holocall : DEMO_NPC_Base < Character >
- {
- entityTemplatePaths = [ "base\quest\main_quests\prologue\q001\characters\q001_jackie_holocall.ent" ]
- }
- q001_militech_agent_holocall : DEMO_NPC_Base < Character >
- {
- entityTemplatePaths = [ "base\quest\main_quests\prologue\q001\characters\q001_militech_agent_holocall.ent" ]
- }
- q001_stanley_media : DEMO_NPC_Base < Character >
- {
- entityTemplatePaths = [ "base\quest\main_quests\prologue\q001\characters\q001_stanley_media.ent" ]
- }
- q001_tbug_holocall : DEMO_NPC_Base < Character >
- {
- entityTemplatePaths = [ "base\quest\main_quests\prologue\q001\characters\q001_tbug_holocall.ent" ]
- }
- q001_boxing_commentator : DEMO_NPC_Base < Character >
- {
- entityTemplatePaths = [ "base\quest\main_quests\prologue\q001\characters\q001_boxing_commentator.ent" ]
- }
- q001_pachinko_girl : DEMO_NPC_Base < Character >
- {
- entityTemplatePaths = [ "base\quest\main_quests\prologue\q001\characters\q001_pachinko_girl.ent" ]
- }
- // ----------------- HOLOGRAM PSYCHO SCENE -------------------
- q001_hologram_npc_axe : DEMO_NPC_Base < Character >
- {
- entityTemplatePaths = [ "base\quest\main_quests\prologue\q001\entities\q001_psycho_axe.ent" ]
- bool hide_nametag = true
- }
- q001_hologram_npc_weapon : DEMO_NPC_Base < Character >
- {
- entityTemplatePaths = [ "base\quest\main_quests\prologue\q001\entities\q001_psycho_weapon.ent" ]
- bool hide_nametag = true
- }
- q001_hologram_man_01 : DEMO_NPC_Base < Character >
- {
- entityTemplatePaths = [ "base\quest\main_quests\prologue\q001\characters\q001_hologram_man_01.ent" ]
- bool hide_nametag = true
- }
- q001_hologram_man_02 : DEMO_NPC_Base < Character >
- {
- entityTemplatePaths = [ "base\quest\main_quests\prologue\q001\characters\q001_hologram_man_02.ent" ]
- bool hide_nametag = true
- }
- q001_hologram_maxtac : DEMO_NPC_Base < Character >
- {
- entityTemplatePaths = [ "base\quest\main_quests\prologue\q001\characters\q001_hologram_maxtac.ent" ]
- bool hide_nametag = true
- }
- q001_hologram_psycho : DEMO_NPC_Base < Character >
- {
- entityTemplatePaths = [ "base\quest\main_quests\prologue\q001\characters\q001_hologram_psycho.ent" ]
- bool hide_nametag = true
- }
- q001_hologram_woman : DEMO_NPC_Base < Character >
- {
- entityTemplatePaths = [ "base\quest\main_quests\prologue\q001\characters\q001_hologram_woman.ent" ]
- bool hide_nametag = true
- }
- q001_holo_tech_01 : DEMO_NPC_Base < Character >
- {
- entityTemplatePaths = [ "base\quest\main_quests\prologue\q001\characters\q001_holo_technician_01.ent" ]
- }
- q001_holo_tech_02 : DEMO_NPC_Base < Character >
- {
- entityTemplatePaths = [ "base\quest\main_quests\prologue\q001\characters\q001_holo_technician_02.ent" ]
- }
- q001_holo_police_officer : DEMO_NPC_Base < Character >
- {
- entityTemplatePaths = [ "base\quest\main_quests\prologue\q001\characters\q001_police_officer.ent" ]
- }
- q001_holo_coroner : DEMO_NPC_Base < Character >
- {
- entityTemplatePaths = [ "base\quest\main_quests\prologue\q001\characters\q001_holo_coroner.ent" ]
- }
- // ----------------- Q001 RIPPERDOC SCENE -------------------
- q001_ripperdoc_pandora : DEMO_NPC_Base < Character >
- {
- entityTemplatePaths = [ "base\items\interactive\electronics\int_electronics_002__surgical_machine_a.ent" ]
- bool hide_nametag = true
- }
- q001_ripperdoc_anaesthetic_gun : DEMO_NPC_Base < Character >
- {
- entityTemplatePaths = [ "base\items\interactive\medical\int_medical_002__anaesthetic_gun.ent" ]
- bool hide_nametag = true
- }
- q001_ripperdoc_chair_cable : DEMO_NPC_Base < Character >
- {
- entityTemplatePaths = [ "base\items\quest\q001__personal_link.ent" ]
- bool hide_nametag = true
- }
- q001_ripperdoc_screens : DEMO_NPC_Base < Character >
- {
- entityTemplatePaths = [ "base\items\quest\q003__ripperdoc_screens.ent" ]
- bool hide_nametag = true
- }
- q001_ripperdoc_monitor : DEMO_NPC_Base < Character >
- {
- entityTemplatePaths = [ "base\items\quest\q003__ripperdoc_monitor.ent" ]
- bool hide_nametag = true
- }
- q001_ripperdoc_kiroshi_container : DEMO_NPC_Base < Character >
- {
- entityTemplatePaths = [ "base\items\interactive\medical\int_medical_002__cyberware_container.ent" ]
- bool hide_nametag = true
- }
- q001_ripperdoc_kiroshi_eye : DEMO_NPC_Base < Character >
- {
- entityTemplatePaths = [ "base\items\interactive\medical\int_medical_002__kiroshieye.ent" ]
- bool hide_nametag = true
- }
- // ----------------- CAR CHASE THUG -------------------
- q001_thug_jackie_car : DEMO_NPC_Base < Character >
- {
- entityTemplatePaths = [ "base\quest\main_quests\prologue\q001\characters\q001_jackie_car_thug.ent" ]
- fk< StatModifier>[] statModifiers =
- [
- { statType = "BaseStats.PhysicalResistance" modifierType = "Additive" value = 0 },
- { statType = "BaseStats.ThermalResistance" modifierType = "Additive" value = 0 },
- { statType = "BaseStats.ChemicalResistance" modifierType = "Additive" value = 0 },
- { statType = "BaseStats.EMPResistance" modifierType = "Additive" value = 0 },
- { statType = "BaseStats.Threat" modifierType = "Additive" value = 5 },
- { statType = "BaseStats.E3_WeakspotCount" modifierType = "Additive" value = 0 }
- ]
- }
- 001_v_lover : Strong_NPC_Base < Character > // V's lover for wakeup scene
- {
- entityTemplatePaths = [ "base\characters\entities\lover_mb.ent" ]
- }
- q001_dex_limousine : DEMO_NPC_Base < Character >
- {
- entityTemplatePaths = [ "base\vehicles\cars\4_wheel\limo__412_184_44\v_001_limousine.ent" ]
- }
- q001_wakeup_toothbrush : DEMO_NPC_Base < Character >
- {
- entityTemplatePaths = [ "base\quest\main_quests\prologue\q001\entities\q001_wakeup_toothbrush.ent" ]
- }
- q001_wakeup_soda : DEMO_NPC_Base < Character >
- {
- entityTemplatePaths = [ "base\quest\main_quests\prologue\q001\entities\q001_wakeup_sodacan.ent" ]
- }
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