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- Below are the Chapter Master Patch Notes in our Lord Dukes Own Writing.
- Latest patch is at the top.
- -----------------------------------
- 0.6535
- Major Changes:
- The initial 'Load to Ships' code has been overhauled- it is now more flexible and intelligent with loading marines.
- Restart Game in the Load Game menu now works. Note that this function will not work with games saved before patch 0.6535-
- it is only for future Chapters that you create and save. By hitting this button a new, fresh sector is generated using
- the saved Chapter's initial settings.
- Other Changes:
- Removed some debugging popups from Trade Fleet Depositing that I accidentally left in.
- Removed a bug that occasionally prevented pressing any button while in Diplomacy with a faction.
- If you are Psyker Intolerant, or have no Chief Librarian, you will no longer be warned about incoming Tyranid Fleets or
- Chaos Invasions.
- If you have no Chief Librarian, but are a Psyker Chapter Master, you will still be warned about the above.
- You should no longer be tasked to kill Radical Inquisitors en-route to an undiscovered Eldar Craftworld.
- Fleets can now discover Planetary Features by being in orbit. You are no longer required to fly away, and then back, in
- order to discover some.
- Shrine Homeworlds are no longer immediately flipped back to Ecclesiarchy control.
- The Adeptus Sororitas will now request an audience at the start of a game if the player has a Shrine Homeworld or
- Recruiting World.
- Equipment of killed hirelings no longer has a chance to be recovered.
- Retreating Fleets that are destroyed actually get destroyed now.
- The Marine Display in management has been somewhat optimized. Babby machines should see a performance increase.
- Dreadnought coloration has been changed.
- Chainaxe Armor Penetrating tag removed, as it was unintentional. Armor Penetration tag given to Powerfist(s), Close
- Combat Weapons, Plasma Pistols, and Plasma Guns.
- Damage of Plasma Pistols and Plasma Guns have been slightly reduced.
- The Libarium has been updated to take into account the removal of ARP.
- Fixed a bug that prevented some popup options from appearing.
- Ecclesiarchy Artifact interactions have been fully integrated- a couple lines of code were missing.
- Assault Cannons now have a graphic in the Marine Display.
- Specialist Aspirants are now displayed with the same visual changes as those fully trained.
- Servo Arms can now be produced and equip.
- Reverend Guardians, Slow And Purposeful, and Tech-Brothers advantages now display special features in the Marine Display.
- A 'Modest Livelry' option has been added in Chapter Settings to disable these.
- Unequiping Terminator, Tartaros, or Terminator Artifact Armor will now unequip any held Assault Cannons.
- Wolf Wolves marine role names should work properly once more.
- Hireling weapons have been assigned stats once more.
- The calendar can now increase the millennium as needed.
- Imperial Colonists have been restored.
- Licenses and trade items from the Sector Commander cost requisition once more.
- Fixed an Exterminatus crash.
- -----------------------------------
- 0.6534
- Major Changes:
- Necron Fleets have been added to the game.
- Attack and Armor Penetration have been consolidated into simply 'Damage'. Weapons that are especially armor piercing are
- now assigned the 'Armor Piercing' tag, or the reverse, 'Low Penetration' for weapons that cannot into armor. The
- relationship with enemy armor is as follows:
- Armor Penetrating tag against Infantry: Ignores armor
- No tag against Infantry: Normal damage
- Low Penetration tag against Infantry: Enemy has 6x armor against the attack
- Armor Penetrating tag against Vehicles: Normal damage
- No tag against Vehicles: Enemy has 6x armor against the attack
- Low Penetration tag against Vehicles: Enemy is immune to the attack, no damage
- Other Changes:
- The additional Chaplains from 'Reverent Guardians' no longer have bionics by default.
- The Tartaros helm now has more secondary color applied with the default coloration.
- Ships in transit when you receive a 'Hunt the Fallen' mission no longer jump off the map.
- Fixed a bug that sometimes prevented Demanding stuff from other factions.
- 'Hunt the Fallen' can no longer occur on Space Hulks or Craftworlds.
- Conducting multiple trades from the same faction in one turn will now combine the trade fleets if able.
- Select All with Attacking now properly adds or removes local forces.
- Skitarii are disabled from Trading until the upcoming Imperial Guard/Navy rework.
- All hirelings other than Orks now have management artwork.
- Techmarines are given Storm Bolters by default instead of Conversion Beam Projectors.
- Power Axes may now be selected under Change Equipment and Role Settings.
- Power Swords and Power Axes have been increased in price.
- Activated Force Weapons have been increased in price and given Splash.
- Purchased Crusades are slightly more responsive and should work against Eldar and Tyranids.
- Stars should no longer jump off the map when receiving a 'Purge Radical Inquisitor' mission.
- Necrons now ignore planetary defenses. Being, you know, Necrons and all.
- Shrine Worlds have been added, and are eligible choices for Homeworlds or Recruiting Worlds.
- Adeptus Sororitas hirelings have had their equipment modified.
- Fixed a rare crash that happens when Space Hulks spawn.
- Stars now check for correct ownership at the start of the first turn.
- -----------------------------------
- 0.6533
- Major Changes:
- Added in a new Debug Log that has events written to it as they occur, such as ground and space combat, random events, etc.
- Upon a crash, or experiencing weird behavior, this debug_log.ini file should be sent to the usual email. And probably
- deleted afterwards for a fresh version.
- Other Changes:
- Some heavy ranged weapons have been increased in price.
- Fixed the 'explode string' crash on game launch. I think.
- Post fleet combat 'ship_lost' crash has been fixed.
- Added a couple more colors to chapter livery.
- Captains are now assigned Bolt Pistols instead of Bolters by default.
- Some Chapter Advantages and Disadvantages are mutually exclusive once more.
- Finished Paragon and Reverent Guardians advantages.
- Psykers can once more use their weapons between casting to tear shit up.
- Built Land Raiders and Land Speeders now have their default weapons included.
- Fixed combo space battles; they should now be able to occur.
- Gene-Seed tithes are now a thing! :D You automatically hand over 5% of your Space Marine gravy every two years (minimum
- 1), or if unable, take a small Loyalty hit and build up an IOU.
- Trading away or selling Gene-Seed can have repercussions now.
- You can no longer select marines from several companies, as this was not intended and doing nothing but causing errors.
- Planets should no longer jump off the screen at the end of the turn.
- You may no longer Attack Space Hulks. Raid and Bombard should be the only options.
- Malcador Spyrer Web Spinners now use a more complex formula for incapacitation.
- Some missing dialogue has been added.
- Planetary Governors will no longer ask for help if player forces are already present.
- Planetary Governors can no longer ask for help the same turn the enemy forces are removed.
- 'Daemon Binders' changes power text violet rather than the normal blue.
- Other:
- Messed around with the Marine Damage Resistance formula a lot and determined that it works fine as is. Variants tried
- involved different Damage Multiplier, removing half the armor from the starting damage and end damage, and so on. If
- anyone wishes to mathhammer it themselves and try to find a better formula it currently works as follows:
- -Damage Multiplier: 0.7 - ((Marine Experience * Marine Experience) /40000), minimum of 0.25 Displayed damage
- resistance is ((1 - Damage Multiplier) * 100)%
- -Damage Result: (Damage * Damage Multiplier) - Marine Armor
- -----------------------------------
- 0.6532
- Major Changes:
- The top right 'Options' has been replaced with 'Help', which offers additional info on various topics. Taking suggestions
- in the GoogleDoc, towards the bottom.
- Other Changes:
- Assault Cannons are now 1H for Terminators, as was intended.
- Fixed a crash with Fleet Combat.
- Fixed the 'scr_powers_new' crash on chapter creation.
- You may no longer raid with vehicles, you damn Blood Angel.
- Supporters are now listed in the About/Credits page.
- Saving now takes into account fleet orbits, allowing fleets on future saves to act on the first turn the game is loaded.
- You may no longer get free Licenses or Recruiting Worlds if there is no valid origin/destination for the trade fleet.
- Baseline planet disposition is now saved. In future saves, upon loading, ???? disposition planets will not start a very
- low number.
- Attacking with Local Forces is once more functional.
- Hunt the Fallen can now have the mission timer increased by a local Warp Storm.
- You no longer have to click/enter a key twice to close out of a popup.
- -----------------------------------
- 0.6531
- Major Changes:
- The Raid and Attack panels have been updated.
- Stars can no longer be empty.
- Saving and Loading should now be bug-free.
- Power Fists and Chain Fists now also use up a ranged hand slot.
- Other Changes:
- Added in the 'Debug Mode' cheat.
- Fixed a bug where stars would jump off the map.
- Fixed a bug where control of the home planet could permanently change to the Imperium.
- Planetary Governors now request military assistance.
- Planetary Governor post-assassination options have been restored.
- Fixed the crash upon entering the Load and Save screen.
- Save games now properly show their screenshot.
- You may now sit upon your throne. You egoist, you.
- Rune Magick discipline has been fixed.
- Fixed a crash when fighting Mechanicus sentries for STC Fragments.
- The 'Hunt the Fallen' mission is now completable.
- Dark Angel's THE ROCK no longer becomes Imperium Controlled after turn 1.
- Fixed a bug preventing Psykers from using attack powers.
- Fixed a bug that would prevent Psyker Powers from being displayed.
- Custom chapters over 5 Strength now have bonus Astartes, as was intended.
- Necron-owned stars will no longer generate a 'taken over by Tau' message every turn if Tau are present.
- "Capture a Gaunt" mission no longer overrides Tyranid Space Hulk battles.
- The Purge Dissenting Nobles mission completion no longer appears twice in the event log.
- The Lair Forge is no longer mentioned twice in lair descriptions.
- The first Necron Tomb excursion popup is no longer instantly skipped.
- Company Champions now count as part of the command squad.
- Promoted marines may now be viewed in management.
- Dreadnoughts have been given the 'Strength' attribute, and as such are no longer penalized for using two two-handed
- weapons.
- When promoting to a Dreadnought, non-compatible weapons and equipment are now taken off.
- Promoting marines to DoNotChange no longer deletes them.
- Bolter Drilling bonuses now appear with highlighted marines' weapons.
- Dreadnoughts are now promotable to Venerable Dreadnoughts at 400 exp.
- Save games may once more be deleted.
- Vehicles no longer appear undecupled when attacking from space.
- Crusades are slightly less fatal.
- Company Champions should no longer be eligible for becoming Librarians.
- Librarian Aspirants may now also be taken from 2nd company.
- Attack, Raid, and Bombard are now possible against inhabited Dead worlds.
- Terminator legs are now colored properly with Quadrant style.
- Equipping Terminator or Dreadnought armors/artifacts now removes any mobility items from that marine.
- Fixed the Exterminatus result popup crash.
- -----------------------------
- 0.6529
- Major Changes:
- The Attack/Drop selection script has been rewritten. You may now Attack with vehicles directly from ships, as was
- intended.
- Eldar Fleets and Craftworlds have been fixed; you may now fully interact with them.
- You may now construct up to one Building on each empty Dead planet. The current options are Lairs, Arsenals, and Gene-
- Vaults.
- Other Changes:
- Fixed a rare crash with exclamation mark Alerts.
- You can no longer scroll the window around in ground combat.
- Fixed the crashing upon finishing a space battle.
- Resource popups no longer appear while zoomed out.
- You can no longer click through Star/Planet selection and accidentally select a new planet or fleet.
- The Inquisition has been given new flags for tracking of past offenses.
- Other:
- The trade crash appears finicky. If you get an 'error dialogue' from a faction leader, after trading, mention if it is
- error #1 or error #2.
- ---------------------------------------------------------
- 0.6528
- Major Changes:
- Added a short timer to hitting Enter in combat.
- Other Changes:
- No more infinite Slaughtersongs.
- Relic Blades are two-handed, as was originally intended.
- Fixed another max Ship STC Fragment crash.
- ---------------------------------------------------------
- 0.6527
- Major Changes:
- The client technically, sort of starts in Windowed Mode and soon after changes to match settings. The client should no
- longer hang for some players on startup this way. Probably.
- Primary and Secondary weapon names are no longer flipped in combat.
- Other Changes:
- The Welcome to Sector screen has been fixed.
- Star Selection buttons with Space Hulks have been fixed.
- Recruit bonus experience now properly saves.
- You can no longer gift infinite STC Fragments.
- Fixed a crash when opening the Promote popup
- Psyker Chapter Masters now use powers as was intended.
- Fully unlocked Ship STC Fragments no longer crashes the game when moving fleets.
- Fleet and Penitent based chapters no longer start the game with control over their home star system.
- The colors Sanguine and White have been fixed.
- Fixed a crash when Trading.
- Trade Fleets can no longer show up early (if Fleet or Penitent based) and lower their faction's disposition. They can
- still chase the player fleet around and get irritated.
- Fixed the Apothecarion crash.
- Fixed the Ingame Menu left_mouse crash.
- Fixed (probably) the dudes_num crash.
- Fixed the 'clicking on a planet after buying a Recruiting World' crash.
- The Ingame Menu should no longer become blank.
- Necron Tombs can no longer awaken awaken awaken awaken awaken.
- Player-controlled planets can be recolonized.
- ------------------------------------------------
- 0.652
- Major Changes:
- None.
- Other Changes:
- Fixed Star Selection; it now displays the correct Buttons.
- You may now scroll by holding the cursor near the screen edge.
- Fixed the Liverly Color crash. God dammit.
- ------------------------------------------------
- 0.651
- Major Changes:
- Within settings you may now toggle Full Screen on or off. Slightly wonky.
- Other Changes:
- Fixed the obj_popup right mouse crash.
- Fixed the Reclusium crash.
- Fixed the non-existent Tutorial crash.
- The Management missing sprite crash should be fixed.
- Fixed the customize role crash in Chapter creation.
- The 'Unable to Draw Non-Existing Sprite' for saving/loading should be fixed.
- Faction Leaders should be hidden until discovered once more.
- Fixed being able to select new Recruiting Planets.
- Fixed the 'Hover over Loyalty' crash.
- Techmarines can be displayed outside of the HQ Company.
- Forge Masters may recover STC Fragments, as was intended.
- Fallen and Spyrers should now trigger battles correctly.
- -----------------------------------
- 0.65
- Major Changes:
- Specialist marines no longer count towards the chapter size; chapters are larger as a result.
- STC Fragments may be gifted or identified to grant bonuses.
- Gene-Seed Test-Slave Incubators have been added to the Apothecarium.
- Librarians have been buffed considerably- perils happen half as frequently, all attack powers do twice the damage, and
- buffs are only cast under particular circumstances.
- Chapters may have up to four Advantages and Disadvantages.
- Planetary Governors now have their own individual dispositions.
- If a Planetary Governor likes your Chapter enough they grant bonus Requisition in the form of tribute.
- Fleet Combat has been overhauled- it is now possible to have three or four-way battles.
- The 'Attack' button, in Star Selection, now works.
- Chapter Settings page has been added. It is used to change company and Astartes settings, in addition to mass equipping
- Astartes.
- Other Changes:
- A few items have been increased in price.
- The Penitorium is fully functional.
- The Fleet Advisor screen has been completed.
- You may choose a specific Aspirant Trial for Neophytes.
- Iron Halos no longer suck the life from your marines.
- Daemon Binders, Lightning Warriors, and Psyker Abundance advantages added. Never Forgive disadvantage finished.
- More ship names have been added.
- Bionics are fully implemented; they are equip in the management screen to restore health to your marines.
- The initialization overhaul gave Lamenters terminator armor. This has been rectified.
- Iron Hands have been added to the available chapters.
- Integrated Servo Arms' Flamethrowers, underslung weapons, and Jump Packs should now work.
- Thunder Hammers are one-handed and require 70EXP to use.
- The Master of the Fleet and Master of Recruits are properly integrated as the 4th and 10th company captains.
- Lexicanum and Codiciery can be promoted as was intended. New Lexicanum are assigned powers like they're supposed to.
- Master Crafted variants of all weapons may now be seen in Change Equipment and the Shop.
- Penitent Chapters can no longer recruit, as was intended.
- Space Hulks are now named and Imperial Colonists are no longer sent to them.
- If your Disposition or Loyalty is low enough Inquisition Missions become mandatory.
- Company Champions have been added.
- Other:
- The tutorial does not exist yet. Choosing to enter the tutorial will crash the game.
- A few minor screens have yet to be updated, including the Sector Welcome, Post-Battle Fleet, and Company Settings screens.
- -----------------------------------------------
- 0.642
- Major Changes:
- None.
- Other Changes:
- Infinite Ruins has been removed. ANCIENT STARSHIP result should now be completable.
- Artifact Terminator/Dreadnought armor should now use the correct amount of space.
- Specialist marines should no longer chill at "home" doing nothing.
- Teleporting marines bug may have been fixed. Maybe.
- Select all ships for bombard-purging has been fixed.
- Fixed initializing dreadnoughts at chapter creation.
- -------------------------------------------------
- 0.641
- Other Changes:
- With Ancient Ruins, you should no longer be given blank equipment.
- Ancient Ruins Artifact crash has been fixed.
- Combat should no longer crash randomly.
- --------------------------------------------------
- 0.64
- Warning: Old saves are no longer loadable, due to behind-the-scenes array changes.
- Major Changes:
- Fortress Monasteries have been given additional defenses which are used in Fleet or local Ground battles. The amount of
- weapons start relatively low, but increase over time. This rate is boosted if you have the Crafters or Tech-Brothers
- Advantage, and the maximum number of weapons is increased by the Siege Masters Advantage.
- Chapter Initialization script has been updated. New chapters start with less Dreadnoughts, and Terminators, but have
- spare sarcophagi.
- Loading/Unloading system has been updated. Marines should no longer teleport. Report any bugs this may have generated.
- Mechanicus Minor Artifacts, in trade, have been added.
- Select All (selection size) has been updated.
- The Penitorium has been added (mostly).
- Space Hulks have been completed.
- Ancient Ruins have been completed.
- Other Changes:
- Crusades have been given a range indicator for maximum fleet range.
- Restored dialogue options to the first Eldar quest.
- Removed some debugging stuff that I left in. Oops.
- Perils of the Warp frequency has been halved.
- The rare 'Exterminatus across the sector' bug has been fixed.
- Star systems should no longer have blank names.
- Apothecaries/Techmarines are working again within ships.
- Tyranid forces now save correctly.
- Various bugfixes.
- --------------------------------------------------------
- 0.636
- Major Changes:
- None.
- Other Changes:
- During a battle, if the player/enemy army has only 1 unit remaining their health is displayed.
- Equipment changing has been fixed.
- Jump Packs no longer take additional space.
- Lamenters vehicles are usable once more.
- Can now exit from 'I want that artifact' trading.
- After exiting from 'I want that artifact', and giving up, marines are returned to their ship.
- Exiting out of trading for an artifact no longer messes up the next audience.
- The Spyrer =][= mission is completable once again.
- Gene-seed can no longer be recovered from asploded or daemon'ified librarians.
- The info_fragments crash has been fixed.
- Fixed a rare crash with fleet retreat.
- Artifact Dreadnoughts can now be equip. May have generated new bugs- be vigilous.
- Various bugfixes.
- -------------------------------------------------------------
- 0.635
- Major Changes:
- Many new weapons have been added/fixed/included.
- Item stats can now be viewed in the armory.
- Unidentified STC Fragments can now be traded.
- Other Changes:
- Control can be returned from Necrons if there is no Awakened Tomb and no Necron Forces.
- Control may now be returned to planets by raiding. Unloading is no longer required.
- Requisition income has been doubled. Certain trade items are now more expensive.
- Unloading troops to a Daemon World no longer crashes the game.
- Selecting marines with an empty item slot, and other marines with a non-empty item slot, should no longer try to
- distribute gear.
- Sororitas Cathedrals properly slow the increase of heresy.
- Can now longer trade fractions of an item.
- Artifact weapons have been buffed.
- The experience-modifying-stats ceiling has been raised.
- Various bugfixes.
- --------------------------------------------------------------
- 0.634
- Major Changes:
- None
- Other Changes:
- Founding Chapters get 2000 requisition instead of 500
- Recruiting has been fixed.
- Damaged ships should no longer kill all marines onboard.
- You can no longer unequip Dreadnoughts.
- The second problem/quest of each world properly saves now.
- Various bugfixes.
- --------------------------------------------------------------
- 0.633
- Major Changes:
- Daemon Worlds are now functional.
- Exterminatus has been added.
- Imperial Navy better responds to player Crusades.
- Empty Imperial planets will be recolonized.
- Other Changes:
- Greater Daemons buffed considerably. Enjoy.
- Force Weapons work as intended now.
- Several Perils of the Warp results have been fixed.
- Control can now be returned from Tau and Chaos planets.
- Dreadnoughts can no longer be Apothecaries. Again. Goddammit.
- Crash when Purge-Bombarding 0 population planets is fixed.
- Red Thirst requires more casualties in a battle.
- Fixed Inquisition trade bug.
- Sister Hospitallers and Techpriests now assist their marine counterparts.
- Crusades no longer give Gene-Seed to chapters with the Doomed mutation.
- Necron Tombs may now be sealed off with Plasma Bombs. Might have broken the Necron =][= quest in the process. Let me
- know.
- Inquisition missions properly save and load.
- Salamander and Space Wolf numbers adjusted.
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