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- Ganryu - 92 moves
- ---------------------------------------------
- Lows
- - 2[4] -12/-1
- - TAC 3 -12/+9
- - TAC b1+2 FDFA/KND
- - df3 -12/+5s
- - df2+3 -15/KND
- - d2 -14/-3
- - d2[2...] -17/-11
- - d4 -14/-3
- - SIT 2 -17/launch
- - SIT 3+4 FDFA/KND
- - db2 -22/launch
- - b21[d2] -22/KND
- - ws1[2] -13/0s
- - FC1 -7/+3
- - FC1[1] -5/+6
- - FC1112[d1] -11/-1
- - FC1+2 -23/KND
- - 10-hit (5) -22/-11
- - 10-hit (6) -22/-11
- ------------------
- Frame advantage on block
- - uf3+4 +13~SIT
- - fff1+2 +9
- - ff3 +5
- - bf2 +5
- - f2~1 +4
- - d1 +3s
- - 1 +3
- - b111 +2s
- - 2 +1
- - d1+2 +1
- - ff3+4 +7~FDFT
- ------------------
- NC
- - 12 +7
- - 21 +8
- - 44 KND
- - TAC 41 +10spin
- - df14 -2
- - df41 -3
- - df1+2,1 KND
- - b11 0
- - b21 +1
- - uf2,1+2 KND
- - ws12 0s
- - ws1+2,1+2 KND
- - FC df12 +2
- NCc
- - 1+2,1+2 KND
- - b41 KND
- -----------------
- CH combo starters:
- - 2[4]
- - [1+2],3+4
- - TAC 2
- - d1
- - d4
- - SIT 1
- - uf2[1+2]
- ---
- - b1+2/mini
- NH starters:
- - 21[2]
- - 1+2,1+2
- - SIT 2
- - d(1+4)
- - db2
- - ff1+2
- - bf2
- - debug1
- - ws2
- - ws1+2
- - FC df2
- - ss1
- ---
- - bf1/mini
- - f2~1/mini
- - f1+2/mini??
- - uf1 (vs crouch)/mini
- ------------------
- Misc.
- rage art - db1+2
- - M/i20/-22
- rage drive - df1+4
- - LM/i23/-6~TAC
- stances:
- ----
- - Tachiai (3+4) [TAC]
- - 1 H/i11/-3/+8
- - quick high option
- - 2 H/i14/-9/KND
- - mid-speed high option
- - CH launcher!
- - 3 L/i20/-12/+9
- - low option
- - 41 MH/i13/-9/+10
- - mid option
- - NC, spin stun
- - slightly delayable
- - 1+2 M/i26/-12/special
- - slow mid with armor
- - on hit goes to special grab
- - 3+4
- - transition to SIT
- - f1+2 M/i20/FDFA/KND
- - slow-ish mid
- - difficult to punish
- - df1+2
- - command low parry
- - functions as a Tekken 5-style low parry
- - grants a free df2 on success!
- - db1+2 i50/M/KND
- - unblockable mid!
- - b1+2 L/i22/FDFA/KND
- - slow-ish low
- - difficult to punish
- - d
- - splits! [GO UNDER MIDS?]
- - d -> u/d
- - splits, to sidestep
- - d -> f
- - splits, to forward-moving animation
- - during animation, press 1+2 at any time for TAC 1+2
- ----
- - Sit (d3+4)[SIT]
- - 1 M/i30/-4/KND
- - slow mid
- - CH launch!
- - 2 L/i20/-16/launch
- - low launcher!
- - launch punishable!
- - 1+2 M/i30/FUFA/KND
- - only useful with opponent behind you
- - can also be done as BT 1+2
- - difficult to punish
- - 3+4 L/i25/FDFA/KND
- - difficult to punish
- - d
- - splits! [GO UNDER MIDS?]
- - d -> u/d
- - splits, to sidestep
- - d -> f
- - splits, to forward-moving animation
- - during animation, press 1+2 at any time for TAC 1+2
- ----
- Sumo Grabs
- - Ganryu has 3 attacks that can transition to a mini-game similar to Marduk's mount. ff2 and d1+2 need a counter hit, TAC 1+2 does not.
- - Ganryu will press 1 or 2 or 1+2, and the defender can counter the followup, similar to a throw break.
- - break 1 with 1, 2 with 2, and 1+2 with 1+2.
- TAC 1+2/CH ff2
- - 1 33 dmg + side switch
- - 2 33 dmg + oki
- - 1+2 launch
- CH d1+2
- - 1 28 dmg + oki
- - 2 28 dmg + oki
- - 1+2 35 dmg + oki
- ----
- homing moves:
- - TAC 2
- - b1
- - uf2
- unblock:
- - TAC db1+2
- - d(1+4)
- evasive moves:
- - bf1
- - backsway, causes a BT state. Combo any mid that starts in 15 frames or faster! (b1~2 recommended)
- - debug1
- - has some crouching frames in the middle to go under highs
- armor:
- - TAC 1+2
- - f3+4
- - both are 8th frame armor
- parry:
- - b1+3/b2+4
- - active on 2nd frame
- - creates a +13 backturn situation
- - [GUARANTEED HITS??]
- - TAC df1+2
- - functions as a Tekken 5-style low parry
- - grants a free df2 on success!
- throw breaks:
- 1+3 - side switch
- 2+4 - push away
- ff1+4 - instant
- ff2+3 - midrange
- other:
- - b1~2 can be mashed (alternate between 1 and 2) for 4 extra hits.
- - f2~1 is +12 true hitstun
- - uf1 grants +12 true hitstun if it hits a crouching opponent
- - combo into 21, or b1+2 for KND
- ------------------
- standing punishment
- i10 - b1+2 KND
- i12 - 21 +8
- i14* - f1+2/b1~2 KND
- i16 - df2 launch
- ---
- *ff1+2 - can punish -14 if done perfectly for a launch!!
- - difficult!
- ------
- crouching punishment
- i10 - FC db1 +6c
- i11 - ws4 +5
- i13 - ws12 0s
- i14 - FC df2 launch
- ------------------
- COMBOS
- ???
- MINIs:
- - ???
- S!:
- - TAC 2
- - TAC 41
- - b212
- - b41
- - FC df2
- - ss1
- wall combo:
- - ???
- wallbounce:
- - debug2
- BT combo:
- - 212 -> launch!
- floor break:
- - ???
- -----------------------------
- OKI situations:
- - ???
- post-wall combo mixups:
- - ???
- ------------------------------
- STRATEGY/Miscellaneous:
- - ???
- --------------------
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