tzAria

Evocati 3.12.0 Build C Patch Notes

Dec 3rd, 2020 (edited)
7,396
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. Star Citizen Patch 3.12.0c
  2. Alpha Patch 3.12.0c has been released to Evocati, and is now available to test! Patch should now show: VERSION 3.12.0-PTU.6620167.
  3.  
  4. It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\PTU.
  5.  
  6. Database Reset: YES
  7. Long Term Persistence: Enabled
  8. Starting aUEC: 15,000,000
  9.  
  10. The current build is under NDA
  11.  
  12. Please monitor etf-testing-chat in spectrum for updates and testing instructions.
  13.  
  14. USER.cfg settings: r_displaySessionInfo = 1
  15. Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing. When those features reach a playable state they will be detailed on the notes and added to the "Testing Focus". Please issue council all issues related to those in testing focus and in general gameplay.
  16.  
  17. Testing Focus
  18. Space Station Refinery Decks
  19. Planetary Visual Improvements
  20. Restricted Area rework
  21. Lagrange Point Spacescaping updates
  22. Elevator Panel Updates
  23. Multi Tool Tractor Beam (purchasable in locations like Area18 Cubby Blast but shows at "placeholder" for now on the terminal)
  24. Ship Entry Identification
  25. Mining UI Refactor
  26. Gemini A03 Sniper Rifle
  27. Behring FS-9 LMG
  28. Known Issues
  29. Player cannot suicide in EVA
  30. Visor Comm will become squished
  31. Ships are not spawning on the landing pads at New Deal
  32. Account resets could fail and lead to multiple issue such as all ships being doubled in game
  33. Ships carrying a vehicle can not use Vehicle Maintenance Services
  34. Multiple instances of social AI can be witnessed idling indefinitely
  35. The loadout manager for Star Marine has no options for the player to customise their loadout
  36. Attempting to sell minerals results in a Processing screen and then a transaction failed message
  37. Capturing objectives in Last Stand SM does not increase team score, resulting in a draw when timer reaches 0
  38. Close range FoIP animations are not transmitting to remote clients.
  39. New Features
  40. Weapons and Items
  41. New FPS Weapon: Gemini A03 Sniper Rifle
  42. A versatile, semi-auto sniper rifle with the ability to fire quickly at the cost of accuracy. This weapon has an integrated scope
  43. and attachment points on the Barrel and Underbarrel. Players can currently buy this in game at Skutters in Grim HEX.
  44. Feature Updates
  45. Locations
  46. Continued polish pass on planet repainting and assets.
  47. Redrop pass on outposts and derelicts on planets to fix floating locations and objects.
  48. Refinery Deck polish pass on admin office to update NPC shopkeeper placement, object placements, and usables.
  49. Gameplay
  50. Ordnance Replenishing - Updating Pricing of CryAstro vs Shops
  51. We have now hooked up key ordnance on ships (Missiles/Chaffs/Flares) in Cry Astro/Landing service functionality to run through the
  52. shop service, allowing for proper pricing differentials between items when restocking your ships. This will also require some re-
  53. balancing for our current insurance and item prices. Overall, this is a major step forward towards getting a fully dynamic set of
  54. prices for the landing service functionality.
  55. Temporary re-balance to distortion weapons pending a more extensive update later
  56. Added settings option to disable / enable ship entry labels.
  57. Added deadzone and some value tweaks for faceware head tracking.
  58. Updated the min and max hostility times after going hostile to another player.
  59. Allowed aggravated criminal damage to be auto ignored against party members and set it and Armistice Violation to a week long
  60. lifetime for the crime.
  61. Added additional head tracking limits for specific seats and beds
  62. Weapons and Items
  63. Further SFX polish pass on multi-tool tractor beam audio.
  64. Bug Fixes
  65. Aggravated Vehicular Assault should no longer trigger from self destructing your own ship.
  66. Manslaughter crime should now be given when crashing into people with your ship.
  67. Carryable Cargo / Vehicles should no longer become detached from the Nomad Cargo Hold when it's open or ignore collision / fall off
  68. or through the Ship when it's moving.
  69. Fixed missing entry identification markers for Nomad and Star Runner.
  70. Fixed an issue causing Entrance markers to not be present until after entering a ship.
  71. Outposts HDMS Hahn and HDMS Perlman on the moon Magda should no longer be floating above the planet surface.
  72. Port side panel for interior elevator/lift of the Starfarer series should now have correct interaction.
  73. Fixed missing collision on the wall inside the crew bathroom in the Carrack.
  74. Fixed various walls and assets in Echo 11 in Star Marine that were missing collision.
  75. Removed reference spheres from Refinery Decks.
  76. Technical
  77. Fixed 7 Client crashes
  78. Fixed 7 Server crashes
  79.  
  80. Not brought to you by SCLeaks
  81. ~Aria
RAW Paste Data