Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- ; -----------------------------------------------------------------------------
- Object CaveOpening
- ; *** ART Parameters ***
- SelectPortrait = SSTechCave_L
- Draw = W3DModelDraw ModuleTag_01
- OkToChangeModelColor = Yes
- ConditionState = NONE
- Model = ZBCave
- End
- ConditionState = DAMAGED
- Model = ZBCave_D
- ParticleSysBone = Smoke01 SmolderingSmoke
- End
- ConditionState = REALLYDAMAGED
- Model = ZBCave_E
- ParticleSysBone = Smoke01 SmolderingSmoke
- ParticleSysBone = Fire01 SmolderingFire
- End
- ConditionState = RUBBLE
- Model = ZBCave_R
- End
- ConditionState = SNOW
- Model = ZBCave_S
- End
- ConditionState = DAMAGED SNOW
- Model = ZBCave_DS
- ParticleSysBone = Smoke01 SmolderingSmoke
- End
- ConditionState = REALLYDAMAGED SNOW
- Model = ZBCave_ES
- ParticleSysBone = Smoke01 SmolderingSmoke
- ParticleSysBone = Fire01 SmolderingFire
- End
- End
- PlacementViewAngle = -135
- ; ***DESIGN parameters ***
- DisplayName = OBJECT:Cave
- EditorSorting = STRUCTURE
- BuildCost = 300
- BuildTime = 10.0 ; in seconds
- EnergyProduction = 0
- VisionRange = 200.0 ; Shroud clearing distance
- ArmorSet
- Conditions = None
- Armor = StructureArmor
- DamageFX = StructureDamageFXNoShake
- End
- ; *** AUDIO Parameters ***
- VoiceSelect = TunnelNetworkSelect
- ; *** ENGINEERING Parameters ***
- RadarPriority = STRUCTURE
- KindOf = PRELOAD STRUCTURE SELECTABLE IMMOBILE
- Body = StructureBody ModuleTag_02
- MaxHealth = 5000.0
- InitialHealth = 5000.0
- End
- Behavior = CaveContain ModuleTag_03
- ; This is an index where all caves with this number are connected. You can change
- ; it with a script, or you can instance a second object and set it to 1. Please use sequential integers
- ; to keep it fast.
- CaveIndex = 0
- AllowInsideKindOf = INFANTRY
- End
- Behavior = DefaultProductionExitUpdate ModuleTag_04
- UnitCreatePoint = X: 5.0 Y: 0.0 Z:0.0
- NaturalRallyPoint = X: 35.0 Y: 0.0 Z:0.0
- End
- Behavior = DestroyDie ModuleTag_05
- ;nothing
- End
- Behavior = CreateObjectDie ModuleTag_06
- CreationList = OCL_ABTunnelNetworkDebris
- End
- Behavior = FXListDie ModuleTag_07
- DeathFX = FX_ABTunnelNetworkExplode
- End
- Geometry = CYLINDER
- GeometryMajorRadius = 25.0
- GeometryHeight = 5.0
- GeometryIsSmall = No
- Shadow = SHADOW_VOLUME
- BuildCompletion = PLACED_BY_PLAYER
- End
Add Comment
Please, Sign In to add comment