AGX750

C&C: Generals Multiplayer Beta (Sneak Peek) - Tech Cave

Dec 31st, 2021 (edited)
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  1. ; -----------------------------------------------------------------------------
  2. Object CaveOpening
  3.  
  4.   ; *** ART Parameters ***
  5.   SelectPortrait         = SSTechCave_L
  6.   Draw = W3DModelDraw ModuleTag_01
  7.     OkToChangeModelColor = Yes
  8.     ConditionState       = NONE
  9.       Model              = ZBCave
  10.     End
  11.     ConditionState       = DAMAGED
  12.       Model              = ZBCave_D
  13.       ParticleSysBone    = Smoke01 SmolderingSmoke
  14.     End
  15.     ConditionState       = REALLYDAMAGED
  16.       Model              = ZBCave_E
  17.       ParticleSysBone    = Smoke01 SmolderingSmoke
  18.       ParticleSysBone    = Fire01 SmolderingFire
  19.     End
  20.     ConditionState       = RUBBLE
  21.       Model              = ZBCave_R
  22.     End
  23.     ConditionState       = SNOW
  24.       Model              = ZBCave_S
  25.     End
  26.     ConditionState       = DAMAGED SNOW
  27.       Model              = ZBCave_DS
  28.       ParticleSysBone    = Smoke01 SmolderingSmoke
  29.     End
  30.     ConditionState       = REALLYDAMAGED SNOW
  31.       Model              = ZBCave_ES
  32.       ParticleSysBone    = Smoke01 SmolderingSmoke
  33.       ParticleSysBone    = Fire01 SmolderingFire
  34.     End
  35.   End
  36.   PlacementViewAngle     = -135
  37.  
  38.   ; ***DESIGN parameters ***
  39.   DisplayName            = OBJECT:Cave
  40.   EditorSorting          = STRUCTURE
  41.   BuildCost              = 300
  42.   BuildTime              = 10.0           ; in seconds
  43.   EnergyProduction       = 0
  44.   VisionRange            = 200.0           ; Shroud clearing distance
  45.   ArmorSet
  46.     Conditions           = None
  47.     Armor                = StructureArmor
  48.     DamageFX             = StructureDamageFXNoShake
  49.   End
  50.  
  51.   ; *** AUDIO Parameters ***
  52.   VoiceSelect            = TunnelNetworkSelect
  53.  
  54.   ; *** ENGINEERING Parameters ***
  55.   RadarPriority     = STRUCTURE
  56.   KindOf            = PRELOAD STRUCTURE SELECTABLE IMMOBILE
  57.   Body              = StructureBody ModuleTag_02
  58.     MaxHealth       = 5000.0
  59.     InitialHealth   = 5000.0
  60.   End
  61.  
  62.   Behavior            = CaveContain ModuleTag_03
  63.  
  64.     ; This is an index where all caves with this number are connected.  You can change
  65.     ; it with a script, or you can instance a second object and set it to 1.  Please use sequential integers
  66.     ; to keep it fast.
  67.     CaveIndex = 0
  68.  
  69.     AllowInsideKindOf = INFANTRY
  70.  
  71.   End
  72.  
  73.   Behavior = DefaultProductionExitUpdate ModuleTag_04
  74.     UnitCreatePoint   = X:  5.0  Y:  0.0   Z:0.0
  75.     NaturalRallyPoint = X: 35.0  Y:  0.0   Z:0.0
  76.   End
  77.  
  78.   Behavior             = DestroyDie ModuleTag_05
  79.     ;nothing
  80.   End
  81.   Behavior             = CreateObjectDie ModuleTag_06
  82.     CreationList  = OCL_ABTunnelNetworkDebris
  83.   End
  84.   Behavior             = FXListDie ModuleTag_07
  85.     DeathFX       = FX_ABTunnelNetworkExplode
  86.   End
  87.  
  88.   Geometry        = CYLINDER
  89.   GeometryMajorRadius = 25.0
  90.   GeometryHeight  = 5.0    
  91.   GeometryIsSmall = No
  92.   Shadow          = SHADOW_VOLUME
  93.   BuildCompletion = PLACED_BY_PLAYER
  94.  
  95. End
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