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Feb 16th, 2019
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  1. Refresh: detecting if any assets need to be imported or removed ...
  2. Refresh: elapses 0.054932 seconds (Nothing changed)
  3. Refresh completed in 0.054997 seconds.
  4. Translation for movement in en_US language failed: Key not in dictionary.
  5. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  6. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  7. UnityEngine.Logger:Log(LogType, Object, Object)
  8. UnityEngine.Debug:LogWarning(Object, Object)
  9. UnityDebugger.Debugger:LogWarning(Object, Object)
  10. UnityDebugger.Debugger:LogWarning(String, Object, Object)
  11. ProjectPorcupine.Localization.LocalizationTable:GetLocalization(String, FallbackMode, String, Object[]) (at Assets/Scripts/Localization/LocalizationTable.cs:102)
  12. ProjectPorcupine.Localization.LocalizationTable:GetLocalization(String, Object[]) (at Assets/Scripts/Localization/LocalizationTable.cs:78)
  13. SettingsHeading:SetText(String) (at Assets/Scripts/UI/InGameUI/SettingsMenu/SettingsHeading.cs:38)
  14. SettingsMenu:DisplayCategory(String) (at Assets/Scripts/UI/InGameUI/SettingsMenu/SettingsMenu.cs:130)
  15. SettingsMenu:Open() (at Assets/Scripts/UI/InGameUI/SettingsMenu/SettingsMenu.cs:60)
  16. MainMenu:<RenderButtons>m__2() (at Assets/Scripts/UI/MainMenu.cs:48)
  17. UnityEngine.Events.InvokableCall:Invoke() (at /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEvent.cs:166)
  18. UnityEngine.Events.UnityEvent:Invoke() (at /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEvent_0.cs:58)
  19. UnityEngine.UI.Button:Press() (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Button.cs:36)
  20. UnityEngine.UI.Button:OnPointerClick(PointerEventData) (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Button.cs:45)
  21. UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:50)
  22. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:261)
  23. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/InputModules/StandaloneInputModule.cs:569)
  24. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/InputModules/StandaloneInputModule.cs:466)
  25. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/InputModules/StandaloneInputModule.cs:446)
  26. UnityEngine.EventSystems.StandaloneInputModule:Process() (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/InputModules/StandaloneInputModule.cs:221)
  27. UnityEngine.EventSystems.EventSystem:Update() (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/EventSystem.cs:294)
  28.  
  29. (Filename: Assets/Scripts/Localization/LocalizationTable.cs Line: 102)
  30.  
  31. [Unity Package Manager (Upm)]
  32. Parent process [23257] was terminated
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