Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Refresh: detecting if any assets need to be imported or removed ...
- Refresh: elapses 0.054932 seconds (Nothing changed)
- Refresh completed in 0.054997 seconds.
- Translation for movement in en_US language failed: Key not in dictionary.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object, Object)
- UnityEngine.Debug:LogWarning(Object, Object)
- UnityDebugger.Debugger:LogWarning(Object, Object)
- UnityDebugger.Debugger:LogWarning(String, Object, Object)
- ProjectPorcupine.Localization.LocalizationTable:GetLocalization(String, FallbackMode, String, Object[]) (at Assets/Scripts/Localization/LocalizationTable.cs:102)
- ProjectPorcupine.Localization.LocalizationTable:GetLocalization(String, Object[]) (at Assets/Scripts/Localization/LocalizationTable.cs:78)
- SettingsHeading:SetText(String) (at Assets/Scripts/UI/InGameUI/SettingsMenu/SettingsHeading.cs:38)
- SettingsMenu:DisplayCategory(String) (at Assets/Scripts/UI/InGameUI/SettingsMenu/SettingsMenu.cs:130)
- SettingsMenu:Open() (at Assets/Scripts/UI/InGameUI/SettingsMenu/SettingsMenu.cs:60)
- MainMenu:<RenderButtons>m__2() (at Assets/Scripts/UI/MainMenu.cs:48)
- UnityEngine.Events.InvokableCall:Invoke() (at /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEvent.cs:166)
- UnityEngine.Events.UnityEvent:Invoke() (at /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEvent_0.cs:58)
- UnityEngine.UI.Button:Press() (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Button.cs:36)
- UnityEngine.UI.Button:OnPointerClick(PointerEventData) (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Button.cs:45)
- UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:50)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:261)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/InputModules/StandaloneInputModule.cs:569)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/InputModules/StandaloneInputModule.cs:466)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/InputModules/StandaloneInputModule.cs:446)
- UnityEngine.EventSystems.StandaloneInputModule:Process() (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/InputModules/StandaloneInputModule.cs:221)
- UnityEngine.EventSystems.EventSystem:Update() (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/EventSystem.cs:294)
- (Filename: Assets/Scripts/Localization/LocalizationTable.cs Line: 102)
- [Unity Package Manager (Upm)]
- Parent process [23257] was terminated
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement