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  1. // If you already have your own autoexec, copy the contents of this file at the bottom of your own and delete this
  2.  
  3. // ¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦
  4. // '~~~ mastercomfig exec ~~~'
  5. // ¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦
  6.  
  7. // You can find more info at the bottom of the
  8. // file for things like maximum performance, high
  9. // quality and more!
  10.  
  11. // If local servers are not working, like broken shooting and moving,
  12. // enter host_thread_mode 0 in console and when you are done, enter host_thread_mode 1
  13.  
  14. // DXLevel Launch Options:
  15. // These launch options should be added to first launch, and then removed.
  16. //
  17. // Windows (recommended dxlevel):
  18. // -dxlevel 95 : Shader Model 3 (default)
  19. //
  20. // Windows (alternative dxlevels):
  21. // -dxlevel 90 : Shader Model 2
  22. // -dxlevel 98 : DirectX 9Ex
  23. // -dxlevel 100 : DirectX 9Ex (no support fallbacks)
  24. //
  25. // If you want to use an alternative dxlevel, make sure to also change it in the init section below.
  26. //
  27. // OpenGL (Linux and macOS) (required dxlevel):
  28. // -dxlevel 92 : OpenGL dxlevel
  29. //
  30. // Make sure you also change to mat_dxlevel 92 in the init section below.
  31.  
  32. // Launch Options:
  33. // -novid -nojoy -nosteamcontroller -noff -nohltv -softparticlesdefaultoff -reuse -primarysound -snoforceformat -swapcores
  34. //
  35. // -novid : disables Valve startup logo
  36. // -nojoy : stops Joystick system from starting up
  37. // -nosteamcontroller : disable Steam controller system
  38. // -noff : disables rumble system
  39. // -nohltv : disables SourceTV
  40. // -softparticlesdefaultoff : disable depth blending for particles and sprites, more FPS
  41. // -reuse : allow network sockets to be reused when busy (sets SO_REUSEADDR), better network performance
  42. // -primarysound : always use a direct hardware sound buffer
  43. // -snoforceformat : do not set the hardware sound format
  44. // -swapcores : sets the material system thread to use the 2nd thread and server thread to use the 1st
  45.  
  46. // Extra Launch Options:
  47. // -threads X : how many worker threads are allowed, set X to CPU logical core count minus two if you have 6 or more cores
  48. // therefore, X should never be less than 4
  49. // -noforcemaccel -noforcemparms -noforcemspd : uses Windows mouse settings, does not work with raw input
  50. // -console : displays console on startup
  51. // -high : runs TF2 with High priority, which runs tasks ASAP, but not before OS level tasks, more FPS and
  52. // responsiveness depending on your CPU
  53. // -limitvsconst : limits the hardware vertex shader constants to 256, FPS boost on weak GPUs
  54. // -nouserclip : uses software clipping instead of hardware user clip planes, FPS depends on your driver
  55. // -NoQueuedPacketThread : disable the net queued packet thread, use with net_queued_packet_thread 0
  56. // -force_vendor_id 0x10DE -force_device_id 0x1180 : forces device for dxsupport, may fix invisible flame particles
  57.  
  58. // Niche Launch Options:
  59. // -nosrgb : disables SRGB (limits variety of colors), brighter lighting, flatter colors, FPS boost
  60. // -nops2b : uses pixel shaders 2.0 instead of 2.0b, more frames on really old/bad GPUs
  61. // -r_emulate_gl : emulates OpenGL, FPS boost on certain cards/drivers for Windows, probably NVidia cards (makes flamethrower particles invisible)
  62. // -nostartupsound : disable game music on main menu
  63. // -nosound : disables sound, no performance boost unless your drivers are slow
  64. // -mat_softwaretl : forces software vertex processing, might be good for bad GPUs, will decrease FPS
  65. // otherwise
  66. // -small : allow for resolutions smaller than 640x480
  67. // -nogammaramp : override in-game gamma with your desktop settings, useful if you have an .icc
  68. // calibration profile
  69.  
  70. // Experimental Launch Options:
  71. // None at this time.
  72.  
  73. // ==============
  74. // '--- Init ---'
  75. // ==============
  76. // Sets custom dxlevel presets
  77. // Make sure to follow the instructions for the -dxlevel launch option found at the top of this file
  78.  
  79. mat_dxlevel 90 // DirectX 9+ Shader Model 3
  80. //mat_dxlevel 90 // DirectX 9 Shader Model 2
  81. //mat_dxlevel 98 // DirectX 9Ex
  82. //mat_dxlevel 100 // DirectX 9Ex (no support fallbacks)
  83. //mat_dxlevel 92 // DXLevel for OpenGL (Linux and macOS)
  84.  
  85. // ==============
  86. // '--- Main ---'
  87. // ==============
  88.  
  89. exec comfig // Main config file
  90.  
  91. // =================
  92. // '--- Presets ---'
  93. // =================
  94. // Presets are overrides that set alternative values for easy customization.
  95. // You can uncomment (remove the // before exec) to make a preset selected on load.
  96. // Or, you can run "exec presetname" (without the quotes) to customize the config in-game.
  97. // It is recommended to use "exec" in console on the main menu, as changing settings while in a match
  98. // may cause stability and performance issues.
  99.  
  100. // You should only be using one preset at a time.
  101.  
  102. //exec presets/maxquality // Maximum quality preset - Maximum quality without caring about FPS too much
  103. // Remove any 01-mastercomfig_dx folders from tf/custom
  104. // Then copy the 01-mastercomfig_dx_maxquality folder into tf/custom
  105. //exec presets/midquality // Mid quality preset - Enables graphical features without making them too high quality
  106. //exec presets/compquality // Competitive quality preset - Maximizes advantage through enabling visual effects
  107. exec presets/comp // Competitive performance preset - Max FPS without visibility issues or bugs
  108. //exec presets/maxperformance // Maximum performance preset - Max FPS without caring about visibility or possible bugs
  109. // Remove any existing 01-mastercomfig_dx folders from tf/custom
  110. // Then copy the 01-mastercomfig_dx_maxperformance folder into tf/custom
  111.  
  112. // ================
  113. // '--- Addons ---'
  114. // ================
  115. // Addons are additional configs that adjust the config and presets to suit more specific or niche use cases.
  116. // You can uncomment (remove the // before exec) to make a addon applied on load.
  117. // Or, you can run "exec addonname" (without the quotes) to customize the config in-game.
  118. // It is recommended to use "exec" in console on the main menu, as changing settings while in a match
  119. // may cause stability and performance issues.
  120.  
  121. // Any number of addons can be used together, unlike presets.
  122.  
  123. exec addons/igpu // iGPU addon - Optimizations for Intel integrated graphics chips or weak/old GPUs
  124. // maxperformance or comp presets recommended
  125. //exec addons/stripped // Stripped quality addon - Significantly reduces playability in desperation for frames on very, weak hardware
  126. // maxperformance preset and igpu addon recommended
  127.  
  128. // ================
  129. // '--- Custom ---'
  130. // ================
  131.  
  132. //exec custom // Personal extra addon - For changing values in config without update pains
  133.  
  134.  
  135.  
  136. bind tab "+scoreboard"
  137. alias +scoreboard "+showscores;net_graph 1"
  138. alias -scoreboard "-showscores;net_graph 0"
  139.  
  140. snd_spatialize_roundrobin 4
  141.  
  142. r_worldlightmin 0.004
  143.  
  144. cl_showfps 1
  145.  
  146. sensitivity 2.5
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