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Oct 19th, 2018
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  1. treason gpit
  2.  
  3. 1round
  4.  
  5. Holding B -
  6.  
  7. engie puts teleporter right side of spawn next to the right ramp in the corner.
  8.  
  9. have scout go sniper in spawn.
  10.  
  11. demo puts useless sticky tarp on A point. (easy to spot)
  12.  
  13. begining of round, 2 soldiers hold top of roof, demo watches long and medic stands on gun behind point.
  14.  
  15. sniper holds left side of spawn. (right side if running towards him)
  16.  
  17. right before point A is capped, they switch and they have combo sit at 1 and demo trap 2, roamer still sits on roof, gun is in the same spot.
  18.  
  19. demo puts sticks above 2nd doorway and puts rest long, after demo puts sticks in 2 he then switchs and watches long.
  20.  
  21. when enemy pushes roamer jumps to force a pop off roof.
  22.  
  23. after push, when enemy pushes out short or long, combo then sits on gun (still in the same spot), demo watches long still very close.
  24.  
  25. demo gets easily distracted by 1 person ( very easy pick for us)
  26.  
  27. demo puts sticks on small shack (infront of short) for jumpers.
  28.  
  29. HOLDING c -
  30.  
  31. Demo puts sticks after b is capped above 2nd doorway in 1.
  32.  
  33. Combo holds right ramp w/ sniper right behind them, pyro sits on tower with demo, demo sits on left side of tower watching sticks.
  34.  
  35. pyro plays very aggressively around doors 3 and 4.
  36.  
  37. combo holds infront of door 4 w/ pyro.
  38.  
  39. if backing out by A, pyro will chase and be very aggressive (easy pick)
  40.  
  41. after enemy team pushes C, they run 1 soldier and 0 scouts, they have sniper, engie, pyro off class, gun is placed by small shack infront of 3 (main) door.
  42.  
  43. demo plays far back on left ramp, sniper will get aggressive right side by 4 door.
  44.  
  45. pyro still playing aggressively at 3 (main) door, combo plays inback of sniper on right ramp.
  46.  
  47.  
  48.  
  49. 1st round - ATTACKING
  50.  
  51. 2 scouts go to point A, 1 Soldier goes long, 1 soldier goes short with demo to force pop.
  52.  
  53. both scouts rush C after capping A, combo then goes to C from A.
  54.  
  55. 2 soldiers go 2, demo and medic push 1 to take out gun, both soldier jump roof after leaving 2.
  56.  
  57. 2nd B push, ( after 1st one fails), they have heavy 1 soldier demo sniper and medic long, scout rushes short.
  58.  
  59. after they push long, they sit behind rock while heavy kills gun and sniper sits on long still.
  60.  
  61. pushing C, they have combo go 2 with sniper and scout, demo and heavy go 1, soldier jumps straight to point.
  62.  
  63.  
  64.  
  65. 2nd round - ATTACKING
  66.  
  67. 2 scouts 1 soldier demo and medic go straight for A, 1 soldier goes sniper and goes short.
  68.  
  69. before point A is capped, demo 1 soldier and medic rush to enemy spawn and wait for both scouts, sniper switches from short to long.
  70.  
  71. scout runs in from 2 to spot gun and enemy combo, only combo pushes 1, 1 soldier is still sniper.
  72.  
  73. demo and scout push from short / AB connecter.
  74.  
  75. demo always goes infront of rock / B ramp.
  76.  
  77. 2nd push into B ( after 1st one fails), Combo pushes long, 2 scouts demo and sniper push short.
  78.  
  79. demo jumps roof right away, pocket soldier stays on groud infront of rock with medic, 1 scout pushes in back of B (right by 2 ramp), sniper stays in short, other scout stays by small shack into of short.
  80.  
  81. when capping B when medic is down, all stay on cap B, noone on roof nor by 1 or 2.
  82.  
  83. demo puts stickes in the drop down from roof onto point B.
  84.  
  85. when medic spawns, combo moves to 2.
  86.  
  87. Pushing into C, 2 soldiers 1 scout demo and medic go into 2, 1 scout goes into 1.
  88.  
  89. if neither team has uber, soldier jumps from 2 to kill the medic.
  90.  
  91. when they get uber, combo + demo goes into C from 2, both scouts push 1, if pocket fails jump due to heavy, all take eyes off of floor to focus heavy from floor.
  92.  
  93. both scouts rush C point, soldier jumps way after, demo still on floor with medic. Roamer goes back to soldier.
  94.  
  95. if soldier and 2 scouts die, demo will play tower alone, sniper snipes from 3 (main)
  96.  
  97. 2nd push in, they like to work it with the aggressive sniper, both scouts run from 2.
  98.  
  99. 1 scout goes straight for point, other scout like to play floor a little more then rush point.
  100.  
  101. sniper goes soldier after dying.
  102.  
  103. they like to keep going for point from 3(main), 1 after another, soldier after soldier, demo never jumps ontop.
  104.  
  105. demo gets very distracted.
  106.  
  107. after failing again, Roamer goes sniper and 1 scout goes pyro.
  108.  
  109. sniper always picks main with demo and medic next to him.
  110.  
  111. pyro likes to play under at 5 door on stairs, sometimes plays very aggressively.
  112.  
  113. pocket protects sniper when demo moves to door 4 with medic.
  114.  
  115. after offclassing fails, Roamer goes back to soldier and pyro goes back to scout.
  116.  
  117. combo pushes from door 4 with uber with roamer and demo.
  118.  
  119. when ubering in, 1 soldier jumps other stays on floor if denied, 1 scout does delay push from 2, other scout comes from A.
  120.  
  121. if 1 scout goes for point, roamer or pocket will jump from main right away.
  122.  
  123. 1 scout goes pyro again.
  124.  
  125. combo plus roamer and demo uber through main while pyro and scout goes to door 4.
  126.  
  127. demo and both soldiers will jump right away, medic will run away.
  128.  
  129. pyro pushes door 5 and scout pushes door 4.
  130.  
  131.  
  132.  
  133. DEFENDING -
  134.  
  135. demo puts sticks right around corner from A door on the left hand right behind piller.
  136.  
  137. same hold as before, 2 soldiers roof, gun in the same spot.
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