Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- ############################################################
- # +------------------------------------------------------+ #
- # | Config | #
- # +------------------------------------------------------+ #
- ############################################################
- # Rares have a chance to spawn on any natural mob spawns.
- # If spawn-chance is 1000, rares have a 0.1% chance to spawn any time a mob spawns.
- spawn-chance: 25000
- # I found that 25000 works well for my own server.
- # (0.004%)
- # Should rares be forced above ground?
- spawn-above-ground: true
- # How many rares can spawn in the around each player?
- spawn-limit:
- amount: 5 # -1 to disable
- range: 100
- # Should we spawn firework where the rare has spawned?
- spawn-firework:
- enabled: true
- amount: 5
- delay: 20
- # List of worlds where rares won't spawn.
- blacklist:
- - WorldName
- - WorldName_nether
- - WorldName_the_end
- # How many times RareSpawns should attempt to fix a rare's max health.
- # Due to bugs with wolves for example, they quite often get their max health reset to 8, regardless of what is set.
- # You can disable this by setting it to -1, but could become an infinite clash if another plugin or datapack is interfering.
- health-fix-cap: 7
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement