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Valorless

Config.yml

Feb 24th, 2025
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  1. ############################################################
  2. # +------------------------------------------------------+ #
  3. # |                       Config                         | #
  4. # +------------------------------------------------------+ #
  5. ############################################################
  6.  
  7. # Rares have a chance to spawn on any natural mob spawns.
  8. # If spawn-chance is 1000, rares have a 0.1% chance to spawn any time a mob spawns.
  9. spawn-chance: 25000
  10. # I found that 25000 works well for my own server.
  11. # (0.004%)
  12.  
  13. # Should rares be forced above ground?
  14. spawn-above-ground: true
  15.  
  16. # How many rares can spawn in the around each player?
  17. spawn-limit:
  18.  amount: 5 # -1 to disable
  19.  range: 100
  20.  
  21. # Should we spawn firework where the rare has spawned?
  22. spawn-firework:
  23.  enabled: true
  24.  amount: 5
  25.  delay: 20
  26.  
  27. # List of worlds where rares won't spawn.
  28. blacklist:
  29. - WorldName
  30.  - WorldName_nether
  31.  - WorldName_the_end
  32.  
  33. # How many times RareSpawns should attempt to fix a rare's max health.
  34. # Due to bugs with wolves for example, they quite often get their max health reset to 8, regardless of what is set.
  35. # You can disable this by setting it to -1, but could become an infinite clash if another plugin or datapack is interfering.
  36. health-fix-cap: 7
  37.  
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