Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Thug THG-14Qr
- Mass: 80 tons
- Tech Base: Inner Sphere
- Chassis Config: Biped
- Rules Level: Tournament Legal
- Era: Clan Invasion
- Tech Rating/Era Availability: E/X-X-E-A
- Production Year: 3070
- Cost: 8,860,440 C-Bills
- Battle Value: 1,563
- Chassis: Unknown Endo-Steel
- Power Plant: Unknown 320 Fusion Engine
- Walking Speed: 43.2 km/h
- Maximum Speed: 64.8 km/h
- Jump Jets: None
- Jump Capacity: 0 meters
- Armor: Unknown Standard Armor w/ CASE
- Armament:
- 2 LB 10-X ACs
- 2 SRM-4s
- Manufacturer: Unknown
- Primary Factory: Unknown
- Communications System: Unknown
- Targeting and Tracking System: Unknown
- Overview:
- Originally introduced in 2572 by Maltex as a replacement for the Warhammer, the
- THG-1OE Thug admirably fulfilled the role of an all-purpose assault 'Mech.
- Using the maxim "the best defense is a strong offense" as a design parameter,
- the designers kept the Warhammer's firepower while strengthening the new
- BattleMech's armor protection. Maltex produced Thugs until 2835, when their
- primary plant was destroyed. Since then, Earthwerks has continued production
- under its license from Maltex.
- Earthwerks has not allowed the post-Star League degradation of Inner Sphere
- technology to hurt the Thug much. Earthwerks designers replaced the original
- Thug's specialized ammunition storage bins with traditional ammo bins and more
- armor; they have also replaced the lightweight armor previously used on the
- Thug and other 'Mechs with armor common to all armies of Inner Sphere. The net
- result is a 'Mech no less effective in combat, though the pilot is considerably
- less safe should the 'Mech's ammunition be hit in combat or cook off from
- overheating.
- Capabilities:
- The Thug is an impressive design that has withstood the vagaries of battle for
- centuries. Its heat sinks allow it to sustain a continual barrage from its twin
- PPCs, and it has enough armor to survive any return fire. Should enemies close
- with the Thug, its pilots can engage their twin SRM launchers or devastate
- opponents with crippling physical attacks.
- In general, Thug pilots initially remain at long range to support their
- lancemates and pummel the enemy with the 'Mech's twin Donal PPCs, one of which
- is mounted in each arm. Because of the superior protection afforded by the
- Thug's more than fourteen tons of Durallex armor, the Thug can withstand all
- but the most concentrated long-range firepower.
- After almost a full minute of long-range bombardment, Thug pilots often move
- in on damaged opponents. The able Holly short-range missile racks come into
- their own at close ranges, their barrage of warheads exploiting the openings
- torn in a foe's armor by earlier fire. Special dilating covers on the Thug's
- side torsos protect the launchers when not in use, which can also surprise an
- opponent not familiar with the design.
- Because they are built to last, these BattleMechs see almost constant battle.
- The original equipment of the Thug had to be replaced over the years as parts
- become worn beyond repair or were destroyed outright. Ironically, technicians
- have had to modify stockpiled supplies for the Warhammer to replace the Thug's
- weapons. Newer Thugs are now built with these parts, eliminating the need for
- extensive field modifications to make the weapons fit their new housings.
- Additional:
- From TRO 3025 (revised edition).
- Distribution from RS 3025/3026.
- Entered by Josh Helton, aka Maverick.
- ================================================================================
- Equipment Type Rating Mass
- --------------------------------------------------------------------------------
- Internal Structure: Endo-Steel 122 points 4.00
- Internal Locations: 1 HD, 1 CT, 4 LT, 4 RT, 2 LL, 2 RL
- Engine: Fusion Engine 320 22.50
- Walking MP: 4
- Running MP: 6
- Jumping MP: 0
- Heat Sinks: Double Heat Sink 10(20) 0.00
- Gyro: Standard 4.00
- Cockpit: Standard 3.00
- Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
- Armor: Standard Armor AV - 232 14.50
- CASE Locations: 1 LT, 1 RT 1.00
- Internal Armor
- Structure Factor
- Head 3 9
- Center Torso 25 33
- Center Torso (rear) 10
- L/R Torso 17 24
- L/R Torso (rear) 8
- L/R Arm 13 25
- L/R Leg 17 33
- ================================================================================
- Equipment Location Heat Critical Mass
- --------------------------------------------------------------------------------
- LB 10-X AC RA 2 6 11.00
- LB 10-X AC LA 2 6 11.00
- SRM-4 RT 3 1 2.00
- SRM-4 LT 3 1 2.00
- @LB 10-X (Cluster) (10) RA - 1 1.00
- @LB 10-X (Slug) (10) RA - 1 1.00
- @LB 10-X (Cluster) (10) LA - 1 1.00
- @LB 10-X (Slug) (10) LA - 1 1.00
- @SRM-4 (25) LT - 1 1.00
- Free Critical Slots: 12
- BattleForce Statistics
- MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 8 Points: 16
- 4 3 3 2 0 4 0 Structure: 6
- Special Abilities: CASE, SRCH, ES, SEAL, SOA, SRM 1/1/0, FLK 1/1/1
Advertisement
Add Comment
Please, Sign In to add comment