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malice936

UnrealCreationEngine.Build.cs

Apr 17th, 2025
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C++ 1.08 KB | Gaming | 0 0
  1. using UnrealBuildTool;
  2.  
  3. public class UnrealCreationEngine : ModuleRules
  4. {
  5.     public UnrealCreationEngine(ReadOnlyTargetRules Target) : base(Target)
  6.     {
  7.         PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
  8.  
  9.         // Public dependencies for Blueprint compatibility, data exposure, and Phase 3 extensibility
  10.         PublicDependencyModuleNames.AddRange(new string[]
  11.         {
  12.             "Core",          // Core Unreal functionality
  13.             "CoreUObject",   // UObject system
  14.             "Engine",        // Engine features
  15.             "InputCore",     // Basic input
  16.             "EnhancedInput", // Advanced input for Bethesda-like systems
  17.             "UnrealEd",      // Editor tools for accessibility
  18.             "Json",          // JSON data parsing
  19.             "JsonUtilities", // JSON serialization utilities
  20.             "Landscape"      // For ALandscape and related types
  21.         });
  22.  
  23.         // Private dependencies (add here if needed)
  24.         PrivateDependencyModuleNames.AddRange(new string[] { });
  25.  
  26.         CppStandard = CppStandardVersion.Cpp17;
  27.     }
  28. }
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