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- using UnrealBuildTool;
- public class UnrealCreationEngine : ModuleRules
- {
- public UnrealCreationEngine(ReadOnlyTargetRules Target) : base(Target)
- {
- PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
- // Public dependencies for Blueprint compatibility, data exposure, and Phase 3 extensibility
- PublicDependencyModuleNames.AddRange(new string[]
- {
- "Core", // Core Unreal functionality
- "CoreUObject", // UObject system
- "Engine", // Engine features
- "InputCore", // Basic input
- "EnhancedInput", // Advanced input for Bethesda-like systems
- "UnrealEd", // Editor tools for accessibility
- "Json", // JSON data parsing
- "JsonUtilities", // JSON serialization utilities
- "Landscape" // For ALandscape and related types
- });
- // Private dependencies (add here if needed)
- PrivateDependencyModuleNames.AddRange(new string[] { });
- CppStandard = CppStandardVersion.Cpp17;
- }
- }
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