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Jun 28th, 2025
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  1. {
  2. Tools = ordered() {
  3. Background1 = Background {
  4. Inputs = {
  5. GlobalOut = Input { Value = 119, },
  6. Width = Input { Value = 40, },
  7. Height = Input { Value = 40, },
  8. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  9. TopLeftRed = Input { Value = 0.901960784313726, },
  10. TopLeftGreen = Input { Value = 0.0470588235294118, },
  11. TopLeftBlue = Input { Value = 0.431372549019608, },
  12. },
  13. ViewInfo = OperatorInfo { Pos = { 275, 148.5 } },
  14. },
  15. Background1_1 = Background {
  16. Inputs = {
  17. GlobalOut = Input { Value = 119, },
  18. Width = Input { Value = 40, },
  19. Height = Input { Value = 40, },
  20. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  21. TopLeftRed = Input { Value = 0.333333333333333, },
  22. TopLeftBlue = Input { Value = 1, },
  23. },
  24. ViewInfo = OperatorInfo { Pos = { 440, 148.5 } },
  25. },
  26. pImageEmitter1_1 = pImageEmitter {
  27. ID = 11,
  28. Inputs = {
  29. Lifespan = Input { Value = 1000, },
  30. Input = Input {
  31. SourceOp = "Background1_1",
  32. Source = "Output",
  33. },
  34. Style = Input { Value = FuID { "ParticleStyleNGon" }, },
  35. ["ParticleStyleNGon.NGonType"] = Input { Value = 6, },
  36. ["ParticleStyle.SizeControls"] = Input { Value = 1, },
  37. ["ParticleStyle.Size"] = Input { Value = 0.0139, },
  38. ["ParticleStyle.SizeOverLife"] = Input {
  39. SourceOp = "pImageEmitter1SizeOverLife_1",
  40. Source = "Value",
  41. },
  42. ["ParticleStyle.BlurOverLife"] = Input {
  43. SourceOp = "pImageEmitter1BlurOverLife2D_1",
  44. Source = "Value",
  45. },
  46. },
  47. ViewInfo = OperatorInfo { Pos = { 440, 214.5 } },
  48. },
  49. pImageEmitter1SizeOverLife_1 = LUTBezier {
  50. KeyColorSplines = {
  51. [0] = {
  52. [0] = { 0.5, RH = { 0.333333333333333, 0.5 }, Flags = { Linear = true } },
  53. [1] = { 0.5, LH = { 0.666666666666667, 0.5 }, Flags = { Linear = true } }
  54. }
  55. },
  56. SplineColor = { Red = 192, Green = 128, Blue = 64 },
  57. CtrlWZoom = false,
  58. },
  59. pImageEmitter1BlurOverLife2D_1 = LUTBezier {
  60. KeyColorSplines = {
  61. [0] = {
  62. [0] = { 0.5, RH = { 0.333333333333333, 0.5 }, Flags = { Linear = true } },
  63. [1] = { 0.5, LH = { 0.666666666666667, 0.5 }, Flags = { Linear = true } }
  64. }
  65. },
  66. SplineColor = { Red = 192, Green = 128, Blue = 64 },
  67. CtrlWZoom = false,
  68. },
  69. pImageEmitter1 = pImageEmitter {
  70. ID = 2,
  71. Inputs = {
  72. Lifespan = Input { Value = 1000, },
  73. Input = Input {
  74. SourceOp = "Background1",
  75. Source = "Output",
  76. },
  77. Style = Input { Value = FuID { "ParticleStyleNGon" }, },
  78. ["ParticleStyleNGon.NGonType"] = Input { Value = 6, },
  79. ["ParticleStyle.SizeControls"] = Input { Value = 1, },
  80. ["ParticleStyle.Size"] = Input { Value = 0.0139, },
  81. ["ParticleStyle.SizeOverLife"] = Input {
  82. SourceOp = "pImageEmitter1SizeOverLife",
  83. Source = "Value",
  84. },
  85. ["ParticleStyle.BlurOverLife"] = Input {
  86. SourceOp = "pImageEmitter1BlurOverLife2D",
  87. Source = "Value",
  88. },
  89. },
  90. ViewInfo = OperatorInfo { Pos = { 275, 214.5 } },
  91. },
  92. pImageEmitter1SizeOverLife = LUTBezier {
  93. KeyColorSplines = {
  94. [0] = {
  95. [0] = { 0.5, RH = { 0.333333333333333, 0.5 }, Flags = { Linear = true } },
  96. [1] = { 0.5, LH = { 0.666666666666667, 0.5 }, Flags = { Linear = true } }
  97. }
  98. },
  99. SplineColor = { Red = 192, Green = 128, Blue = 64 },
  100. },
  101. pImageEmitter1BlurOverLife2D = LUTBezier {
  102. KeyColorSplines = {
  103. [0] = {
  104. [0] = { 0.5, RH = { 0.333333333333333, 0.5 }, Flags = { Linear = true } },
  105. [1] = { 0.5, LH = { 0.666666666666667, 0.5 }, Flags = { Linear = true } }
  106. }
  107. },
  108. SplineColor = { Red = 192, Green = 128, Blue = 64 },
  109. CtrlWZoom = false,
  110. },
  111. pTurbulence1 = pTurbulence {
  112. ID = 9,
  113. Inputs = {
  114. XStrength = Input { Value = 0.05, },
  115. YStrength = Input { Value = 0.05, },
  116. ZStrength = Input { Value = 0.05, },
  117. StrengthOverLifeLUT = Input {
  118. SourceOp = "pTurbulence1StrengthOverLifeLUT",
  119. Source = "Value",
  120. },
  121. Density = Input { Value = 100, },
  122. Input = Input {
  123. SourceOp = "pImageEmitter1",
  124. Source = "Output",
  125. },
  126. },
  127. ViewInfo = OperatorInfo { Pos = { 275, 280.5 } },
  128. },
  129. pTurbulence1StrengthOverLifeLUT = LUTBezier {
  130. KeyColorSplines = {
  131. [0] = {
  132. [0] = { 0.5, RH = { 0.3, 0.5 }, Flags = { Linear = true } },
  133. [1] = { 0.5, LH = { 0.7, 0.5 }, Flags = { Linear = true } }
  134. }
  135. },
  136. SplineColor = { Red = 192, Green = 128, Blue = 64 },
  137. CtrlWZoom = false,
  138. },
  139. pTurbulence1_1 = pTurbulence {
  140. ID = 14,
  141. Inputs = {
  142. RandomSeed = Input { Value = 12510, },
  143. XStrength = Input { Value = 0.05, },
  144. YStrength = Input { Value = 0.05, },
  145. ZStrength = Input { Value = 0.05, },
  146. StrengthOverLifeLUT = Input {
  147. SourceOp = "pTurbulence1_1StrengthOverLifeLUT",
  148. Source = "Value",
  149. },
  150. Density = Input { Value = 100, },
  151. Input = Input {
  152. SourceOp = "pImageEmitter1_1",
  153. Source = "Output",
  154. },
  155. },
  156. ViewInfo = OperatorInfo { Pos = { 440, 280.5 } },
  157. },
  158. pTurbulence1_1StrengthOverLifeLUT = LUTBezier {
  159. KeyColorSplines = {
  160. [0] = {
  161. [0] = { 0.5, RH = { 0.333333333333333, 0.5 }, Flags = { Linear = true } },
  162. [1] = { 0.5, LH = { 0.666666666666667, 0.5 }, Flags = { Linear = true } }
  163. }
  164. },
  165. SplineColor = { Red = 192, Green = 128, Blue = 64 },
  166. CtrlWZoom = false,
  167. },
  168. pRender1 = pRender {
  169. Inputs = {
  170. _MotionBlurWarning = Input { Disabled = true, },
  171. GlobalOut = Input { Value = 119, },
  172. Width = Input { Value = 1080, },
  173. Height = Input { Value = 1080, },
  174. UseFrameFormatSettings = Input { Value = 1, },
  175. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  176. OutputMode = Input { Disabled = true, },
  177. ["MaterialID.MaterialID"] = Input { Value = 1, },
  178. ["ObjectID.ObjectID"] = Input { Value = 1, },
  179. Input = Input {
  180. SourceOp = "pTurbulence1",
  181. Source = "Output",
  182. },
  183. },
  184. ViewInfo = OperatorInfo { Pos = { 275, 346.5 } },
  185. },
  186. pRender1_1 = pRender {
  187. Inputs = {
  188. _MotionBlurWarning = Input { Disabled = true, },
  189. GlobalOut = Input { Value = 119, },
  190. Width = Input { Value = 1080, },
  191. Height = Input { Value = 1080, },
  192. UseFrameFormatSettings = Input { Value = 1, },
  193. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  194. OutputMode = Input { Disabled = true, },
  195. ["MaterialID.MaterialID"] = Input { Value = 1, },
  196. ["ObjectID.ObjectID"] = Input { Value = 1, },
  197. Input = Input {
  198. SourceOp = "pTurbulence1_1",
  199. Source = "Output",
  200. },
  201. },
  202. ViewInfo = OperatorInfo { Pos = { 440, 346.5 } },
  203. },
  204. Background1_1_1 = Background {
  205. Inputs = {
  206. GlobalOut = Input { Value = 119, },
  207. Width = Input { Value = 40, },
  208. Height = Input { Value = 40, },
  209. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  210. TopLeftRed = Input { Value = 0.0745098039215686, },
  211. TopLeftGreen = Input { Value = 0.925490196078431, },
  212. TopLeftBlue = Input { Value = 0.949019607843137, },
  213. },
  214. ViewInfo = OperatorInfo { Pos = { 660, 148.5 } },
  215. },
  216. pImageEmitter1_1_1 = pImageEmitter {
  217. ID = 27,
  218. Inputs = {
  219. Lifespan = Input { Value = 1000, },
  220. Input = Input {
  221. SourceOp = "Background1_1_1",
  222. Source = "Output",
  223. },
  224. Style = Input { Value = FuID { "ParticleStyleNGon" }, },
  225. ["ParticleStyleNGon.NGonType"] = Input { Value = 6, },
  226. ["ParticleStyle.SizeControls"] = Input { Value = 1, },
  227. ["ParticleStyle.Size"] = Input { Value = 0.0139, },
  228. ["ParticleStyle.SizeOverLife"] = Input {
  229. SourceOp = "pImageEmitter1SizeOverLife_1_1",
  230. Source = "Value",
  231. },
  232. ["ParticleStyle.BlurOverLife"] = Input {
  233. SourceOp = "pImageEmitter1BlurOverLife2D_1_1",
  234. Source = "Value",
  235. },
  236. },
  237. ViewInfo = OperatorInfo { Pos = { 660, 214.5 } },
  238. },
  239. pImageEmitter1SizeOverLife_1_1 = LUTBezier {
  240. KeyColorSplines = {
  241. [0] = {
  242. [0] = { 0.5, RH = { 0.333333333333333, 0.5 }, Flags = { Linear = true } },
  243. [1] = { 0.5, LH = { 0.666666666666667, 0.5 }, Flags = { Linear = true } }
  244. }
  245. },
  246. SplineColor = { Red = 192, Green = 128, Blue = 64 },
  247. CtrlWZoom = false,
  248. },
  249. pImageEmitter1BlurOverLife2D_1_1 = LUTBezier {
  250. KeyColorSplines = {
  251. [0] = {
  252. [0] = { 0.5, RH = { 0.333333333333333, 0.5 }, Flags = { Linear = true } },
  253. [1] = { 0.5, LH = { 0.666666666666667, 0.5 }, Flags = { Linear = true } }
  254. }
  255. },
  256. SplineColor = { Red = 192, Green = 128, Blue = 64 },
  257. CtrlWZoom = false,
  258. },
  259. pRender1_1_1 = pRender {
  260. Inputs = {
  261. _MotionBlurWarning = Input { Disabled = true, },
  262. GlobalOut = Input { Value = 119, },
  263. Width = Input { Value = 1080, },
  264. Height = Input { Value = 1080, },
  265. UseFrameFormatSettings = Input { Value = 1, },
  266. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  267. OutputMode = Input { Disabled = true, },
  268. ["MaterialID.MaterialID"] = Input { Value = 1, },
  269. ["ObjectID.ObjectID"] = Input { Value = 1, },
  270. Input = Input {
  271. SourceOp = "pTurbulence1_1_1",
  272. Source = "Output",
  273. },
  274. },
  275. ViewInfo = OperatorInfo { Pos = { 660, 346.5 } },
  276. },
  277. pTurbulence1_1_1 = pTurbulence {
  278. ID = 30,
  279. Inputs = {
  280. RandomSeed = Input { Value = 24687, },
  281. XStrength = Input { Value = 0.05, },
  282. YStrength = Input { Value = 0.05, },
  283. ZStrength = Input { Value = 0.05, },
  284. StrengthOverLifeLUT = Input {
  285. SourceOp = "pTurbulence1_1_1StrengthOverLifeLUT",
  286. Source = "Value",
  287. },
  288. Density = Input { Value = 100, },
  289. Input = Input {
  290. SourceOp = "pImageEmitter1_1_1",
  291. Source = "Output",
  292. },
  293. },
  294. ViewInfo = OperatorInfo { Pos = { 660, 280.5 } },
  295. },
  296. pTurbulence1_1_1StrengthOverLifeLUT = LUTBezier {
  297. KeyColorSplines = {
  298. [0] = {
  299. [0] = { 0.5, RH = { 0.333333333333333, 0.5 }, Flags = { Linear = true } },
  300. [1] = { 0.5, LH = { 0.666666666666667, 0.5 }, Flags = { Linear = true } }
  301. }
  302. },
  303. SplineColor = { Red = 192, Green = 128, Blue = 64 },
  304. CtrlWZoom = false,
  305. NameSet = true,
  306. },
  307. Transform3D1 = Transform3D {
  308. Inputs = {
  309. SceneInput = Input {
  310. SourceOp = "pRender1",
  311. Source = "Output",
  312. },
  313. ["Transform3DOp.Translate.Z"] = Input { Value = 0.43, },
  314. },
  315. ViewInfo = OperatorInfo { Pos = { 275, 445.5 } },
  316. },
  317. Instance_Transform3D1_1 = Transform3D {
  318. Inputs = {
  319. SceneInput = Input {
  320. SourceOp = "pRender1_1_1",
  321. Source = "Output",
  322. },
  323. ["Transform3DOp.Translate.Z"] = Input { Value = 0.43, },
  324. },
  325. ViewInfo = OperatorInfo { Pos = { 660, 445.5 } },
  326. },
  327. Instance_Transform3D1 = Transform3D {
  328. SourceOp = "Transform3D1",
  329. Inputs = {
  330. SceneInput = Input {
  331. SourceOp = "pRender1_1",
  332. Source = "Output",
  333. },
  334. ["Transform3DOp.Translation"] = Input { },
  335. ["Transform3DOp.Rotation"] = Input { },
  336. ["Transform3DOp.PivotNest"] = Input { },
  337. ["Transform3DOp.ScaleNest"] = Input { },
  338. ["Transform3DOp.TargetNest"] = Input { },
  339. CommentsNest = Input { },
  340. FrameRenderScriptNest = Input { },
  341. StartRenderScripts = Input { },
  342. EndRenderScripts = Input { },
  343. },
  344. ViewInfo = OperatorInfo { Pos = { 440, 445.5 } },
  345. },
  346. Renderer3D2 = Renderer3D {
  347. CustomData = {
  348. ToolVersion = 2,
  349. },
  350. Inputs = {
  351. GlobalOut = Input { Value = 119, },
  352. Width = Input { Value = 1080, },
  353. Height = Input { Value = 1080, },
  354. UseFrameFormatSettings = Input { Value = 1, },
  355. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  356. SceneInput = Input {
  357. SourceOp = "Instance_Transform3D1",
  358. Source = "Output",
  359. },
  360. ["RendererSoftware.Channels.Nest"] = Input { Value = 1, },
  361. ["RendererSoftware.Channels.Z"] = Input { Value = 1, },
  362. },
  363. ViewInfo = OperatorInfo { Pos = { 440, 511.5 } },
  364. },
  365. Renderer3D1 = Renderer3D {
  366. CustomData = {
  367. ToolVersion = 2,
  368. },
  369. Inputs = {
  370. GlobalOut = Input { Value = 119, },
  371. Width = Input { Value = 1080, },
  372. Height = Input { Value = 1080, },
  373. UseFrameFormatSettings = Input { Value = 1, },
  374. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  375. SceneInput = Input {
  376. SourceOp = "Transform3D1",
  377. Source = "Output",
  378. },
  379. ["RendererSoftware.Channels.Nest"] = Input { Value = 1, },
  380. ["RendererSoftware.Channels.Z"] = Input { Value = 1, },
  381. },
  382. ViewInfo = OperatorInfo { Pos = { 275, 511.5 } },
  383. },
  384. Renderer3D2_1 = Renderer3D {
  385. CustomData = {
  386. ToolVersion = 2,
  387. },
  388. Inputs = {
  389. GlobalOut = Input { Value = 119, },
  390. Width = Input { Value = 1080, },
  391. Height = Input { Value = 1080, },
  392. UseFrameFormatSettings = Input { Value = 1, },
  393. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  394. SceneInput = Input {
  395. SourceOp = "Instance_Transform3D1_1",
  396. Source = "Output",
  397. },
  398. ["RendererSoftware.Channels.Nest"] = Input { Value = 1, },
  399. ["RendererSoftware.Channels.Z"] = Input { Value = 1, },
  400. },
  401. ViewInfo = OperatorInfo { Pos = { 660, 511.5 } },
  402. },
  403. MultiMerge1 = MultiMerge {
  404. CtrlWZoom = false,
  405. Inputs = {
  406. LayerOrder = Input { Value = ScriptVal { {
  407. [0] = 1,
  408. 2,
  409. 3
  410. } }, },
  411. Background = Input {
  412. SourceOp = "Background2",
  413. Source = "Output",
  414. },
  415. ["Layer1.Foreground"] = Input {
  416. SourceOp = "Renderer3D2_1",
  417. Source = "Output",
  418. },
  419. LayerName1 = Input { Value = "Renderer3D2_1 Layer", },
  420. ["Layer2.Foreground"] = Input {
  421. SourceOp = "Renderer3D2",
  422. Source = "Output",
  423. },
  424. LayerName2 = Input { Value = "Renderer3D2 Layer", },
  425. ["Layer3.Foreground"] = Input {
  426. SourceOp = "Renderer3D1",
  427. Source = "Output",
  428. },
  429. LayerName3 = Input { Value = "Renderer3D1 Layer", },
  430. },
  431. ViewInfo = OperatorInfo { Pos = { 440, 742.5 } },
  432. },
  433. Background2 = Background {
  434. Inputs = {
  435. GlobalOut = Input { Value = 119, },
  436. Width = Input { Value = 1080, },
  437. Height = Input { Value = 1080, },
  438. UseFrameFormatSettings = Input { Value = 1, },
  439. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  440. TopLeftRed = Input { Value = 1, },
  441. TopLeftGreen = Input { Value = 1, },
  442. TopLeftBlue = Input { Value = 1, },
  443. },
  444. ViewInfo = OperatorInfo { Pos = { 220, 742.5 } },
  445. }
  446. }
  447. }
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