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- ID NAME TYPE MAST POS CD DMG FVAL1 DESC
- 2 Flashstep A T 1 7.8 300 The Ninja Flashsteps 5 times between nearby enemies, inflicting blows along the way.
- 9 Exploding Fist A T 2 8.2 600 The Ninja charges towards an enemy, delivering a powerful exploding blow upon impact.
- 13 The Edge A T 3 15 300 The Ninja channels surrounding latent energy into themselves, testing the bounds of their control, then releases the energy in a massive explosion.
- 14 Shuriken Barrage A W 1 6 150 Launches 7 Shuriken in an advanced, backhanded style.
- 15 Kunai A W 2 9 56 Launches 3 Kunai towards enemies. Kunai ricochet off of enemies up to 6 times.
- 6 Orbiting Sickles A W 3 11 85 Launches 3 Sickles which spin in a close proximity to the Ninja, damaging any enemies they hit. The Sickles are retracted after 3 s.
- 19 Plasma Orbs A P 1 8 330 Creates 3 Balls of Plasma, which slowly circle the Ninja and explode upon contact with enemies. Each Plasma Orb that is active reduces the Cooldown of the Skill by 33%.
- 8 Nova Burst A P 2 6 320 Creates 12 giant Balls of Plasma which launch uniformly around the Ninja. Nova Balls dissipate after a short while if no enemy is struck.
- 5 Plasmonic Storm A P 3 9.5 50 Creates a Plasmonic Storm, summoning 20 plasma balls from offscreen. Plasma Balls will be attracted towards the Ninja, and dissipate upon contact them.
- 10 Geyser Field A E 1 11.5 60 Harnesses the power of Fire, summoning 2 spiraling rings of Flame Geysers around the Ninja.
- 20 Static Aura A E 2 4.9 300 Harnesses the power of Electricity, summoning a Static Aura which envelopes the Ninja and releases sparks. When the Ninja is adjacent to a target for 0.75 s, the Aura discharges, dealing damage to the target and any enemies adjacent to it over 0.75 s.
- 25 Photonic Fusillade A E 3 10.5 171 Harnesses the power of Light, summoning 16 Photonic Charges which scatter in random directions. Upon impact with an enemy, Charges burrow in, then burst after 0.6 s.
- 24 Vibroblade A N 1 12 70 Activates a double-edged Vibroblade that snickers with potential energy. The Blade seeks out a specific target, and upon impact spins and damages enemies. The Blade seeks out total of 3 targets.
- 16 Vibroglaive A N 2 10 120 Activates a pair of unstable Vibroglaives that hum with energy. The Glaives follow a spiral course, and bounce u to 10 times off of any struck enemies.
- 4 Impulse Grenade A N 3 9 130 Activates four Impulse Grenades that course with energy. The Grenades are thrown in a random pattern, and compress space as they travel. After landing, Grenades release an Impulse blast which then creates 2 Explosive Tendrils.
- 17 Clingbot A R 1 2 1093 Constructs a Clingbot. The Clingbot will launch itself towards a specific enemy, where it lands and attaches. It will then dig into the target and detonate after 1.25 s.
- 7 Robofish A R 2 12.2 60 Constructs a Robofish. The Robofish follows the Ninja, and releases 6 laser in every direction, every 0.7 s. The Robofish lasts for 7 s.
- 18 Roboroaches A R 3 8 250 Constructs 7 Roboroaches. Roboroaches form a trail behind the Ninja, moving somewhat erratically. Whenever the Ninja takes damage, nearby Roboroaches will spring towards the target, detonating upon impact.
- 29 Basic B T 1 500 0.07
- 27 Static Blade B 1 500 0.08
- 28 Feedback Loop B 0.75 380 0.07
- 26 Inertia Funnel B 1 500 0.1
- 1 Redirection B 1 500 0.07
- 11 Heavy Stance B 1.25 600 0.1
- 23 Cadence B 1 420 0.08
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