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  1. ID NAME TYPE MAST POS CD DMG FVAL1 DESC
  2. 2 Flashstep A T 1 7.8 300 The Ninja Flashsteps 5 times between nearby enemies, inflicting blows along the way.
  3. 9 Exploding Fist A T 2 8.2 600 The Ninja charges towards an enemy, delivering a powerful exploding blow upon impact.
  4. 13 The Edge A T 3 15 300 The Ninja channels surrounding latent energy into themselves, testing the bounds of their control, then releases the energy in a massive explosion.
  5. 14 Shuriken Barrage A W 1 6 150 Launches 7 Shuriken in an advanced, backhanded style.
  6. 15 Kunai A W 2 9 56 Launches 3 Kunai towards enemies. Kunai ricochet off of enemies up to 6 times.
  7. 6 Orbiting Sickles A W 3 11 85 Launches 3 Sickles which spin in a close proximity to the Ninja, damaging any enemies they hit. The Sickles are retracted after 3 s.
  8. 19 Plasma Orbs A P 1 8 330 Creates 3 Balls of Plasma, which slowly circle the Ninja and explode upon contact with enemies. Each Plasma Orb that is active reduces the Cooldown of the Skill by 33%.
  9. 8 Nova Burst A P 2 6 320 Creates 12 giant Balls of Plasma which launch uniformly around the Ninja. Nova Balls dissipate after a short while if no enemy is struck.
  10. 5 Plasmonic Storm A P 3 9.5 50 Creates a Plasmonic Storm, summoning 20 plasma balls from offscreen. Plasma Balls will be attracted towards the Ninja, and dissipate upon contact them.
  11. 10 Geyser Field A E 1 11.5 60 Harnesses the power of Fire, summoning 2 spiraling rings of Flame Geysers around the Ninja.
  12. 20 Static Aura A E 2 4.9 300 Harnesses the power of Electricity, summoning a Static Aura which envelopes the Ninja and releases sparks. When the Ninja is adjacent to a target for 0.75 s, the Aura discharges, dealing damage to the target and any enemies adjacent to it over 0.75 s.
  13. 25 Photonic Fusillade A E 3 10.5 171 Harnesses the power of Light, summoning 16 Photonic Charges which scatter in random directions. Upon impact with an enemy, Charges burrow in, then burst after 0.6 s.
  14. 24 Vibroblade A N 1 12 70 Activates a double-edged Vibroblade that snickers with potential energy. The Blade seeks out a specific target, and upon impact spins and damages enemies. The Blade seeks out total of 3 targets.
  15. 16 Vibroglaive A N 2 10 120 Activates a pair of unstable Vibroglaives that hum with energy. The Glaives follow a spiral course, and bounce u to 10 times off of any struck enemies.
  16. 4 Impulse Grenade A N 3 9 130 Activates four Impulse Grenades that course with energy. The Grenades are thrown in a random pattern, and compress space as they travel. After landing, Grenades release an Impulse blast which then creates 2 Explosive Tendrils.
  17. 17 Clingbot A R 1 2 1093 Constructs a Clingbot. The Clingbot will launch itself towards a specific enemy, where it lands and attaches. It will then dig into the target and detonate after 1.25 s.
  18. 7 Robofish A R 2 12.2 60 Constructs a Robofish. The Robofish follows the Ninja, and releases 6 laser in every direction, every 0.7 s. The Robofish lasts for 7 s.
  19. 18 Roboroaches A R 3 8 250 Constructs 7 Roboroaches. Roboroaches form a trail behind the Ninja, moving somewhat erratically. Whenever the Ninja takes damage, nearby Roboroaches will spring towards the target, detonating upon impact.
  20. 29 Basic B T 1 500 0.07
  21. 27 Static Blade B 1 500 0.08
  22. 28 Feedback Loop B 0.75 380 0.07
  23. 26 Inertia Funnel B 1 500 0.1
  24. 1 Redirection B 1 500 0.07
  25. 11 Heavy Stance B 1.25 600 0.1
  26. 23 Cadence B 1 420 0.08
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