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- if PS.Config.PointsOverTime then
- timer.Create('PS_PointsOverTime_' .. self:UniqueID(), PS.Config.PointsOverTimeDelay * 60, 0, function()
- if !IsValid(self) or self:Alive() and team.GetName(self:Team()) == "Spectators" then return end
- self:PS_GivePoints(PS.Config.PointsOverTimeAmount)
- self:PS_Notify("You've been given ", PS.Config.PointsOverTimeAmount, " ", PS.Config.PointsName, " for playing on the server!")
- end)
- end
- end
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