This is /ntg/'s Character Ideas Compendium, created for archiving purposes and to have a reference when modding becomes possible.
If you want your ideas posted here just reply to any of the posts of [A E S T H E T I C S anon] and he will add them here.
>Line Up the Sights: become stationary for three seconds and fire three shots from your current weapon
>Scope: better accuracy, slower fire rate, camera pans with your curser
>Crackshot: active only takes one second
>A: Deadeye: shoot six shots with your active
>B: Run and Gun: move while using active
>Necromancer (female because waifuism)
>Make a green necromancer circle around the crosshair
>You can use it once when you kill 25% of the enemies in the area
>You can have 8 stacked at once
>All freaks are friendly
>25% Chance to spawn a friendly explo freak, 10% chance for a friendly rhino freak.
>A: Each corpse spawns two freaks instead of one
>B: Only Explo freaks spawn
>unlocks by reaching the throne without opening weapon chests.
>Skin B is a golden weapon chest that unlocks by storing all the golden weapons(not at the same time)
>make up whatever backstory you want.
>Can swap the weapon inside him/her/whatever
>can store 3 weapons
>125% of normal reload time
>After getting a weapon out you have to wait to 150% of that weapon's load time.
>Other mimics are aggressive,but also drop one more mini-pickup
>Weapons load 25% faster (i know that's not how throne butt is supposed to work but shut up)
>A: Broken teeth: removes having to wait when switching third weapon.
>B: Paradox storage:lets you put a fourth weapon inside
>with ultra B The 4 weapons would be in sets of 2,and using the special would change the set,and then you could change normally.
>A bandit who got stuck in one of the vending machines. Joins the mutants after they cut him some arm holes
>Vend: Turns on the vending machine, dispensing one random weapon.
>Unfortunately for the bandit, the gears of the machine tear him up pretty badly when he does this, so he loses half his current health.
>(Guns dispensed this way will be of a rarity one level lower than your current level. Like a reverse version of Robot’s passive)
>Armored:Takes 1 less damage from all sources (Minimum 1 damage)
>Premium Stock: Guns dispensed from the vending machine will now be one level HIGHER than your current level (like Robot's passive)
>A: Anti-theft Measures: Reinforces the vending machine’s plating, reducing all incoming damage by 3 (Minimum 1 damage)
>B: Jackpot: Vending machine now has a chance to drop a big weapon chest when used.
>Flight: Slowly Reloadable flight. Allows travel to any chosen area and evades any form of damage in the meantime.
>Thief: All enemies have a small chance at dropping weapons at cost of the weapon difficulty dropping one tier.
>Air Strike: Landing from his active creates a small radius of damage.
>A: Crash Landing: Possibly a much larger, explosive radius of damage upon landing
>B: Arms Dealer: Much larger enemy weapon drop rate as well as normal weapon increased weapon tier.