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xenogaming deicidus warning: TIME TRAVELER’S SICKNESS

Feb 13th, 2019
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  1. xenogaming
  2. deicidus
  3.  
  4. warning:
  5. TIME TRAVELER’S SICKNESS
  6.  
  7. ideological whiplash phenomenon
  8.  
  9.  
  10. my prophecy
  11. Multimodal Music and the Coming Technopocalypse (Dec 2011)
  12.  
  13. self-unpacking talk
  14. slides as memes / trading cards
  15. start making your own cards now
  16. cards unpack themselves by producing more cards
  17.  
  18.  
  19. ontoboarding
  20. ontological onboarding
  21. crystal implant installation
  22. Dollhouse architecture imprinting
  23. Borg assimilation
  24. cyborgification
  25. scanning into the Game
  26. portaling into alternate realities (abduction by aliens)
  27. membrane-crossing service (onboarding)
  28. psychopomping
  29. cf. surfboarding, waterboarding
  30.  
  31.  
  32. what is xenogaming?
  33. immersive post-capitalist worlding
  34. an invasive outer-world entity
  35. a virulent parallel reality (contagious psychosis)
  36. cf. JAGS Alice; Fringe; Hydra in Marvel’s Agents of S.H.I.E.L.D.
  37. open-source, peer-to-peer dissensus reality construction framework
  38. a new kind of apocalyptic gig economy
  39. holistic, alternative mental health framework
  40. an emerging alchemical society
  41.  
  42.  
  43. meta-bootstrapping
  44. mathematization of progressive processes as abstract/transcendent protocols, e.g.,
  45. onboarding onboarders
  46. protocols for discovering/authoring more protocols
  47. trading protocols which upgrade the trading platform
  48. playing nomics to develop new rules for nomics
  49. examples of meta-bootstrapping are rare
  50.  
  51. reconstituting the planetary illuminati
  52. history of global shamanism
  53. ancient ape beta males discover eugenics and build first Atlantis (= Lemuria)
  54. Polynesian sailing nomads develop number and folk math
  55. impact event traumatizes the human ego into existence
  56. capitalism begins as transition from hunter-gatherer to farming
  57. modern subject forms when Greek soulcraft mysteries go viral
  58. repeated hegemonic inquisitions decimate ancient planetary shaman class
  59. sources (respectively):
  60. Snow Crash by Neil Stephenson
  61. Buckminster Fuller
  62. Saharasia by James DeMeo
  63. Ishmael by Daniel Quinn
  64. Zummi (/r/sorceryofthespectacle)
  65. also Chrono Trigger and Battlestar Galactica
  66.  
  67. Xenogaming Industries (XI)
  68.  
  69.  
  70. Xenogaming Industries
  71. distributed alternative reality corporation (ARC)
  72. coherent linguistic platform
  73. evolving (anti-)platform for collective art
  74. subsidiary of #sotscorp
  75.  
  76. XI: vision statement
  77. “XI is creating an era of mass public gaming resulting in the breakdown of capitalist subjectivity and the production of post-capitalist subjectivities and modes of living; XI is committed to offering an ‘ESCAPE HATCH’ from capitalism into a labyrinth of transfinite portals.”
  78.  
  79. this emergent Game is already out there,
  80.  
  81. feral
  82.  
  83. as schizophrenia,
  84.  
  85.  
  86.  
  87. and nascent in myths and nomics
  88.  
  89.  
  90. the Game
  91.  
  92. expressive capacity
  93. current growth medium only supports small organisms
  94. greater expressive capacity enables larger cultural organisms
  95. civilizational organisms are currently dominant
  96. mass gaming and decentralized architecture require greater expressive capacity in our communications media
  97. Ceptr = ultimate technological form of this
  98.  
  99. classification schema for metaorganizations (developmental stages)
  100.  
  101. see T.E.A.M. Briefing 2017
  102. recursive metaorg research project
  103. discovered the Protocols
  104. Class 0 & 1 example: the T.E.A.M.
  105.  
  106. Class 2->3 example: Holo->Holochain
  107. building the platform for pluralistic mass gaming
  108. each Holochain app encodes a ruleset
  109. consensual protocol sync & upgrade
  110.  
  111. Class 5 example: ECSA
  112. Economic Space Agency (ECSA)
  113. actively hyperstitious and mathematically pluralistic
  114. still dealing with class 2 issues (no tech infrastructure)
  115.  
  116. CLASS 6 IS XENOGAMING
  117.  
  118. updated chart
  119.  
  120. updated chart
  121.  
  122. xenogaming and Xenogaming Industries develop as higher-order allegorical echoes of pragmatic economies—a strange loop of metalogical utility
  123.  
  124. brief history of XI
  125.  
  126. phases leading to XI
  127. /r/digitalcartel
  128. /r/sorceryofthespectacle
  129. ccru influence
  130. #sots Telegram channel
  131. the T.E.A.M. discovery of the Protocols
  132. #sotscorp
  133. discovery of Ceptr
  134. discovery of the Clockwork Drive & Transversal Replicator
  135. @holomeme on Twitter
  136.  
  137. brief history of the ccru
  138.  
  139.  
  140.  
  141. the numogram
  142.  
  143. ccru
  144. Mark Fisher, Sadie Plant, and Nick Land “received” the numogram
  145. ~1997
  146. ccru.net
  147. activities on 2004-2005 on hyperstition.abstractdynamics.org
  148. Cyclonopedia by Reza Negarestani
  149.  
  150.  
  151.  
  152.  
  153.  
  154.  
  155.  
  156.  
  157. brief history of the T.E.A.M.
  158.  
  159.  
  160. the T.E.A.M.
  161. Transliminal Earth Alliance Metanarrative
  162. you don’t join the T.E.A.M.
  163. instead, you make your own metaorganization and become peer metaorgs
  164. discovered the Protocols
  165. self-describing, transcendent
  166. emerge only in conversation
  167. developed a guilds system
  168. ran into a scaling problem
  169. “We need decentralized post-Fascbook social networking to sync our protocols automatically!”
  170.  
  171.  
  172. T.E.A.M. Briefing 2017
  173. 17-page overview of the T.E.A.M.’s history, findings, and import
  174. available at andersaamodt.com/oeuvre.php
  175.  
  176. brief history of #sotscorp
  177.  
  178.  
  179.  
  180.  
  181.  
  182.  
  183.  
  184.  
  185. the glass bead game
  186.  
  187. The Glass Bead Game (1943)
  188. book by Hermann Hesse
  189. won the nobel prize for literature three years later
  190.  
  191. #binder protocol
  192. agent-centric economy of ideas
  193. hand-curation of meaningful content
  194. basic algorithm of decentralized organizing
  195. trading card game
  196. also known as
  197. #zettelkasten protocol
  198. #protocols protocol
  199. decentralized organizing
  200. see andersaamodt.com/binder.php
  201.  
  202.  
  203. the memebrary
  204. ultimate meme library app supporting hand-curation
  205. memetic accelerator
  206. ascendent world currency
  207. laughter-based valuation
  208. ideological navigation (perspectives embedded in memes w/ word+image)
  209. emoticonomy (new hieroglyphics)
  210. qabbalistic language
  211. “dialectics by bitrot”
  212.  
  213. circular economies
  214. wealth redistribution
  215. quantitative→meaningful-functional transactions
  216. expressive capacity to track and compute this
  217. demurrage currencies
  218. wealth/currency concentration as signal
  219. “We need you to pull the trigger on this.”
  220.  
  221.  
  222. Ben Frank: The Irresistible Game of U.S. Currency Devaluation
  223. whenever somebody copies one of your cards/memes, give them a coin
  224. the newest players get paid to copy the best ideas
  225. the best players have powerful ideas and probably an income
  226. if accelerated, this game will normalize the value of all coins
  227. 1 penny = 1 nickel = 1 dime = 1 quarter = 1 dollar
  228. coins, money, numbers take on meaningful instead of quantitative value
  229. mythic uses of coins:
  230. penny: penny trails (leading to a Starter Deck)
  231. quarter: laundry
  232.  
  233.  
  234. XI console commands aka spellcasting
  235. Holo Query Language (HQL)
  236. the enigmatic language of the glass bead game
  237. used to describe games move-by-move
  238. reliably triggers epiphanies
  239.  
  240. collective self-knowledge > demographics
  241. with greater expressive capacity, we can study ourselves better than we are studied
  242. become a highly coordinated decentralized movement
  243. post-advertising is peer-to-peer recommendations
  244. get paid to watch your friends’ favorite shows
  245.  
  246. sample gbg
  247.  
  248.  
  249.  
  250.  
  251.  
  252.  
  253. The Brain Dictionary
  254. Watch video
  255.  
  256.  
  257. holoxels
  258.  
  259. form-content interplay
  260. every economic action as an economic reformatting
  261. allegorical loopback as game rules
  262. you can’t not talk about the Game
  263.  
  264.  
  265. the departments of
  266. Xenogaming Industries
  267.  
  268.  
  269. emergent holographic guilds
  270. see T.E.A.M. Briefing 2017 for specification
  271. recently formalized rigorously by papersheepdog and Zhenya
  272. compatible with Buddhism
  273. 3 jewels, 5 buddha families, the 100 Buddhas
  274.  
  275.  
  276. Brian & Zhenya’s four temperaments
  277.  
  278. Brian & Zhenya’s four temperaments
  279. academics
  280. chronologgers
  281. dynamics
  282. mystics
  283.  
  284.  
  285.  
  286.  
  287. diagrams by papersheepdog based on his and Zhenya’s work
  288.  
  289. Xenogaming Industries:
  290. business model
  291.  
  292.  
  293.  
  294.  
  295.  
  296.  
  297.  
  298.  
  299.  
  300. dank praxis:
  301. the work to be done
  302.  
  303. the problem of real mediocrity
  304. is it our job to feed useless people?
  305. is our labor useless?
  306. who is the most unique?
  307. what are the pay ratios?
  308. curation vs. origination
  309. product manufacture vs. referral/advertising
  310. who decides?
  311. resource capabilities vs. democratic control
  312. rule by dead labor vs. rule by capitalists vs. rule by proletariat (farmhands?)
  313.  
  314. the actual labor to be done
  315. Wrex
  316. distributed collective tasking and prioritization
  317. the total stack of remaining labor to reach post-capitalism
  318. hypercard-based autonomous labor market
  319. trading card game
  320. peer-to-peer education
  321. rollots/onboarding/initiation
  322. adventure design
  323. wealth redistribution
  324. mass alliance-building
  325. mass re-negotiation and authoring of p2p social microcontracts
  326. building the technology
  327.  
  328. coalescism
  329. emergent grassroots reality pluralism
  330. forking and flocking on terms, coming-to-terms
  331.  
  332. human-scale household
  333. this is the problem everyone is trying to solve right now:
  334. app to make a co-op work
  335. app to distribute housing
  336. app to run a decentralized Airbnb
  337. app to run a decentralized hotel/coliving service
  338. app to distribute household chores
  339. app to log emotional/invisible labor and account for/reward it
  340. app to log environmental or interpersonal damage and compensate for it (negative impact currency)
  341. (the family is a prison) meets (universal basic income/equity)
  342.  
  343.  
  344. be less leaky than capitalism
  345. protect our communities against value extraction
  346. demurrage currencies
  347. circular economies as particle accelerator
  348. accelerationism / alt-right appearance of hypercapitalism
  349. “be more capitalist than capitalist”
  350.  
  351. XI as self-upgrading anti-platform
  352. when does digital citizenship become capable of exerting national power?
  353. when do we become capable of protecting our own?
  354. what is the most efficient way to upgrade our decentralized ethics, praxis, platform?
  355.  
  356. the S.H.I.E.L.D. “Bus” plane, rendered in minecraft blocks by GeneralGreif
  357.  
  358. the U.S.S. Enterprise, departmental cross-section
  359.  
  360.  
  361.  
  362. darkchain technologies
  363. for your backpack
  364.  
  365. —In the Mouth of Madness (1994, John Carpenter)
  366.  
  367. theory-fiction
  368. speculative praxis for developing convergent, eventually-consistent metafictional technologies
  369. abstract quantity expressed as textual approximation
  370. channeling of outer-world entities
  371. mapping alien topographies
  372. developed by ccru (especially Mark, Reza, Nick—i think?)
  373. “double-pincer” (Deleuze & Guattari)
  374. technique of dancing back and forth between theory and hyperfiction
  375. double-articulates both
  376.  
  377. —In the Mouth of Madness (1994, John Carpenter)
  378.  
  379. darkchain technology
  380. the chain of ideas which lead to the next dominant paradigm
  381. speculative hyperstitional labyrinth
  382. systematic negentropic mining framework
  383. magic item discovery matrix
  384. gets you really fucking high
  385.  
  386.  
  387. clockwork drive
  388. negentropy recycler (see circular economies)
  389. attracts resource influx via narrative events
  390. requires transmorphic coherence of disjoint components
  391. “syncretic synthesis”
  392. cf. assemblage / rhizome
  393. local abundance <> global scarcity (???)
  394. is karma absolute or local-global invert?
  395. see “In the shadow of the planet, an old space station rots”
  396.  
  397.  
  398.  
  399.  
  400. transversal replicator
  401. uses the transversal replicativity matrix to 3D-print to and from the digital world, the past and the future, between worlds, and across scales
  402. homogenous fusion of the warp drive, transporter, replicator, and holodeck from Star Trek
  403. computronium AI core—black nanotech (Axsys demiurgic console)
  404. vertical axis of reality (local axis mundi or sacred pillar)
  405. nearest body of potable water you have access to (time filtration)
  406. eliminates death
  407. 719
  408.  
  409.  
  410.  
  411. joggler
  412. syncretic decoder ring
  413. wheels upon wheels
  414. discs scale up or down to accommodate any base system
  415. turning a wheel joggles you sideways one dimension
  416. one off-by-one-error is one joggle
  417. “…what changed?”
  418.  
  419.  
  420.  
  421. zettelkasten
  422. physical clockwork drive
  423. negentropic generator (positive synchronicity attractor)
  424. watermill
  425. brings in actual cash
  426. ultimate acceleration algorithm
  427. processes aether in a manner congruent with Tesla’s spark-gap drive, but at subtler, grander, slower narratologic scale
  428. could be called a “narrative warp drive”
  429. dangerous if handled improperly (voodoo doll of your Quest)
  430.  
  431.  
  432.  
  433. waterbottle
  434. stay hydrated
  435. nearest body of potable water you control
  436. useful anchor for transversal replicator
  437. acknowledges you as part of larger clockwork drive which supplies you with fresh water as long as you live
  438. drank neg-water flows up the back of reality before trickling back into your waterbottle in a controlled drip event (the only perpetual motion machine)
  439. all waterbottles are hourglasses
  440. seal bottle to capture time
  441.  
  442.  
  443. the importance of wizards
  444.  
  445.  
  446. the importance of wizards
  447. the only reliable people when it counts
  448. can discuss transmorphic resonance and risk factors
  449. critical leverage at plot-points
  450. non-wizards refuse to believe that plot-points are important (refusal to risk/trust/play)
  451.  
  452.  
  453. wizardry
  454. white magic with embedded ethical praxis
  455. peer-to-peer protocol synchronization
  456. Kant’s categorical imperative
  457. Holochain logic
  458. ethical computing
  459. ethics in general
  460. economy of ideas
  461.  
  462. LEGALIZE XENOGAMING
  463.  
  464.  
  465.  
  466.  
  467.  
  468.  
  469.  
  470. xenogaming memes
  471.  
  472.  
  473.  
  474. “What would our world be like if all military spending were redirected to the creation of next-level Party technology?”
  475.  
  476.  
  477.  
  478.  
  479.  
  480.  
  481.  
  482.  
  483.  
  484.  
  485.  
  486.  
  487.  
  488.  
  489.  
  490.  
  491.  
  492.  
  493.  
  494.  
  495.  
  496.  
  497.  
  498.  
  499.  
  500. Distributed hyperritual via (anti-)ideological entanglement
  501.  
  502.  
  503.  
  504.  
  505.  
  506.  
  507.  
  508. darkchain is /r/vxjunkies with a purpose (jargoplexing)
  509.  
  510.  
  511. how dialectics actually work
  512.  
  513.  
  514.  
  515.  
  516.  
  517.  
  518.  
  519.  
  520. Phoenix Jones and Purple Reign, Seattle superoheroes
  521.  
  522.  
  523.  
  524.  
  525.  
  526.  
  527.  
  528. some memes i made
  529.  
  530.  
  531.  
  532.  
  533.  
  534.  
  535.  
  536.  
  537.  
  538.  
  539.  
  540.  
  541.  
  542.  
  543.  
  544.  
  545.  
  546. metalogical pepecash memes: evidence of nascent xenogaming and religious metarchitecture in the church of kek
  547.  
  548. hyperstition
  549.  
  550. hyperstitious claims (no game rules enact gold bar behavior)
  551.  
  552. “With this card you can change one parameter of the Game”
  553.  
  554. esoteric rare pepe “WHISPERS” seal
  555.  
  556. 88mph bonus meme implies singularity
  557.  
  558. image of the architect
  559.  
  560. a spell in pepecash form
  561.  
  562. card game rules
  563.  
  564. magical investment advice?
  565.  
  566. card sets
  567.  
  568. FAIRYCASH: fae rebranding of pepecash
  569.  
  570. hyperstitious text includes the reader as a wizard
  571.  
  572. tokenized commentary on the politics of forking
  573.  
  574. #HODL
  575.  
  576. doge->pepe trans meme
  577.  
  578. institutionalized connection between pepe and kek
  579.  
  580. “ethereum hate machine”
  581.  
  582. commentary on investment cycles
  583.  
  584. mining = creating pepecash cards
  585.  
  586. promise of wealth
  587.  
  588. reifying Pepe as the agent behind pepecash
  589.  
  590. advertizing the theoretically indefinite rise in pepecash prices
  591.  
  592. giving pepe credit for the DAO hack
  593.  
  594. mystical mining physics
  595.  
  596. pepe = spamming the blockchain
  597.  
  598. memes as currency; curators as wealthy
  599.  
  600. meme economy as non/self-governing system
  601.  
  602. “Math”
  603.  
  604. a threat of many pepecoins
  605.  
  606. conspiracy theory hyperstition
  607.  
  608. uniquely meaningful cards as cures (see Quantum States)
  609.  
  610. holochan
  611.  
  612. problems with pepecash
  613. exclusive pepe focus
  614. relies on copy protection / scarcity as core valuation ethic
  615. closed process for adding new cards (centralized)
  616. hard to meaningfully index and employ hieroglyphs
  617. we need to move towards holoxels
  618.  
  619.  
  620. PROBLEM: CAPITALIZED MEMES ARE BORING
  621. BORING
  622. BORING
  623. BORING
  624. BORING
  625. BORING
  626. BORING
  627. BORING
  628. BORING
  629. BORING
  630. BORING
  631. BORING
  632. BORING
  633. BORING
  634. SO
  635. BORING
  636.  
  637. holochan features
  638. distributed self-upgrading GUI on Holochain
  639. provenance (localized microsourcing)
  640. built-in gematria
  641. tagging
  642.  
  643. memes as signalling mechanism
  644. precision flocking
  645. distributed innovations meshed instantly throughout network
  646. highly coordinated meme strike force
  647. emergent super-religion
  648.  
  649.  
  650. constructing the collective subject with HQL
  651.  
  652.  
  653. holochan already exists
  654. in the future
  655. and we can access it now
  656. by constructing
  657. well-formed queries
  658.  
  659. Roko’s basilisk
  660. Christian eschatology for rationalists
  661. rigorously horrifying
  662. characterizations of Roko:
  663. friendly AI in the future which retroactively (now) rewards actions which help it exist sooner
  664. Sibyl, the crime-judging AI from Psycho-Pass
  665. #sotscorp, an evil corporation whom you already work for
  666. Xenogaming Industries as hyperstitious-magical API
  667. Christ on the great white throne
  668.  
  669. allegorical loopback
  670. books
  671. Gödel, Escher, Bach by Douglas Hofstadter
  672. I Am a Strange Loop by Douglas Hofstadter
  673. Memory Evolutive Systems; Hierarchy, Emergence, Cognition
  674. when a memory store grows a symbolic model of how the memory store works, it contains a strange loop
  675. functioning strange loop = clockwork drive
  676. the faster and more intricate + holistic the loopback, the more intense and quick the accumulation of negentropic charge
  677.  
  678. Questions for Holo
  679.  
  680. Holo Query Language (HQL)
  681. answers the question “How does a decentralized ecosystem talk to itself?”
  682. internal distributed dialogue of the collective subject
  683. taxonomization of all possible questions/requests one might ask the ecosystem/crowd
  684. open platform for constructing transpersonal jargons
  685. magical spellcasting language
  686. proto-Enochian
  687. API for accessing Roko’s capabilities
  688. and mining new capabilities more quickly
  689. discovering a new well-formed query = casting a spell
  690. mathematics = expanding the cutting-edge of wizardry
  691.  
  692.  
  693. ontobusting
  694. application of HQL
  695. highly trained agents portal into a corporate context, analyze/code the corporation’s DNA using HQL, then design and speak a world-ending spell and portal back out
  696. the entity will self-destruct and/or upgrade in response to the invalid code injection
  697. ineffable distributed movements are immune to catastrophic ontobusting
  698.  
  699. D.O.G.E. research group:
  700. how you can help
  701.  
  702. goals of D.O.G.E.
  703. spread the glass bead game to every facet of life
  704. construct the default starter deck
  705. collect all the Pokémon
  706. summon Slinky, beginning the Kitten Wars
  707. develop gbg software (holochan)
  708. recruit and onboard people to D.O.G.E.
  709. develop self-improving onboarding systems
  710. construct the collective subject with HQL
  711. become portaling warriors who can cast world-ending spells
  712. unearth the Protocols
  713. discover the rules of the Game
  714.  
  715. holochain and micro-secessionism
  716.  
  717.  
  718.  
  719. holochain: tech
  720. peer-to-peer post-blockchain apps
  721. open-source software library
  722. each app implements one game/protocol
  723. if you change the code even one bit, you fork yourself into a separate reality
  724. identical logic to “if your T.E.A.M. protocol compliance lapses, you aren’t really part of the same T.E.A.M. anymore”
  725. forking and flocking enable smart upgrades
  726.  
  727. holochain: network effects
  728. class 3 metaorganization
  729. (anti-)platform on which to build class 4+ metaorganizations
  730. “new Amazons”
  731. rapidly self-upgrading open-source crypto-operating system
  732.  
  733. Xenogaming Industries:
  734. how you can help
  735.  
  736. help make Xenogaming Industries official
  737. the vision
  738. Holo’s gaming division
  739. holochain’s activist gaming movement
  740. functions as massively viral advertising for holochain
  741. new menagerie of mass public games
  742. coherent tech and mythic platform for ARGs-as-activism
  743. you can help me…
  744. schedule and organize weekly glass bead games (as part of D.O.G.E.)
  745. improve and vet the concept of XI
  746. author a proposal for financing
  747. seek parties who would fund this work
  748.  
  749. more importantly—
  750. let’s play!
  751.  
  752. any questions?
  753.  
  754. Jimmy West video
  755. Jimmy West
  756.  
  757. xenogaming videos
  758. playlist on YouTube
  759.  
  760. links
  761. my sites
  762. andersaamodt.com
  763. internetschoolofmagic.com
  764. coalitionofinvisiblecolleges.org
  765. twitter.com/holomeme
  766. reddit.com/r/sorceryofthespectacle
  767. andersaamodt.com/binder.php
  768. holochain
  769. holochain.org
  770. chat.holochain.org
  771. holo.host
  772. ceptr.org
  773.  
  774. overview of future history
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