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- - "I better don't wake up my brother" is bad grammar, should be "I better not"
- - music stops rarely when I restart. happened twice. not sure what caused it
- jevil boss
- - maybe shooting the correct scythe during that attack could do double damage, since I can't shoot it as much as the other "damaging" attacks
- - might be cool to have an arrow indicator pointing to the scythes when they're offscreen
- - timer in 2nd phase is way too long, i'd cut it down to like 2/3 of what it is or even a half
- - you can bonk on the exit of the chase and die on a spike? feels really unfair
- - could probably nerf the chase a tiny bit since it's so long
- - might want a slightly more obvious indicator of the shoot spike
- - "It doesn't look like I can influence this button at all" I think 'activate' is a better word than 'influence'
- - http://prntscr.com/o62w6v last jump on this screen is mean
- - http://prntscr.com/o62yu9 this screen was kind of annoying. I would make the jump onto the right side more lenient
- - http://prntscr.com/o62zz1 this part is really annoying and weird. i'd remove the spikes on the bottom and the top
- castle boss guy
- - attacks feel like they last too long - first phase gets really tedious to do over and over
- - too much screen shake on the spewing attack and hard to see some of the projectiles
- - should make the block debris in shooting phase not kill you. I can't even see it
- - also maybe make shooting the blocks not destroy them
- - spike in orange shooting phase shouldn't kill you. i got instagibbed by it
- - red phase is just ridiculous
- final boss
- - i'd have an indicator showing where he is when he's offscreen
- - shouldn't shoot the homing bullets while it's moving
- - feels like theres just a bit too many projectiles on the screen
- - wouldn't make much sense but this fight would be more fun if I could move faster
- - HP bar?
- - what is this ending???
- overall feelings:
- I like the game, but some of the boss fights and the last platforming area got a little bit on my nerves
- and it felt quite a bit harder than I think your target difficulty should be. (at least, if we're comparing it
- to the earlier areas.) It's well made and I think it'll be a great game if you tone down the difficulty in the
- later half.
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