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Jun 24th, 2019
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  1. - "I better don't wake up my brother" is bad grammar, should be "I better not"
  2. - music stops rarely when I restart. happened twice. not sure what caused it
  3.  
  4. jevil boss
  5. - maybe shooting the correct scythe during that attack could do double damage, since I can't shoot it as much as the other "damaging" attacks
  6. - might be cool to have an arrow indicator pointing to the scythes when they're offscreen
  7. - timer in 2nd phase is way too long, i'd cut it down to like 2/3 of what it is or even a half
  8. - you can bonk on the exit of the chase and die on a spike? feels really unfair
  9. - could probably nerf the chase a tiny bit since it's so long
  10.  
  11. - might want a slightly more obvious indicator of the shoot spike
  12. - "It doesn't look like I can influence this button at all" I think 'activate' is a better word than 'influence'
  13. - http://prntscr.com/o62w6v last jump on this screen is mean
  14. - http://prntscr.com/o62yu9 this screen was kind of annoying. I would make the jump onto the right side more lenient
  15. - http://prntscr.com/o62zz1 this part is really annoying and weird. i'd remove the spikes on the bottom and the top
  16.  
  17. castle boss guy
  18. - attacks feel like they last too long - first phase gets really tedious to do over and over
  19. - too much screen shake on the spewing attack and hard to see some of the projectiles
  20. - should make the block debris in shooting phase not kill you. I can't even see it
  21. - also maybe make shooting the blocks not destroy them
  22. - spike in orange shooting phase shouldn't kill you. i got instagibbed by it
  23. - red phase is just ridiculous
  24.  
  25. final boss
  26. - i'd have an indicator showing where he is when he's offscreen
  27. - shouldn't shoot the homing bullets while it's moving
  28. - feels like theres just a bit too many projectiles on the screen
  29. - wouldn't make much sense but this fight would be more fun if I could move faster
  30. - HP bar?
  31.  
  32. - what is this ending???
  33.  
  34. overall feelings:
  35. I like the game, but some of the boss fights and the last platforming area got a little bit on my nerves
  36. and it felt quite a bit harder than I think your target difficulty should be. (at least, if we're comparing it
  37. to the earlier areas.) It's well made and I think it'll be a great game if you tone down the difficulty in the
  38. later half.
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