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- ** Executing...
- ** Command: "I:\Steam\steamapps\common\Half-Life 2\bin\vbsp.exe"
- ** Parameters: -game "I:\Steam\steamapps\common\Half-Life 2\hl2" "I:\hl1-wc-maps\cstrike\gm_dust.vmf"
- Valve Software - vbsp.exe (May 15 2014)
- 4 threads
- materialPath: I:\Steam\steamapps\common\Half-Life 2\hl2\materials
- Loading I:\hl1-wc-maps\cstrike\gm_dust.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Could not locate 'GameData' key in i:\steam\steamapps\common\half-life 2\hl2\gameinfo.txt
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
- **** leaked ****
- Entity info_player_start (-1912.93 592.32 33.00) leaked!
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (1)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/des*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/des*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (902646 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 1715 texinfos to 1282
- Reduced 39 texdatas to 37 (778 bytes to 737)
- Writing I:\hl1-wc-maps\cstrike\gm_dust.bsp
- 2 seconds elapsed
- ** Executing...
- ** Command: "I:\Steam\steamapps\common\Half-Life 2\bin\vvis.exe"
- ** Parameters: -game "I:\Steam\steamapps\common\Half-Life 2\hl2" -fast "I:\hl1-wc-maps\cstrike\gm_dust"
- Valve Software - vvis.exe (May 15 2014)
- fastvis = true
- 4 threads
- reading i:\hl1-wc-maps\cstrike\gm_dust.bsp
- reading i:\hl1-wc-maps\cstrike\gm_dust.prt
- LoadPortals: couldn't read i:\hl1-wc-maps\cstrike\gm_dust.prt
- ** Executing...
- ** Command: "I:\Steam\steamapps\common\Half-Life 2\bin\vrad.exe"
- ** Parameters: -game "I:\Steam\steamapps\common\Half-Life 2\hl2" -noextra "I:\hl1-wc-maps\cstrike\gm_dust"
- Valve Software - vrad.exe SSE (May 15 2014)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
- Loading i:\hl1-wc-maps\cstrike\gm_dust.bsp
- No vis information, direct lighting only.
- Setting up ray-trace acceleration structure... Done (1.27 seconds)
- 14242 faces
- 2 degenerate faces
- 4249338 square feet [611904768.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 19 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (12)
- Build Patch/Sample Hash Table(s).....Done<0.0701 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (6)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (39)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 79/1024 3792/49152 ( 7.7%)
- brushes 2563/8192 30756/98304 (31.3%)
- brushsides 20251/65536 162008/524288 (30.9%)
- planes 10594/65536 211880/1310720 (16.2%)
- vertexes 21100/65536 253200/786432 (32.2%)
- nodes 11001/65536 352032/2097152 (16.8%)
- texinfos 1282/12288 92304/884736 (10.4%)
- texdata 37/2048 1184/65536 ( 1.8%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 14242/65536 797552/3670016 (21.7%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 7618/65536 426608/3670016 (11.6%)
- leaves 11081/65536 354592/2097152 (16.9%)
- leaffaces 16125/65536 32250/131072 (24.6%)
- leafbrushes 7639/65536 15278/131072 (11.7%)
- areas 3/256 24/2048 ( 1.2%)
- surfedges 95316/512000 381264/2048000 (18.6%)
- edges 52368/256000 209472/1024000 (20.5%)
- LDR worldlights 19/8192 1672/720896 ( 0.2%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 989/32768 9890/327680 ( 3.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 14754/65536 29508/131072 (22.5%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 5213972/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 31190/393216 ( 7.9%)
- LDR ambient table 11081/65536 44324/262144 (16.9%)
- HDR ambient table 11081/65536 44324/262144 (16.9%)
- LDR leaf ambient 51941/65536 1454348/1835008 (79.3%)
- HDR leaf ambient 11081/65536 310268/1835008 (16.9%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 86738/0 ( 0.0%)
- physics [variable] 902646/4194304 (21.5%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 36679
- Writing i:\hl1-wc-maps\cstrike\gm_dust.bsp
- 58 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "I:\hl1-wc-maps\cstrike\gm_dust.bsp" "I:\Steam\steamapps\common\Half-Life 2\hl2\maps\gm_dust.bsp"
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