Prof9

MMBN3 Style points

Jul 6th, 2022 (edited)
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  1. GutsStyle points:
  2. + 1 x Number of times MegaBuster used (max 255). If Custom Gauge is full, 1 shot counts as 10 shots.
  3. +10 x Number of times ChargeShot used (max 255). If Custom Gauge is full, 1 shot still counts as 1 shot. Only standard non-elemental Charge Shot counts.
  4. + 1 x Number of times flinched in battle (max 255)
  5. +30 x Number of times GutsMG used (max 255). Counts up on the first shot of GutsMG only. GutsMG shots do not count towards MegaBuster fired, but the shots leading up to GutsMG are counted.
  6.  
  7. CustomStyle points:
  8. + 5 x Number of times 2 chips uploaded (max 255)
  9. +20 x Number of times 3 chips uploaded (max 255)
  10. +50 x Number of times 4 chips uploaded (max 255)
  11. +70 x Number of times 5 chips uploaded (max 255)
  12. +20 x Number of times Program Advance formed (max 255). Also counts number of chips before PA is formed.
  13. +30 x Number of times ADD button is pressed (max 255). Number of chips selected that turn is not counted.
  14.  
  15. TeamStyle points:
  16. +45 for first Navi Chip uploaded during the battle (does not need to be used)
  17. +50 for second Navi Chip uploaded during the battle (does not need to be used)
  18. +40 for every subsequent Navi Chip uploaded during the battle (does not need to be used) (max 255 total including first 2)
  19.  
  20. ShieldStyle points:
  21. +55 x Number of chips used (not just uploaded) (max 255): CrsShld1, CrsShld2, CrsShld3, Guard, EverCrse
  22. +55 x Number of chips used (not just uploaded) (max 255): Barrier, Barr100, Barr200, Aura, LifeAura, DarkAura
  23. +40 x Number of chips used (not just uploaded) (max 255): Recov10, Recov30, Recov50, Recov80, Recov120, Recov150, Recov200, Recov300, Roll, RollV2, RollV3
  24. + 1 if did not flinch during battle
  25. +20 x Number of times B+Left Block used (max 255)
  26. +20 x Number of times B+Left Shield used (max 255)
  27. +20 x Number of times B+Left Reflect used (max 255)
  28.  
  29. GroundStyle points:
  30. +70 x Number of chips used (not just uploaded): LavaCan1, LavaCan2, LavaCan3, IceBall, LavaBall, Spice1, Spice2, Spice3, Geyser, Volcano, PanlGrab, AreaGrab, Snake, MetaGel1, MetaGel2, MetaGel3, GrabBack, GrabRvng, Geddon3, Repair, AirShoes, HolyPanl, LavaStge, IceStage, GrassStage, SandStge, MetlStge, Snctuary, GodStone, OldWood, StandOut, WatrLine, DesrtMan, DesrtMnV2, DesrtMnV3, DesrtMnV4, DesrtMnV5 Salamndr, Fountain
  31. +70 x Number of chips used (not just uploaded): CannBall, Magnum1, Magnum2, Magnum3, PanlOut1, PanlOut3, Geddon1, Geddon2, Knight, GutsMan, GutsManV2, GutsManV3, GutsManV4, GutsManV5, DrillMan, DrillMnV2, DrillMnV3, DrillMnV4, DrillMnV5, MetalMan, MetalMnV2, MetalMnV3, MetalMnV4, MetalMnV5
  32. Forced to 0 if playing Black/Blue
  33.  
  34. ShadowStyle points:
  35. +70 x Number of chips used (not just uploaded) (max 255): Invis, Mole1, Mole2, Mole3, Shadow
  36. +70 x Number of times Invis Power Attack used (max 255) (Invis BattleChip does not count)
  37. Forced to 0 if playing Vanilla/White
  38.  
  39. BugStyle points:
  40. +20 x Number of turns in the battle, if you have at least one LV. 1 bug in your NaviCust (even if negated by BugStop) (also counts Extra Code bugs) (max 255)
  41. +30 x Number of turns in the battle, if you have at least one LV. 2 bug in your NaviCust (even if negated by BugStop) (also counts Extra Code bugs) (max 255)
  42. +40 x Number of turns in the battle, if you have at least one LV. 3 bug in your NaviCust (even if negated by BugStop) (also counts Extra Code bugs) (max 255)
  43. Can get points from multiple categories (e.g. +50 if you have both a LV. 1 bug and LV. 2 bug)
  44.  
  45. If you are currently in a Style, the Style points for that Style are forced to 0.
  46.  
  47. Note: EverCrse is the only PA that gives Style points when used (aside from CustomStyle's +20 per PA formed).
  48.  
  49. NaviChips: All numbered Navis, Punk, DeltaRay, AlphArmΣ, Bass, Serenade, AlphArmΩ, Bass+, BassGS
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