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- package feAttempt;
- public class Stats {
- public static int[] lynStats = new int[10];
- public static int[] eirikaStats = new int[10];
- public static int[] garciaStats = new int[10];
- public static int[] erkStats = new int[10];
- public static int[] wilStats = new int[10];
- public static int[] gilliamStats = new int[10];
- public static int[] matthewStats = new int[10];
- public static int[] genericSoldierStats = new int[10]; //Lance
- public static int[] brigandStats = new int[10]; //Axe
- public static int[] mercenaryStats = new int[10]; //Sword
- public static int[] genericMageStats = new int[10]; //Fire
- public static int[] genericArcherStats = new int[10]; //Bow
- public static int[] genericThiefStats = new int[10]; //Dagger
- public static void createStats(){
- lynStats[0] = 16; //HP
- lynStats[1] = 4; //Strength
- lynStats[2] = 0; //Magic
- lynStats[3] = 7; //Skill
- lynStats[4] = 9; //Speed
- lynStats[5] = 5; //Luck
- lynStats[6] = 2; //Defense
- lynStats[7] = 0; //Resistance
- lynStats[8] = 5; //Con
- lynStats[9] = 5; //Move
- eirikaStats[0] = 16; //HP
- eirikaStats[1] = 4; //Strength
- eirikaStats[2] = 0; //Magic
- eirikaStats[3] = 8; //Skill
- eirikaStats[4] = 9; //Speed
- eirikaStats[5] = 5; //Luck
- eirikaStats[6] = 3; //Defense
- eirikaStats[7] = 1; //Resistance
- eirikaStats[8] = 5; //Con
- eirikaStats[9] = 5; //Move
- garciaStats[0] = 28; //HP
- garciaStats[1] = 8; //Strength
- garciaStats[2] = 0; //Magic
- garciaStats[3] = 7; //Skill
- garciaStats[4] = 7; //Speed
- garciaStats[5] = 3; //Luck
- garciaStats[6] = 5; //Defense
- garciaStats[7] = 1; //Resistance
- garciaStats[8] = 15; //Con
- garciaStats[9] = 5; //Move
- erkStats[0] = 17; //HP
- erkStats[1] = 0; //Strength
- erkStats[2] = 5; //Magic
- erkStats[3] = 6; //Skill
- erkStats[4] = 7; //Speed
- erkStats[5] = 3; //Luck
- erkStats[6] = 2; //Defense
- erkStats[7] = 4; //Resistance
- erkStats[8] = 5; //Con
- erkStats[9] = 5; //Move
- wilStats[0] = 20; //HP
- wilStats[1] = 6; //Strength
- wilStats[2] = 0; //Magic
- wilStats[3] = 5; //Skill
- wilStats[4] = 5; //Speed
- wilStats[5] = 6; //Luck
- wilStats[6] = 5; //Defense
- wilStats[7] = 0; //Resistance
- wilStats[8] = 6; //Con
- wilStats[9] = 5; //Move
- gilliamStats[0] = 25; //HP
- gilliamStats[1] = 9; //Strength
- gilliamStats[2] = 0; //Magic
- gilliamStats[3] = 6; //Skill
- gilliamStats[4] = 3; //Speed
- gilliamStats[5] = 3; //Luck
- gilliamStats[6] = 9; //Defense
- gilliamStats[7] = 3; //Resistance
- gilliamStats[8] = 14; //Con
- gilliamStats[9] = 4; //Move
- matthewStats[0] = 18; //HP
- matthewStats[1] = 4; //Strength
- matthewStats[2] = 0; //Magic
- matthewStats[3] = 4; //Skill
- matthewStats[4] = 11; //Speed
- matthewStats[5] = 2; //Luck
- matthewStats[6] = 3; //Defense
- matthewStats[7] = 0; //Resistance
- matthewStats[8] = 7; //Con
- matthewStats[9] = 6; //Move
- genericSoldierStats[0] = (int) (Math.random() * 3) + 18; //HP
- genericSoldierStats[1] = (int) (Math.random() * 3) + 3; //Strength
- genericSoldierStats[2] = 0; //Magic
- genericSoldierStats[3] = (int) (Math.random() * 4); //Skill
- genericSoldierStats[4] = (int) (Math.random() * 3) + 1; //Speed
- genericSoldierStats[5] = 0; //Luck
- genericSoldierStats[6] = (int) (Math.random() * 3) + 3; //Defense
- genericSoldierStats[7] = (int) (Math.random() * 2); //Resistance
- genericSoldierStats[8] = (int) (Math.random() * 2) + 6; //Con
- genericSoldierStats[9] = 5; //Move
- brigandStats[0] = (int) (Math.random() * 3) + 19; //HP
- brigandStats[1] = (int) (Math.random() * 2) + 5; //Strength
- brigandStats[2] = 0; //Magic
- brigandStats[3] = (int) (Math.random() * 2); //Skill
- brigandStats[4] = (int) (Math.random() * 3) + 3; //Speed
- brigandStats[5] = 0; //Luck
- brigandStats[6] = (int) (Math.random() * 3) + 3; //Defense
- brigandStats[7] = 0; //Resistance
- brigandStats[8] = (int) (Math.random() * 4) + 9; //Con
- brigandStats[9] = 5; //Move
- mercenaryStats[0] = (int) (Math.random() * 3) + 16; //HP
- mercenaryStats[1] = (int) (Math.random() * 3) + 3; //Strength
- mercenaryStats[2] = 0; //Magic
- mercenaryStats[3] = (int) (Math.random() * 2) + 7; //Skill
- mercenaryStats[4] = (int) (Math.random() * 3) + 8; //Speed
- mercenaryStats[5] = (int) (Math.random() * 3); //Luck
- mercenaryStats[6] = (int) (Math.random() * 2) + 4; //Defense
- mercenaryStats[7] = (int) (Math.random() * 3); //Resistance
- mercenaryStats[8] = (int) (Math.random() * 2) + 8; //Con
- mercenaryStats[9] = 5; //Move
- }
- }
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