RovkirHexus

Stats

Jun 8th, 2016
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Java 4.48 KB | None | 0 0
  1. package feAttempt;
  2.  
  3. public class Stats {
  4.     public static int[] lynStats = new int[10];
  5.     public static int[] eirikaStats = new int[10];
  6.     public static int[] garciaStats = new int[10];
  7.     public static int[] erkStats = new int[10];
  8.     public static int[] wilStats = new int[10];
  9.     public static int[] gilliamStats = new int[10];
  10.     public static int[] matthewStats = new int[10];
  11.    
  12.     public static int[] genericSoldierStats = new int[10]; //Lance
  13.     public static int[] brigandStats = new int[10]; //Axe
  14.     public static int[] mercenaryStats = new int[10]; //Sword
  15.     public static int[] genericMageStats = new int[10]; //Fire
  16.     public static int[] genericArcherStats = new int[10]; //Bow
  17.     public static int[] genericThiefStats = new int[10]; //Dagger
  18.  
  19.     public static void createStats(){
  20.         lynStats[0] = 16; //HP
  21.         lynStats[1] = 4; //Strength
  22.         lynStats[2] = 0; //Magic
  23.         lynStats[3] = 7; //Skill
  24.         lynStats[4] = 9; //Speed
  25.         lynStats[5] = 5; //Luck
  26.         lynStats[6] = 2; //Defense
  27.         lynStats[7] = 0; //Resistance
  28.         lynStats[8] = 5; //Con
  29.         lynStats[9] = 5; //Move
  30.  
  31.         eirikaStats[0] = 16; //HP
  32.         eirikaStats[1] = 4; //Strength
  33.         eirikaStats[2] = 0; //Magic
  34.         eirikaStats[3] = 8; //Skill
  35.         eirikaStats[4] = 9; //Speed
  36.         eirikaStats[5] = 5; //Luck
  37.         eirikaStats[6] = 3; //Defense
  38.         eirikaStats[7] = 1; //Resistance
  39.         eirikaStats[8] = 5; //Con
  40.         eirikaStats[9] = 5; //Move
  41.        
  42.         garciaStats[0] = 28; //HP
  43.         garciaStats[1] = 8; //Strength
  44.         garciaStats[2] = 0; //Magic
  45.         garciaStats[3] = 7; //Skill
  46.         garciaStats[4] = 7; //Speed
  47.         garciaStats[5] = 3; //Luck
  48.         garciaStats[6] = 5; //Defense
  49.         garciaStats[7] = 1; //Resistance
  50.         garciaStats[8] = 15; //Con
  51.         garciaStats[9] = 5; //Move
  52.        
  53.         erkStats[0] = 17; //HP
  54.         erkStats[1] = 0; //Strength
  55.         erkStats[2] = 5; //Magic
  56.         erkStats[3] = 6; //Skill
  57.         erkStats[4] = 7; //Speed
  58.         erkStats[5] = 3; //Luck
  59.         erkStats[6] = 2; //Defense
  60.         erkStats[7] = 4; //Resistance
  61.         erkStats[8] = 5; //Con
  62.         erkStats[9] = 5; //Move
  63.        
  64.         wilStats[0] = 20; //HP
  65.         wilStats[1] = 6; //Strength
  66.         wilStats[2] = 0; //Magic
  67.         wilStats[3] = 5; //Skill
  68.         wilStats[4] = 5; //Speed
  69.         wilStats[5] = 6; //Luck
  70.         wilStats[6] = 5; //Defense
  71.         wilStats[7] = 0; //Resistance
  72.         wilStats[8] = 6; //Con
  73.         wilStats[9] = 5; //Move
  74.        
  75.         gilliamStats[0] = 25; //HP
  76.         gilliamStats[1] = 9; //Strength
  77.         gilliamStats[2] = 0; //Magic
  78.         gilliamStats[3] = 6; //Skill
  79.         gilliamStats[4] = 3; //Speed
  80.         gilliamStats[5] = 3; //Luck
  81.         gilliamStats[6] = 9; //Defense
  82.         gilliamStats[7] = 3; //Resistance
  83.         gilliamStats[8] = 14; //Con
  84.         gilliamStats[9] = 4; //Move
  85.        
  86.         matthewStats[0] = 18; //HP
  87.         matthewStats[1] = 4; //Strength
  88.         matthewStats[2] = 0; //Magic
  89.         matthewStats[3] = 4; //Skill
  90.         matthewStats[4] = 11; //Speed
  91.         matthewStats[5] = 2; //Luck
  92.         matthewStats[6] = 3; //Defense
  93.         matthewStats[7] = 0; //Resistance
  94.         matthewStats[8] = 7; //Con
  95.         matthewStats[9] = 6; //Move
  96.        
  97.         genericSoldierStats[0] = (int) (Math.random() * 3) + 18; //HP
  98.         genericSoldierStats[1] = (int) (Math.random() * 3) + 3; //Strength
  99.         genericSoldierStats[2] = 0; //Magic
  100.         genericSoldierStats[3] = (int) (Math.random() * 4); //Skill
  101.         genericSoldierStats[4] = (int) (Math.random() * 3) + 1; //Speed
  102.         genericSoldierStats[5] = 0; //Luck
  103.         genericSoldierStats[6] = (int) (Math.random() * 3) + 3; //Defense
  104.         genericSoldierStats[7] = (int) (Math.random() * 2); //Resistance
  105.         genericSoldierStats[8] = (int) (Math.random() * 2) + 6; //Con
  106.         genericSoldierStats[9] = 5; //Move
  107.        
  108.         brigandStats[0] = (int) (Math.random() * 3) + 19; //HP
  109.         brigandStats[1] = (int) (Math.random() * 2) + 5; //Strength
  110.         brigandStats[2] = 0; //Magic
  111.         brigandStats[3] = (int) (Math.random() * 2); //Skill
  112.         brigandStats[4] = (int) (Math.random() * 3) + 3; //Speed
  113.         brigandStats[5] = 0; //Luck
  114.         brigandStats[6] = (int) (Math.random() * 3) + 3; //Defense
  115.         brigandStats[7] = 0; //Resistance
  116.         brigandStats[8] = (int) (Math.random() * 4) + 9; //Con
  117.         brigandStats[9] = 5; //Move
  118.        
  119.         mercenaryStats[0] = (int) (Math.random() * 3) + 16; //HP
  120.         mercenaryStats[1] = (int) (Math.random() * 3) + 3; //Strength
  121.         mercenaryStats[2] = 0; //Magic
  122.         mercenaryStats[3] = (int) (Math.random() * 2) + 7; //Skill
  123.         mercenaryStats[4] = (int) (Math.random() * 3) + 8; //Speed
  124.         mercenaryStats[5] = (int) (Math.random() * 3); //Luck
  125.         mercenaryStats[6] = (int) (Math.random() * 2) + 4; //Defense
  126.         mercenaryStats[7] = (int) (Math.random() * 3); //Resistance
  127.         mercenaryStats[8] = (int) (Math.random() * 2) + 8; //Con
  128.         mercenaryStats[9] = 5; //Move
  129.     }
  130. }
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