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- <?xml version="1.0" encoding="UTF-8"?>
- <CCombatInfoMgr>
- <CombatInfos>
- <Item type="CCombatInfo">
- <Name>DEFAULT</Name>
- <CombatMovement>CM_WillAdvance</CombatMovement>
- <BehaviourFlags>BF_CanUseCover BF_CanUseVehicles BF_CanDoDrivebys BF_CanLeaveVehicle BF_UseProximityFiringRate BF_CanTauntInVehicle BF_CanUsePeekingVariations BF_CanCommandeerVehicles BF_MaintainMinDistanceToTarget BF_CanUseDynamicStrafeDecisions BF_DisableBlockFromPursueDuringVehicleChase BF_DisableSpinOutDuringVehicleChase BF_DisableCruiseInFrontDuringBlockDuringVehicleChase</BehaviourFlags>
- <CombatAbility>CA_Average</CombatAbility>
- <AttackRanges>CR_Medium</AttackRanges>
- <TargetLossResponse>TLR_SearchForTarget</TargetLossResponse>
- <TargetInjuredReaction>TIR_TreatAsDead</TargetInjuredReaction>
- <BlindFireChance value="0.1"/>
- <WeaponShootRateModifier value="1.0"/>
- <TimeBetweenBurstsInCover value="1.25"/>
- <BurstDurationInCover value="2.0"/>
- <TimeBetweenPeeks value="10.0"/>
- <WeaponAccuracy value="0.18"/>
- <FightProficiency value="0.5"/>
- <StrafeWhenMovingChance value="1.0"/>
- <WalkWhenStrafingChance value="0.0"/>
- <AttackWindowDistanceForCover value="55.0"/>
- <TimeToInvalidateInjuredTarget value="9.0"/>
- <FiringPatternHash>FIRING_PATTERN_BURST_FIRE</FiringPatternHash>
- <MaxDistanceToHearEvents value="-1.0"/>
- </Item>
- <Item type="CCombatInfo">
- <Name>MICHAEL</Name>
- <CombatMovement>CM_WillAdvance</CombatMovement>
- <BehaviourFlags>BF_CanUseCover BF_CanUseVehicles BF_CanDoDrivebys BF_CanLeaveVehicle BF_UseProximityFiringRate BF_CanTauntInVehicle BF_CanUsePeekingVariations BF_MaintainMinDistanceToTarget BF_CanUseDynamicStrafeDecisions</BehaviourFlags>
- <CombatAbility>CA_Average</CombatAbility>
- <AttackRanges>CR_Medium</AttackRanges>
- <TargetLossResponse>TLR_SearchForTarget</TargetLossResponse>
- <TargetInjuredReaction>TIR_TreatAsDead</TargetInjuredReaction>
- <BlindFireChance value="0.05"/>
- <WeaponShootRateModifier value="1.0"/>
- <TimeBetweenBurstsInCover value="1.25"/>
- <BurstDurationInCover value="2.0"/>
- <TimeBetweenPeeks value="10.0"/>
- <WeaponAccuracy value="1.0"/>
- <FightProficiency value="0.5"/>
- <StrafeWhenMovingChance value="1.0"/>
- <WalkWhenStrafingChance value="0.0"/>
- <AttackWindowDistanceForCover value="55.0"/>
- <TimeToInvalidateInjuredTarget value="9.0"/>
- <FiringPatternHash>FIRING_PATTERN_BURST_FIRE</FiringPatternHash>
- </Item>
- <Item type="CCombatInfo">
- <Name>FRANKLIN</Name>
- <CombatMovement>CM_WillAdvance</CombatMovement>
- <BehaviourFlags>BF_CanUseCover BF_CanUseVehicles BF_CanDoDrivebys BF_CanLeaveVehicle BF_UseProximityFiringRate BF_CanTauntInVehicle BF_CanUsePeekingVariations BF_MaintainMinDistanceToTarget BF_CanUseDynamicStrafeDecisions</BehaviourFlags>
- <CombatAbility>CA_Average</CombatAbility>
- <AttackRanges>CR_Medium</AttackRanges>
- <TargetLossResponse>TLR_SearchForTarget</TargetLossResponse>
- <TargetInjuredReaction>TIR_TreatAsDead</TargetInjuredReaction>
- <BlindFireChance value="0.05"/>
- <WeaponShootRateModifier value="1.0"/>
- <TimeBetweenBurstsInCover value="1.25"/>
- <BurstDurationInCover value="2.0"/>
- <TimeBetweenPeeks value="10.0"/>
- <WeaponAccuracy value="1.0"/>
- <FightProficiency value="0.5"/>
- <StrafeWhenMovingChance value="1.0"/>
- <WalkWhenStrafingChance value="0.0"/>
- <AttackWindowDistanceForCover value="55.0"/>
- <TimeToInvalidateInjuredTarget value="9.0"/>
- <FiringPatternHash>FIRING_PATTERN_BURST_FIRE</FiringPatternHash>
- </Item>
- <Item type="CCombatInfo">
- <Name>TREVOR</Name>
- <CombatMovement>CM_WillAdvance</CombatMovement>
- <BehaviourFlags>BF_CanUseCover BF_CanUseVehicles BF_CanDoDrivebys BF_CanLeaveVehicle BF_UseProximityFiringRate BF_CanTauntInVehicle BF_CanUsePeekingVariations BF_MaintainMinDistanceToTarget BF_CanUseDynamicStrafeDecisions</BehaviourFlags>
- <CombatAbility>CA_Average</CombatAbility>
- <AttackRanges>CR_Medium</AttackRanges>
- <TargetLossResponse>TLR_SearchForTarget</TargetLossResponse>
- <TargetInjuredReaction>TIR_TreatAsDead</TargetInjuredReaction>
- <BlindFireChance value="0.05"/>
- <WeaponShootRateModifier value="1.0"/>
- <TimeBetweenBurstsInCover value="1.25"/>
- <BurstDurationInCover value="2.0"/>
- <TimeBetweenPeeks value="10.0"/>
- <WeaponAccuracy value="1.0"/>
- <FightProficiency value="0.5"/>
- <StrafeWhenMovingChance value="1.0"/>
- <WalkWhenStrafingChance value="0.0"/>
- <AttackWindowDistanceForCover value="55.0"/>
- <TimeToInvalidateInjuredTarget value="9.0"/>
- <FiringPatternHash>FIRING_PATTERN_BURST_FIRE</FiringPatternHash>
- </Item>
- <Item type="CCombatInfo">
- <Name>GANG</Name>
- <CombatMovement>CM_WillAdvance</CombatMovement>
- <BehaviourFlags>BF_CanCharge BF_CanUseCover BF_CanUseVehicles BF_CanDoDrivebys BF_CanLeaveVehicle BF_UseProximityFiringRate BF_CanTauntInVehicle BF_CanUsePeekingVariations BF_CanCommandeerVehicles BF_CanUseFrustratedAdvance BF_CanFlank BF_MaintainMinDistanceToTarget BF_CanUseDynamicStrafeDecisions BF_DisableBlockFromPursueDuringVehicleChase BF_DisableSpinOutDuringVehicleChase BF_DisableCruiseInFrontDuringBlockDuringVehicleChase</BehaviourFlags>
- <CombatAbility>CA_Average</CombatAbility>
- <AttackRanges>CR_Medium</AttackRanges>
- <TargetLossResponse>TLR_SearchForTarget</TargetLossResponse>
- <TargetInjuredReaction>TIR_TreatAsDead</TargetInjuredReaction>
- <BlindFireChance value="0.1"/>
- <WeaponShootRateModifier value="1.0"/>
- <TimeBetweenBurstsInCover value="1.25"/>
- <BurstDurationInCover value="2.0"/>
- <TimeBetweenPeeks value="10.0"/>
- <WeaponAccuracy value="0.18"/>
- <FightProficiency value="0.8"/>
- <StrafeWhenMovingChance value="1.0"/>
- <WalkWhenStrafingChance value="0.0"/>
- <AttackWindowDistanceForCover value="55.0"/>
- <TimeToInvalidateInjuredTarget value="9.0"/>
- <TriggerChargeTime_Near value="4.0"/>
- <TriggerChargeTime_Far value="10.0"/>
- <FiringPatternHash>FIRING_PATTERN_BURST_FIRE</FiringPatternHash>
- </Item>
- <Item type="CCombatInfo">
- <Name>GRUNT</Name>
- <CombatMovement>CM_Stationary</CombatMovement>
- <BehaviourFlags>BF_CanUseCover BF_CanLeaveVehicle BF_UseProximityFiringRate BF_CanTauntInVehicle BF_CanUsePeekingVariations BF_CanCommandeerVehicles BF_MaintainMinDistanceToTarget BF_CanUseDynamicStrafeDecisions BF_DisableBlockFromPursueDuringVehicleChase BF_DisableSpinOutDuringVehicleChase BF_DisableCruiseInFrontDuringBlockDuringVehicleChase</BehaviourFlags>
- <CombatAbility>CA_Poor</CombatAbility>
- <AttackRanges>CR_Far</AttackRanges>
- <TargetLossResponse>TLR_SearchForTarget</TargetLossResponse>
- <TargetInjuredReaction>TIR_TreatAsDead</TargetInjuredReaction>
- <BlindFireChance value="0.1"/>
- <WeaponShootRateModifier value="0.8"/>
- <TimeBetweenBurstsInCover value="1.25"/>
- <BurstDurationInCover value="2.0"/>
- <TimeBetweenPeeks value="10.0"/>
- <WeaponAccuracy value="0.18"/>
- <FightProficiency value="0.5"/>
- <StrafeWhenMovingChance value="1.0"/>
- <WalkWhenStrafingChance value="0.0"/>
- <AttackWindowDistanceForCover value="55.0"/>
- <TimeToInvalidateInjuredTarget value="9.0"/>
- <FiringPatternHash>FIRING_PATTERN_BURST_FIRE</FiringPatternHash>
- </Item>
- <Item type="CCombatInfo">
- <Name>CAPTAIN</Name>
- <CombatMovement>CM_WillAdvance</CombatMovement>
- <BehaviourFlags>BF_CanUseCover BF_CanUseVehicles BF_CanDoDrivebys BF_CanLeaveVehicle BF_BlindFireWhenInCover BF_UseProximityFiringRate BF_CanUsePeekingVariations BF_CanCommandeerVehicles BF_MaintainMinDistanceToTarget BF_CanUseDynamicStrafeDecisions BF_DisableBlockFromPursueDuringVehicleChase BF_DisableSpinOutDuringVehicleChase BF_DisableCruiseInFrontDuringBlockDuringVehicleChase</BehaviourFlags>
- <CombatAbility>CA_Professional</CombatAbility>
- <AttackRanges>CR_Near</AttackRanges>
- <TargetLossResponse>TLR_SearchForTarget</TargetLossResponse>
- <TargetInjuredReaction>TIR_TreatAsDead</TargetInjuredReaction>
- <WeaponShootRateModifier value="1.2"/>
- <TimeBetweenBurstsInCover value="1.25"/>
- <BurstDurationInCover value="2.0"/>
- <TimeBetweenPeeks value="10.0"/>
- <WeaponAccuracy value="0.18"/>
- <FightProficiency value="0.75"/>
- <StrafeWhenMovingChance value="1.0"/>
- <WalkWhenStrafingChance value="0.0"/>
- <AttackWindowDistanceForCover value="55.0"/>
- <TimeToInvalidateInjuredTarget value="9.0"/>
- <FiringPatternHash>FIRING_PATTERN_BURST_FIRE</FiringPatternHash>
- </Item>
- <Item type="CCombatInfo">
- <Name>COP</Name>
- <CombatMovement>CM_WillAdvance</CombatMovement>
- <BehaviourFlags>BF_UseEnemyAccuracyScaling BF_CanCharge BF_CanUseCover BF_CanUseVehicles BF_CanLeaveVehicle BF_AlwaysFight BF_UseProximityFiringRate BF_CanUseFrustratedAdvance BF_CanUseDynamicStrafeDecisions BF_CanUsePeekingVariations BF_CanCommandeerVehicles BF_CanFlank BF_MaintainMinDistanceToTarget BF_CanFightArmedPedsWhenNotArmed</BehaviourFlags>
- <CombatAbility>CA_Professional</CombatAbility>
- <AttackRanges>CR_Medium</AttackRanges>
- <TargetLossResponse>TLR_SearchForTarget</TargetLossResponse>
- <TargetInjuredReaction>TIR_TreatAsDead</TargetInjuredReaction>
- <WeaponShootRateModifier value="1.0"/>
- <TimeBetweenBurstsInCover value="1.35"/>
- <BurstDurationInCover value="2.0"/>
- <TimeBetweenPeeks value="10.0"/>
- <WeaponAccuracy value="0.18"/>
- <FightProficiency value="0.75"/>
- <StrafeWhenMovingChance value="1.0"/>
- <WalkWhenStrafingChance value="0.0"/>
- <AttackWindowDistanceForCover value="55.0"/>
- <TimeToInvalidateInjuredTarget value="9.0"/>
- <OptimalCoverDistance value="21.0"/>
- <TriggerChargeTime_Near value="4.0"/>
- <TriggerChargeTime_Far value="10.0"/>
- <FiringPatternHash>FIRING_PATTERN_BURST_FIRE</FiringPatternHash>
- </Item>
- <Item type="CCombatInfo">
- <Name>CHOP</Name>
- <CombatMovement>CM_WillAdvance</CombatMovement>
- <BehaviourFlags>BF_CanUseCover BF_CanUseVehicles BF_CanDoDrivebys BF_CanLeaveVehicle BF_UseProximityFiringRate BF_CanTauntInVehicle BF_CanUsePeekingVariations BF_CanCommandeerVehicles BF_MaintainMinDistanceToTarget BF_CanUseDynamicStrafeDecisions BF_DisableBlockFromPursueDuringVehicleChase BF_DisableSpinOutDuringVehicleChase BF_DisableCruiseInFrontDuringBlockDuringVehicleChase</BehaviourFlags>
- <CombatAbility>CA_Average</CombatAbility>
- <AttackRanges>CR_Medium</AttackRanges>
- <TargetLossResponse>TLR_SearchForTarget</TargetLossResponse>
- <TargetInjuredReaction>TIR_TreatAsDead</TargetInjuredReaction>
- <BlindFireChance value="0.1"/>
- <WeaponShootRateModifier value="1.0"/>
- <TimeBetweenBurstsInCover value="1.25"/>
- <BurstDurationInCover value="2.0"/>
- <TimeBetweenPeeks value="10.0"/>
- <WeaponAccuracy value="0.18"/>
- <FightProficiency value="0.5"/>
- <StrafeWhenMovingChance value="1.0"/>
- <WalkWhenStrafingChance value="0.0"/>
- <AttackWindowDistanceForCover value="55.0"/>
- <TimeToInvalidateInjuredTarget value="0.0"/>
- <FiringPatternHash>FIRING_PATTERN_BURST_FIRE</FiringPatternHash>
- </Item>
- <Item type="CCombatInfo">
- <Name>ROTTWEILER</Name>
- <CombatMovement>CM_WillAdvance</CombatMovement>
- <BehaviourFlags>BF_CanFightArmedPedsWhenNotArmed BF_DisableRespondedToThreatBroadcast BF_SetDisableShoutTargetPositionOnCombatStart</BehaviourFlags>
- <CombatAbility>CA_Average</CombatAbility>
- <AttackRanges>CR_Medium</AttackRanges>
- <TargetLossResponse>TLR_SearchForTarget</TargetLossResponse>
- <TargetInjuredReaction>TIR_TreatAsDead</TargetInjuredReaction>
- <BlindFireChance value="0.0"/>
- <WeaponShootRateModifier value="1.0"/>
- <TimeBetweenBurstsInCover value="0.00"/>
- <BurstDurationInCover value="0.0"/>
- <TimeBetweenPeeks value="0.0"/>
- <WeaponAccuracy value="0.00"/>
- <FightProficiency value="1.0"/>
- <StrafeWhenMovingChance value="0.0"/>
- <WalkWhenStrafingChance value="0.0"/>
- <TimeToInvalidateInjuredTarget value="0.0"/>
- <FiringPatternHash>FIRING_PATTERN_BURST_FIRE</FiringPatternHash>
- </Item>
- <Item type="CCombatInfo">
- <Name>COUGAR</Name>
- <CombatMovement>CM_WillAdvance</CombatMovement>
- <BehaviourFlags>BF_CanFightArmedPedsWhenNotArmed BF_NonMissionPedsFleeFromThisPedUnlessArmed BF_FleesFromInvincibleOpponents</BehaviourFlags>
- <CombatAbility>CA_Average</CombatAbility>
- <AttackRanges>CR_Medium</AttackRanges>
- <TargetLossResponse>TLR_SearchForTarget</TargetLossResponse>
- <TargetInjuredReaction>TIR_TreatAsDead</TargetInjuredReaction>
- <BlindFireChance value="0.0"/>
- <WeaponShootRateModifier value="1.0"/>
- <TimeBetweenBurstsInCover value="0.00"/>
- <BurstDurationInCover value="0.0"/>
- <TimeBetweenPeeks value="0.0"/>
- <WeaponAccuracy value="0.00"/>
- <FightProficiency value="1.0"/>
- <StrafeWhenMovingChance value="0.0"/>
- <WalkWhenStrafingChance value="0.0"/>
- <TimeToInvalidateInjuredTarget value="0.0"/>
- <FiringPatternHash>FIRING_PATTERN_BURST_FIRE</FiringPatternHash>
- </Item>
- <Item type="CCombatInfo">
- <Name>SCARED_ANIMAL</Name>
- <CombatMovement>CM_WillAdvance</CombatMovement>
- <BehaviourFlags>BF_AlwaysFlee</BehaviourFlags>
- <CombatAbility>CA_Average</CombatAbility>
- <AttackRanges>CR_Medium</AttackRanges>
- <TargetLossResponse>TLR_SearchForTarget</TargetLossResponse>
- <TargetInjuredReaction>TIR_TreatAsDead</TargetInjuredReaction>
- <BlindFireChance value="0.00"/>
- <WeaponShootRateModifier value="1.0"/>
- <TimeBetweenBurstsInCover value="0.00"/>
- <BurstDurationInCover value="0.0"/>
- <TimeBetweenPeeks value="0.0"/>
- <WeaponAccuracy value="0.0"/>
- <FightProficiency value="0.0"/>
- <StrafeWhenMovingChance value="0.0"/>
- <WalkWhenStrafingChance value="0.0"/>
- <TimeToInvalidateInjuredTarget value="9.0"/>
- <FiringPatternHash>FIRING_PATTERN_BURST_FIRE</FiringPatternHash>
- </Item>
- <Item type="CCombatInfo">
- <Name>SCARED_ANIMAL_IN_WATER</Name>
- <CombatMovement>CM_WillAdvance</CombatMovement>
- <BehaviourFlags>BF_AlwaysFlee BF_CanSeeUnderwaterPeds</BehaviourFlags>
- <CombatAbility>CA_Average</CombatAbility>
- <AttackRanges>CR_Medium</AttackRanges>
- <TargetLossResponse>TLR_SearchForTarget</TargetLossResponse>
- <TargetInjuredReaction>TIR_TreatAsDead</TargetInjuredReaction>
- <BlindFireChance value="0.00"/>
- <WeaponShootRateModifier value="1.0"/>
- <TimeBetweenBurstsInCover value="0.00"/>
- <BurstDurationInCover value="0.0"/>
- <TimeBetweenPeeks value="0.0"/>
- <WeaponAccuracy value="0.0"/>
- <FightProficiency value="0.0"/>
- <StrafeWhenMovingChance value="0.0"/>
- <WalkWhenStrafingChance value="0.0"/>
- <TimeToInvalidateInjuredTarget value="9.0"/>
- <FiringPatternHash>FIRING_PATTERN_BURST_FIRE</FiringPatternHash>
- </Item>
- <Item type="CCombatInfo">
- <Name>SWAT</Name>
- <CombatMovement>CM_WillAdvance</CombatMovement>
- <BehaviourFlags>BF_DisableReactToBuddyShot BF_UseEnemyAccuracyScaling BF_CanThrowSmokeGrenade BF_CanCharge BF_Aggressive BF_CanUseCover BF_CanUseVehicles BF_CanDoDrivebys BF_CanLeaveVehicle BF_AlwaysFight BF_UseProximityFiringRate BF_CanUsePeekingVariations BF_CanCommandeerVehicles BF_CanFlank BF_MaintainMinDistanceToTarget BF_CanFightArmedPedsWhenNotArmed BF_CanUseFrustratedAdvance BF_CanUseDynamicStrafeDecisions</BehaviourFlags>
- <CombatAbility>CA_Professional</CombatAbility>
- <AttackRanges>CR_Medium</AttackRanges>
- <TargetLossResponse>TLR_SearchForTarget</TargetLossResponse>
- <TargetInjuredReaction>TIR_TreatAsDead</TargetInjuredReaction>
- <WeaponShootRateModifier value="1.4"/>
- <TimeBetweenBurstsInCover value="1.2"/>
- <BurstDurationInCover value="2.0"/>
- <TimeBetweenPeeks value="10.0"/>
- <WeaponAccuracy value="0.18"/>
- <FightProficiency value="0.8"/>
- <StrafeWhenMovingChance value="1.0"/>
- <WalkWhenStrafingChance value="0.0"/>
- <AttackWindowDistanceForCover value="55.0"/>
- <TimeToInvalidateInjuredTarget value="9.0"/>
- <OptimalCoverDistance value="21.0"/>
- <FiringPatternHash>FIRING_PATTERN_BURST_FIRE</FiringPatternHash>
- </Item>
- <Item type="CCombatInfo">
- <Name>ARMY</Name>
- <CombatMovement>CM_WillAdvance</CombatMovement>
- <BehaviourFlags>BF_DisableReactToBuddyShot BF_UseEnemyAccuracyScaling BF_CanCharge BF_Aggressive BF_CanUseCover BF_CanUseVehicles BF_CanDoDrivebys BF_CanLeaveVehicle BF_AlwaysFight BF_UseProximityFiringRate BF_CanUsePeekingVariations BF_CanCommandeerVehicles BF_CanFlank BF_MaintainMinDistanceToTarget BF_CanFightArmedPedsWhenNotArmed BF_CanUseFrustratedAdvance BF_CanUseDynamicStrafeDecisions</BehaviourFlags>
- <CombatAbility>CA_Professional</CombatAbility>
- <AttackRanges>CR_Medium</AttackRanges>
- <TargetLossResponse>TLR_SearchForTarget</TargetLossResponse>
- <TargetInjuredReaction>TIR_TreatAsDead</TargetInjuredReaction>
- <WeaponShootRateModifier value="1.4"/>
- <TimeBetweenBurstsInCover value="1.2"/>
- <BurstDurationInCover value="2.0"/>
- <TimeBetweenPeeks value="10.0"/>
- <WeaponAccuracy value="0.18"/>
- <FightProficiency value="0.8"/>
- <StrafeWhenMovingChance value="1.0"/>
- <WalkWhenStrafingChance value="0.0"/>
- <AttackWindowDistanceForCover value="55.0"/>
- <TimeToInvalidateInjuredTarget value="9.0"/>
- <OptimalCoverDistance value="21.0"/>
- <FiringPatternHash>FIRING_PATTERN_BURST_FIRE</FiringPatternHash>
- </Item>
- <Item type="CCombatInfo">
- <Name>SECURITY</Name>
- <CombatMovement>CM_WillAdvance</CombatMovement>
- <BehaviourFlags>BF_CanCharge BF_CanUseCover BF_CanUseVehicles BF_CanDoDrivebys BF_CanLeaveVehicle BF_UseProximityFiringRate BF_CanTauntInVehicle BF_CanUsePeekingVariations BF_CanCommandeerVehicles BF_MaintainMinDistanceToTarget BF_CanUseDynamicStrafeDecisions</BehaviourFlags>
- <CombatAbility>CA_Average</CombatAbility>
- <AttackRanges>CR_Medium</AttackRanges>
- <TargetLossResponse>TLR_SearchForTarget</TargetLossResponse>
- <TargetInjuredReaction>TIR_TreatAsDead</TargetInjuredReaction>
- <BlindFireChance value="0.1"/>
- <WeaponShootRateModifier value="1.0"/>
- <TimeBetweenBurstsInCover value="1.25"/>
- <BurstDurationInCover value="2.0"/>
- <TimeBetweenPeeks value="10.0"/>
- <WeaponAccuracy value="0.18"/>
- <FightProficiency value="0.5"/>
- <StrafeWhenMovingChance value="1.0"/>
- <WalkWhenStrafingChance value="0.0"/>
- <AttackWindowDistanceForCover value="55.0"/>
- <TimeToInvalidateInjuredTarget value="9.0"/>
- <TriggerChargeTime_Near value="4.0"/>
- <TriggerChargeTime_Far value="10.0"/>
- <FiringPatternHash>FIRING_PATTERN_BURST_FIRE</FiringPatternHash>
- </Item>
- </CombatInfos>
- </CCombatInfoMgr>
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