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Sanokal

Seven Sins Decks

Jan 19th, 2020 (edited)
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  1. Horus the Black Flame Dragon LV2
  2. Level 2 FIRE Dragon Tuner Effect Monster
  3. ATK/800
  4. DEF/400
  5. If you control no monsters, you can Special Summon this card (from your hand). You can only use 1 of the following effects of "Horus the Black Flame Dragon LV2" per turn, and only once that turn. ●You can Tribute this card; Special Summon 1 "Horus the Black Flame Dragon LV4" from your hand, Deck, or GY. ●You can banish this card from your GY; add 1 "Level Up!" from your Deck to your hand.
  6.  
  7. Nile Delta
  8. Normal Spell Card
  9. Add 1 "Horus the Black Flame Dragon" monster from your Deck to your hand. You can only activate 1 "Nile Delta" per turn.
  10.  
  11. Level Up-Magic Horus Force
  12. Normal Spell Card
  13. Tribute 1 "Horus the Black Flame Dragon" monster; Special Summon 1 "Horus the Black Flame Dragon" monster with a different name from your hand or Deck whose name is listed in the sent monster's text. If you control no monsters when you activated this card, you can banish 1 "Horus the Black Flame Dragon" monster from your GY instead of Tributing.
  14.  
  15. Disk of Horus
  16. Equip Spell Card
  17. Equip only to a "Horus the Black Flame Dragon" monster. It cannot be destroyed by card effects. If this face-up card is sent from the field to the GY: You can Special Summon 1 "Horus the Black Flame Dragon" monster from your hand, Deck, or GY whose Level is 2 higher than the equipped monster, ignoring its Summoning conditions. You can only use this effect of "Disk of Horus" once per turn.
  18.  
  19. Temple of Horus
  20. Continuous Spell Card
  21. Monsters your opponent controls cannot target monsters you control for attacks, except the "Horus the Black Flame Dragon" monster you control with the highest ATK (if it's a tie, you get to choose). Once per turn: You can Tribute 1 "Horus the Black Flame Dragon" monster; Special Summon 1 "Horus the Black Flame Dragon" monster with a higher Level that is listed in the Tributed monster's text, ignoring its Summoning conditions. You can only control 1 "Temple of Horus".
  22.  
  23. Eye of Horus
  24. Counter Trap Card
  25. When your opponent activates a monster effect while you control a "Horus the Black Flame Dragon" monster: You can negate the activation, and if you do, destroy it. If you control "Horus the Black Flame Dragon LV8", you can activate this card from your hand. You can only activate 1 "Eye of Horus" per turn.
  26.  
  27. Sphinx
  28.  
  29. Puru Sphinx
  30. Level 10 LIGHT Beast Effect Monster
  31. ATK/2900
  32. DEF/2600
  33. You can Special Summon this card (from your hand) by paying 500 LP if you control "Pyramid of Darkness". You can only Special Summon "Puru Sphinx" once per turn this way. If this card destroys a monster by battle: Inflict damage to your opponent equal to half the destroyed monster's original ATK. Once per turn, if a "Sphinx" monster you control is targeted for an attack (Quick Effect): You can negate that attack.
  34.  
  35. Samgra Sphinx
  36. Level 10 LIGHT Beast Effect Monster
  37. ATK/2600
  38. DEF/2900
  39. You can Special Summon this card (from your hand) by paying 500 LP if you control "Pyramid of Darkness". You can only Special Summon "Samgra Sphinx" once per turn this way. If this card attacks an opponent's monster, negate the effects of the attack target until the end of the Damage Step. When your opponent activates a card or effect that would target a card you control (Quick Effect): You can negate the activation, and if you do, banish that card. You can only use this effect of "Samgra Sphinx" once per turn.
  40.  
  41. Duality of Light and Darkness
  42. Normal Spell Card
  43. Add 1 "Pyramid of Light" or "Pyramid of Darkness" from your Deck to your hand.
  44.  
  45. Pyramid of Darkness
  46. Continuous Spell Card
  47. "Sphinx" monsters you control cannot be destroyed or banished by card effects. Once per turn, during your opponent's End Phase: You can send this card you control to the GY; Set 1 "Pyramid of Light" from your Deck, and if you do, it can be activated this turn. While this card is in your GY, a face-up "Pyramid of Light" you control gains these effects:*If this card is activated: You can declare 1 Type; banish all monsters with that Type on the field. *Once per turn, during the End Phase: You can send this card you control to the GY, then target 1 "Pyramid of Darkness" in your GY; activate that target in your Spell & Trap Zone.
  48.  
  49. Sphinx Fusion
  50. Quick Play Spell Card
  51. Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Material, by banishing monsters in your GY, or shuffling monsters from your face-up banished cards into the Deck. Only "Sphinx" monsters can be used as Fusion Material with this card's effect.
  52.  
  53. Theinen the Great Sphinx - Spirits Absorbed
  54. Level 10 LIGHT Beast Fusion Effect Monster
  55. ATK/3500
  56. DEF/3000
  57. "Andro Sphinx" + "Sphinx Teleia"
  58. Must be Fusion Summoned, or Special Summoned from your Extra Deck by Tributing 1 "Theinen the Great Sphinx" you control. Once per turn: You can banish 1 monster from either GY; this card gains ATK equal to the banished monster's ATK until the end of the turn.
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