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- PUBG PathTracker ChangeLog History
- v0.2 initial public release
- v0.21 fixed lack of reference map not being included in build.
- v0.22 fixed bug with MiniMap Scalling on resolutions smaller than 2560x1440
- v0.23 fixed bug introduced with the above which would cause out of memory error.
- v0.24 internal code cleanup.
- v0.25 versioning improvement.
- v0.26
- Tweaked Detection Threshold, updated map to slightly higher res (to help with detection).
- Fixed bug witih playback only working once per instance.
- v0.27
- Moved heavy lifting to background worker so main UI thread no longer lags while tool is running.
- Added Hot keys to toggle Running and stopping on/off (end) and to clear the map (home).
- v0.27.1 Added OCR Abilty and did Some Code CleanUp
- v0.27.2
- Started Adding Video Recording and Loading (not yet complete)
- Point Playback will now show you how far into the playback you are.
- Point saving will now tell you that the file saved.
- Point playback will tell you if you selected a wrong file type.
- Added the ability to stop PointPlayback.
- Playback start will make sure the map is cleared before playing the points back.
- v0.27.3
- Fixed Run Button not updating to Stop if it was clicked to fast.
- Added the ability to detect when game has ended, (option in setting) may throw false positives.
- If game end check is enabled, it will automatically stop path detection and place a different colored dot where you died.
- Updated EmguCV
- Application is 64bit Only Now (shouldn't be a problem since the game is 64bit only as well.
- v0.28.0
- Added Debug Info
- Added Water Tracking! (Note! Must First start tracking from land)
- Added Water Tracking Settings
- You can turn off water tracking or turn it on.
- You can pick between three ways of detecting when in water depending on if you use reshade and how you use reshade.
- It currently assumes default reshade technicolor settings with an option for HDR or without.
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