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- # ---------------------------------------------------------------------------------------
- # Welcome to the main configuration of ChatControl PRO
- # ---------------------------------------------------------------------------------------
- #
- # For support and updates, visit the official site:
- # https://spigotmc.org/resources/10258
- # ---------------------------------------------------------------------------------------
- #
- # 1) Color codes are supported with the '&' character, see
- # http://minecraftwiki.net/wiki/Formatting_codes
- #
- # 2) To not display a message, set it to 'none'.
- #
- # 3) Unicode /special characters/ requires the file to be saved in UTF-8
- # encoding. Tested on Notepad++ (UTF-8 without BOM). WordPad on Windows is broken!
- #
- # 4) JSON is supported. To use it, prepend the message with '[JSON]'.
- # NB: Please use a) either quotes, b) write the JSON on a new line
- # or c) send a tellraw command in rules:
- #
- # a) Warn_Message: '[JSON] {"text": "Hello World"}'
- #
- # b) Example_Message: |-
- # [JSON]
- # {"text": "Hover Me","hoverEvent": {"action": "show_text","value": {"text": "Hey there!"}}}
- #
- # c) then console tellraw {"text": "Hello world!"}
- #
- # 5) Looking for variables/placeholders? See variables/javascript.txt file.
- # ChatControl supports PlaceholderAPI to offer a greater amount of variables.
- #
- # 6) Minecraft 1.9 and above had changed sound names, see:
- # New Names: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Sound.html
- # Former Names: https://goo.gl/ArzbZA
- #
- # PS: The information above applies for all plugin's files in ChatControl folder.
- #
- # !! Plugin messages (e.g. 'Please wait 2 seconds [...]') are stored in the localization.
- # To customize it, create a file 'localization/messages_LOCALE.yml' in plugin's folder.
- # Replace LOCALE with your localization name found down below in 'Locale' key, and restart
- # the server. The file will be filled with all messages and kept in sync on updates.
- #
- # ---------------------------------------------------------------------------------------
- # ---------------------------------------------------------------------------------------
- # Reduce impact of spamming bots
- # ---------------------------------------------------------------------------------------
- Anti_Bot:
- # Amount of seconds the player needs to wait before logging in again.
- Rejoin_Delay_Seconds: 4
- # Block chat until player moved? They can still execute commands.
- Block_Chat_Until_Moved: true
- # A list of commands to block until the player has moved.
- # Set to Block_Commands_Until_Moved: '[]' to disable.
- Block_Commands_Until_Moved:
- - /afk
- - /me
- # If you have AuthMe, only display quit messages if the player was logged in?
- # [TIP] To disable join message, enable 'delayJoinMessage' in AuthMe's configuration.
- Show_Quit_Message_Only_If_Logged: true
- # Player names containing the following will be blocked from entering the server.
- # Regular expressions are supported. See rules/rules.txt for examples.
- Disallowed_Nicknames:
- - '(f+(\W|\d|_)*u+(\W|\d|_)*c+(\W|\d|_)*k+(\W|\d|_)*)'
- - bitch
- - asshole
- # ---------------------------------------------------------------------------------------
- # Prevent messages written in BIG LETTERS
- # ---------------------------------------------------------------------------------------
- Anti_Caps:
- Enabled: true
- Enabled_In_Commands: false
- Warn_Player: true
- # List of commands checked for capitalization. Requires "Enabled_In_Commands" enabled.
- # [TIP] To enable anti-caps on every command, set the key on the list to - '/'
- Commands_To_Apply:
- - /msg
- - /tell
- # [NOTICE] Only works if Points are enabled. To disable, set "Amount" to 0.
- # Controls how many points to give when the player triggers the filter.
- Points:
- Warn_Set: spam
- # You can write a valid mathematical expression here. The result will be rounded to a whole number (without decimals).
- Amount: 4 * ({capsPercentage} / 2)
- # Ignore names of the players online?
- # [NOTICE] Performance might suffer on large servers (100+ players),
- # due to the check being evaluated against each player individually.
- Ignore_Usernames: false
- Min_Message_Length: 5
- Min_Caps_Percentage: 50
- Min_Caps_In_A_Row: 5
- Whitelist:
- - OMG
- - LOL
- - WTF
- - WOW
- - ROFL
- # ---------------------------------------------------------------------------------------
- # Prevent flooding the chat with junk / repetitive messages
- # ---------------------------------------------------------------------------------------
- Anti_Spam:
- # Anti-spam section for both commands and messages.
- #
- # Similarity check compares player's message to their last one(s),
- # and prevents sending the same or similar message(s) multiple times.
- Similarity_Check:
- # If running a non-english server, disable to improve the check.
- Ignore_Special_Characters: true
- Ignore_Duplicate_Characters: false
- # Ignore first and second argument in commands. Makes check less annoying in
- # messages of type "/tell <player> message", where "/tell" and "<player>" are ignored.
- Ignore_First_Arguments_In_Commands: true
- # Anti-spam section for commands.
- Commands:
- # How many seconds must players wait till their next command? Set to 0 to disable.
- Delay_Between_Commands: 2
- # [NOTICE] Only works if Points are enabled. To disable, set "Amount" to 0.
- Delay_Points:
- Warn_Set: fastmessages
- # The {delay} is the delay between the current and last command in seconds.
- Amount: 3 - {delay}
- # Block the command if it is similar to the previous one, in percent.
- # Set to 0 or 100 to disable.
- Similar_Percentage_Block: 80
- # [NOTICE] Only works if Points are enabled. To disable, set "Amount" to 0.
- Similarity_Points:
- Warn_Set: spam
- Amount: 4 * ({similarityPercentage} / 2)
- # If enabled, *ONLY* the commands listed in the whitelist will be checked.
- Whitelist_Works_Like_Blacklist: false
- # Commands that the player can run them multiple times after each other.
- Whitelist_Similarity:
- - tell
- - pm
- - t
- - w
- - r
- # Commands that the player is not forced to wait before executing them next time.
- Whitelist_Delay:
- - spawn
- - hello
- # Commands to handle as chat.
- # Includes anti-spam, rules, writer, points, anti-caps, capitalizing and punctuation.
- Handle_As_Chat:
- - me
- # Anti-spam section for messages.
- Chat:
- # How many seconds must the player wait between their next message? Set to 0 to disable.
- Delay_Between_Messages: 1
- # [NOTICE] Only works if Points are enabled. To disable, set "Amount" to 0.
- Delay_Points:
- Warn_Set: fastmessages
- # The {delay} is the delay between the current and last message (in seconds)
- Amount: 3 - {delay}
- # Block repetitive messages if they are similar to the previous one, in percent.
- # Set to 0 or 100 to disable.
- Similar_Percentage_Block: 80
- # Amount of previous messages to check. Increases effectiveness and preventing spam like so:
- # <player> t
- # <player> lol
- # <player> t
- # <player> lol
- Similarity_Message_Check_Count: 2
- # [NOTICE] Only works if Points are enabled. To disable, set "Amount" to 0.
- Similarity_Points:
- Warn_Set: spam
- Amount: 4 * ({similarityPercentage} / 2)
- # Enable regular expressions in "Whitelist_Similarity" and "Whitelist_Delay"?
- # [NOTICE] Can lead to unexpected behavior, it is advised not to use them.
- Regex_In_Whitelist: false
- # A message that starts with the following will be ignored from the similarity check.
- Whitelist_Similarity:
- - hello
- - hey
- # A message that starts with the following will be ignored from the delay check.
- Whitelist_Delay:
- - test
- # ---------------------------------------------------------------------------------------
- # Format the chat and correct player's grammar.
- # See chat.yml for creating chat and channel formats.
- #
- # [NOTICE] Requires Vault.
- # ---------------------------------------------------------------------------------------
- Chat:
- # Alternative 1: The channel system.
- # Channels are multiple 'chatting rooms', in which players chat
- # together, preventing all messages to appear on the main chat.
- #
- # [NOTICE] Enabling channels disables chat formatter.
- Channels:
- Enabled: false
- # Channel to assign to the player on join, depending on their permission.
- # Do not specify anything to disable.
- Join_Channels_By_Permission:
- # Example: Players with 'chatcontrol.channel.standard' permission will
- # automatically be put in 'standard' channel when they log in.
- standard: 'chatcontrol.channel.standard'
- Notify_On_Join: true
- # [NOTICE] Advanced users only. If false, removes receivers from AsyncPlayerChatEvent.
- # Otherwise, cancels the event. Used for compatibility reasons with third party plugins.
- Cancel_Event: false
- # If Cancel_Event is false, then you can adjust the console message here:
- # For performance's sake, only the following variables are accepted:
- # {player}, {world}, {channel} and {message} for the message (which is already formatted)
- Console_Format: '&8[{channel}] &7{message}'
- # Alternative 2: The standard chat formatter.
- Formatter:
- Enabled: false
- # Works *ONLY* on Spigot 1.7.10 or greater
- # Disable if any other chat formatter plugin (e.g. DeluxeChat) is installed
- # [NOTICE] Required to be enabled to use interactive formatters, also in chat channels above.
- Interactive:
- Enabled: false
- # If for some reason is the message is not visible in the console, enable to print it manually.
- Force_Console_Log: false
- # The default chat format applied over all worlds.
- Format: Example_Format
- # Only works when writing to global chat and ranged mode is enabled, more info below.
- Global_Format: Global_Chat
- # Used in "/chc ach" command which sends staff chat messages.
- Admin_Chat_Format: Admin_Chat
- # [NOTICE] You must have BungeeCords support enabled to use this.
- # Used in "/chc global" command which sends messages over bungee.
- Bungee_Chat_Format: Bungee_Chat
- # The classic, static formatter. A bit better performance, because it does not redraw interactive
- # elements every time, but deprecated and might be removed in the far future releases.
- Static:
- # Default chat format.
- Message_Format: '{pl_prefix}{player}:{pl_suffix} {message}'
- # Global chat format. Only works if Ranged_Mode is enabled and messages start with "!"
- # [NOTICE] Player must have the 'chatcontrol.chat.global' permission to be able to speak into the global chat.
- Global_Message_Format: '&8[GLOBAL]&f {pl_prefix}{player}:{pl_suffix} {message}'
- # If Ranged_Mode is enabled, this format is used when player with 'chatcontrol.chat.spy' permission receives
- # ranged message that he normally shouldn't see. Useful for admins.
- # [TIP] To spy on private messages (e.g. /tell or /mail), use Essentials /socialspy feature.
- Spy_Message_Format: '&8SPY: [{world}&8]&f {pl_prefix}{player}:{pl_suffix} {message}'
- # Effective on "/chc ach" command
- Admin_Chat_Format: '&8[&2A-Chat {player}&8]&2 {message}'
- # Effective on "/chc global" command
- Bungee_Chat_Format: '&8[&fG&8] {player} &7>&f {message}'
- # If enabled, player's message will only be sent to players within the specified distance below.
- # [TIP] If you want per world chat, give everyone 'chatcontrol.chat.overrideranged' permission.
- Range:
- Enabled: false
- Distance: 100.0
- # If ranged (local) mode is enabled, you can specify worlds that will share chat.
- # [NOTICE] Other worlds ignore distance specified above and every player in the other world will see sender's message.
- Linked_Worlds:
- normal:
- - world
- - world_nether
- skyland:
- - skyland
- - skyland_nether
- # [NOTICE] Numbers and URLs are automatically ignored.
- Grammar:
- # Punctualize every sentence (insert a dot at the end).
- Insert_Dot:
- Enabled: true
- Min_Message_Length: 5
- # Capitalize sentences (makes the first letter uppercased).
- Capitalize:
- Enabled: true
- Min_Message_Length: 5
- # ---------------------------------------------------------------------------------------
- # Remove all messages from the chat with the "/chatcontrol clear" command.
- # ---------------------------------------------------------------------------------------
- Clear:
- Broadcast: true
- Do_Not_Clear_For_Staff: true
- # Amount of blank lines to be printed to the console.
- Console_Lines_To_Clear: 300
- # ---------------------------------------------------------------------------------------
- # Stop people from writing to chat with the "/chatcontrol mute" command.
- # ---------------------------------------------------------------------------------------
- Mute:
- Broadcast: true
- # Deny following actions while the chat is muted.
- Prevent:
- Writing_Books: false
- Placing_Signs: true
- # Hide following messages while the chat is muted.
- Silence:
- Join_Messages: true
- Quit_Messages: true
- Kick_Messages: true
- Death_Messages: true
- Disabled_Commands_During_Mute:
- - me
- - tell
- - msg
- - r
- - w
- # ---------------------------------------------------------------------------------------
- # Announce important messages with the "/chatcontrol announce" command.
- # You can customize the format in localization.
- # ---------------------------------------------------------------------------------------
- Announcer:
- Log_To_Console: true
- Ignore_Self: false
- # Broadcast also over BungeeCords? (if Bungee is enabled)
- Bungee: true
- # Usage: <bukkitSoundName>, <volume>, <pitch>
- # For Minecraft 1.8.8 and older, it is recommended to use 'SUCCESSFUL_HIT'
- Sound: ENTITY_ARROW_HIT_PLAYER, 1.0, 0.1
- # ---------------------------------------------------------------------------------------
- # Send messages to staff with the "/chatcontrol ach" command.
- # ---------------------------------------------------------------------------------------
- Admin_Chat:
- Log_To_Console: true
- # Write to logs/admin-chat.txt ?
- Write_To_File: true
- # ---------------------------------------------------------------------------------------
- # Send messages over Bungee with the "/chatcontrol global" command.
- # ---------------------------------------------------------------------------------------
- Bungee_Chat:
- # Whenever to send all player's messages to Bungee unless they turn it off with '/chc g switch'
- Enabled_By_Default: false
- Log_To_Console: true
- # Write to logs/bungee-chat.txt ?
- Write_To_File: true
- # -----------------------------------------------------------------------------------------------
- # Private messages allow you to secretly message another player without everyone else seeing.
- # There are currently following commands: /tell and /reply
- # [NOTICE] If disabled, you can still use commands with the same label from other plugins/server.
- # -----------------------------------------------------------------------------------------------
- Private_Messages:
- Enabled: false
- Bungee: false
- Aliases:
- Tell: [msg, t, whisper]
- Reply: [r]
- # Following two formats are effective if you have disabled interactive chat (Chat.Formatter.Interactive.Enabled).
- Static_Format_Sender: "&8[&6you &8-> &6{player}&8] &7{message}"
- Static_Format_Receiver: "&8[&6{player} &8-> &6you&8] &7{message}"
- # Interactive formatters.
- Format_Sender: Private_Message_Sender
- Format_Receiver: Private_Message_Receiver
- # ---------------------------------------------------------------------------------------
- # Features involving packets that require ProtocolLib.
- # ---------------------------------------------------------------------------------------
- Packets:
- # Enable all features that require ProtocolLib
- # e.g. packet rules, tab complete
- Enabled: true
- # Prevent using TAB to complete a message. Tab completing can reveal confidential server information.
- Tab_Complete:
- Disable: true
- # Allow completion in messages?
- Disable_Only_In_Commands: true
- # Allow if the message/command contains space (' ') ?
- Allow_When_Message_Has_Space: false
- # Allow when the message length is above specific number.
- # Not recommended as it might still reveal your server setup.
- Allow_When_Length_Above: 0
- # ---------------------------------------------------------------------------------------
- # Custom user-defined rules that will catch certain messages.
- # [TIP] See "rules/" folder for configuration.
- # ---------------------------------------------------------------------------------------
- Rules:
- # Enabled in chat?
- Check_Chat: true
- # Enabled on commands?
- Check_Commands: true
- # Enabled on signs?
- Signs:
- Check: true
- # Check the sign text from top to bottom and from bottom to top.
- Both_Directions: true
- # Enabled on books?
- Books:
- Check: true
- # If the rule has changed the title, should we replace it? If false, denies creation.
- Replace_Title: true
- # If the rule has changed pages, should we replace them? If false, denies creation.
- Replace_Pages: true
- # Enabled on items?
- Items:
- Check_Anvil: true
- # If the rule has changed the name, should we replace it? If false, denies creation.
- Replace_Name: true
- # Check messages against rules/packets.txt ? Can catch messages from bukkit or even other plugins.
- Packets:
- Check: true
- # Since Minecraft 1.7x, every message is a chat component. Unpacking brings better/more expected results.
- # Disable if experiencing issues with chat formatting plugins. Hover/click messages aren't checked.
- Deserialize_Json: true
- # Players are able to choose which messages (caught be a rule) they want/do not want to see.
- # Example: Can be used for example to allow players decide if they will see swear words.
- Chat_Ignorer:
- Enabled: false
- # You have to create a set here (just a section) to be able to ignore it. Create as many as you want.
- # You can limit sets that can be toggled by giving 'chatcontrol.ignoreset.<setName>' permission.
- Sets:
- # Only players with permission 'chatcontrol.ignoreset.swear' will be able to toggle this set for themselves.
- # You do not need to specify any parameters
- swear:
- exampleSet:
- # Do not ignore by default. Player has to use "/chc ignore anotherSet" to make it effective for him.
- Ignored_By_Default: false
- anotherSet:
- # ---------------------------------------------------------------------------------------
- # Remove unwanted messages from the console.
- # ---------------------------------------------------------------------------------------
- Console:
- Filter:
- Enabled: false
- # Save messages that were caught and hidden to logs/console.txt?
- Log: false
- # Remove certain messages from console.
- # Does not need to be whole message, just a part of the message you want to block.
- Filter_Console_Messages:
- - Reached end of stream for
- - Connection reset
- # Following are commented out as they cause issues with Multicraft.
- # If you don't use Multicraft you can comment the out to lower console spam.
- #- UUID of player
- #- lost connection
- # ---------------------------------------------------------------------------------------
- # Various settings that affect signs.
- # ---------------------------------------------------------------------------------------
- Signs:
- Duplication:
- # Player will be unable to place two signs with the same text.
- Deny_Signs_With_Same_Text: false
- Alert_Staff: true
- # Block sign creation when a rule matches its text.
- Block_When_Violates_A_Rule: true
- Drop_Sign: true
- # ---------------------------------------------------------------------------------------
- # Play a sound to a player that has been mentioned.
- # ---------------------------------------------------------------------------------------
- Sound_Notify:
- Enabled: true
- # The time before a player receives the sound notify again.
- Cooldown_Seconds: 10
- # [NOTICE] Requires Essentials.
- Notify_Only_When_Afk: true
- # Play a sound only when someone writes following character before player's name.
- # Example: "Hello @kangarko, are you there?"
- # Set to "none" to play a sound always when player's name is mentioned.
- Notify_Only_If_Prefixed_With: '@'
- # Format: bukkit_sound_name, volume (float), pitch (float)
- # If you are on MC 1.8.x or older, the default sound name was 'CHICKEN_EGG_POP'
- Sound: ENTITY_CHICKEN_EGG, 1F, 1.5F
- # The name of the called player will be colored according to the following.
- # Set to none to disable.
- Color: '&a'
- Enabled_In_Commands:
- - msg
- - tell
- - t
- - w
- - r
- # ---------------------------------------------------------------------------------------
- # Set different settings for people with certain permissions.
- # ---------------------------------------------------------------------------------------
- Groups:
- Enabled: false
- # If a permission is given (e.g via PermissionsEx: /pex user <nick> add <perm>)
- # effects will be applied without the need of reloading. Can degrade performance.
- Always_Check_Updates: false
- Group_List:
- # Example usage. Give the player 'chatcontrol.group.trusted' to make it working.
- # If you do not specify the value, the default will be used.
- # [NOTICE] If you are an OP, negate that permission for yourself, else it applies to you, too!
- trusted:
- Message_Delay: 0
- guest:
- Message_Delay: 4
- Command_Delay: 6
- #admin:
- # Interactive_Format: Admin_Chat_Format
- # Interactive_Global_Format: Admin_Global_format
- # ---------------------------------------------------------------------------------------
- # Give player warning points for violating rules/actions.
- # ---------------------------------------------------------------------------------------
- Points:
- Enabled: false
- # Shall the last action be repeated until the reset task gets scheduled?
- Repeat_Last_Action: true
- # Should player only get ONE warning (the one from warning set) and not both from rules and warning sets.
- Smart_Warnings: true
- # Once upon a time, players' points are subtracted.
- Reset_Task:
- # The delay between taking points in seconds. Set 0 to only reset points on plugin or server reload.
- # [TIP] If this is disabled, enable Repeat_Last_Action
- Repeat_Every_Seconds: 20
- # How much points to take from different sets
- # If you do not specify, no points will be taken
- Remove_Points_Amount:
- global: 5
- spam: 1
- # To punish the player in different ways for doing a specific thing, you can create multiple warning sets.
- Warn_Sets:
- # [NOTICE] This is a special set. Unless removed, all points will go there if you do not specify the set name.
- # example: you don't need to write "then points global 5", but just "then points 5" (in rules)
- global:
- # Specify the commands to execute if the player reaches a specific amount of points. Can be multiple commands.
- # Use operator "warn" to send the message directly to the player.
- 5:
- - "warn &7Please obey the &2rules &7otherwise you will be &4punished&7."
- 15:
- - "warn &c**** &lHey &c{player} ****\n &7-> &cThis is your &6final &cwarning!"
- #- "mute {player} 5m Do not observing warnings" # Only works if you have a mute plugin
- 30:
- - "kick {player} &cKicked for breaking the rules"
- swear:
- 4:
- - "warn &cYou have received first warning for swearing."
- 6:
- - "warn &cPlease do not swear, otherwise an action will be taken!"
- 8:
- - "kick {player} &cInappropriate language (last warning)"
- 20:
- - "tempban {player} 30m autoban for swearing" # This requires compatible third party plugin installed
- spam:
- 6:
- - "warn &cPlease do not act like spammer."
- 10:
- - "warn &cPlease do not spam, otherwise you will be banned."
- 12:
- - "kick {player} &cSpamming the chat (last warning)"
- 26:
- - "tempban {player} 10m autoban for chat spam" # This requires compatible third party plugin installed
- fastmessages:
- 6:
- - "warn &cPlease slow down chat messages."
- 10:
- - "warn &cSlow down chat, otherwise you will be banned."
- 14:
- - "kick {player} &cSlow down chat (last warning)"
- 30:
- - "tempban {player} 10m autoban for chat spam" # This requires compatible third party plugin installed
- # ---------------------------------------------------------------------------------------
- # A variable (placeholder) is a string in brackets {}, which is replaced by
- # the actual data. Example: {player} is replaced with the player name.
- # [NOTICE] See global/variables.txt file for more information and variables.
- # ---------------------------------------------------------------------------------------
- Variables:
- # Create own placeholders (like {ping}) to get properties from any plugin (and even server).
- # [NOTICE] Requires Java 8 or greater!
- Custom_Enabled: false
- # If Vault is present, enforce player's prefix/suffix to contain them from each of their group.
- # Limitation: Only displayed if the player has multiple groups, NO when a group inheritances multiple prefixes from other.
- Vault:
- Multi_Prefix: false
- Multi_Suffix: false
- # Where should the custom placeholders be applied? Toggle to false to improve performance.
- Apply_Custom_On:
- Chat_Formatter: true
- # Join, Kick and Quit messages
- Player_Messages: true
- Death_Messages: true
- Timed_Messages: true
- Motd: true
- # Rules for chat, commands, signs, books etc.
- Rules: true
- # -----------------------------------------------------------------------------------------
- # Save chat communication to see what happened in chat while you were offline.
- # -----------------------------------------------------------------------------------------
- Writer:
- Write_Chat_Communication: true
- Ignore_Players:
- - ignoredAdmin
- # Commands that will be saved along with chat messages.
- Write_Commands:
- - me
- - msg
- - m
- - tell
- - t
- - reply
- - r
- - mail
- # -----------------------------------------------------------------------------------------
- # Welcome players to the server with Message of The Day
- # -----------------------------------------------------------------------------------------
- Motd:
- Enabled: false
- # How long to wait before displaying after login? Used to avoid covering by other messages.
- Delay_Ticks: 2
- # Sound to play. Format: <bukkitSoundName>, <volume>, <pitch>
- Sound: ENTITY_FIREWORK_LAUNCH, 1F, 0.1F
- Message:
- - '&8*--------------------------------------------------*'
- - '&fHello {player}, we kindly welcome you to &e{server_name}&f and wish you great experience :)'
- - '\n'
- - '&6Version: &f{nms_version} &7/&f 31.12.2016'
- - '&6Changelog:'
- - ' &7- &fAdded ChatControl Pro plugin'
- - '\n'
- - '&6Help &7- &f/help &6Settings &7- &f/menu &6Web &7- &f/web'
- - '&8*--------------------------------------------------*'
- # -----------------------------------------------------------------------------------------
- # Spying allows to see others' commands, including content of private messages.
- # -----------------------------------------------------------------------------------------
- Spy:
- Prefix: '&8&o[&4&oSpying {player}&8&o] &7'
- # Notify users on other servers about others' commands?
- Bungee: false
- # If true, ALL commands except for those listed below shall be monitored. NOT recommended.
- # If false, ONLY commands below are to be monitored.
- Command_List_Works_Like_Blacklist: false
- Command_List:
- - /tell
- - /msg
- - /t
- - /whisper
- - /r
- - /reply
- # -------------------------------------------------------------------------------------------
- # Integration with BungeeCords (https://spigotmc.org/threads/392)
- # You need BungeeControlBridge on your bungee network. (https://spigotmc.org/resources/13079)
- # -------------------------------------------------------------------------------------------
- BungeeCords:
- Enabled: false
- Enabled_In:
- Rule_Alerts: true
- Handler_Alerts: true
- Admin_Chat: true
- # The prefix used in front of all messages coming from other servers.
- Prefix: "&5[Bungee/{server_name}] &7"
- # -------------------------------------------------------------------------------------------
- # MySQL connection allows to store same information over multiple servers.
- # -------------------------------------------------------------------------------------------
- MySQL:
- Enabled: false
- # [NOTICE] There is no automatic updater if you change the prefix!
- Table_Prefix: 'ChatControl_'
- Enabled_In:
- # Store in which channel player was, when they logged out?
- Channels: true
- # Store warning points for players.
- Points: true
- # If true, points will be saved in reset task, and when receives warning points.
- # May cause load on bigger servers (30+ players). If false, points are only saved on players quit and server reload or stop.
- Points_Save_Often: false
- Connection:
- Host: 'localhost'
- Database: 'minecraft'
- Port: '3306'
- User: ''
- Password: ''
- # ---------------------------------------------------------------------------------------
- # Get a notify about a new plugin's version. Downloading is currently not possible.
- # ---------------------------------------------------------------------------------------
- Updater:
- Enabled: true
- Notify: true
- # ----------------------------------------------------------------------------------------
- # Advanced users only: Absolutely no need to change, unless you:
- # a) Know what you are doing (http://wiki.bukkit.org/Event_API_Reference#Event_Priorities)
- # b) Was advised to change it by the developer
- #
- # Known plugins which require changing priority of Formatter:
- # FactionsChat, BanManagement (BanManager) and WorldGuard.
- # The priority that will function might differs on every server, therefore it is not listed.
- # ----------------------------------------------------------------------------------------
- Listener_Priority:
- # Used for formatting or channels. Should have the last say, meaning highest priority.
- Formatter: NORMAL
- # Used for checking a message against duplication, time or rules.
- Checker: NORMAL
- # ---------------------------------------------------------------------------------------
- # Tells detailed info in the console about various events/configurations.
- # [TIP] Don't be afraid to enable, as it helps you to understand how plugin sees what
- # you have set up, thus enabling you to solve issues by yourself with a glance.
- # ---------------------------------------------------------------------------------------
- Debugger:
- # Global debug displays various messages across different sections of the plugin.
- Global: false
- # Log to the console? Global debug will always be logged no matter this setting.
- Log_To_Console: true
- # Write to log/debug.txt ?
- Save_To_File: true
- # What sections in this file to debug? Have to be exact name of a configuration section. Example:
- # List of currently supported sections:
- # Enabled_In:
- # - Points
- # - Death_Messages
- Enabled_In: []
- # Only check commands and chat when there is more than specified amount of players on the server.
- Minimum_Players_To_Enable_Checks: 0
- # Handle characters with accents internally as without the accents (e.g. รก goes to a)?
- # Makes rules and anti-spam more effective on non-english servers.
- Translate_Diacritical_Marks: true
- # Prevent regular expressions freezing the server if they take more time than specified (in milliseconds).
- Regex_Timeout_Milis: 100
- # [TIP] Read the bottom of the header of this file for advice on customizing localizations.
- # Currently available: en (english), de (german), sk (slovak), cz (czech), es (spanish), pt (portugese), hu (hungarian), fr (french), nl (dutch) and cn (chinese)
- Locale: en
- # Time of some plugin's operations is measured. Set 0 to disable.
- # Print a message to the console if they take over the specified amount of time in milliseconds.
- Log_Lag_Over_Milis: 100
- # Print the 'Rule match' messages into the console?
- # You can hide rules from appearing individually with "dont verbose" operator.
- Verbose_Rules: true
- # Make the startup messages less intrusive. Disable if having issues.
- Silent_Startup: false
- # Remove colors from checked messages to prevent bypasses of rules.
- # Disable if you wish to retain colors in the message after it's replaced by a rule.
- Regex_Strip_Colors: true
- # Plugin saves player data, such as their last message or command for anti-spam to use.
- # Should the data be reset on player quit? Recommended in lobbies (on bungee), but not elsewhere.
- Reset_Cache_On_Quit: false
- # Set to true if the \n operator does not work for you.
- # Before that, please ensure you've saved the file in an encoding that supports new line operator.
- Enforce_New_Line: false
- # The server name used in {server_name} variable. By default, the 'server-name' property from server.properties is used.
- # It is mainly used for BungeeCords integration. Colors are supported.
- Server_Name: default
- # Do not change this value, otherwise it will corrupt your plugin installation!
- Version: 16
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