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- local Target = "PlayerUsername"
- local GetPlayers = game.Players
- local GetTarget = GetPlayers[Target]
- for _,v in pairs(game:GetService("Workspace").BuiltParts[GetTarget.UserId]:GetDescendants()) do
- if v:IsA("Model") then
- local oof = v
- workspace[game.Players.LocalPlayer.Name].RequestUnbuildPart:InvokeServer(oof)
- end
- end
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