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Nov 24th, 2018
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. local RealPlayer = Player
  4. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end,__call=function(self,...)local t=rawget(self,"_RealService")if t then return t(...)end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return self[t]end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;x.RunService=v({RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")setmetatable(x,{__index=function(self,t)return r:GetService(t)or typeof(r[t])=="function"and function(m,...)return r[t](r,...)end or r[t]end,__newindex=s.__newindex,__call=s.__call})game,owner=x,x.Players.LocalPlayer end
  5.  
  6.  
  7. --//===============================================================\\--
  8. --||EDITED BY HANKTHESKELETON | CREATED BY SHACKLUSTER | EDITED BY SHYIME
  9. --||. HARD EDIt BY ADELPVP123 | EDITED BY PLANETARYVOID
  10. --\\===============================================================//--
  11.  
  12. wait(0.2)
  13.  
  14. Player = game:GetService("Players").LocalPlayer
  15. PlayerGui = Player.PlayerGui
  16. Cam = workspace.CurrentCamera
  17. Backpack = Player.Backpack
  18. Character = Player.Character
  19. Humanoid = Character.Humanoid
  20. Mouse = Player:GetMouse()
  21. RootPart = Character["HumanoidRootPart"]
  22. Torso = Character["Torso"]
  23. Head = Character["Head"]
  24. RightArm = Character["Right Arm"]
  25. LeftArm = Character["Left Arm"]
  26. RightLeg = Character["Right Leg"]
  27. LeftLeg = Character["Left Leg"]
  28. RootJoint = RootPart["RootJoint"]
  29. Neck = Torso["Neck"]
  30. RightShoulder = Torso["Right Shoulder"]
  31. LeftShoulder = Torso["Left Shoulder"]
  32. RightHip = Torso["Right Hip"]
  33. LeftHip = Torso["Left Hip"]
  34. local sick = Instance.new("Sound",Torso)
  35. sick.SoundId = "rbxassetid://1118967006"
  36. sick.Looped = true
  37. sick.Pitch = 1
  38. sick.Volume = 3
  39. sick:Play()
  40.  
  41. IT = Instance.new
  42. CF = CFrame.new
  43. VT = Vector3.new
  44. RAD = math.rad
  45. C3 = Color3.new
  46. UD2 = UDim2.new
  47. BRICKC = BrickColor.new
  48. ANGLES = CFrame.Angles
  49. EULER = CFrame.fromEulerAnglesXYZ
  50. COS = math.cos
  51. ACOS = math.acos
  52. SIN = math.sin
  53. ASIN = math.asin
  54. ABS = math.abs
  55. MRANDOM = math.random
  56. FLOOR = math.floor
  57.  
  58. --//=================================\\
  59. --|| USEFUL VALUES
  60. --\\=================================//
  61.  
  62. Animation_Speed = 3
  63. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  64. local Speed = 35
  65. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  66. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  67. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  68. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  69. local DAMAGEMULTIPLIER = 1
  70. local ANIM = "Idle"
  71. local ATTACK = false
  72. local EQUIPPED = false
  73. local HOLD = false
  74. local COMBO = 1
  75. local Rooted = false
  76. local SINE = 0
  77. local KEYHOLD = false
  78. local CHANGE = 2 / Animation_Speed
  79. local WALKINGANIM = false
  80. local VALUE1 = false
  81. local VALUE2 = false
  82. local ROBLOXIDLEANIMATION = IT("Animation")
  83. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  84. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  85. --ROBLOXIDLEANIMATION.Parent = Humanoid
  86. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  87. WEAPONGUI.Name = "Weapon GUI"
  88. local Effects = IT("Folder", Character)
  89. Effects.Name = "Effects"
  90. local ANIMATOR = Humanoid.Animator
  91. local ANIMATE = Character.Animate
  92. local UNANCHOR = true
  93. local LAUGHS = {834001699,834001752,834001797,834001828}
  94. local SONGS = {1118967006}
  95. local CHOICE = MRANDOM(1,4)
  96. local ENERGYSOUND = 1417051162
  97. local BEAMSOUND = 1417056781
  98. local EXPLOSIONSOUND = 1417056081
  99.  
  100. --//=================================\\
  101. --\\=================================//
  102.  
  103. --//=================================\\
  104. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  105. --\\=================================//
  106.  
  107. ArtificialHB = Instance.new("BindableEvent", script)
  108. ArtificialHB.Name = "ArtificialHB"
  109.  
  110. script:WaitForChild("ArtificialHB")
  111.  
  112. frame = Frame_Speed
  113. tf = 0
  114. allowframeloss = false
  115. tossremainder = false
  116. lastframe = tick()
  117. script.ArtificialHB:Fire()
  118.  
  119. game:GetService("RunService").Heartbeat:connect(function(s, p)
  120. tf = tf + s
  121. if tf >= frame then
  122. if allowframeloss then
  123. script.ArtificialHB:Fire()
  124. lastframe = tick()
  125. else
  126. for i = 1, math.floor(tf / frame) do
  127. script.ArtificialHB:Fire()
  128. end
  129. lastframe = tick()
  130. end
  131. if tossremainder then
  132. tf = 0
  133. else
  134. tf = tf - frame * math.floor(tf / frame)
  135. end
  136. end
  137. end)
  138.  
  139. --//=================================\\
  140. --\\=================================//
  141.  
  142. local toggleTag = true
  143. local txt = Instance.new("BillboardGui", Head)
  144. txt.Adornee = nil
  145. txt.Name = "NameDetect"
  146. txt.Size = UDim2.new(4, 0, 1.2, 0)
  147. txt.StudsOffset = Vector3.new(-8, 8/1.5, 0)
  148. local text = Instance.new("TextLabel", txt)
  149. text.Size = UDim2.new(10/2, 0, 7/2, 0)
  150. text.FontSize = "Size8"
  151. text.TextScaled = true
  152. text.TextTransparency = 0
  153. text.BackgroundTransparency = 1
  154. text.TextTransparency = 0
  155. text.TextStrokeTransparency = 0
  156. text.Font = "Fantasy"
  157. text.TextStrokeColor3 = Color3.new(0,0,0)
  158. text.TextColor3 = Color3.new(0,0,0)
  159. text.Text = "The Lost Devil"
  160.  
  161. function RecolorTextAndRename(name,col1,col2)
  162. text.TextStrokeColor3 = col2
  163. text.TextColor3 = col1
  164. text.Text = name
  165. end
  166.  
  167. RecolorTextAndRename("The Lost Devil",Color3.new(0,0,0),Color3.new(0,0,0))
  168. --//=================================\\
  169. --|| SOME FUNCTIONS
  170. --\\=================================//
  171.  
  172. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  173. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  174. end
  175.  
  176. function PositiveAngle(NUMBER)
  177. if NUMBER >= 0 then
  178. NUMBER = 0
  179. end
  180. return NUMBER
  181. end
  182.  
  183. function NegativeAngle(NUMBER)
  184. if NUMBER <= 0 then
  185. NUMBER = 0
  186. end
  187. return NUMBER
  188. end
  189.  
  190. function Swait(NUMBER)
  191. if NUMBER == 0 or NUMBER == nil then
  192. ArtificialHB.Event:wait()
  193. else
  194. for i = 1, NUMBER do
  195. ArtificialHB.Event:wait()
  196. end
  197. end
  198. end
  199.  
  200. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  201. local NEWMESH = IT(MESH)
  202. if MESH == "SpecialMesh" then
  203. NEWMESH.MeshType = MESHTYPE
  204. if MESHID ~= "nil" and MESHID ~= "" then
  205. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  206. end
  207. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  208. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  209. end
  210. end
  211. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  212. NEWMESH.Scale = SCALE
  213. NEWMESH.Parent = PARENT
  214. return NEWMESH
  215. end
  216.  
  217. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  218. local NEWPART = IT("Part")
  219. NEWPART.formFactor = FORMFACTOR
  220. NEWPART.Reflectance = REFLECTANCE
  221. NEWPART.Transparency = TRANSPARENCY
  222. NEWPART.CanCollide = false
  223. NEWPART.Locked = true
  224. NEWPART.Anchored = true
  225. if ANCHOR == false then
  226. NEWPART.Anchored = false
  227. end
  228. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  229. NEWPART.Name = NAME
  230. NEWPART.Size = SIZE
  231. NEWPART.Position = Torso.Position
  232. NEWPART.Material = MATERIAL
  233. NEWPART:BreakJoints()
  234. NEWPART.Parent = PARENT
  235. return NEWPART
  236. end
  237.  
  238. local function weldBetween(a, b)
  239. local weldd = IT("Weld")
  240. weldd.Part0 = a
  241. weldd.Part1 = b
  242. weldd.C0 = CF()
  243. weldd.C1 = b.CFrame:inverse() * a.CFrame
  244. weldd.Parent = a
  245. return weldd
  246. end
  247.  
  248.  
  249. function QuaternionFromCFrame(cf)
  250. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  251. local trace = m00 + m11 + m22
  252. if trace > 0 then
  253. local s = math.sqrt(1 + trace)
  254. local recip = 0.5 / s
  255. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  256. else
  257. local i = 0
  258. if m11 > m00 then
  259. i = 1
  260. end
  261. if m22 > (i == 0 and m00 or m11) then
  262. i = 2
  263. end
  264. if i == 0 then
  265. local s = math.sqrt(m00 - m11 - m22 + 1)
  266. local recip = 0.5 / s
  267. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  268. elseif i == 1 then
  269. local s = math.sqrt(m11 - m22 - m00 + 1)
  270. local recip = 0.5 / s
  271. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  272. elseif i == 2 then
  273. local s = math.sqrt(m22 - m00 - m11 + 1)
  274. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  275. end
  276. end
  277. end
  278.  
  279. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  280. local xs, ys, zs = x + x, y + y, z + z
  281. local wx, wy, wz = w * xs, w * ys, w * zs
  282. local xx = x * xs
  283. local xy = x * ys
  284. local xz = x * zs
  285. local yy = y * ys
  286. local yz = y * zs
  287. local zz = z * zs
  288. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  289. end
  290.  
  291. function QuaternionSlerp(a, b, t)
  292. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  293. local startInterp, finishInterp;
  294. if cosTheta >= 0.0001 then
  295. if (1 - cosTheta) > 0.0001 then
  296. local theta = ACOS(cosTheta)
  297. local invSinTheta = 1 / SIN(theta)
  298. startInterp = SIN((1 - t) * theta) * invSinTheta
  299. finishInterp = SIN(t * theta) * invSinTheta
  300. else
  301. startInterp = 1 - t
  302. finishInterp = t
  303. end
  304. else
  305. if (1 + cosTheta) > 0.0001 then
  306. local theta = ACOS(-cosTheta)
  307. local invSinTheta = 1 / SIN(theta)
  308. startInterp = SIN((t - 1) * theta) * invSinTheta
  309. finishInterp = SIN(t * theta) * invSinTheta
  310. else
  311. startInterp = t - 1
  312. finishInterp = t
  313. end
  314. end
  315. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  316. end
  317.  
  318. function Clerp(a, b, t)
  319. local qa = {QuaternionFromCFrame(a)}
  320. local qb = {QuaternionFromCFrame(b)}
  321. local ax, ay, az = a.x, a.y, a.z
  322. local bx, by, bz = b.x, b.y, b.z
  323. local _t = 1 - t
  324. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  325. end
  326.  
  327. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  328. local frame = IT("Frame")
  329. frame.BackgroundTransparency = TRANSPARENCY
  330. frame.BorderSizePixel = BORDERSIZEPIXEL
  331. frame.Position = POSITION
  332. frame.Size = SIZE
  333. frame.BackgroundColor3 = COLOR
  334. frame.BorderColor3 = BORDERCOLOR
  335. frame.Name = NAME
  336. frame.Parent = PARENT
  337. return frame
  338. end
  339.  
  340. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  341. local label = IT("TextLabel")
  342. label.BackgroundTransparency = 1
  343. label.Size = UD2(1, 0, 1, 0)
  344. label.Position = UD2(0, 0, 0, 0)
  345. label.TextColor3 = TEXTCOLOR
  346. label.TextStrokeTransparency = STROKETRANSPARENCY
  347. label.TextTransparency = TRANSPARENCY
  348. label.FontSize = TEXTFONTSIZE
  349. label.Font = TEXTFONT
  350. label.BorderSizePixel = BORDERSIZEPIXEL
  351. label.TextScaled = false
  352. label.Text = TEXT
  353. label.Name = NAME
  354. label.Parent = PARENT
  355. return label
  356. end
  357.  
  358. function NoOutlines(PART)
  359. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  360. end
  361.  
  362. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  363. local NEWWELD = IT(TYPE)
  364. NEWWELD.Part0 = PART0
  365. NEWWELD.Part1 = PART1
  366. NEWWELD.C0 = C0
  367. NEWWELD.C1 = C1
  368. NEWWELD.Parent = PARENT
  369. return NEWWELD
  370. end
  371.  
  372. local S = IT("Sound")
  373. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  374. local NEWSOUND = nil
  375. coroutine.resume(coroutine.create(function()
  376. NEWSOUND = S:Clone()
  377. NEWSOUND.Parent = PARENT
  378. NEWSOUND.Volume = VOLUME
  379. NEWSOUND.Pitch = PITCH
  380. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  381. NEWSOUND:play()
  382. if DOESLOOP == true then
  383. NEWSOUND.Looped = true
  384. else
  385. repeat wait(1) until NEWSOUND.Playing == false
  386. NEWSOUND:remove()
  387. end
  388. end))
  389. return NEWSOUND
  390. end
  391.  
  392. function CFrameFromTopBack(at, top, back)
  393. local right = top:Cross(back)
  394. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  395. end
  396.  
  397. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  398. function WACKYEFFECT(Table)
  399. local TYPE = (Table.EffectType or "Sphere")
  400. local SIZE = (Table.Size or VT(1,1,1))
  401. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  402. local TRANSPARENCY = (Table.Transparency or 0)
  403. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  404. local CFRAME = (Table.CFrame or Torso.CFrame)
  405. local MOVEDIRECTION = (Table.MoveToPos or nil)
  406. local ROTATION1 = (Table.RotationX or 0)
  407. local ROTATION2 = (Table.RotationY or 0)
  408. local ROTATION3 = (Table.RotationZ or 0)
  409. local MATERIAL = (Table.Material or "Neon")
  410. local COLOR = (Table.Color or C3(1,1,1))
  411. local TIME = (Table.Time or 45)
  412. local SOUNDID = (Table.SoundID or nil)
  413. local SOUNDPITCH = (Table.SoundPitch or nil)
  414. local SOUNDVOLUME = (Table.SoundVolume or nil)
  415. coroutine.resume(coroutine.create(function()
  416. local PLAYSSOUND = false
  417. local SOUND = nil
  418. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  419. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  420. PLAYSSOUND = true
  421. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  422. end
  423. EFFECT.Color = COLOR
  424. local MSH = nil
  425. if TYPE == "Sphere" then
  426. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  427. elseif TYPE == "Block" then
  428. MSH = IT("BlockMesh",EFFECT)
  429. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  430. elseif TYPE == "Wave" then
  431. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  432. elseif TYPE == "Ring" then
  433. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  434. elseif TYPE == "Slash" then
  435. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  436. elseif TYPE == "Round Slash" then
  437. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  438. elseif TYPE == "Swirl" then
  439. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  440. elseif TYPE == "Skull" then
  441. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  442. elseif TYPE == "Crystal" then
  443. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  444. end
  445. if MSH ~= nil then
  446. local MOVESPEED = nil
  447. if MOVEDIRECTION ~= nil then
  448. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  449. end
  450. local GROWTH = SIZE - ENDSIZE
  451. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  452. if TYPE == "Block" then
  453. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  454. else
  455. EFFECT.CFrame = CFRAME
  456. end
  457. for LOOP = 1, TIME+1 do
  458. Swait()
  459. MSH.Scale = MSH.Scale - GROWTH/TIME
  460. if TYPE == "Wave" then
  461. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  462. end
  463. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  464. if TYPE == "Block" then
  465. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  466. else
  467. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  468. end
  469. if MOVEDIRECTION ~= nil then
  470. local ORI = EFFECT.Orientation
  471. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  472. EFFECT.Orientation = ORI
  473. end
  474. end
  475. if PLAYSSOUND == false then
  476. EFFECT:remove()
  477. else
  478. SOUND.Stopped:Connect(function()
  479. EFFECT:remove()
  480. end)
  481. end
  482. else
  483. if PLAYSSOUND == false then
  484. EFFECT:remove()
  485. else
  486. repeat Swait() until SOUND.Playing == false
  487. EFFECT:remove()
  488. end
  489. end
  490. end))
  491. end
  492.  
  493. local LEFTWINGS = {}
  494. local RIGHTWINGS = {}
  495. local BODY = {}
  496.  
  497. local Back = CreatePart(3, Character, "Neon", 0, 0, "Teal", "Wing", VT(1,1,0.35),false)
  498. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Back, CF(0, 0.5, 1.2) * ANGLES(RAD(0),RAD(0),RAD(45)), CF(0, 0, 0))
  499.  
  500. local ANGLE = 35
  501. for i = 1, 5 do
  502. local Wing = CreatePart(3, Character, "Neon", 0, 0, "New Yeller", "Wing", VT(0.15,2+(i/2),0.15),false)
  503. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Wing, Torso, Wing, CF(0, 1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(90)) * ANGLES(RAD(ANGLE), RAD(0), RAD(0)) * CF(0,3+(i/10),0) , CF(0, 0, 0))
  504. local Wing2 = CreatePart(3, Character, "Neon", 0, 0, "Crimson", "Wing", VT(0.25,1,0.25),false)
  505. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing2, CF(0, 2+(i/2), 0) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 1, 0))
  506. ANGLE = ANGLE - 15
  507. table.insert(LEFTWINGS,WingWeld)
  508. end
  509.  
  510. ANGLE = 35
  511. for i = 1, 5 do
  512. local Wing = CreatePart(3, Character, "Neon", 0, 0, "Crimson", "Wing", VT(0.15,2+(i/2),0.15),false)
  513. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Wing, Torso, Wing, CF(0, 1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(ANGLE), RAD(0), RAD(0)) * CF(0,3+(i/10),0) , CF(0, 0, 0))
  514. local Wing2 = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Wing", VT(0.25,1,0.25),false)
  515. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing2, CF(0, 2+(i/2), 0) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 1, 0))
  516. ANGLE = ANGLE - 15
  517. table.insert(RIGHTWINGS,WingWeld)
  518. end
  519.  
  520. function MakeForm(PART,TYPE)
  521. if TYPE == "Cyl" then
  522. local MSH = IT("CylinderMesh",PART)
  523. elseif TYPE == "Ball" then
  524. local MSH = IT("SpecialMesh",PART)
  525. MSH.MeshType = "Sphere"
  526. elseif TYPE == "Wedge" then
  527. local MSH = IT("SpecialMesh",PART)
  528. MSH.MeshType = "Wedge"
  529. end
  530. end
  531.  
  532. Debris = game:GetService("Debris")
  533.  
  534. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  535. local DIRECTION = CF(StartPos,EndPos).lookVector
  536. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  537. end
  538.  
  539. function turnto(position)
  540. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  541. end
  542.  
  543. function SpawnTrail(FROM,TO,BIG)
  544. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really black", "Trail", VT(0,0,0))
  545. MakeForm(TRAIL,"Cyl")
  546. local DIST = (FROM - TO).Magnitude
  547. if BIG == true then
  548. TRAIL.Size = VT(0.5,DIST,0.5)
  549. else
  550. TRAIL.Size = VT(0.25,DIST,0.25)
  551. end
  552. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  553. coroutine.resume(coroutine.create(function()
  554. for i = 1, 5 do
  555. Swait()
  556. TRAIL.Transparency = TRAIL.Transparency + 0.1
  557. end
  558. TRAIL:remove()
  559. end))
  560. end
  561.  
  562. local asd = Instance.new("ParticleEmitter")
  563. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
  564. asd.LightEmission = .1
  565. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  566. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  567. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  568. asd.Transparency = bbb
  569. asd.Size = aaa
  570. asd.ZOffset = .9
  571. asd.Acceleration = Vector3.new(0, -15, 0)
  572. asd.LockedToPart = false
  573. asd.EmissionDirection = "Back"
  574. asd.Lifetime = NumberRange.new(1, 2)
  575. asd.Rotation = NumberRange.new(-100, 100)
  576. asd.RotSpeed = NumberRange.new(-100, 100)
  577. asd.Speed = NumberRange.new(10)
  578. asd.Enabled = false
  579. asd.VelocitySpread = 999
  580.  
  581. function getbloody(victim,amount)
  582. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  583. PART.CFrame = victim.CFrame
  584. local HITPLAYERSOUNDS = {"356551938","264486467"}
  585. Debris:AddItem(PART,5)
  586. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  587. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  588. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  589. local prtcl = asd:Clone()
  590. prtcl.Parent = PART
  591. prtcl:Emit(amount*10)
  592. end
  593.  
  594. local Particle = IT("ParticleEmitter",nil)
  595. Particle.Enabled = false
  596. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
  597. Particle.LightEmission = 0.5
  598. Particle.Rate = 150
  599. Particle.ZOffset = 1
  600. Particle.Rotation = NumberRange.new(-180, 180)
  601. Particle.RotSpeed = NumberRange.new(-180, 180)
  602. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  603. Particle.Color = ColorSequence.new(C3(58,125,21),C3(0.4,0,0))
  604.  
  605. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  606. function ParticleEmitter(Table)
  607. local PRTCL = Particle:Clone()
  608. local Speed = Table.Speed or 5
  609. local Drag = Table.Drag or 0
  610. local Size1 = Table.Size1 or 1
  611. local Size2 = Table.Size2 or 5
  612. local Lifetime1 = Table.Lifetime1 or 1
  613. local Lifetime2 = Table.Lifetime2 or 1.5
  614. local Parent = Table.Parent or Torso
  615. local Emit = Table.Emit or 100
  616. local Offset = Table.Offset or 360
  617. local Acel = Table.Acel or VT(0,0,0)
  618. local Enabled = Table.Enabled or false
  619. PRTCL.Parent = Parent
  620. PRTCL.Size = NumberSequence.new(Size1,Size2)
  621. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  622. PRTCL.Speed = NumberRange.new(Speed)
  623. PRTCL.VelocitySpread = Offset
  624. PRTCL.Drag = Drag
  625. PRTCL.Acceleration = Acel
  626. if Enabled == false then
  627. PRTCL:Emit(Emit)
  628. Debris:AddItem(PRTCL,Lifetime2)
  629. else
  630. PRTCL.Enabled = true
  631. end
  632. return PRTCL
  633. end
  634.  
  635. --//=================================\\
  636. --|| WEAPON CREATION
  637. --\\=================================//
  638. if Character:FindFirstChildOfClass("Accessory") then
  639. Character:FindFirstChildOfClass("Accessory"):remove()
  640. elseif Character:FindFirstChildOfClass("Hat") then
  641. Character:FindFirstChildOfClass("Hat"):remove()
  642. end
  643. if Head:FindFirstChild("face") then
  644. Head.face.Texture = "rbxassetid://"
  645. end
  646.  
  647. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
  648. PRT.Color = C3(0,0,0)
  649. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  650. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  651. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Scarf", VT(1,1,1),false)
  652. PRT.Color = C3(0,0,0)
  653. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.1) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
  654. CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
  655.  
  656. local LASTPART = Head
  657. for i = 1, 20 do
  658. local MATH = (1-(i/25))
  659. if LASTPART == Head then
  660. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  661. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
  662. LASTPART = Horn
  663. Horn.Color = C3((i*3-3)/255,0,0)
  664. else
  665. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  666. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
  667. LASTPART = Horn
  668. Horn.Color = C3((i*3-3)/255,0,0)
  669. end
  670. end
  671. local LASTPART = Head
  672. for i = 1, 20 do
  673. local MATH = (1-(i/25))
  674. if LASTPART == Head then
  675. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  676. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
  677. LASTPART = Horn
  678. Horn.Color = C3((i*3-3)/255,0,0)
  679. else
  680. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  681. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
  682. LASTPART = Horn
  683. Horn.Color = C3((i*3-3)/255,0,0)
  684. end
  685. end
  686.  
  687. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Teal", "Eye", VT(0.6,0.1,1)/2,false)
  688. MakeForm(Eye,"Ball")
  689. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  690. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Teal", "Eye", VT(0.6,0.1,1)/2,false)
  691. MakeForm(Eye,"Ball")
  692. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  693. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Teal", "Eye", VT(0.1,1,1)/2,false)
  694. MakeForm(Eye,"Ball")
  695. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  696. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Teal", "Eye", VT(0.1,1,1)/2,false)
  697. MakeForm(Eye,"Ball")
  698. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  699.  
  700. local A = IT("Attachment",Torso)
  701. A.Position = VT(1,1.3,0)
  702. A.Orientation = VT(-0.098, -89.999, 0.227)
  703. local B = IT("Attachment",Torso)
  704. B.Position = VT(-1.3,-0.6,0)
  705. B.Orientation = VT(-88.911, -68.808, 158.782)
  706. local ChainLink = IT("Beam",Torso)
  707. ChainLink.Texture = "rbxassetid://73042633"
  708. ChainLink.Color = ColorSequence.new(C3(58,125,21))
  709. ChainLink.TextureSpeed = 1
  710. ChainLink.FaceCamera = true
  711. ChainLink.Width0 = 1
  712. ChainLink.Width1 = 1
  713. ChainLink.TextureLength = 3
  714. ChainLink.Attachment0 = A
  715. ChainLink.Attachment1 = B
  716. ChainLink.CurveSize0 = 1.6
  717. ChainLink.CurveSize1 = 1.6
  718. ChainLink.FaceCamera = true
  719. ChainLink.Transparency = NumberSequence.new(0)
  720. local ChainLink = IT("Beam",Torso)
  721. ChainLink.Texture = "rbxassetid://73042633"
  722. ChainLink.Color = ColorSequence.new(C3(58,125,21))
  723. ChainLink.TextureSpeed = 1
  724. ChainLink.FaceCamera = true
  725. ChainLink.Width0 = 1
  726. ChainLink.Width1 = 1
  727. ChainLink.TextureLength = 3
  728. ChainLink.Attachment0 = B
  729. ChainLink.Attachment1 = A
  730. ChainLink.CurveSize0 = 1.6
  731. ChainLink.CurveSize1 = 1.6
  732. ChainLink.FaceCamera = true
  733. ChainLink.Transparency = NumberSequence.new(0)
  734. local A = IT("Attachment",Torso)
  735. A.Position = VT(1.3,-0.85,0)
  736. A.Orientation = VT(-0.098, -89.999, 0.227)
  737. local B = IT("Attachment",Torso)
  738. B.Position = VT(-1,2,0)
  739. B.Orientation = VT(-88.911, -68.808, 158.782)
  740. local ChainLink = IT("Beam",Torso)
  741. ChainLink.Texture = "rbxassetid://73042633"
  742. ChainLink.Color = ColorSequence.new(C3(58,125,21))
  743. ChainLink.TextureSpeed = 1
  744. ChainLink.FaceCamera = true
  745. ChainLink.Width0 = 1
  746. ChainLink.Width1 = 1
  747. ChainLink.TextureLength = 3
  748. ChainLink.Attachment0 = A
  749. ChainLink.Attachment1 = B
  750. ChainLink.CurveSize0 = 1.3
  751. ChainLink.CurveSize1 = 1.3
  752. ChainLink.FaceCamera = true
  753. ChainLink.Transparency = NumberSequence.new(0)
  754. local ChainLink = IT("Beam",Torso)
  755. ChainLink.Texture = "rbxassetid://73042633"
  756. ChainLink.Color = ColorSequence.new(C3(58,125,21))
  757. ChainLink.TextureSpeed = 1
  758. ChainLink.FaceCamera = true
  759. ChainLink.Width0 = 1
  760. ChainLink.Width1 = 1
  761. ChainLink.TextureLength = 3
  762. ChainLink.Attachment0 = B
  763. ChainLink.Attachment1 = A
  764. ChainLink.CurveSize0 = 1.3
  765. ChainLink.CurveSize1 = 1.3
  766. ChainLink.FaceCamera = true
  767. ChainLink.Transparency = NumberSequence.new(0)
  768.  
  769. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightLeg, Emit = 100, Offset = 360, Enabled = true})
  770. PRT.LockedToPart = true
  771. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftLeg, Emit = 100, Offset = 360, Enabled = true})
  772. PRT.LockedToPart = true
  773. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.3, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = true})
  774. PRT.LockedToPart = true
  775. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightArm, Emit = 100, Offset = 360, Enabled = true})
  776. PRT.LockedToPart = true
  777. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftArm, Emit = 100, Offset = 360, Enabled = true})
  778. PRT.LockedToPart = true
  779.  
  780. for _, c in pairs(Character:GetDescendants()) do
  781. if c and c.Parent then
  782. if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then
  783. local ACCESSORY = c.Parent
  784. c.Parent = Character
  785. if c then
  786. if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then
  787. weldBetween(Head,c)
  788. else
  789. weldBetween(Torso,c)
  790. end
  791. end
  792. ACCESSORY:remove()
  793. elseif c.Parent.ClassName ~= "Accessory" and c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  794. c.Material = "Neon"
  795. c.Color = C3(0,0,0)
  796. if c:FindFirstChildOfClass("SpecialMesh") then
  797. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  798. end
  799. if c == Head then
  800. if c:FindFirstChild("face") then
  801. c.face:remove()
  802. end
  803. end
  804. elseif c.ClassName == "Part" and c.Name == "Eye" then
  805. c.Color = C3(58,125,21)
  806. c.Material = "Neon"
  807. elseif c.ClassName == "CharacterMesh" or c.Name == "Body Colors" then
  808. c:remove()
  809. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  810. c:remove()
  811. end
  812. end
  813. end
  814. local BODY = {}
  815. for _, c in pairs(Character:GetDescendants()) do
  816. if c:IsA("BasePart") and c.Name ~= "Handle" then
  817. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  818. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  819. end
  820. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  821. elseif c:IsA("JointInstance") then
  822. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  823. end
  824. end
  825. function refit()
  826. Character.Parent = workspace
  827. for e = 1, #BODY do
  828. if BODY[e] ~= nil then
  829. local STUFF = BODY[e]
  830. local PART = STUFF[1]
  831. local PARENT = STUFF[2]
  832. local MATERIAL = STUFF[3]
  833. local COLOR = STUFF[4]
  834. local TRANSPARENCY = STUFF[5]
  835. --local SIZE = STUFF[6]
  836. local NAME = STUFF[7]
  837. if PART.ClassName == "Part" and PART ~= RootPart then
  838. PART.Material = MATERIAL
  839. PART.Transparency = TRANSPARENCY
  840. PART.Name = NAME
  841. end
  842. if PART.Parent ~= PARENT then
  843. Humanoid:remove()
  844. PART.Parent = PARENT
  845. Humanoid = IT("Humanoid",Character)
  846. end
  847. end
  848. end
  849. end
  850.  
  851. local SKILLTEXTCOLOR = C3(0,0,0)
  852. local SKILLFONT = "Fantasy"
  853. local SKILLTEXTSIZE = 6
  854.  
  855. Humanoid.Died:connect(function()
  856. refit()
  857. end)
  858.  
  859. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  860. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  861. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  862. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  863. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  864. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.85, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  865. local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.85, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame")
  866.  
  867. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Shadow Meteor", SKILLTEXTCOLOR, SKILLTEXTSIZE-1, SKILLFONT, 0, 2, 0, "Text 1")
  868. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Soul Wave", SKILLTEXTCOLOR, SKILLTEXTSIZE-1, SKILLFONT, 0, 2, 0, "Text 2")
  869. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Nightmare Wall", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  870. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Dark Warp", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  871. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Black Star", SKILLTEXTCOLOR, SKILLTEXTSIZE+1, SKILLFONT, 0, 2, 0, "Text 5")
  872. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[Q] Shadow Prison", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 6")
  873. local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[CLICK] Attack", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 7")
  874.  
  875. function swait(NUMBER)
  876. if NUMBER == 0 or NUMBER == nil then
  877. ArtificialHB.Event:wait()
  878. else
  879. for i = 1, NUMBER do
  880. ArtificialHB.Event:wait()
  881. end
  882. end
  883. end
  884.  
  885. function chatfunc(text)
  886. local chat = coroutine.wrap(function()
  887. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  888. Character:FindFirstChild("TalkingBillBoard"):destroy()
  889. end
  890. local Bill = Instance.new("BillboardGui",Character)
  891. Bill.Size = UDim2.new(0,100,0,40)
  892. Bill.StudsOffset = Vector3.new(0,3,0)
  893. Bill.Adornee = Character.Head
  894. Bill.Name = "TalkingBillBoard"
  895. local Hehe = Instance.new("TextLabel",Bill)
  896. Hehe.BackgroundTransparency = 1
  897. Hehe.BorderSizePixel = 0
  898. Hehe.Text = ""
  899. Hehe.Font = "Garamond"
  900. Hehe.TextSize = 40
  901. Hehe.TextStrokeTransparency = 0
  902. Hehe.Size = UDim2.new(1,0,0.5,0)
  903. coroutine.resume(coroutine.create(function()
  904. while Hehe ~= nil do
  905. swait()
  906. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  907. Hehe.Rotation = math.random(-5,5)
  908. Hehe.TextColor3 = Color3.new(0,0,0)
  909. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  910. end
  911. end))
  912. for i = 1,string.len(text),1 do
  913. swait()
  914. Hehe.Text = string.sub(text,1,i)
  915. end
  916. swait(90)--Re[math.random(1, 93)]
  917. for i = 0, 1, .025 do
  918. swait()
  919. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  920. Hehe.TextStrokeTransparency = i
  921. Hehe.TextTransparency = i
  922. end
  923. Bill:Destroy()
  924. end)
  925. chat()
  926. end
  927.  
  928. function onChatted(msg)
  929. chatfunc(msg)
  930. end
  931.  
  932. Player.Chatted:connect(onChatted)
  933.  
  934. chatfunc("Let Me show u my true power")
  935. wait(4)
  936. chatfunc("And I will promise u something...")
  937. wait(4)
  938. chatfunc("I WILL KILL YOU")
  939. --//=================================\\
  940. --|| DAMAGE FUNCTIONS
  941. --\\=================================//
  942.  
  943. function StatLabel(CFRAME, TEXT, COLOR)
  944. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  945. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  946. local BODYGYRO = IT("BodyGyro", STATPART)
  947. game:GetService("Debris"):AddItem(STATPART ,5)
  948. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  949. BILLBOARDGUI.Adornee = STATPART
  950. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  951. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  952. BILLBOARDGUI.AlwaysOnTop = false
  953. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  954. TEXTLABEL.BackgroundTransparency = 1
  955. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  956. TEXTLABEL.Text = TEXT
  957. TEXTLABEL.Font = SKILLFONT
  958. TEXTLABEL.FontSize="Size42"
  959. TEXTLABEL.TextColor3 = COLOR
  960. TEXTLABEL.TextStrokeTransparency = 0
  961. TEXTLABEL.TextScaled = true
  962. TEXTLABEL.TextWrapped = true
  963. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  964. for i = 1, 50 do
  965. Swait()
  966. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  967. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  968. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  969. end
  970. THEPART.Parent = nil
  971. end),STATPART, TEXTLABEL)
  972. end
  973.  
  974. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  975. if FLOOR ~= nil then
  976. coroutine.resume(coroutine.create(function()
  977. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  978. PART.CFrame = CF(POSITION)
  979. for i = 1, 45 do
  980. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  981. RingPiece.Material = FLOOR.Material
  982. RingPiece.Color = FLOOR.Color
  983. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  984. Debris:AddItem(RingPiece,SWAIT)
  985. end
  986. PART:remove()
  987. end))
  988. end
  989. end
  990.  
  991. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  992. if FLOOR ~= nil then
  993. for i = 1, AMOUNT do
  994. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  995. DEBREE.Material = FLOOR.Material
  996. DEBREE.Color = FLOOR.Color
  997. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  998. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  999. coroutine.resume(coroutine.create(function()
  1000. Swait(15)
  1001. DEBREE.Parent = workspace
  1002. DEBREE.CanCollide = true
  1003. Debris:AddItem(DEBREE,SWAIT)
  1004. end))
  1005. end
  1006. end
  1007. end
  1008. --//=================================\\
  1009. --|| DAMAGING
  1010. --\\=================================//
  1011. function ApplyAoE(POSITION,RANGE,FLING,BURN)
  1012. local CHILDREN = workspace:GetDescendants()
  1013. for index, CHILD in pairs(CHILDREN) do
  1014. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1015. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1016. if HUM then
  1017. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1018. if TORSO then
  1019. if HUM.Health > 0 and (TORSO.Position - POSITION).Magnitude <= RANGE then
  1020. CHILD:BreakJoints()
  1021. if FLING ~= 0 then
  1022. for _, c in pairs(CHILD:GetChildren()) do
  1023. if c:IsA("BasePart") and c.Transparency == 0 then
  1024. if BURN == true then
  1025. Fire(c)
  1026. end
  1027. local bv = Instance.new("BodyVelocity")
  1028. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1029. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1030. bv.Parent = c
  1031. Debris:AddItem(bv,0.05)
  1032. end
  1033. end
  1034. end
  1035. end
  1036. end
  1037. end
  1038. end
  1039. end
  1040. end
  1041.  
  1042. function SpawnMeteor(POS,SIZE,ISDEBREE,ORIPOS)
  1043. coroutine.resume(coroutine.create(function()
  1044. local METEOR = IT("Model",Effects)
  1045. METEOR.Name = "Meteorite"
  1046. local CENTER = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE)
  1047. METEOR.PrimaryPart = CENTER
  1048. local PRT = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE)
  1049. PRT.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1050. for i = 1, 15 do
  1051. local FIRE = CreatePart(3, METEOR, "Neon", 0, 0, "Really black", "Fire", VT(5.1,1,5.1)*SIZE)
  1052. FIRE.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1053. end
  1054. if ISDEBREE ~= true then
  1055. METEOR:SetPrimaryPartCFrame(CF(POS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15)))*CF(0,500,0) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  1056. else
  1057. METEOR:SetPrimaryPartCFrame(CF(ORIPOS,POS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  1058. end
  1059. local IMPACT = false
  1060. CreateSound(463593339, CENTER, 10, 0.6)
  1061. if SIZE >= 3.5 then
  1062. for i = 1, MRANDOM(3,7) do
  1063. SpawnMeteor(CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,SIZE*12).p,SIZE/MRANDOM(4,5),true,CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SIZE*15).p)
  1064. end
  1065. end
  1066. for i = 1, 200 do
  1067. Swait()
  1068. local HITFLOOR,HITPOS = Raycast(CENTER.Position, CF(CENTER.Position,POS).lookVector, 3, Character)
  1069. if HITFLOOR == nil then
  1070. local ORI = CENTER.Orientation
  1071. METEOR:SetPrimaryPartCFrame(CF(HITPOS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  1072. else
  1073. if HITFLOOR.Anchored == true then
  1074. CreateDebreeRing(HITFLOOR,HITPOS,30*SIZE,VT(6,6,6)*SIZE,5)
  1075. CreateFlyingDebree(HITFLOOR,CF(HITPOS),8,VT(4,4,4)*SIZE,5,175)
  1076. end
  1077. IMPACT = true
  1078. break
  1079. end
  1080. end
  1081. if IMPACT == true then
  1082. WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*4*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  1083. WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*3*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 201858144, SoundPitch = 1, SoundVolume = 5})
  1084. WACKYEFFECT({EffectType = "Sphere", Size = VT(SIZE*20,0,SIZE*20), Size2 = VT(0,SIZE*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  1085. ApplyAoE(CENTER.Position,30*SIZE)
  1086.  
  1087. end
  1088. METEOR:remove()
  1089. end))
  1090. end
  1091.  
  1092. function KillChildren(Char)
  1093. local NewCharacter = IT("Model",Effects)
  1094. NewCharacter.Name = "Ow im ded ;-;"
  1095. for _, c in pairs(Char:GetDescendants()) do
  1096. if c:IsA("BasePart") and c.Transparency == 0 then
  1097. if c.Parent == Char then
  1098. getbloody(c,5)
  1099. end
  1100. c:BreakJoints()
  1101. c.Material = "Glass"
  1102. c.Color = C3(0.5,0,0)
  1103. c.CanCollide = true
  1104. c.Transparency = 0.3
  1105. if c:FindFirstChildOfClass("SpecialMesh") then
  1106. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1107. end
  1108. if c.Name == "Head" then
  1109. c:ClearAllChildren()
  1110. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  1111. end
  1112. if c.ClassName == "MeshPart" then
  1113. c.TextureID = ""
  1114. end
  1115. if c:FindFirstChildOfClass("BodyPosition") then
  1116. c:FindFirstChildOfClass("BodyPosition"):remove()
  1117. end
  1118. if c:FindFirstChildOfClass("ParticleEmitter") then
  1119. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1120. end
  1121. c.Parent = NewCharacter
  1122. c.Name = "DeadPart"
  1123. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  1124. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  1125. end
  1126. end
  1127. Char:remove()
  1128. Debris:AddItem(NewCharacter,5)
  1129. end
  1130.  
  1131. function Kill(Char)
  1132. local NewCharacter = IT("Model",Effects)
  1133. NewCharacter.Name = "Ow im ded ;-;"
  1134. for _, c in pairs(Char:GetDescendants()) do
  1135. if c:IsA("BasePart") and c.Transparency == 0 then
  1136. if c.Parent == Char then
  1137. getbloody(c,5)
  1138. end
  1139. c:BreakJoints()
  1140. c.Material = "Glass"
  1141. c.Color = C3(0.5,0,0)
  1142. c.CanCollide = true
  1143. c.Transparency = 0.3
  1144. if c:FindFirstChildOfClass("SpecialMesh") then
  1145. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1146. end
  1147. if c.Name == "Head" then
  1148. c:ClearAllChildren()
  1149. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  1150. end
  1151. if c.ClassName == "MeshPart" then
  1152. c.TextureID = ""
  1153. end
  1154. if c:FindFirstChildOfClass("BodyPosition") then
  1155. c:FindFirstChildOfClass("BodyPosition"):remove()
  1156. end
  1157. if c:FindFirstChildOfClass("ParticleEmitter") then
  1158. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1159. end
  1160. c.Parent = NewCharacter
  1161. c.Name = "DeadPart"
  1162. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  1163. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  1164. end
  1165. end
  1166. Char:remove()
  1167. Debris:AddItem(NewCharacter,5)
  1168. end
  1169.  
  1170. function ApplyAoE(POSITION,RANGE,BRUTAL)
  1171. local CHILDREN = workspace:GetDescendants()
  1172. for index, CHILD in pairs(CHILDREN) do
  1173. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1174. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1175. if HUM then
  1176. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1177. if TORSO then
  1178. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1179. if BRUTAL == true then
  1180. Kill(CHILD)
  1181. else
  1182. CHILD:BreakJoints()
  1183. end
  1184. end
  1185. end
  1186. end
  1187. end
  1188. end
  1189. end
  1190.  
  1191. function BulletDetection(FROM,TO,BRUTAL)
  1192. local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character)
  1193. coroutine.resume(coroutine.create(function()
  1194. if AIMHIT ~= nil then
  1195. if AIMHIT.Parent ~= Character then
  1196. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1197. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") then
  1198. if BRUTAL == true then
  1199. Kill(AIMHIT.Parent)
  1200. else
  1201. getbloody(AIMHIT,15)
  1202. AIMHIT.Parent:BreakJoints()
  1203. if AIMHIT.Name == "Head" then
  1204. AIMHIT.Name = "HEADSHOT"
  1205. AIMHIT:remove()
  1206. end
  1207. end
  1208. else
  1209. if BRUTAL == true then
  1210. Kill(AIMHIT.Parent.Parent)
  1211. else
  1212. AIMHIT.Parent.Parent:BreakJoints()
  1213. end
  1214. end
  1215. end
  1216. end
  1217. end
  1218. end))
  1219. SpawnTrail(FROM,AIMPOS)
  1220. return AIMHIT,AIMPOS,NORMAL
  1221. end
  1222.  
  1223. local Weapon = nil
  1224. local BasePart = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Really black", "BraceletPart", VT(1.01,0.3,1.01),false)
  1225. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, BasePart, CF(0, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1226.  
  1227. function Charge(TIME,GYRO)
  1228. local SND = CreateSound(ENERGYSOUND,Torso,6,TIME,false)
  1229. local G = nil
  1230. if GYRO == true then
  1231. G = IT("BodyGyro",RootPart)
  1232. G.D = 250
  1233. G.P = 200000
  1234. G.MaxTorque = VT(math.huge,math.huge,math.huge)
  1235. end
  1236. for i=0, TIME, 0.1 / Animation_Speed do
  1237. Swait()
  1238. if G then
  1239. G.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1240. end
  1241. WACKYEFFECT({TIME = 25, EffectType = "Sphere", Size = VT(1.2,1.2,1.2), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = BasePart.CFrame, MoveToPos = BasePart.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-4).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1242. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1243. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1244. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1245. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1246. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1247. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1248. end
  1249. SND:remove()
  1250. if G then
  1251. return G
  1252. end
  1253. end
  1254. --//=================================\\
  1255. --|| ATTACK FUNCTIONS AND STUFF
  1256. --\\=================================//
  1257.  
  1258. function Warden_Wall()
  1259. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 8, Character)
  1260. if HITFLOOR ~= nil then
  1261. if HITFLOOR.Anchored == true then
  1262. local WALL = HITFLOOR:Clone()
  1263. WALL.Size = VT(45,45,5)
  1264. WALL.Parent = Effects
  1265. WALL.Name = "Wall"
  1266. WALL.CFrame = RootPart.CFrame*CF(0,-65/2.1,-5)*ANGLES(RAD(-15),RAD(0),RAD(0))
  1267. CreateSound(130972023,WALL,5,0.8,false)
  1268. ATTACK = true
  1269. Rooted = true
  1270. local HIT = WALL.Touched:Connect(function(hit)
  1271. if hit.Parent ~= Character then
  1272. hit:BreakJoints()
  1273. end
  1274. end)
  1275. coroutine.resume(coroutine.create(function()
  1276. WACKYEFFECT({Time = 35, EffectType = "Box", Size = WALL.Size, Size2 = WALL.Size*2, Transparency = 0, Transparency2 = 1, CFrame = WALL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1277. for i = 1, 90 do
  1278. Swait()
  1279. WALL.CFrame = WALL.CFrame*CF(0,0.5,0)
  1280. end
  1281. HIT:disconnect()
  1282. wait(5)
  1283. for i = 1, 46 do
  1284. Swait()
  1285. WALL.CFrame = WALL.CFrame*CF(0,-1,0)
  1286. end
  1287. WALL:remove()
  1288. end))
  1289. Pose("RightArmUp",1.5,1.2,true)
  1290. ATTACK = false
  1291. Rooted = false
  1292. end
  1293. end
  1294. end
  1295.  
  1296. function Prison_Key()
  1297. function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors)
  1298. PLAYMAINANIM = false
  1299. if WhichPose == "Cast1" then
  1300. for i=0, Time, 0.1 / Animation_Speed do
  1301. Swait()
  1302. if Magic == true then
  1303. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1304. end
  1305. if Gyro ~= nil and Gyro ~= false then
  1306. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1307. end
  1308. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed)
  1309. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed)
  1310. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  1311. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  1312. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  1313. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  1314. end
  1315. elseif WhichPose == "Cast2" then
  1316. for i=0, Time, 0.1 / Animation_Speed do
  1317. Swait()
  1318. if Magic == true then
  1319. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1320. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1321. end
  1322. if Gyro ~= nil and Gyro ~= false then
  1323. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1324. end
  1325. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  1326. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  1327. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  1328. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  1329. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  1330. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  1331. end
  1332. elseif WhichPose == "RightArmUp" then
  1333. for i=0, Time, 0.1 / Animation_Speed do
  1334. Swait()
  1335. if Magic == true then
  1336. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1337. end
  1338. if Gyro ~= nil and Gyro ~= false then
  1339. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1340. end
  1341. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed)
  1342. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed)
  1343. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  1344. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  1345. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  1346. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  1347. end
  1348. elseif WhichPose == "Taunt" then
  1349. for i=0, Time, 0.1 / Animation_Speed do
  1350. Swait()
  1351. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  1352. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  1353. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  1354. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  1355. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  1356. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  1357. end
  1358. HATWELD.Part0 = RightArm
  1359. HATWELD.C0 = CF(0,-1.1,-0.4) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(-20), RAD(0), RAD(0))
  1360. CreateSound(221057812,Torso,10,1,false)
  1361. for i=0, Time*2, 0.1 / Animation_Speed do
  1362. Swait()
  1363. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  1364. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  1365. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  1366. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  1367. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  1368. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  1369. end
  1370. for i=0, Time, 0.1 / Animation_Speed do
  1371. Swait()
  1372. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  1373. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed)
  1374. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  1375. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  1376. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  1377. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  1378. HATWELD.C0 = Clerp(HATWELD.C0, CF(-0.5,-1.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(35), RAD(0), RAD(35)), Speed / Animation_Speed)
  1379. end
  1380. HATWELD.Part0 = Head
  1381. HATWELD.C0 = CF(0,0.35,0)
  1382. elseif WhichPose == "Prepare key" then
  1383. for i=0, Time, 0.1 / Animation_Speed do
  1384. Swait()
  1385. if Gyro ~= nil and Gyro ~= false then
  1386. Gyro.cframe = CF(RootPart.Position,Tors.Position)
  1387. end
  1388. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed)
  1389. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed)
  1390. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  1391. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  1392. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  1393. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  1394. end
  1395. elseif WhichPose == "Turn key" then
  1396. for i=0, Time, 0.1 / Animation_Speed do
  1397. Swait()
  1398. if Gyro ~= nil and Gyro ~= false then
  1399. Gyro.cframe = CF(RootPart.Position,Tors.Position)
  1400. end
  1401. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed)
  1402. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed)
  1403. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  1404. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  1405. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  1406. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  1407. end
  1408. end
  1409. PLAYMAINANIM = true
  1410. end
  1411. if Mouse.Target ~= nil then
  1412. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1413. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1414. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1415. local GYRO = IT("BodyGyro",RootPart)
  1416. GYRO.D = 750
  1417. GYRO.P = 20000
  1418. GYRO.MaxTorque = VT(0,40000000,0)
  1419. local grav = Instance.new("BodyPosition",TORSO)
  1420. grav.D = 15
  1421. grav.P = 20000
  1422. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1423. grav.position = TORSO.Position
  1424. local GYRO2 = IT("BodyGyro",TORSO)
  1425. GYRO2.D = 750
  1426. GYRO2.P = 20000
  1427. GYRO2.MaxTorque = VT(0,40000000,0)
  1428. GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  1429. grav.Name = "Jail"
  1430. local LOCKPARTS = {}
  1431. ATTACK = true
  1432. Rooted = false
  1433. local LOCK = IT("Model",Effects)
  1434. LOCK.Name = "Lock"
  1435. local LOCK2 = IT("Model",LOCK)
  1436. LOCK2.Name = "Metal"
  1437. --CREATE LOCK--
  1438. local BASE = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 2.5, 1))
  1439. LOCK.PrimaryPart = BASE
  1440. BASE.CFrame = CF(TORSO.Position,RootPart.Position)*CF(0,0,-4)
  1441. local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 1, 3))
  1442. PRT.CFrame = BASE.CFrame*CF(0,-1.25,0)*ANGLES(RAD(90),RAD(0),RAD(0))
  1443. MakeForm(PRT,"Cyl")
  1444. local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(1, 1, 1))
  1445. PRT.Color = C3(0,0,0)
  1446. PRT.CFrame = BASE.CFrame*CF(0,0.3,-0.01)*ANGLES(RAD(90),RAD(0),RAD(0))
  1447. MakeForm(PRT,"Cyl")
  1448. local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(0.5, 1, 1))
  1449. PRT.Color = C3(0,0,0)
  1450. PRT.CFrame = BASE.CFrame*CF(0,-0.2,-0.01)
  1451. for i = 1, 45 do
  1452. local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5))
  1453. PRT.CFrame = BASE.CFrame*CF(0,2,0)*ANGLES(RAD(0),RAD(0),RAD(-90+(360/90*i)))*CF(0,1,0)
  1454. end
  1455. local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5))
  1456. PRT.CFrame = BASE.CFrame*CF(0,1.5,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0)
  1457. LOCK2.PrimaryPart = PRT
  1458. ---------------
  1459. local CHILDREN = LOCK:GetDescendants()
  1460. for index, CHILD in pairs(CHILDREN) do
  1461. if CHILD:IsA("BasePart") then
  1462. CHILD.Transparency = 1
  1463. end
  1464. end
  1465. for i = 1, 75 do
  1466. LOCK:SetPrimaryPartCFrame(CF(TORSO.Position,RootPart.Position)*CF(0,0,-4))
  1467. Swait()
  1468. GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  1469. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1470. local CHILDREN = LOCK:GetDescendants()
  1471. for index, CHILD in pairs(CHILDREN) do
  1472. if CHILD:IsA("BasePart") then
  1473. CHILD.Transparency = CHILD.Transparency - 1/75
  1474. end
  1475. end
  1476. end
  1477. HUM.DisplayDistanceType = "None"
  1478. local KEY = IT("Model",Effects)
  1479. KEY.Name = "Key"
  1480. --CREATE KEY--
  1481. local KBASE = CreatePart(3, KEY, "Neon", 0, 0, "Really black", "KeyBase", VT(0.1, 1, 0.1),false)
  1482. KEY.PrimaryPart = KBASE
  1483. KBASE.CFrame = RightArm.CFrame*CF(0,-2.1,0)*ANGLES(RAD(0),RAD(90),RAD(0))
  1484. local WLD = weldBetween(RightArm,KBASE)
  1485. for i = 1, 45 do
  1486. local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Really black", "Key", VT(0.1, 0.1, 0.1),false)
  1487. PRT.CFrame = KBASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD((360/45*i)))*CF(0,0.25,0)
  1488. weldBetween(KBASE,PRT)
  1489. end
  1490. local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Really black", "Key", VT(0.3, 0.1, 0.1),false)
  1491. PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.45,0)
  1492. weldBetween(KBASE,PRT)
  1493. local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Really black", "Key", VT(0.3, 0.1, 0.1),false)
  1494. PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.25,0)
  1495. weldBetween(KBASE,PRT)
  1496. --------------
  1497. Rooted = true
  1498. Pose("Prepare key",1.5,1.2,false,GYRO,TORSO)
  1499. coroutine.resume(coroutine.create(function()
  1500. for i = 1, 10 do
  1501. Swait()
  1502. GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  1503. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1504. end
  1505. CreateSound(1149318312,BASE,5,1,false)
  1506. CreateSound(160772554,BASE,3,1,false)
  1507. LOCK2:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0))
  1508. for i = 1, 4 do
  1509. WACKYEFFECT({Time = 35, EffectType = "Crystal", Size = VT(1,1,1), Size2 = VT(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(1,1.45,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1510. end
  1511. WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1)*25, Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
  1512. wait(1)
  1513. TORSO.Parent.Parent = LOCK
  1514. for i = 1, 75 do
  1515. Swait()
  1516. local CHILDREN = KEY:GetDescendants()
  1517. for index, CHILD in pairs(CHILDREN) do
  1518. if CHILD:IsA("BasePart") then
  1519. CHILD.Transparency = i/25
  1520. end
  1521. end
  1522. local CHILDREN = LOCK:GetDescendants()
  1523. for index, CHILD in pairs(CHILDREN) do
  1524. if CHILD:IsA("BasePart") and CHILD.Name ~= "HumanoidRootPart" then
  1525. CHILD.Transparency = CHILD.Transparency + 1/75
  1526. elseif CHILD.ClassName == "Decal" then
  1527. CHILD.Transparency = CHILD.Transparency + 1/75
  1528. end
  1529. end
  1530. end
  1531. TORSO.Parent:ClearAllChildren()
  1532. KEY:remove()
  1533. LOCK:remove()
  1534. end))
  1535. Pose("Turn key",0.8,1.2,false,GYRO,TORSO)
  1536. GYRO:remove()
  1537. ATTACK = false
  1538. Rooted = false
  1539. end
  1540. end
  1541. end
  1542.  
  1543. function Corrupted_Immobilization()
  1544. ATTACK = true
  1545. Rooted = true
  1546. Charge(2,false)
  1547. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso,3,1)
  1548. local SND = CreateSound(EXPLOSIONSOUND,RootPart,10,1,false)
  1549. local SND2 = CreateSound(ENERGYSOUND,RootPart,10,1,false)
  1550. for i = 1, 60 do
  1551. Swait()
  1552. ApplyAoE(RootPart.Position,i*1.3,10,20,-200,true)
  1553. SND.Pitch = SND.Pitch - 1/60
  1554. SND2.Pitch = SND.Pitch
  1555. WACKYEFFECT({TIME = 4, EffectType = "Wave", Size = VT(i*2,10,i*2), Size2 = VT(i*2,10,i*2), Transparency = 0.9, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3,0)) * ANGLES(RAD(0), RAD(i*5), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i/8, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1556. WACKYEFFECT({TIME = math.ceil(15-(i/10)), EffectType = "Wave", Size = VT(0,10,0), Size2 = VT(i*2,6,i*2), Transparency = 0.8, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3,0)) * ANGLES(RAD(0), RAD(i*5), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i/8, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1557. WACKYEFFECT({TIME = math.ceil(15-(i/10)), EffectType = "Wave", Size = VT(0,6,0), Size2 = VT(i*1.6,10,i*1.6), Transparency = 0.8, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3,0)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(i*5), RAD(MRANDOM(-5,5))), MoveToPos = nil, RotationX = 0, RotationY = i/8, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1558. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1559. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1560. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(-45), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1561. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(45), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1562. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1563. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1564. end
  1565. SND:remove()
  1566. SND2:remove()
  1567. ATTACK = false
  1568. Rooted = false
  1569. end
  1570.  
  1571. local OFFSET = 0
  1572. local TAUNT = false
  1573.  
  1574. function Taunt()
  1575. ATTACK = true
  1576. Rooted = false
  1577. TAUNT = true
  1578. for i=0, 0.1, 0.1 / Animation_Speed do
  1579. Swait()
  1580. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1581. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1582. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1583. end
  1584. for i=0, 3, 0.1 / Animation_Speed do
  1585. Swait()
  1586. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1587. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1588. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(15)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1589. end
  1590. CreateSound(363808674, Torso, 10, 1.3)
  1591. for i=0, 1, 0.1 / Animation_Speed do
  1592. Swait()
  1593. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(120)), 3 / Animation_Speed)
  1594. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 3/ Animation_Speed)
  1595. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(230), RAD(0), RAD(35)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1596. end
  1597. WACKYEFFECT({EffectType = "Block", Size = VT(6,6,6), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Really black").Color, SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1598. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 0.8)
  1599. for i=0, 0.01, 0.1 / Animation_Speed do
  1600. Swait()
  1601. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  1602. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1603. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1604. end
  1605. ATTACK = false
  1606. Rooted = false
  1607. TAUNT = false
  1608. end
  1609.  
  1610. function Click()
  1611. ATTACK = true
  1612. Rooted = false
  1613. local HIT = nil
  1614. OFFSET = -45
  1615. for i=0, 1, 0.1 / Animation_Speed do
  1616. Swait()
  1617. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  1618. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1619. end
  1620. OFFSET = 45
  1621. local PUNCH = CreatePart(3, Effects, "Granite", 0, 1, "Really black", "Hit", VT(0.7,0.7,0.7),false)
  1622. PUNCH.CanCollide = true
  1623. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PUNCH, CF(0,-1,0), CF(0, 0, 0))
  1624. TAUNT = true
  1625. local TOUCH = PUNCH.Touched:Connect(function(hit)
  1626. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  1627. HIT = hit.Parent
  1628. end
  1629. end)
  1630. for i=0, 0.3, 0.1 / Animation_Speed do
  1631. Swait()
  1632. RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.3)
  1633. if HIT ~= nil then
  1634. break
  1635. end
  1636. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(-45)), 0.15 / Animation_Speed)
  1637. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1638. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-35), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1639. end
  1640. PUNCH:remove()
  1641. TOUCH:disconnect()
  1642. if HIT ~= nil then
  1643. for _, c in pairs(HIT:GetChildren()) do
  1644. if c:IsA("BasePart") then
  1645. c.Anchored = true
  1646. end
  1647. end
  1648. Rooted = true
  1649. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 0.8)
  1650. CreateSound(1368573150, RightArm, 3, 1.5)
  1651. for i=0, 0.6, 0.1 / Animation_Speed do
  1652. Swait()
  1653. WACKYEFFECT({EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1654. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(25), RAD(-45)), 0.05 / Animation_Speed)
  1655. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1656. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-35), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1657. end
  1658. for _, c in pairs(HIT:GetChildren()) do
  1659. if c:IsA("BasePart") then
  1660. c.Anchored = false
  1661. end
  1662. end
  1663. KillChildren(HIT)
  1664. end
  1665. OFFSET = 0
  1666. ATTACK = false
  1667. Rooted = false
  1668. TAUNT = false
  1669. end
  1670.  
  1671. function SpawnSmite(POS)
  1672. local HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, Character)
  1673. local EMITPOS = HITPOS
  1674. if HITFLOOR ~= nil then
  1675. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  1676. HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent)
  1677. EMITPOS = HITPOS
  1678. elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1679. HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent.Parent)
  1680. EMITPOS = HITPOS
  1681. end
  1682. end
  1683. if HITFLOOR ~= nil then
  1684. ApplyAoE(EMITPOS,10)
  1685. WACKYEFFECT({EffectType = "Sphere", Size = VT(0,100000,0), Size2 = VT(10,100000,10), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
  1686. WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1687. WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*1.5, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1688. for i = 1, 5 do
  1689. local TOPOS = CF(EMITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,12)
  1690. WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.2,0,0.2), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS,TOPOS.p) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = TOPOS.p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
  1691. end
  1692. end
  1693. end
  1694.  
  1695. function Corrupted_Explosion()
  1696. ATTACK = true
  1697. Rooted = false
  1698. CreateSound(1368573150, RightArm, 3, 1.5)
  1699. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 3, 1)
  1700. for i=0, 0.6, 0.1 / Animation_Speed do
  1701. Swait()
  1702. WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1703. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1704. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1705. end
  1706. local POWER = 0
  1707. repeat
  1708. Swait()
  1709. WACKYEFFECT({EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1710. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1711. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1712. POWER = POWER + 0.5
  1713. if POWER >= 85 then
  1714. POWER = 85
  1715. end
  1716. until KEYHOLD == false
  1717. if POWER < 0.6 then
  1718. SpawnMeteor(Mouse.Hit.p)
  1719. else
  1720. if POWER < 15 then
  1721. POWER = 15
  1722. end
  1723. SpawnMeteor(Mouse.Hit.p,POWER/15)
  1724. end
  1725. ATTACK = false
  1726. Rooted = false
  1727. end
  1728.  
  1729. function Psyo()
  1730.  
  1731. end
  1732.  
  1733. function Cleve()
  1734.  
  1735. end
  1736. function Lock_n_Load()
  1737.  
  1738. end
  1739. function Morning_Star()
  1740. ATTACK = true
  1741. Rooted = true
  1742. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false)
  1743. for i=0, 0.5, 0.1 / Animation_Speed do
  1744. Swait()
  1745. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1746. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  1747. end
  1748. coroutine.resume(coroutine.create(function()
  1749. local POS = Mouse.Hit.p
  1750. local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Strike", VT(0,2000,0))
  1751. MakeForm(RAY,"Cyl")
  1752. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Strike", VT(0,0,0))
  1753. MakeForm(SPHERE,"Ball")
  1754. local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Really black", "Strike", VT(0,0,0))
  1755. MakeForm(SHIELD,"Ball")
  1756. SHIELD.CFrame = CF(POS)
  1757. RAY.CFrame = CF(POS)
  1758. SPHERE.CFrame = CF(POS)
  1759. CreateSound(144699494, SPHERE, 10, 0.8, false)
  1760. CreateSound(1146688617, SPHERE, 10, 0.8, false)
  1761. for i = 1, 200 do
  1762. Swait()
  1763. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1764. RAY.Size = RAY.Size + VT(0.05,0,0.05)
  1765. SPHERE.Size = SPHERE.Size + VT(2,2,2)
  1766. SHIELD.Size = SPHERE.Size + VT(3,3,3)
  1767. ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true)
  1768. end
  1769. for i = 1, 45 do
  1770. Swait()
  1771. RAY.Transparency = RAY.Transparency + 1/45
  1772. SPHERE.Transparency = RAY.Transparency
  1773. SHIELD.Transparency = SPHERE.Transparency + 1/45
  1774. end
  1775. RAY:remove()
  1776. SHIELD:remove()
  1777. SPHERE:remove()
  1778. end))
  1779. for i=0, 0.1, 0.1 / Animation_Speed do
  1780. Swait()
  1781. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1782. end
  1783. ATTACK = false
  1784. Rooted = false
  1785. end
  1786. function Deathbound()
  1787.  
  1788. end
  1789. function Execute()
  1790.  
  1791. end
  1792.  
  1793. function Teleport()
  1794. ATTACK = true
  1795. Rooted = false
  1796. for i=0, 0.5, 0.1 / Animation_Speed do
  1797. Swait()
  1798. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1799. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  1800. end
  1801. for e = 1, #BODY do
  1802. if BODY[e] ~= nil then
  1803. local STUFF = BODY[e]
  1804. local PART = STUFF[1]
  1805. if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
  1806. local PRT = PART:Clone()
  1807. PRT.Anchored = true
  1808. PRT.CanCollide = false
  1809. PRT.Material = "Neon"
  1810. PRT.Color = C3(0,0,0)
  1811. PRT.Name = "WarpEffect"
  1812. PRT.Parent = Effects
  1813. PRT.CFrame = PART.CFrame
  1814. PRT:BreakJoints()
  1815. if PRT:FindFirstChildOfClass("Sound") then
  1816. PRT:FindFirstChildOfClass("Sound"):remove()
  1817. end
  1818. if PRT:FindFirstChildOfClass("Decal") then
  1819. PRT:FindFirstChildOfClass("Decal"):remove()
  1820. end
  1821. coroutine.resume(coroutine.create(function()
  1822. for i = 1, 100 do
  1823. Swait()
  1824. PRT.Transparency = PRT.Transparency + 1/100
  1825. end
  1826. PRT:remove()
  1827. end))
  1828. end
  1829. end
  1830. end
  1831. CreateSound(217767125, Torso, 10, 1)
  1832. local POS = RootPart.Orientation
  1833. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
  1834. RootPart.Orientation = POS
  1835. RootJoint.Parent = RootPart
  1836. for i=0, 0.5, 0.1 / Animation_Speed do
  1837. Swait()
  1838. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1839. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1840. end
  1841. for i=0, 0.1, 0.1 / Animation_Speed do
  1842. Swait()
  1843. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1844. end
  1845. ATTACK = false
  1846. Rooted = false
  1847. end
  1848.  
  1849. function Equivalent_Pain()
  1850. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1851. if HITFLOOR then
  1852. ATTACK = true
  1853. Rooted = true
  1854. FULL = true
  1855. local GYRO = IT("BodyGyro",RootPart)
  1856. GYRO.D = 25
  1857. GYRO.P = 20000
  1858. GYRO.MaxTorque = VT(0,math.huge,0)
  1859. for i=0, 0.3, 0.1 / Animation_Speed do
  1860. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1861. Swait()
  1862. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1863. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1864. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.3) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1865. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-25), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1866. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-35)), 1 / Animation_Speed)
  1867. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(5)), 1 / Animation_Speed)
  1868. end
  1869. GYRO:remove()
  1870. CreateSound(12222200, RightArm, 10, 1)
  1871. for i=0, 0.4, 0.1 / Animation_Speed do
  1872. Swait()
  1873. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.3, -0.75) * ANGLES(RAD(40), RAD(0), RAD(35)), 1.5 / Animation_Speed)
  1874. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1875. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45, -1.45) * ANGLES(RAD(75), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1876. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-25), RAD(-12)) * ANGLES(RAD(-35), RAD(55), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1877. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.5) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(65)), 1 / Animation_Speed)
  1878. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1879. end
  1880. CreateSound(289842971, RightArm, 10, 1)
  1881. coroutine.resume(coroutine.create(function()
  1882. local HIT,POS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(Mouse.Hit.p+VT(0,1,0), Mouse.Hit.p-VT(0,1,0))).lookVector, 45, Character)
  1883. local ECHO = POS
  1884. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  1885. HIT,POS = Raycast(ECHO+VT(0,1,0), (CF(ECHO, ECHO + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent)
  1886. ECHO = POS
  1887. elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1888. HIT,POS = Raycast(ECHO+VT(0,1,0), (CF(ECHO, ECHO + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent.Parent)
  1889. ECHO = POS
  1890. end
  1891. if ECHO.Y == HITPOS.Y then
  1892. local DISTANCE = (HITPOS - ECHO).Magnitude/3
  1893. local CFRAME = CF(HITPOS,ECHO)
  1894. local RANGE = math.ceil(DISTANCE)
  1895. for i = 1, RANGE-1 do
  1896. Swait(3)
  1897. local A = CFRAME*CF(0,0,-i*3)
  1898. ApplyAoE(A.p,4)
  1899. CreateFlyingDebree(HITFLOOR,A,2,VT(2,2,2),2,65)
  1900. end
  1901. local SIZE = 3
  1902. local POS = CFRAME*CF(0,0,-RANGE*3).p
  1903. WACKYEFFECT({Time = 75, EffectType = "Sphere", Size = VT(55,0,55)*SIZE, Size2 = VT(55,15,55)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 0.8, SoundVolume = 10})
  1904. WACKYEFFECT({EffectType = "Sphere", Size = VT(10,250,10)*SIZE, Size2 = VT(20,1000,20)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 178452241, SoundPitch = 1, SoundVolume = 10})
  1905. WACKYEFFECT({EffectType = "Sphere", Size = VT(30,150,30)*SIZE, Size2 = VT(50,300,50)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 178452241, SoundPitch = 1, SoundVolume = 10})
  1906. for i = 1, 9 do
  1907. WACKYEFFECT({TIME = 65, EffectType = "Sphere", Size = VT(5,5,0)*SIZE, Size2 = VT(0,0,35)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS+VT(0,15*SIZE,0))*ANGLES(RAD(0),RAD((360/9)*i),RAD(0))*ANGLES(RAD(25),RAD(0),RAD(0))*CF(0,0,-25*SIZE), MoveToPos = CF(POS+VT(0,15*SIZE,0))*ANGLES(RAD(0),RAD((360/9)*i),RAD(0))*ANGLES(RAD(25),RAD(0),RAD(0))*CF(0,0,-55*SIZE).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 0.8, SoundVolume = 5})
  1908. end
  1909. for i = 1, 9 do
  1910. WACKYEFFECT({TIME = 65, EffectType = "Sphere", Size = VT(5,5,0)*SIZE, Size2 = VT(0,0,35)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS+VT(0,5*SIZE,0))*ANGLES(RAD(0),RAD((360/9)*i),RAD(0))*ANGLES(RAD(25),RAD(0),RAD(0))*CF(0,0,-25*SIZE), MoveToPos = CF(POS+VT(0,5*SIZE,0))*ANGLES(RAD(0),RAD((360/9)*i),RAD(0))*ANGLES(RAD(25),RAD(0),RAD(0))*CF(0,0,-55*SIZE).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 0.8, SoundVolume = 5})
  1911. end
  1912. ApplyAoE(POS,30*SIZE)
  1913. CreateDebreeRing(HITFLOOR,POS,30*SIZE,VT(8,8,8)*SIZE,5)
  1914. CreateDebreeRing(HITFLOOR,POS,50*SIZE,VT(2,2,2)*SIZE,5)
  1915. end
  1916. end))
  1917. for i=0, 0.6, 0.1 / Animation_Speed do
  1918. Swait()
  1919. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.3, -0.75) * ANGLES(RAD(40), RAD(0), RAD(35)), 1.5 / Animation_Speed)
  1920. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1921. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45, -1.45) * ANGLES(RAD(75), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1922. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-25), RAD(-12)) * ANGLES(RAD(-35), RAD(55), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1923. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.5) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(65)), 1 / Animation_Speed)
  1924. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1925. end
  1926. FULL = false
  1927. ATTACK = false
  1928. Rooted = false
  1929. end
  1930. end
  1931.  
  1932. --//=================================\\
  1933. --|| ASSIGN THINGS TO KEYS
  1934. --\\=================================//
  1935.  
  1936. function MouseDown(Mouse)
  1937. if ATTACK == false then
  1938. Click()
  1939. end
  1940. end
  1941.  
  1942. function MouseUp(Mouse)
  1943. HOLD = false
  1944. end
  1945.  
  1946. function KeyDown(Key)
  1947. KEYHOLD = true
  1948. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  1949. if Key == "z" and ATTACK == false then
  1950. Corrupted_Explosion()
  1951.  
  1952. elseif Key == "c" and ATTACK == false then
  1953. Warden_Wall()
  1954.  
  1955. elseif Key == "q" and ATTACK == false then
  1956. Prison_Key()
  1957.  
  1958. elseif Key == "b" and ATTACK == false then
  1959. Corrupted_Immobilization()
  1960.  
  1961. elseif Key == "c" and ATTACK == false then
  1962. Cleave()
  1963.  
  1964. elseif Key == "v" and ATTACK == false then
  1965. Teleport()
  1966.  
  1967. elseif Key == "g" and ATTACK == false then
  1968. Deathbound()
  1969.  
  1970. elseif Key == "x" and ATTACK == false then
  1971. Morning_Star()
  1972.  
  1973. elseif Key == "t" then
  1974. Taunt()
  1975. end
  1976. end
  1977. end
  1978.  
  1979. function KeyUp(Key)
  1980. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  1981. KEYHOLD = false
  1982. end
  1983. end
  1984.  
  1985. Mouse.Button1Down:connect(function(NEWKEY)
  1986. MouseDown(NEWKEY)
  1987. end)
  1988. Mouse.Button1Up:connect(function(NEWKEY)
  1989. MouseUp(NEWKEY)
  1990. end)
  1991. Mouse.KeyDown:connect(function(NEWKEY)
  1992. KeyDown(NEWKEY)
  1993. end)
  1994. Mouse.KeyUp:connect(function(NEWKEY)
  1995. KeyUp(NEWKEY)
  1996. end)
  1997.  
  1998. --//=================================\\
  1999. --\\=================================//
  2000.  
  2001.  
  2002. function unanchor()
  2003. if UNANCHOR == true then
  2004. g = Character:GetChildren()
  2005. for i = 1, #g do
  2006. if g[i].ClassName == "Part" then
  2007. g[i].Anchored = false
  2008. end
  2009. end
  2010. end
  2011. end
  2012.  
  2013.  
  2014. --//=================================\\
  2015. --|| WRAP THE WHOLE SCRIPT UP
  2016. --\\=================================//
  2017.  
  2018. Humanoid.Changed:connect(function(Jump)
  2019. if Jump == "Jump" and (Disable_Jump == true) then
  2020. Humanoid.Jump = false
  2021. end
  2022. end)
  2023.  
  2024. local SIZE = 1
  2025. while true do
  2026. Swait()
  2027. script.Parent = WEAPONGUI
  2028. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2029. v:Stop();
  2030. end
  2031. ANIMATE.Parent = nil
  2032. SINE = SINE + CHANGE*1.5
  2033. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2034. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2035. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  2036. local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16)
  2037. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2038. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2039. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2040. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2041. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(-25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2042. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2043. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2044. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2045. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2046. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2047. end
  2048. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2049. ANIM = "Jump"
  2050. if ATTACK == false then
  2051. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2052. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2053. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2054. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2055. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  2056. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  2057. end
  2058. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2059. ANIM = "Fall"
  2060. if ATTACK == false then
  2061. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2062. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2063. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2064. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2065. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  2066. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  2067. end
  2068. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2069. ANIM = "Idle"
  2070. if ATTACK == false then
  2071. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2072. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2073. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.2*SIZE, -0.5*SIZE) * ANGLES(RAD(35), RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(-85 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2074. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.2*SIZE, -0.5*SIZE) * ANGLES(RAD(35), RAD(15 - 2.5 * SIN(SINE / 12)), RAD(85 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2075. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2076. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2077. end
  2078. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2079. ANIM = "Walk"
  2080. if ATTACK == false then
  2081. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2082. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
  2083. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-55 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2084. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2085. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2086. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2087. end
  2088. end
  2089. unanchor()
  2090. Humanoid.MaxHealth = "inf"
  2091. Humanoid.Health = "inf"
  2092. if Rooted == false then
  2093. Disable_Jump = false
  2094. Humanoid.WalkSpeed = Speed
  2095. elseif Rooted == true then
  2096. Disable_Jump = true
  2097. Humanoid.WalkSpeed = 0
  2098. end
  2099. for _, c in pairs(Character:GetDescendants()) do
  2100. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  2101. c.Material = "Neon"
  2102. c.Color = C3(0,0,0)
  2103. if c:FindFirstChildOfClass("SpecialMesh") then
  2104. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  2105. end
  2106. if c == Head then
  2107. if c:FindFirstChild("face") then
  2108. c.face:remove()
  2109. end
  2110. end
  2111. elseif c.ClassName == "Part" and c.Name == "Eye" then
  2112. c.Color = C3(58,125,21)
  2113. c.Material = "Neon"
  2114. elseif c.ClassName == "CharacterMesh" or c.Name == "Body Colors" then
  2115. c:remove()
  2116. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  2117. c:remove()
  2118. end
  2119. end
  2120. refit()
  2121. Humanoid.Name = "Deadeyes"
  2122. sick.Parent = Torso
  2123. sick:resume()
  2124. sick.Volume = 5
  2125. sick.Pitch = 1
  2126. if Head:FindFirstChildOfClass("Sound") then
  2127. Head:FindFirstChildOfClass("Sound"):remove()
  2128. end
  2129. end
  2130.  
  2131. --//=================================\\
  2132. --\\=================================//
  2133.  
  2134.  
  2135. --//====================================================\\--
  2136. --|| END OF SCRIPT
  2137. --\\====================================================//--
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