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- package net.minecraft.entity.boss;
- import com.google.common.collect.Lists;
- import java.util.ArrayList;
- import java.util.Iterator;
- import java.util.List;
- import net.minecraft.block.Block;
- import net.minecraft.block.BlockTorch;
- import net.minecraft.block.material.Material;
- import net.minecraft.entity.Entity;
- import net.minecraft.entity.EntityLiving;
- import net.minecraft.entity.EntityLivingBase;
- import net.minecraft.entity.IEntityMultiPart;
- import net.minecraft.entity.SharedMonsterAttributes;
- import net.minecraft.entity.item.EntityEnderCrystal;
- import net.minecraft.entity.item.EntityXPOrb;
- import net.minecraft.entity.monster.IMob;
- import net.minecraft.entity.player.EntityPlayer;
- import net.minecraft.init.Blocks;
- import net.minecraft.util.AxisAlignedBB;
- import net.minecraft.util.BlockPos;
- import net.minecraft.util.DamageSource;
- import net.minecraft.util.EntityDamageSource;
- import net.minecraft.util.EnumFacing;
- import net.minecraft.util.EnumParticleTypes;
- import net.minecraft.util.MathHelper;
- import net.minecraft.util.Vec3;
- import net.minecraft.world.Explosion;
- import net.minecraft.world.World;
- public class EntityDragon extends EntityLiving implements IBossDisplayData, IEntityMultiPart, IMob
- {
- public double targetX;
- public double targetY;
- public double targetZ;
- /** Ring buffer array for the last 64 Y-positions and yaw rotations. Used to calculate offsets for the animations. */
- public double[][] ringBuffer = new double[64][3];
- /** Index into the ring buffer. Incremented once per tick and restarts at 0 once it reaches the end of the buffer. */
- public int ringBufferIndex = -1;
- /** An array containing all body parts of this dragon */
- public EntityDragonPart[] dragonPartArray;
- /** The head bounding box of a dragon */
- public EntityDragonPart dragonPartHead;
- /** The body bounding box of a dragon */
- public EntityDragonPart dragonPartBody;
- public EntityDragonPart dragonPartTail1;
- public EntityDragonPart dragonPartTail2;
- public EntityDragonPart dragonPartTail3;
- public EntityDragonPart dragonPartWing1;
- public EntityDragonPart dragonPartWing2;
- /** Animation time at previous tick. */
- public float prevAnimTime;
- /** Animation time, used to control the speed of the animation cycles (wings flapping, jaw opening, etc.) */
- public float animTime;
- /** Force selecting a new flight target at next tick if set to true. */
- public boolean forceNewTarget;
- /** Activated if the dragon is flying though obsidian, white stone or bedrock. Slows movement and animation speed. */
- public boolean slowed;
- private Entity target;
- public int deathTicks;
- /** The current endercrystal that is healing this dragon */
- public EntityEnderCrystal healingEnderCrystal;
- private static final String __OBFID = "CL_00001659";
- public EntityDragon(World worldIn)
- {
- super(worldIn);
- this.dragonPartArray = new EntityDragonPart[] {this.dragonPartHead = new EntityDragonPart(this, "head", 6.0F, 6.0F), this.dragonPartBody = new EntityDragonPart(this, "body", 8.0F, 8.0F), this.dragonPartTail1 = new EntityDragonPart(this, "tail", 4.0F, 4.0F), this.dragonPartTail2 = new EntityDragonPart(this, "tail", 4.0F, 4.0F), this.dragonPartTail3 = new EntityDragonPart(this, "tail", 4.0F, 4.0F), this.dragonPartWing1 = new EntityDragonPart(this, "wing", 4.0F, 4.0F), this.dragonPartWing2 = new EntityDragonPart(this, "wing", 4.0F, 4.0F)};
- this.setHealth(this.getMaxHealth());
- this.setSize(16.0F, 8.0F);
- this.noClip = true;
- this.isImmuneToFire = true;
- this.targetY = 100.0D;
- this.ignoreFrustumCheck = true;
- }
- protected void applyEntityAttributes()
- {
- super.applyEntityAttributes();
- this.getEntityAttribute(SharedMonsterAttributes.maxHealth).setBaseValue(200.0D);
- }
- protected void entityInit()
- {
- super.entityInit();
- }
- /**
- * Returns a double[3] array with movement offsets, used to calculate trailing tail/neck positions. [0] = yaw
- * offset, [1] = y offset, [2] = unused, always 0. Parameters: buffer index offset, partial ticks.
- */
- public double[] getMovementOffsets(int p_70974_1_, float p_70974_2_)
- {
- if (this.getHealth() <= 0.0F)
- {
- p_70974_2_ = 0.0F;
- }
- p_70974_2_ = 1.0F - p_70974_2_;
- int j = this.ringBufferIndex - p_70974_1_ * 1 & 63;
- int k = this.ringBufferIndex - p_70974_1_ * 1 - 1 & 63;
- double[] adouble = new double[3];
- double d0 = this.ringBuffer[j][0];
- double d1 = MathHelper.wrapAngleTo180_double(this.ringBuffer[k][0] - d0);
- adouble[0] = d0 + d1 * (double)p_70974_2_;
- d0 = this.ringBuffer[j][1];
- d1 = this.ringBuffer[k][1] - d0;
- adouble[1] = d0 + d1 * (double)p_70974_2_;
- adouble[2] = this.ringBuffer[j][2] + (this.ringBuffer[k][2] - this.ringBuffer[j][2]) * (double)p_70974_2_;
- return adouble;
- }
- /**
- * Called frequently so the entity can update its state every tick as required. For example, zombies and skeletons
- * use this to react to sunlight and start to burn.
- */
- public void onLivingUpdate()
- {
- float f;
- float f1;
- if (this.worldObj.isRemote)
- {
- f = MathHelper.cos(this.animTime * (float)Math.PI * 2.0F);
- f1 = MathHelper.cos(this.prevAnimTime * (float)Math.PI * 2.0F);
- if (f1 <= -0.3F && f >= -0.3F && !this.isSilent())
- {
- this.worldObj.playSound(this.posX, this.posY, this.posZ, "mob.enderdragon.wings", 5.0F, 0.8F + this.rand.nextFloat() * 0.3F, false);
- }
- }
- this.prevAnimTime = this.animTime;
- float f2;
- if (this.getHealth() <= 0.0F)
- {
- f = (this.rand.nextFloat() - 0.5F) * 8.0F;
- f1 = (this.rand.nextFloat() - 0.5F) * 4.0F;
- f2 = (this.rand.nextFloat() - 0.5F) * 8.0F;
- this.worldObj.spawnParticle(EnumParticleTypes.EXPLOSION_LARGE, this.posX + (double)f, this.posY + 2.0D + (double)f1, this.posZ + (double)f2, 0.0D, 0.0D, 0.0D, new int[0]);
- }
- else
- {
- this.updateDragonEnderCrystal();
- f = 0.2F / (MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ) * 10.0F + 1.0F);
- f *= (float)Math.pow(2.0D, this.motionY);
- if (this.slowed)
- {
- this.animTime += f * 0.5F;
- }
- else
- {
- this.animTime += f;
- }
- this.rotationYaw = MathHelper.wrapAngleTo180_float(this.rotationYaw);
- if (this.ringBufferIndex < 0)
- {
- for (int i = 0; i < this.ringBuffer.length; ++i)
- {
- this.ringBuffer[i][0] = (double)this.rotationYaw;
- this.ringBuffer[i][1] = this.posY;
- }
- }
- if (++this.ringBufferIndex == this.ringBuffer.length)
- {
- this.ringBufferIndex = 0;
- }
- this.ringBuffer[this.ringBufferIndex][0] = (double)this.rotationYaw;
- this.ringBuffer[this.ringBufferIndex][1] = this.posY;
- double d0;
- double d1;
- double d2;
- double d10;
- float f12;
- if (this.worldObj.isRemote)
- {
- if (this.newPosRotationIncrements > 0)
- {
- d10 = this.posX + (this.newPosX - this.posX) / (double)this.newPosRotationIncrements;
- d0 = this.posY + (this.newPosY - this.posY) / (double)this.newPosRotationIncrements;
- d1 = this.posZ + (this.newPosZ - this.posZ) / (double)this.newPosRotationIncrements;
- d2 = MathHelper.wrapAngleTo180_double(this.newRotationYaw - (double)this.rotationYaw);
- this.rotationYaw = (float)((double)this.rotationYaw + d2 / (double)this.newPosRotationIncrements);
- this.rotationPitch = (float)((double)this.rotationPitch + (this.newRotationPitch - (double)this.rotationPitch) / (double)this.newPosRotationIncrements);
- --this.newPosRotationIncrements;
- this.setPosition(d10, d0, d1);
- this.setRotation(this.rotationYaw, this.rotationPitch);
- }
- }
- else
- {
- d10 = this.targetX - this.posX;
- d0 = this.targetY - this.posY;
- d1 = this.targetZ - this.posZ;
- d2 = d10 * d10 + d0 * d0 + d1 * d1;
- double d8;
- if (this.target != null)
- {
- this.targetX = this.target.posX;
- this.targetZ = this.target.posZ;
- double d3 = this.targetX - this.posX;
- double d5 = this.targetZ - this.posZ;
- double d7 = Math.sqrt(d3 * d3 + d5 * d5);
- d8 = 0.4000000059604645D + d7 / 80.0D - 1.0D;
- if (d8 > 10.0D)
- {
- d8 = 10.0D;
- }
- this.targetY = this.target.getEntityBoundingBox().minY + d8;
- }
- else
- {
- this.targetX += this.rand.nextGaussian() * 2.0D;
- this.targetZ += this.rand.nextGaussian() * 2.0D;
- }
- if (this.forceNewTarget || d2 < 100.0D || d2 > 22500.0D || this.isCollidedHorizontally || this.isCollidedVertically)
- {
- this.setNewTarget();
- }
- d0 /= (double)MathHelper.sqrt_double(d10 * d10 + d1 * d1);
- f12 = 0.6F;
- d0 = MathHelper.clamp_double(d0, (double)(-f12), (double)f12);
- this.motionY += d0 * 0.10000000149011612D;
- this.rotationYaw = MathHelper.wrapAngleTo180_float(this.rotationYaw);
- double d4 = 180.0D - Math.atan2(d10, d1) * 180.0D / Math.PI;
- double d6 = MathHelper.wrapAngleTo180_double(d4 - (double)this.rotationYaw);
- if (d6 > 50.0D)
- {
- d6 = 50.0D;
- }
- if (d6 < -50.0D)
- {
- d6 = -50.0D;
- }
- Vec3 vec3 = (new Vec3(this.targetX - this.posX, this.targetY - this.posY, this.targetZ - this.posZ)).normalize();
- d8 = (double)(-MathHelper.cos(this.rotationYaw * (float)Math.PI / 180.0F));
- Vec3 vec31 = (new Vec3((double)MathHelper.sin(this.rotationYaw * (float)Math.PI / 180.0F), this.motionY, d8)).normalize();
- float f5 = ((float)vec31.dotProduct(vec3) + 0.5F) / 1.5F;
- if (f5 < 0.0F)
- {
- f5 = 0.0F;
- }
- this.randomYawVelocity *= 0.8F;
- float f6 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ) * 1.0F + 1.0F;
- double d9 = Math.sqrt(this.motionX * this.motionX + this.motionZ * this.motionZ) * 1.0D + 1.0D;
- if (d9 > 40.0D)
- {
- d9 = 40.0D;
- }
- this.randomYawVelocity = (float)((double)this.randomYawVelocity + d6 * (0.699999988079071D / d9 / (double)f6));
- this.rotationYaw += this.randomYawVelocity * 0.1F;
- float f7 = (float)(2.0D / (d9 + 1.0D));
- float f8 = 0.06F;
- this.moveFlying(0.0F, -1.0F, f8 * (f5 * f7 + (1.0F - f7)));
- if (this.slowed)
- {
- this.moveEntity(this.motionX * 0.800000011920929D, this.motionY * 0.800000011920929D, this.motionZ * 0.800000011920929D);
- }
- else
- {
- this.moveEntity(this.motionX, this.motionY, this.motionZ);
- }
- Vec3 vec32 = (new Vec3(this.motionX, this.motionY, this.motionZ)).normalize();
- float f9 = ((float)vec32.dotProduct(vec31) + 1.0F) / 2.0F;
- f9 = 0.8F + 0.15F * f9;
- this.motionX *= (double)f9;
- this.motionZ *= (double)f9;
- this.motionY *= 0.9100000262260437D;
- }
- this.renderYawOffset = this.rotationYaw;
- this.dragonPartHead.width = this.dragonPartHead.height = 3.0F;
- this.dragonPartTail1.width = this.dragonPartTail1.height = 2.0F;
- this.dragonPartTail2.width = this.dragonPartTail2.height = 2.0F;
- this.dragonPartTail3.width = this.dragonPartTail3.height = 2.0F;
- this.dragonPartBody.height = 3.0F;
- this.dragonPartBody.width = 5.0F;
- this.dragonPartWing1.height = 2.0F;
- this.dragonPartWing1.width = 4.0F;
- this.dragonPartWing2.height = 3.0F;
- this.dragonPartWing2.width = 4.0F;
- f1 = (float)(this.getMovementOffsets(5, 1.0F)[1] - this.getMovementOffsets(10, 1.0F)[1]) * 10.0F / 180.0F * (float)Math.PI;
- f2 = MathHelper.cos(f1);
- float f10 = -MathHelper.sin(f1);
- float f3 = this.rotationYaw * (float)Math.PI / 180.0F;
- float f11 = MathHelper.sin(f3);
- float f4 = MathHelper.cos(f3);
- this.dragonPartBody.onUpdate();
- this.dragonPartBody.setLocationAndAngles(this.posX + (double)(f11 * 0.5F), this.posY, this.posZ - (double)(f4 * 0.5F), 0.0F, 0.0F);
- this.dragonPartWing1.onUpdate();
- this.dragonPartWing1.setLocationAndAngles(this.posX + (double)(f4 * 4.5F), this.posY + 2.0D, this.posZ + (double)(f11 * 4.5F), 0.0F, 0.0F);
- this.dragonPartWing2.onUpdate();
- this.dragonPartWing2.setLocationAndAngles(this.posX - (double)(f4 * 4.5F), this.posY + 2.0D, this.posZ - (double)(f11 * 4.5F), 0.0F, 0.0F);
- if (!this.worldObj.isRemote && this.hurtTime == 0)
- {
- this.collideWithEntities(this.worldObj.getEntitiesWithinAABBExcludingEntity(this, this.dragonPartWing1.getEntityBoundingBox().expand(4.0D, 2.0D, 4.0D).offset(0.0D, -2.0D, 0.0D)));
- this.collideWithEntities(this.worldObj.getEntitiesWithinAABBExcludingEntity(this, this.dragonPartWing2.getEntityBoundingBox().expand(4.0D, 2.0D, 4.0D).offset(0.0D, -2.0D, 0.0D)));
- this.attackEntitiesInList(this.worldObj.getEntitiesWithinAABBExcludingEntity(this, this.dragonPartHead.getEntityBoundingBox().expand(1.0D, 1.0D, 1.0D)));
- }
- double[] adouble1 = this.getMovementOffsets(5, 1.0F);
- double[] adouble = this.getMovementOffsets(0, 1.0F);
- f12 = MathHelper.sin(this.rotationYaw * (float)Math.PI / 180.0F - this.randomYawVelocity * 0.01F);
- float f13 = MathHelper.cos(this.rotationYaw * (float)Math.PI / 180.0F - this.randomYawVelocity * 0.01F);
- this.dragonPartHead.onUpdate();
- this.dragonPartHead.setLocationAndAngles(this.posX + (double)(f12 * 5.5F * f2), this.posY + (adouble[1] - adouble1[1]) * 1.0D + (double)(f10 * 5.5F), this.posZ - (double)(f13 * 5.5F * f2), 0.0F, 0.0F);
- for (int j = 0; j < 3; ++j)
- {
- EntityDragonPart entitydragonpart = null;
- if (j == 0)
- {
- entitydragonpart = this.dragonPartTail1;
- }
- if (j == 1)
- {
- entitydragonpart = this.dragonPartTail2;
- }
- if (j == 2)
- {
- entitydragonpart = this.dragonPartTail3;
- }
- double[] adouble2 = this.getMovementOffsets(12 + j * 2, 1.0F);
- float f14 = this.rotationYaw * (float)Math.PI / 180.0F + this.simplifyAngle(adouble2[0] - adouble1[0]) * (float)Math.PI / 180.0F * 1.0F;
- float f15 = MathHelper.sin(f14);
- float f16 = MathHelper.cos(f14);
- float f17 = 1.5F;
- float f18 = (float)(j + 1) * 2.0F;
- entitydragonpart.onUpdate();
- entitydragonpart.setLocationAndAngles(this.posX - (double)((f11 * f17 + f15 * f18) * f2), this.posY + (adouble2[1] - adouble1[1]) * 1.0D - (double)((f18 + f17) * f10) + 1.5D, this.posZ + (double)((f4 * f17 + f16 * f18) * f2), 0.0F, 0.0F);
- }
- if (!this.worldObj.isRemote)
- {
- this.slowed = this.destroyBlocksInAABB(this.dragonPartHead.getEntityBoundingBox()) | this.destroyBlocksInAABB(this.dragonPartBody.getEntityBoundingBox());
- }
- }
- }
- /**
- * Updates the state of the enderdragon's current endercrystal.
- */
- private void updateDragonEnderCrystal()
- {
- if (this.healingEnderCrystal != null)
- {
- if (this.healingEnderCrystal.isDead)
- {
- if (!this.worldObj.isRemote)
- {
- this.attackEntityFromPart(this.dragonPartHead, DamageSource.setExplosionSource((Explosion)null), 10.0F);
- }
- this.healingEnderCrystal = null;
- }
- else if (this.ticksExisted % 10 == 0 && this.getHealth() < this.getMaxHealth())
- {
- this.setHealth(this.getHealth() + 1.0F);
- }
- }
- if (this.rand.nextInt(10) == 0)
- {
- float f = 32.0F;
- List list = this.worldObj.getEntitiesWithinAABB(EntityEnderCrystal.class, this.getEntityBoundingBox().expand((double)f, (double)f, (double)f));
- EntityEnderCrystal entityendercrystal = null;
- double d0 = Double.MAX_VALUE;
- Iterator iterator = list.iterator();
- while (iterator.hasNext())
- {
- EntityEnderCrystal entityendercrystal1 = (EntityEnderCrystal)iterator.next();
- double d1 = entityendercrystal1.getDistanceSqToEntity(this);
- if (d1 < d0)
- {
- d0 = d1;
- entityendercrystal = entityendercrystal1;
- }
- }
- this.healingEnderCrystal = entityendercrystal;
- }
- }
- /**
- * Pushes all entities inside the list away from the enderdragon.
- */
- private void collideWithEntities(List p_70970_1_)
- {
- double d0 = (this.dragonPartBody.getEntityBoundingBox().minX + this.dragonPartBody.getEntityBoundingBox().maxX) / 2.0D;
- double d1 = (this.dragonPartBody.getEntityBoundingBox().minZ + this.dragonPartBody.getEntityBoundingBox().maxZ) / 2.0D;
- Iterator iterator = p_70970_1_.iterator();
- while (iterator.hasNext())
- {
- Entity entity = (Entity)iterator.next();
- if (entity instanceof EntityLivingBase)
- {
- double d2 = entity.posX - d0;
- double d3 = entity.posZ - d1;
- double d4 = d2 * d2 + d3 * d3;
- entity.addVelocity(d2 / d4 * 4.0D, 0.20000000298023224D, d3 / d4 * 4.0D);
- }
- }
- }
- /**
- * Attacks all entities inside this list, dealing 5 hearts of damage.
- */
- private void attackEntitiesInList(List p_70971_1_)
- {
- for (int i = 0; i < p_70971_1_.size(); ++i)
- {
- Entity entity = (Entity)p_70971_1_.get(i);
- if (entity instanceof EntityLivingBase)
- {
- entity.attackEntityFrom(DamageSource.causeMobDamage(this), 10.0F);
- this.func_174815_a(this, entity);
- }
- }
- }
- /**
- * Sets a new target for the flight AI. It can be a random coordinate or a nearby player.
- */
- private void setNewTarget()
- {
- this.forceNewTarget = false;
- ArrayList arraylist = Lists.newArrayList(this.worldObj.playerEntities);
- Iterator iterator = arraylist.iterator();
- while (iterator.hasNext())
- {
- if (((EntityPlayer)iterator.next()).isSpectator())
- {
- iterator.remove();
- }
- }
- if (this.rand.nextInt(2) == 0 && !arraylist.isEmpty())
- {
- this.target = (Entity)arraylist.get(this.rand.nextInt(arraylist.size()));
- }
- else
- {
- boolean flag;
- do
- {
- this.targetX = 0.0D;
- this.targetY = (double)(70.0F + this.rand.nextFloat() * 50.0F);
- this.targetZ = 0.0D;
- this.targetX += (double)(this.rand.nextFloat() * 120.0F - 60.0F);
- this.targetZ += (double)(this.rand.nextFloat() * 120.0F - 60.0F);
- double d0 = this.posX - this.targetX;
- double d1 = this.posY - this.targetY;
- double d2 = this.posZ - this.targetZ;
- flag = d0 * d0 + d1 * d1 + d2 * d2 > 100.0D;
- }
- while (!flag);
- this.target = null;
- }
- }
- /**
- * Simplifies the value of a number by adding/subtracting 180 to the point that the number is between -180 and 180.
- */
- private float simplifyAngle(double p_70973_1_)
- {
- return (float)MathHelper.wrapAngleTo180_double(p_70973_1_);
- }
- /**
- * Destroys all blocks that aren't associated with 'The End' inside the given bounding box.
- */
- private boolean destroyBlocksInAABB(AxisAlignedBB p_70972_1_)
- {
- int i = MathHelper.floor_double(p_70972_1_.minX);
- int j = MathHelper.floor_double(p_70972_1_.minY);
- int k = MathHelper.floor_double(p_70972_1_.minZ);
- int l = MathHelper.floor_double(p_70972_1_.maxX);
- int i1 = MathHelper.floor_double(p_70972_1_.maxY);
- int j1 = MathHelper.floor_double(p_70972_1_.maxZ);
- boolean flag = false;
- boolean flag1 = false;
- for (int k1 = i; k1 <= l; ++k1)
- {
- for (int l1 = j; l1 <= i1; ++l1)
- {
- for (int i2 = k; i2 <= j1; ++i2)
- {
- Block block = this.worldObj.getBlockState(new BlockPos(k1, l1, i2)).getBlock();
- if (!block.isAir(worldObj, new BlockPos(k1, l1, i2)))
- {
- if (block.canEntityDestroy(worldObj, new BlockPos(k1, l1, i2), this) && this.worldObj.getGameRules().getGameRuleBooleanValue("mobGriefing"))
- {
- flag1 = this.worldObj.setBlockToAir(new BlockPos(k1, l1, i2)) || flag1;
- }
- else
- {
- flag = true;
- }
- }
- }
- }
- }
- if (flag1)
- {
- double d1 = p_70972_1_.minX + (p_70972_1_.maxX - p_70972_1_.minX) * (double)this.rand.nextFloat();
- double d2 = p_70972_1_.minY + (p_70972_1_.maxY - p_70972_1_.minY) * (double)this.rand.nextFloat();
- double d0 = p_70972_1_.minZ + (p_70972_1_.maxZ - p_70972_1_.minZ) * (double)this.rand.nextFloat();
- this.worldObj.spawnParticle(EnumParticleTypes.EXPLOSION_LARGE, d1, d2, d0, 0.0D, 0.0D, 0.0D, new int[0]);
- }
- return flag;
- }
- public boolean attackEntityFromPart(EntityDragonPart p_70965_1_, DamageSource p_70965_2_, float p_70965_3_)
- {
- if (p_70965_1_ != this.dragonPartHead)
- {
- p_70965_3_ = p_70965_3_ / 4.0F + 1.0F;
- }
- float f1 = this.rotationYaw * (float)Math.PI / 180.0F;
- float f2 = MathHelper.sin(f1);
- float f3 = MathHelper.cos(f1);
- this.targetX = this.posX + (double)(f2 * 5.0F) + (double)((this.rand.nextFloat() - 0.5F) * 2.0F);
- this.targetY = this.posY + (double)(this.rand.nextFloat() * 3.0F) + 1.0D;
- this.targetZ = this.posZ - (double)(f3 * 5.0F) + (double)((this.rand.nextFloat() - 0.5F) * 2.0F);
- this.target = null;
- if (p_70965_2_.getEntity() instanceof EntityPlayer || p_70965_2_.isExplosion())
- {
- this.func_82195_e(p_70965_2_, p_70965_3_);
- }
- return true;
- }
- /**
- * Called when the entity is attacked.
- */
- public boolean attackEntityFrom(DamageSource source, float amount)
- {
- if (source instanceof EntityDamageSource && ((EntityDamageSource)source).getIsThornsDamage())
- {
- this.func_82195_e(source, amount);
- }
- return false;
- }
- protected boolean func_82195_e(DamageSource p_82195_1_, float p_82195_2_)
- {
- return super.attackEntityFrom(p_82195_1_, p_82195_2_);
- }
- /**
- * Called by the /kill command.
- */
- public void onKillCommand()
- {
- this.setDead();
- }
- /**
- * handles entity death timer, experience orb and particle creation
- */
- protected void onDeathUpdate()
- {
- ++this.deathTicks;
- if (this.deathTicks >= 180 && this.deathTicks <= 200)
- {
- float f = (this.rand.nextFloat() - 0.5F) * 8.0F;
- float f1 = (this.rand.nextFloat() - 0.5F) * 4.0F;
- float f2 = (this.rand.nextFloat() - 0.5F) * 8.0F;
- this.worldObj.spawnParticle(EnumParticleTypes.EXPLOSION_HUGE, this.posX + (double)f, this.posY + 2.0D + (double)f1, this.posZ + (double)f2, 0.0D, 0.0D, 0.0D, new int[0]);
- }
- int i;
- int j;
- if (!this.worldObj.isRemote)
- {
- if (this.deathTicks > 150 && this.deathTicks % 5 == 0 && this.worldObj.getGameRules().getGameRuleBooleanValue("doMobLoot"))
- {
- i = 1000;
- while (i > 0)
- {
- j = EntityXPOrb.getXPSplit(i);
- i -= j;
- this.worldObj.spawnEntityInWorld(new EntityXPOrb(this.worldObj, this.posX, this.posY, this.posZ, j));
- }
- }
- if (this.deathTicks == 1)
- {
- this.worldObj.playBroadcastSound(1018, new BlockPos(this), 0);
- }
- }
- this.moveEntity(0.0D, 0.10000000149011612D, 0.0D);
- this.renderYawOffset = this.rotationYaw += 20.0F;
- if (this.deathTicks == 200 && !this.worldObj.isRemote)
- {
- i = 2000;
- while (i > 0)
- {
- j = EntityXPOrb.getXPSplit(i);
- i -= j;
- this.worldObj.spawnEntityInWorld(new EntityXPOrb(this.worldObj, this.posX, this.posY, this.posZ, j));
- }
- this.func_175499_a(new BlockPos(this.posX, 64.0D, this.posZ));
- this.setDead();
- }
- }
- private void func_175499_a(BlockPos p_175499_1_)
- {
- boolean flag = true;
- double d0 = 12.25D;
- double d1 = 6.25D;
- for (int i = -1; i <= 32; ++i)
- {
- for (int j = -4; j <= 4; ++j)
- {
- for (int k = -4; k <= 4; ++k)
- {
- double d2 = (double)(j * j + k * k);
- if (d2 <= 12.25D)
- {
- BlockPos blockpos1 = p_175499_1_.add(j, i, k);
- if (i < 0)
- {
- if (d2 <= 6.25D)
- {
- this.worldObj.setBlockState(blockpos1, Blocks.bedrock.getDefaultState());
- }
- }
- else if (i > 0)
- {
- this.worldObj.setBlockState(blockpos1, Blocks.air.getDefaultState());
- }
- else if (d2 > 6.25D)
- {
- this.worldObj.setBlockState(blockpos1, Blocks.bedrock.getDefaultState());
- }
- else
- {
- this.worldObj.setBlockState(blockpos1, Blocks.end_portal.getDefaultState());
- }
- }
- }
- }
- }
- this.worldObj.setBlockState(p_175499_1_, Blocks.bedrock.getDefaultState());
- this.worldObj.setBlockState(p_175499_1_.up(), Blocks.bedrock.getDefaultState());
- BlockPos blockpos2 = p_175499_1_.up(2);
- this.worldObj.setBlockState(blockpos2, Blocks.bedrock.getDefaultState());
- this.worldObj.setBlockState(blockpos2.west(), Blocks.torch.getDefaultState().withProperty(BlockTorch.FACING, EnumFacing.EAST));
- this.worldObj.setBlockState(blockpos2.east(), Blocks.torch.getDefaultState().withProperty(BlockTorch.FACING, EnumFacing.WEST));
- this.worldObj.setBlockState(blockpos2.north(), Blocks.torch.getDefaultState().withProperty(BlockTorch.FACING, EnumFacing.SOUTH));
- this.worldObj.setBlockState(blockpos2.south(), Blocks.torch.getDefaultState().withProperty(BlockTorch.FACING, EnumFacing.NORTH));
- this.worldObj.setBlockState(p_175499_1_.up(3), Blocks.bedrock.getDefaultState());
- this.worldObj.setBlockState(p_175499_1_.up(4), Blocks.dragon_egg.getDefaultState());
- }
- /**
- * Makes the entity despawn if requirements are reached
- */
- protected void despawnEntity() {}
- /**
- * Return the Entity parts making up this Entity (currently only for dragons)
- */
- public Entity[] getParts()
- {
- return this.dragonPartArray;
- }
- /**
- * Returns true if other Entities should be prevented from moving through this Entity.
- */
- public boolean canBeCollidedWith()
- {
- return false;
- }
- public World getWorld()
- {
- return this.worldObj;
- }
- /**
- * Returns the sound this mob makes while it's alive.
- */
- protected String getLivingSound()
- {
- return "mob.enderdragon.growl";
- }
- /**
- * Returns the sound this mob makes when it is hurt.
- */
- protected String getHurtSound()
- {
- return "mob.enderdragon.hit";
- }
- /**
- * Returns the volume for the sounds this mob makes.
- */
- protected float getSoundVolume()
- {
- return 5.0F;
- }
- }
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