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- local rp = game.ReplicatedStorage
- local uis = game:GetService("UserInputService")
- local settings = rp.Settings
- settings.Cooldowns.Melee.Value = 0
- --settings.Multipliers.KnockbackPower.Value = 0
- settings.Toggles.NoJumpFatigue.Value = true
- local Gui = Instance.new("ScreenGui")
- Gui.Parent = game.Players.LocalPlayer.PlayerGui
- Gui.Name = "KnockPower"
- Gui.ResetOnSpawn = false
- local TextLabel = Instance.new("TextLabel")
- TextLabel.Parent = Gui
- TextLabel.Position = UDim2.new(0.1, 0, 0.7, 0)
- TextLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
- TextLabel.TextScaled = true
- TextLabel.Size = UDim2.new(0.1, 0, 0.05, 0)
- TextLabel.BackgroundTransparency = 1
- TextLabel.Text = "Power: "..settings.Multipliers.KnockbackPower.Value
- settings.Multipliers.KnockbackPower:GetPropertyChangedSignal("Value"):Connect(function()
- TextLabel.Text = "Power: "..settings.Multipliers.KnockbackPower.Value
- end)
- local TextLabelSpeed = Instance.new("TextLabel")
- TextLabelSpeed.Parent = game.Players.LocalPlayer.PlayerGui.KnockPower
- TextLabelSpeed.Position = UDim2.new(0.1, 0, 0.75, 0)
- TextLabelSpeed.TextColor3 = Color3.fromRGB(255, 255, 255)
- TextLabelSpeed.TextScaled = true
- TextLabelSpeed.Size = UDim2.new(0.1, 0, 0.05, 0)
- TextLabelSpeed.BackgroundTransparency = 1
- TextLabelSpeed.Text = "RagdollPower: "..settings.Multipliers.RagdollPower.Value
- settings.Multipliers.RagdollPower:GetPropertyChangedSignal("Value"):Connect(function()
- TextLabelSpeed.Text = "RagdollPower: "..settings.Multipliers.RagdollPower.Value
- end)
- local DashSpeed0 = false
- local Power = false
- uis.InputBegan:Connect(function(input, GPE)
- if GPE then return end
- if input.KeyCode == Enum.KeyCode.E then
- Power = not Power
- settings.Multipliers.KnockbackPower.Value = Power and 0 or 100
- elseif input.KeyCode == Enum.KeyCode.R then
- DashSpeed0 = not DashSpeed0
- settings.Multipliers.RagdollPower.Value = DashSpeed0 and 1000000 or 100
- end
- end)
- local Map = workspace.Map
- local Props = Map.Props
- local L = game.Lighting
- for _,v in pairs(Props.Rocks:GetChildren()) do
- v:Destroy()
- end
- for _,v in pairs(Props.Bushes:GetChildren()) do
- v:Destroy()
- end
- for _,v in pairs(Props.Structures:GetChildren()) do
- v:Destroy()
- end
- for _,v in pairs(Props.Trees:GetChildren()) do
- v:Destroy()
- end
- for _,v in pairs(Map.Structural.Terrain:GetChildren()) do
- v:Destroy()
- end
- local function Sky()
- L.Ambient = Color3.fromRGB(0, 0, 0)
- L.Brightness = 2
- L.EnvironmentSpecularScale = 0
- L.GlobalShadows = false
- L.OutdoorAmbient = Color3.fromRGB(0, 0, 0)
- L.ClockTime = 7
- end
- Sky()
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