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AM2R 1.5.2 Full Changelog

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Aug 15th, 2020
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  1. 1.5.2
  2. - Enabled negative X offsets for title overlays. New format is at the top of the readme file, as usual.
  3. - Subscreen ammo sprites updated.
  4. - Re-implemented the nighttime Landing Site Septoggs.
  5. - Updated the Extras Menu to hide shader options if they are unsupported on the target platform.
  6. - Reduced the Queen Metroid's body contact damage during the first movement phase.
  7. - Removed all downwards waterfall room transitions except the very top one.
  8. - Fixed widescreen language variant title overlay detection.
  9. - Fixed Linux Area Intro translation loading.
  10. - Fixed display scaling when widescreen is enabled; the game should no longer extend beyond screens with non-standard aspect ratios.
  11. - Fixed a hardlock in the Distribution Center on Hard/Fusion Difficulty by disabling bomb block regeneration in one room.
  12. - Fixed a several widescreen tiling errors.
  13. - Fixed a few more Serris AI bugs, including the notorious spinning bug.
  14. - Fixed an animation bug that affected the Tester's cannons.
  15. - Fixed a scrolling bug in the Display Options menu on Android.
  16. - Fixed a camera snapping issue in widescreen.
  17. - Other minor fixes.
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