Niina

SEG proposal

Dec 20th, 2014
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  1.  
  2. (See CLHELP <scroll> to read the contents of that scroll.)
  3. 5290h|114%, 7610m|110%, 7245e|114%, 10p, [Target: @target | 1.92m | exlr] clhelp seg
  4. Composed by: Everiine
  5. Composed on: 19th of Urlachmar, 273 CE
  6.  
  7. PROPOSAL TO OVERHAUL THE SERENWILDE ELITE GUARD
  8. -----------------------------------------------
  9.  
  10. PURPOSE: The purpose of this proposal is to once again make the
  11. Serenwilde Elite Guard (SEG) an elite clan for the smooth and efficient
  12. defense of the Serenwilde. Currently, the clan is too diluted and too
  13. disorganized to do its job.
  14.  
  15. As such, I propose the following preactions.
  16.  
  17. 1)Discharge everyone from the SEG clan-- this is necessary for a fresh
  18. start.
  19.  
  20. 2) Remove the following scrolls: Aethercombat, Aethercombateer,
  21. aethercommander, aetherempath, aetherglossary, aetherhunting,
  22. aetherreflexes, aethership, aetherships, aetherspace, aethertrade,
  23. aethertravel, aetherweakenings, colossus, domoths, faethorndefence,
  24. keph, kepheraevent, pathways, soulforge
  25.  
  26. 3) Eliminate the following ranks: Spirits Guides, Spirits Elite,
  27. Wilderanger, Alpha of the Forest Armada, Commanders of the Armada,
  28. Empaths of the Armada, Combateers of the Armada. Some of these positions
  29. will return, others will not.
  30.  
  31. 4) Reorganize the ranks as such, from most authority to least, and
  32. reinduct those who hold those ranks:
  33. HIGH MARSHAL (Clan leader, also commune leader)
  34. FIELD MARSHALS (Guild champions)
  35. MARSHALS (Guild masters)
  36. WILDE RANGERS (Guild security)
  37.  
  38. DIVINE COUNSELORS (Serenwilde Divine pantheon)
  39. GUARD SCRIBE
  40.  
  41. Everyone else is just a generic guard in the SEG and does not need to be
  42. listed separately.
  43.  
  44. Type MORE to continue reading. (36% shown)
  45. 5290h|114%, 7610m|110%, 7245e|114%, 10p, [Target: @target | 1.92m | exlr]
  46. Glevich ponders the situation.
  47. 5290h|114%, 7610m|110%, 7245e|114%, 10p, [Target: @target | 1.92m | exlr] more
  48. You continue reading:
  49.  
  50. REQUIREMENTS TO JOIN THE SERENWILDE ELITE GUARD:
  51.  
  52. 1) Any applicants to the SEG must have the approval of their respective
  53. Field Marshal, their respective Marshal, and at least 2 Wilde Rangers.
  54.  
  55. 2) Applicants must use a reflex system.
  56.  
  57. 3) Applicants must possess sufficient offensive and defensive supplies
  58. as laid out in CLHELP CHECKLIST.
  59.  
  60.  
  61. SCROLLS TO BE MOVED/MODIFIED:
  62.  
  63. ETHEREALPOLICIES: Should be moved to the CHELP index, as it contains
  64. information for everyone.
  65.  
  66. NEWMEMBERS: Should be updated to reflect new application guidelines.
  67.  
  68. POSITIONS: Should be updated to reflect new positions.
  69.  
  70. VILLAGEGUARDS/VILLAGEREVOLTS: Should be merged into one and cleaned up.
  71.  
  72.  
  73. SCROLLS TO BE ADDED:
  74.  
  75. ACTION: Unlike LEADERSHIP, RAIDADVICE, AND RAIDDEFENCE, which go deep
  76. into detail about how to lead defense and how to prepare for defense,
  77. this scroll will lay out cleanly and simply what must be done when a
  78. raid happens.
  79.  
  80. PROPOSED ACTION SCROLL:
  81.  
  82. PREPARATION: All Serenwilde Elite Guard combatants MUST have these
  83. reflexes prepared:
  84.  
  85. 1) (Serenwilde Elite Guard): <Leader> says, TARGET: <target>.
  86. --This reflex must set your current target to the target called.
  87.  
  88. 2) (Serenwilde Elite Guard): <Person> says, FOLLOW <Leader>.
  89. Type MORE to continue reading. (64% shown)
  90. 5290h|114%, 7610m|110%, 7245e|114%, 10p, [Target: @target | 1.92m | exlr] more
  91. You continue reading:
  92. (Serenwilde Elite Guard): <Leader> says, FOLLOW ME.
  93. -These reflexes must make you follow the leader.
  94.  
  95. (here other necessary reflexes based on guild and actions will be added)
  96.  
  97. All defenders should have most, if not all of their defenses active at
  98. all times. Precious time is lost if defenders wait until after a raid
  99. has begun to raise their defenses.
  100.  
  101. WHEN RAIDERS ARRIVE:
  102.  
  103. 1) PAY ATTENTION to the SEG aether so you know who is raiding.
  104.  
  105. 2) REPORT to the mustering point. If it is an Ethereal raid, report to
  106. the Ethereal Mother. If it is a Prime Raid, report to the Prime Mother.
  107.  
  108. 3) KEEP QUIET.
  109.  
  110. 3) DETERMINE A LEADER. The first Champion on the scene will assign a
  111. leader. Leaderhip should follow the chain of command whenever possible.
  112.  
  113. 4) ACTIVATE DISCRETIONARY powers. This includes beseeching the Divine
  114. for powers through shrines, distorting the area through the Mother, and
  115. bringing the Forest alive.
  116.  
  117. 4) FOLLOW THE LEADER.
  118.  
  119. (here, a listing of coordinated guild attacks should be added, to
  120. facilitate attacks working together within guilds and between guilds).
  121.  
  122. ------------------------------------------------------------
  123. This proposal is as detailed as I can make it for the purpose of
  124. outlining a clear vision of what the Serenwilde Elite Guard should be.
  125. The details are of course subject to discussion and change, but I
  126. believe the heart of the matter is well presented-- that the SEG needs
  127. to be reorganized into a stricter, more efficient fighting force that
  128. can quickly respond to any threat, working quickly and clearly towards
  129. that goal.
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