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cubanmixed2

satan fe 2

Sep 11th, 2018
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. wait(0.2)
  7.  
  8. Player = game:GetService("Players").LocalPlayer
  9. PlayerGui = Player.PlayerGui
  10. Cam = workspace.CurrentCamera
  11. Backpack = Player.Backpack
  12. Character = Player.Character
  13. Humanoid = Character:FindFirstChildOfClass("Humanoid")
  14. Mouse = Player:GetMouse()
  15. RootPart = Character["HumanoidRootPart"]
  16. Torso = Character["Torso"]
  17. Head = Character["Head"]
  18. RightArm = Character["Right Arm"]
  19. LeftArm = Character["Left Arm"]
  20. RightLeg = Character["Right Leg"]
  21. LeftLeg = Character["Left Leg"]
  22. RootJoint = RootPart["RootJoint"]
  23. Neck = Torso["Neck"]
  24. RightShoulder = Torso["Right Shoulder"]
  25. LeftShoulder = Torso["Left Shoulder"]
  26. RightHip = Torso["Right Hip"]
  27. LeftHip = Torso["Left Hip"]
  28.  
  29. IT = Instance.new
  30. CF = CFrame.new
  31. VT = Vector3.new
  32. RAD = math.rad
  33. C3 = Color3.new
  34. UD2 = UDim2.new
  35. BRICKC = BrickColor.new
  36. ANGLES = CFrame.Angles
  37. EULER = CFrame.fromEulerAnglesXYZ
  38. COS = math.cos
  39. ACOS = math.acos
  40. SIN = math.sin
  41. ASIN = math.asin
  42. ABS = math.abs
  43. MRANDOM = math.random
  44. FLOOR = math.floor
  45.  
  46. --//=================================\\
  47. --|| USEFUL VALUES
  48. --\\=================================//
  49.  
  50. Animation_Speed = 3
  51. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  52. local Speed = 25
  53. local SIZE = 2
  54. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  55. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  56. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  57. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  58. local DAMAGEMULTIPLIER = 1
  59. local ANIM = "Idle"
  60. local ATTACK = false
  61. local EQUIPPED = false
  62. local HOLD = false
  63. local COMBO = 1
  64. local Rooted = false
  65. local SINE = 0
  66. local KEYHOLD = false
  67. local CHANGE = 2 / Animation_Speed
  68. local WALKINGANIM = false
  69. local VALUE1 = false
  70. local VALUE2 = false
  71. local ROBLOXIDLEANIMATION = IT("Animation")
  72. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  73. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  74. --ROBLOXIDLEANIMATION.Parent = Humanoid
  75. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  76. WEAPONGUI.Name = "Weapon GUI"
  77. local Weapon = IT("Folder")
  78. Weapon.Name = "Adds"
  79. local Effects = IT("Folder", Weapon)
  80. Effects.Name = "Effects"
  81. local ANIMATOR = Humanoid.Animator
  82. local ANIMATE = Character.Animate
  83. local UNANCHOR = true
  84. local VOCALS_BASIC = {468972244,468972378,468972711,468972944}
  85. local VOCALS_TAUNT = {468973055,468973159}
  86. local VOCAL_GROWL = 468971411
  87. local VOCALS_ENRAGES = {528589078,528589175,528589274,528589382}
  88. local CHARGE = 459523787
  89. local ROUGHBLAST = 461105534
  90. local WALLSOUND = 424195952
  91. local FORCEIDLE = false
  92. Character.Archivable = true
  93. script.Parent = WEAPONGUI
  94. local CLONE = Character:Clone()
  95. CLONE.Parent = nil
  96. Character.Archivable = false
  97. local sick = Instance.new("Sound",Character)
  98. local XATTACK = false
  99. Humanoid.JumpPower = 200
  100.  
  101. --//=================================\\
  102. --\\=================================//
  103.  
  104.  
  105. --//=================================\\
  106. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  107. --\\=================================//
  108.  
  109. ArtificialHB = Instance.new("BindableEvent", script)
  110. ArtificialHB.Name = "ArtificialHB"
  111.  
  112. script:WaitForChild("ArtificialHB")
  113.  
  114. frame = Frame_Speed
  115. tf = 0
  116. allowframeloss = false
  117. tossremainder = false
  118. lastframe = tick()
  119. script.ArtificialHB:Fire()
  120.  
  121. game:GetService("RunService").Heartbeat:connect(function(s, p)
  122. tf = tf + s
  123. if tf >= frame then
  124. if allowframeloss then
  125. script.ArtificialHB:Fire()
  126. lastframe = tick()
  127. else
  128. for i = 1, math.floor(tf / frame) do
  129. script.ArtificialHB:Fire()
  130. end
  131. lastframe = tick()
  132. end
  133. if tossremainder then
  134. tf = 0
  135. else
  136. tf = tf - frame * math.floor(tf / frame)
  137. end
  138. end
  139. end)
  140.  
  141. --//=================================\\
  142. --\\=================================//
  143.  
  144. --//=================================\\
  145. --|| SOME FUNCTIONS
  146. --\\=================================//
  147.  
  148. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  149. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  150. end
  151.  
  152. function PositiveAngle(NUMBER)
  153. if NUMBER >= 0 then
  154. NUMBER = 0
  155. end
  156. return NUMBER
  157. end
  158.  
  159. function NegativeAngle(NUMBER)
  160. if NUMBER <= 0 then
  161. NUMBER = 0
  162. end
  163. return NUMBER
  164. end
  165.  
  166. function Swait(NUMBER)
  167. if NUMBER == 0 or NUMBER == nil then
  168. ArtificialHB.Event:wait()
  169. else
  170. for i = 1, NUMBER do
  171. ArtificialHB.Event:wait()
  172. end
  173. end
  174. end
  175.  
  176. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  177. local NEWMESH = IT(MESH)
  178. if MESH == "SpecialMesh" then
  179. NEWMESH.MeshType = MESHTYPE
  180. if MESHID ~= "nil" and MESHID ~= "" then
  181. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  182. end
  183. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  184. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  185. end
  186. end
  187. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  188. NEWMESH.Scale = SCALE
  189. NEWMESH.Parent = PARENT
  190. return NEWMESH
  191. end
  192.  
  193. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  194. local NEWPART = IT("Part")
  195. NEWPART.formFactor = FORMFACTOR
  196. NEWPART.Reflectance = REFLECTANCE
  197. NEWPART.Transparency = TRANSPARENCY
  198. NEWPART.CanCollide = false
  199. NEWPART.Locked = true
  200. NEWPART.Anchored = true
  201. if ANCHOR == false then
  202. NEWPART.Anchored = false
  203. end
  204. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  205. NEWPART.Name = NAME
  206. NEWPART.Size = SIZE
  207. NEWPART.Position = Torso.Position
  208. NEWPART.Material = MATERIAL
  209. NEWPART:BreakJoints()
  210. NEWPART.Parent = PARENT
  211. return NEWPART
  212. end
  213.  
  214. local function weldBetween(a, b)
  215. local weldd = Instance.new("ManualWeld")
  216. weldd.Part0 = a
  217. weldd.Part1 = b
  218. weldd.C0 = CFrame.new()
  219. weldd.C1 = b.CFrame:inverse() * a.CFrame
  220. weldd.Parent = a
  221. return weldd
  222. end
  223.  
  224.  
  225. function QuaternionFromCFrame(cf)
  226. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  227. local trace = m00 + m11 + m22
  228. if trace > 0 then
  229. local s = math.sqrt(1 + trace)
  230. local recip = 0.5 / s
  231. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  232. else
  233. local i = 0
  234. if m11 > m00 then
  235. i = 1
  236. end
  237. if m22 > (i == 0 and m00 or m11) then
  238. i = 2
  239. end
  240. if i == 0 then
  241. local s = math.sqrt(m00 - m11 - m22 + 1)
  242. local recip = 0.5 / s
  243. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  244. elseif i == 1 then
  245. local s = math.sqrt(m11 - m22 - m00 + 1)
  246. local recip = 0.5 / s
  247. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  248. elseif i == 2 then
  249. local s = math.sqrt(m22 - m00 - m11 + 1)
  250. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  251. end
  252. end
  253. end
  254.  
  255. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  256. local xs, ys, zs = x + x, y + y, z + z
  257. local wx, wy, wz = w * xs, w * ys, w * zs
  258. local xx = x * xs
  259. local xy = x * ys
  260. local xz = x * zs
  261. local yy = y * ys
  262. local yz = y * zs
  263. local zz = z * zs
  264. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  265. end
  266.  
  267. function QuaternionSlerp(a, b, t)
  268. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  269. local startInterp, finishInterp;
  270. if cosTheta >= 0.0001 then
  271. if (1 - cosTheta) > 0.0001 then
  272. local theta = ACOS(cosTheta)
  273. local invSinTheta = 1 / SIN(theta)
  274. startInterp = SIN((1 - t) * theta) * invSinTheta
  275. finishInterp = SIN(t * theta) * invSinTheta
  276. else
  277. startInterp = 1 - t
  278. finishInterp = t
  279. end
  280. else
  281. if (1 + cosTheta) > 0.0001 then
  282. local theta = ACOS(-cosTheta)
  283. local invSinTheta = 1 / SIN(theta)
  284. startInterp = SIN((t - 1) * theta) * invSinTheta
  285. finishInterp = SIN(t * theta) * invSinTheta
  286. else
  287. startInterp = t - 1
  288. finishInterp = t
  289. end
  290. end
  291. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  292. end
  293.  
  294. function Clerp(a, b, t)
  295. local qa = {QuaternionFromCFrame(a)}
  296. local qb = {QuaternionFromCFrame(b)}
  297. local ax, ay, az = a.x, a.y, a.z
  298. local bx, by, bz = b.x, b.y, b.z
  299. local _t = 1 - t
  300. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  301. end
  302.  
  303. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  304. local frame = IT("Frame")
  305. frame.BackgroundTransparency = TRANSPARENCY
  306. frame.BorderSizePixel = BORDERSIZEPIXEL
  307. frame.Position = POSITION
  308. frame.Size = SIZE
  309. frame.BackgroundColor3 = COLOR
  310. frame.BorderColor3 = BORDERCOLOR
  311. frame.Name = NAME
  312. frame.Parent = PARENT
  313. return frame
  314. end
  315.  
  316. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  317. local label = IT("TextLabel")
  318. label.BackgroundTransparency = 1
  319. label.Size = UD2(1, 0, 1, 0)
  320. label.Position = UD2(0, 0, 0, 0)
  321. label.TextColor3 = TEXTCOLOR
  322. label.TextStrokeTransparency = STROKETRANSPARENCY
  323. label.TextTransparency = TRANSPARENCY
  324. label.FontSize = TEXTFONTSIZE
  325. label.Font = TEXTFONT
  326. label.BorderSizePixel = BORDERSIZEPIXEL
  327. label.TextScaled = false
  328. label.Text = TEXT
  329. label.Name = NAME
  330. label.Parent = PARENT
  331. return label
  332. end
  333.  
  334. function NoOutlines(PART)
  335. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  336. end
  337.  
  338. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  339. local NEWWELD = IT(TYPE)
  340. NEWWELD.Part0 = PART0
  341. NEWWELD.Part1 = PART1
  342. NEWWELD.C0 = C0
  343. NEWWELD.C1 = C1
  344. NEWWELD.Parent = PARENT
  345. return NEWWELD
  346. end
  347.  
  348. local S = IT("Sound")
  349. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  350. local NEWSOUND = nil
  351. coroutine.resume(coroutine.create(function()
  352. NEWSOUND = S:Clone()
  353. NEWSOUND.Parent = PARENT
  354. NEWSOUND.Volume = VOLUME
  355. NEWSOUND.Pitch = PITCH
  356. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  357. NEWSOUND:play()
  358. if DOESLOOP == true then
  359. NEWSOUND.Looped = true
  360. else
  361. repeat wait(1) until NEWSOUND.Playing == false
  362. NEWSOUND:remove()
  363. end
  364. end))
  365. return NEWSOUND
  366. end
  367.  
  368. function CFrameFromTopBack(at, top, back)
  369. local right = top:Cross(back)
  370. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  371. end
  372.  
  373. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  374. function WACKYEFFECT(Table)
  375. local TYPE = (Table.EffectType or "Sphere")
  376. local SIZE = (Table.Size or VT(1,1,1))
  377. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  378. local TRANSPARENCY = (Table.Transparency or 0)
  379. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  380. local CFRAME = (Table.CFrame or Torso.CFrame)
  381. local MOVEDIRECTION = (Table.MoveToPos or nil)
  382. local ROTATION1 = (Table.RotationX or 0)
  383. local ROTATION2 = (Table.RotationY or 0)
  384. local ROTATION3 = (Table.RotationZ or 0)
  385. local MATERIAL = (Table.Material or "Neon")
  386. local COLOR = (Table.Color or C3(1,1,1))
  387. local TIME = (Table.Time or 45)
  388. local SOUNDID = (Table.SoundID or nil)
  389. local SOUNDPITCH = (Table.SoundPitch or nil)
  390. local SOUNDVOLUME = (Table.SoundVolume or nil)
  391. coroutine.resume(coroutine.create(function()
  392. local PLAYSSOUND = false
  393. local SOUND = nil
  394. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  395. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  396. PLAYSSOUND = true
  397. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  398. end
  399. EFFECT.Color = COLOR
  400. local MSH = nil
  401. if TYPE == "Sphere" then
  402. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  403. elseif TYPE == "Block" then
  404. MSH = IT("BlockMesh",EFFECT)
  405. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  406. elseif TYPE == "Wave" then
  407. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  408. elseif TYPE == "Ring" then
  409. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  410. elseif TYPE == "Slash" then
  411. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  412. elseif TYPE == "Round Slash" then
  413. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  414. elseif TYPE == "Swirl" then
  415. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  416. elseif TYPE == "Skull" then
  417. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  418. elseif TYPE == "Crystal" then
  419. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  420. end
  421. if MSH ~= nil then
  422. local MOVESPEED = nil
  423. if MOVEDIRECTION ~= nil then
  424. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  425. end
  426. local GROWTH = SIZE - ENDSIZE
  427. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  428. if TYPE == "Block" then
  429. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  430. else
  431. EFFECT.CFrame = CFRAME
  432. end
  433. for LOOP = 1, TIME+1 do
  434. Swait()
  435. MSH.Scale = MSH.Scale - GROWTH/TIME
  436. if TYPE == "Wave" then
  437. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  438. end
  439. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  440. if TYPE == "Block" then
  441. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  442. else
  443. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  444. end
  445. if MOVEDIRECTION ~= nil then
  446. local ORI = EFFECT.Orientation
  447. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  448. EFFECT.Orientation = ORI
  449. end
  450. end
  451. EFFECT.Transparency = 1
  452. if PLAYSSOUND == false then
  453. EFFECT:remove()
  454. else
  455. repeat Swait() until SOUND.Playing == false
  456. EFFECT:remove()
  457. end
  458. else
  459. if PLAYSSOUND == false then
  460. EFFECT:remove()
  461. else
  462. repeat Swait() until SOUND.Playing == false
  463. EFFECT:remove()
  464. end
  465. end
  466. end))
  467. end
  468.  
  469. function MakeForm(PART,TYPE)
  470. if TYPE == "Cyl" then
  471. local MSH = IT("CylinderMesh",PART)
  472. elseif TYPE == "Ball" then
  473. local MSH = IT("SpecialMesh",PART)
  474. MSH.MeshType = "Sphere"
  475. elseif TYPE == "Wedge" then
  476. local MSH = IT("SpecialMesh",PART)
  477. MSH.MeshType = "Wedge"
  478. end
  479. end
  480.  
  481. Debris = game:GetService("Debris")
  482.  
  483. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  484. local DIRECTION = CF(StartPos,EndPos).lookVector
  485. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  486. end
  487.  
  488. function turnto(position)
  489. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  490. end
  491.  
  492. local Particle = IT("ParticleEmitter",nil)
  493. Particle.Enabled = false
  494. Particle.LightEmission = 0.2
  495. Particle.Rate = 150
  496. Particle.ZOffset = 1
  497. Particle.Rotation = NumberRange.new(-180, 180)
  498.  
  499. --ParticleEmitter({Speed = 5, RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false, Color1 = C3(1,1,1), Color2 = C3(1,1,1), Texture = ""})
  500. function ParticleEmitter(Table)
  501. local PRTCL = Particle:Clone()
  502. local Color1 = Table.Color1 or C3(1,1,1)
  503. local Color2 = Table.Color2 or C3(1,1,1)
  504. local Speed = Table.Speed or 5
  505. local Drag = Table.Drag or 0
  506. local Size1 = Table.Size1 or 1
  507. local Size2 = Table.Size2 or 5
  508. local Lifetime1 = Table.Lifetime1 or 1
  509. local Lifetime2 = Table.Lifetime2 or 1.5
  510. local Parent = Table.Parent or Torso
  511. local Emit = Table.Emit or 100
  512. local Offset = Table.Offset or 360
  513. local Acel = Table.Acel or VT(0,0,0)
  514. local Enabled = Table.Enabled or false
  515. local Texture = Table.Texture or "281983280"
  516. local RotS = Table.RotSpeed or NumberRange.new(-15, 15)
  517. local Trans1 = Table.Transparency1 or 0
  518. local Trans2 = Table.Transparency2 or 0
  519. PRTCL.Parent = Parent
  520. PRTCL.RotSpeed = RotS
  521. PRTCL.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,Trans1),NumberSequenceKeypoint.new(1,Trans2)})
  522. PRTCL.Texture = "http://www.roblox.com/asset/?id="..Texture
  523. PRTCL.Color = ColorSequence.new(Color1,Color2)
  524. PRTCL.Size = NumberSequence.new(Size1,Size2)
  525. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  526. PRTCL.Speed = NumberRange.new(Speed)
  527. PRTCL.VelocitySpread = Offset
  528. PRTCL.Drag = Drag
  529. PRTCL.Acceleration = Acel
  530. if Enabled == false then
  531. PRTCL:Emit(Emit)
  532. Debris:AddItem(PRTCL,Lifetime2)
  533. else
  534. PRTCL.Enabled = true
  535. end
  536. return PRTCL
  537. end
  538.  
  539. function AddChildrenToTable(FROM,PARENT,DIST,TABLE)
  540. for _, c in pairs(PARENT:GetDescendants()) do
  541. if c.ClassName == "Model" then
  542. if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  543. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  544. local TORSO = (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso"))
  545. if (TORSO.Position - FROM).Magnitude < DIST then
  546. table.insert(TABLE,c)
  547. end
  548. end
  549. end
  550. end
  551. end
  552.  
  553. --//=================================\\
  554. --|| WEAPON CREATION
  555. --\\=================================//
  556.  
  557. local DECAL = IT("Decal",nil)
  558. DECAL.Transparency = 1
  559. DECAL.Texture = "http://www.roblox.com/asset/?id=99174105"
  560. Head:ClearAllChildren()
  561.  
  562. Humanoid.Parent = nil
  563. RootPart.Size = RootPart.Size*SIZE
  564. Torso.Size = Torso.Size*SIZE
  565. RightArm.Size = RightArm.Size*SIZE
  566. RightLeg.Size = RightLeg.Size*SIZE
  567. LeftArm.Size = LeftArm.Size*SIZE
  568. LeftLeg.Size = LeftLeg.Size*SIZE
  569. RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  570. RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  571. Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  572. Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
  573. RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  574. LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  575. RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  576. LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  577. RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  578. LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  579. Head.Size = VT(Head.Size.Y,Head.Size.Y,Head.Size.Y)*SIZE
  580. RootJoint.Parent = RootPart
  581. Neck.Parent = Torso
  582. RightShoulder.Parent = Torso
  583. LeftShoulder.Parent = Torso
  584. RightHip.Parent = Torso
  585. LeftHip.Parent = Torso
  586.  
  587. CreateMesh("SpecialMesh", Head, "FileMesh", "1532586252", "1532589976", VT(1.75, 1.75, 1.7)*SIZE, VT(0,0.4,0.1)*SIZE)
  588. --CreateMesh("SpecialMesh", Head, "FileMesh", "62719736", "1566254101", VT(0.85,0.85,0.85)*SIZE, VT(0,1,-0.4))
  589. Humanoid.DisplayDistanceType = "None"
  590. local naeeym = IT("BillboardGui",Character)
  591. naeeym.AlwaysOnTop = true
  592. naeeym.Size = UDim2.new(5,35,2,15)
  593. naeeym.StudsOffset = Vector3.new(0,5,0)
  594. naeeym.MaxDistance = 75
  595. naeeym.Adornee = Character.Head
  596. naeeym.Name = "Name"
  597. local tecks = IT("TextLabel",naeeym)
  598. tecks.BackgroundTransparency = 1
  599. tecks.TextScaled = true
  600. tecks.BorderSizePixel = 0
  601. tecks.Text = "///////////////////"
  602. tecks.Font = "Fantasy"
  603. tecks.TextSize = 30
  604. tecks.TextTransparency = 0.5
  605. tecks.TextStrokeTransparency = 0.5
  606. tecks.TextColor3 = C3(0,0,0)
  607. tecks.TextStrokeColor3 = C3(175/1275, 148/1275, 131/1275)
  608. tecks.Size = UDim2.new(1,0,0.5,0)
  609. tecks.Parent = naeeym
  610. local naeeym2 = IT("BillboardGui",Character)
  611. naeeym2.AlwaysOnTop = true
  612. naeeym2.Size = UDim2.new(7,35,3,15)
  613. naeeym2.StudsOffset = Vector3.new(0,5,0)
  614. naeeym2.MaxDistance = 75
  615. naeeym2.Adornee = Character.Head
  616. naeeym2.Name = "Name2"
  617. local tecks2 = IT("TextLabel",naeeym2)
  618. tecks2.BackgroundTransparency = 1
  619. tecks2.TextScaled = true
  620. tecks2.BorderSizePixel = 0
  621. tecks2.Text = "Satan"
  622. tecks2.Font = "Fantasy"
  623. tecks2.TextSize = 30
  624. tecks2.TextStrokeTransparency = 0
  625. tecks2.TextColor3 = C3(0,0,0)
  626. tecks2.TextStrokeColor3 = C3(175/575, 148/675, 131/675)
  627. tecks2.Size = UDim2.new(1,0,0.5,0)
  628. tecks2.Parent = naeeym2
  629.  
  630. local MSG = game.Chat:FilterStringForBroadcast(tecks2.Text,Player)
  631. tecks2.Text = MSG
  632.  
  633. local MSG = game.Chat:FilterStringForBroadcast(tecks.Text,Player)
  634. tecks.Text = MSG
  635.  
  636. local RINGFIRE = {}
  637. local top = Instance.new("Shirt")
  638. top.ShirtTemplate = "rbxassetid://791994658"
  639. top.Parent = Character
  640. top.Name = "Cloth"
  641. local bottom = Instance.new("Pants")
  642. bottom.PantsTemplate = "rbxassetid://1029442377"
  643. bottom.Parent = Character
  644. bottom.Name = "Cloth"
  645. local FIRE = IT("Model",Weapon)
  646. FIRE.Name = "RingOfFire"
  647. local MAIN = CreatePart(3, FIRE, "Neon", 0, 1, "Lavender", "Center", VT(0,0,0))
  648. FIRE.PrimaryPart = MAIN
  649. for i = 1, 45 do
  650. local PRT = CreatePart(3, FIRE, "Neon", 0, 1, "Lavender", "RingPart", VT(1,1,1))
  651. PRT.CFrame = MAIN.CFrame*ANGLES(RAD(0),RAD((360/45)*i),RAD(0))*CF(0,0,8)
  652. local PRTCL = ParticleEmitter({Transparency1 = 1, Transparency2 = 0,Speed = 0.2, Acel = VT(8,18,6), RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 0.8, Parent = PRT, Emit = 100, Offset = 360, Enabled = true, Color1 = C3(0,0,0), Color2 = C3(0.5,0,0), Texture = "1523916715"})
  653. PRTCL.LockedToPart = true
  654. PRTCL.Rate = 35
  655. table.insert(RINGFIRE,PRTCL)
  656. end
  657. local A = IT("Attachment",RightArm)
  658. A.Position = VT(0,-1*SIZE,0.1*SIZE)
  659. local B = IT("Attachment",LeftArm)
  660. B.Position = VT(0,-1*SIZE,0.1*SIZE)
  661. local PRTCL = ParticleEmitter({Transparency1 = 1, Transparency2 = 0,Speed = 1, Acel = VT(0,-1,0), RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1.4, Parent = A, Emit = 100, Offset = 360, Enabled = true, Color1 = C3(0,0,0), Color2 = C3(0.3,0,0), Texture = "1523916715"})
  662. PRTCL.LockedToPart = true
  663. PRTCL.Rate = 85
  664. table.insert(RINGFIRE,PRTCL)
  665. local PRTCL = ParticleEmitter({Transparency1 = 1, Transparency2 = 0,Speed = 1, Acel = VT(0,-1,0), RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1.4, Parent = B, Emit = 100, Offset = 360, Enabled = true, Color1 = C3(0,0,0), Color2 = C3(0.3,0,0), Texture = "1523916715"})
  666. PRTCL.LockedToPart = true
  667. PRTCL.Rate = 85
  668. table.insert(RINGFIRE,PRTCL)
  669. for _, c in pairs(Character:GetChildren()) do
  670. if c.ClassName == "Part" and c ~= RootPart then
  671. local Face = DECAL:Clone()
  672. Face.Parent = c
  673. Face.Face = "Top"
  674. local Face = DECAL:Clone()
  675. Face.Parent = c
  676. Face.Face = "Left"
  677. local Face = DECAL:Clone()
  678. Face.Parent = c
  679. Face.Face = "Right"
  680. local Face = DECAL:Clone()
  681. Face.Parent = c
  682. Face.Face = "Front"
  683. local Face = DECAL:Clone()
  684. Face.Parent = c
  685. Face.Face = "Back"
  686. local Face = DECAL:Clone()
  687. Face.Parent = c
  688. Face.Face = "Bottom"
  689. end
  690. end
  691.  
  692. local LASTPART = Head
  693. for i = 1, 45 do
  694. local MATH = (1-(i/50))
  695. if LASTPART == Head then
  696. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  697. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.15, 1.5, -0.2) * ANGLES(RAD(-75), RAD(15), RAD(-15)), CF(0, 0, 0))
  698. LASTPART = Horn
  699. Horn.Color = C3(0,0,0)
  700. MakeForm(Horn,"Cyl")
  701. local Face = DECAL:Clone()
  702. Face.Parent = Horn
  703. Face.Face = "Top"
  704. local Face = DECAL:Clone()
  705. Face.Parent = Horn
  706. Face.Face = "Left"
  707. local Face = DECAL:Clone()
  708. Face.Parent = Horn
  709. Face.Face = "Right"
  710. local Face = DECAL:Clone()
  711. Face.Parent = Horn
  712. Face.Face = "Front"
  713. local Face = DECAL:Clone()
  714. Face.Parent = Horn
  715. Face.Face = "Back"
  716. local Face = DECAL:Clone()
  717. Face.Parent = Horn
  718. Face.Face = "Bottom"
  719. else
  720. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.15,0.25*MATH),false)
  721. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(3), RAD(1), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  722. LASTPART = Horn
  723. Horn.Color = C3(0,0,0)
  724. MakeForm(Horn,"Cyl")
  725. local Face = DECAL:Clone()
  726. Face.Parent = Horn
  727. Face.Face = "Top"
  728. local Face = DECAL:Clone()
  729. Face.Parent = Horn
  730. Face.Face = "Left"
  731. local Face = DECAL:Clone()
  732. Face.Parent = Horn
  733. Face.Face = "Right"
  734. local Face = DECAL:Clone()
  735. Face.Parent = Horn
  736. Face.Face = "Front"
  737. local Face = DECAL:Clone()
  738. Face.Parent = Horn
  739. Face.Face = "Back"
  740. local Face = DECAL:Clone()
  741. Face.Parent = Horn
  742. Face.Face = "Bottom"
  743. end
  744. end
  745. local LASTPART = Head
  746. for i = 1, 45 do
  747. local MATH = (1-(i/50))
  748. if LASTPART == Head then
  749. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  750. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.15, 1.5, -0.2) * ANGLES(RAD(-75), RAD(-15), RAD(15)), CF(0, 0, 0))
  751. LASTPART = Horn
  752. Horn.Color = C3(0,0,0)
  753. MakeForm(Horn,"Cyl")
  754. local Face = DECAL:Clone()
  755. Face.Parent = Horn
  756. Face.Face = "Top"
  757. local Face = DECAL:Clone()
  758. Face.Parent = Horn
  759. Face.Face = "Left"
  760. local Face = DECAL:Clone()
  761. Face.Parent = Horn
  762. Face.Face = "Right"
  763. local Face = DECAL:Clone()
  764. Face.Parent = Horn
  765. Face.Face = "Front"
  766. local Face = DECAL:Clone()
  767. Face.Parent = Horn
  768. Face.Face = "Back"
  769. local Face = DECAL:Clone()
  770. Face.Parent = Horn
  771. Face.Face = "Bottom"
  772. else
  773. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.15,0.25*MATH),false)
  774. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(3), RAD(-1), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  775. LASTPART = Horn
  776. Horn.Color = C3(0,0,0)
  777. MakeForm(Horn,"Cyl")
  778. local Face = DECAL:Clone()
  779. Face.Parent = Horn
  780. Face.Face = "Top"
  781. local Face = DECAL:Clone()
  782. Face.Parent = Horn
  783. Face.Face = "Left"
  784. local Face = DECAL:Clone()
  785. Face.Parent = Horn
  786. Face.Face = "Right"
  787. local Face = DECAL:Clone()
  788. Face.Parent = Horn
  789. Face.Face = "Front"
  790. local Face = DECAL:Clone()
  791. Face.Parent = Horn
  792. Face.Face = "Back"
  793. local Face = DECAL:Clone()
  794. Face.Parent = Horn
  795. Face.Face = "Bottom"
  796. end
  797. end
  798. local LASTPART = Head
  799. for i = 1, 45 do
  800. local MATH = (1-(i/50))
  801. if LASTPART == Head then
  802. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  803. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.25, 1.5, -0.2) * ANGLES(RAD(-45), RAD(15), RAD(-35)), CF(0, 0, 0))
  804. LASTPART = Horn
  805. Horn.Color = C3(0,0,0)
  806. MakeForm(Horn,"Cyl")
  807. local Face = DECAL:Clone()
  808. Face.Parent = Horn
  809. Face.Face = "Top"
  810. local Face = DECAL:Clone()
  811. Face.Parent = Horn
  812. Face.Face = "Left"
  813. local Face = DECAL:Clone()
  814. Face.Parent = Horn
  815. Face.Face = "Right"
  816. local Face = DECAL:Clone()
  817. Face.Parent = Horn
  818. Face.Face = "Front"
  819. local Face = DECAL:Clone()
  820. Face.Parent = Horn
  821. Face.Face = "Back"
  822. local Face = DECAL:Clone()
  823. Face.Parent = Horn
  824. Face.Face = "Bottom"
  825. else
  826. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.12,0.25*MATH),false)
  827. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(4), RAD(1), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  828. LASTPART = Horn
  829. Horn.Color = C3(0,0,0)
  830. MakeForm(Horn,"Cyl")
  831. local Face = DECAL:Clone()
  832. Face.Parent = Horn
  833. Face.Face = "Top"
  834. local Face = DECAL:Clone()
  835. Face.Parent = Horn
  836. Face.Face = "Left"
  837. local Face = DECAL:Clone()
  838. Face.Parent = Horn
  839. Face.Face = "Right"
  840. local Face = DECAL:Clone()
  841. Face.Parent = Horn
  842. Face.Face = "Front"
  843. local Face = DECAL:Clone()
  844. Face.Parent = Horn
  845. Face.Face = "Back"
  846. local Face = DECAL:Clone()
  847. Face.Parent = Horn
  848. Face.Face = "Bottom"
  849. end
  850. end
  851. local LASTPART = Head
  852. for i = 1, 45 do
  853. local MATH = (1-(i/50))
  854. if LASTPART == Head then
  855. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  856. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.25, 1.5, -0.2) * ANGLES(RAD(-45), RAD(-15), RAD(35)), CF(0, 0, 0))
  857. LASTPART = Horn
  858. Horn.Color = C3(0,0,0)
  859. MakeForm(Horn,"Cyl")
  860. local Face = DECAL:Clone()
  861. Face.Parent = Horn
  862. Face.Face = "Top"
  863. local Face = DECAL:Clone()
  864. Face.Parent = Horn
  865. Face.Face = "Left"
  866. local Face = DECAL:Clone()
  867. Face.Parent = Horn
  868. Face.Face = "Right"
  869. local Face = DECAL:Clone()
  870. Face.Parent = Horn
  871. Face.Face = "Front"
  872. local Face = DECAL:Clone()
  873. Face.Parent = Horn
  874. Face.Face = "Back"
  875. local Face = DECAL:Clone()
  876. Face.Parent = Horn
  877. Face.Face = "Bottom"
  878. else
  879. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.12,0.25*MATH),false)
  880. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(4), RAD(-1), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  881. LASTPART = Horn
  882. Horn.Color = C3(0,0,0)
  883. MakeForm(Horn,"Cyl")
  884. local Face = DECAL:Clone()
  885. Face.Parent = Horn
  886. Face.Face = "Top"
  887. local Face = DECAL:Clone()
  888. Face.Parent = Horn
  889. Face.Face = "Left"
  890. local Face = DECAL:Clone()
  891. Face.Parent = Horn
  892. Face.Face = "Right"
  893. local Face = DECAL:Clone()
  894. Face.Parent = Horn
  895. Face.Face = "Front"
  896. local Face = DECAL:Clone()
  897. Face.Parent = Horn
  898. Face.Face = "Back"
  899. local Face = DECAL:Clone()
  900. Face.Parent = Horn
  901. Face.Face = "Bottom"
  902. end
  903. end
  904.  
  905. local EYE1 = IT("Attachment",Head)
  906. EYE1.Position = (VT(0.5, 0.900, -1.195)/2)*SIZE
  907. local EYE2 = IT("Attachment",Head)
  908. EYE2.Position = (VT(-0.5, 0.900, -1.195)/2)*SIZE
  909. local PRTCL = ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 0.2, Acel = VT(2,0.5,0.6), RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 0.15, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1.4, Parent = EYE1, Emit = 100, Offset = 360, Enabled = true, Color1 = C3(1,0,0), Color2 = C3(0.3,0,0), Texture = "1523916715"})
  910. PRTCL.LockedToPart = true
  911. PRTCL.Rate = 185
  912. PRTCL.ZOffset = 0.1
  913. table.insert(RINGFIRE,PRTCL)
  914. local PRTCL = ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 0.2, Acel = VT(-2,0.5,0.6), RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 0.15, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1.4, Parent = EYE2, Emit = 100, Offset = 360, Enabled = true, Color1 = C3(1,0,0), Color2 = C3(0.3,0,0), Texture = "1523916715"})
  915. PRTCL.LockedToPart = true
  916. PRTCL.Rate = 185
  917. PRTCL.ZOffset = 0.1
  918. local BODY = {}
  919. table.insert(RINGFIRE,PRTCL)
  920. for _, c in pairs(Character:GetDescendants()) do
  921. if c:IsA("BasePart") and c.Name ~= "Handle" then
  922. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  923. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  924. end
  925. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  926. elseif c:IsA("JointInstance") then
  927. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  928. end
  929. end
  930. function refit()
  931. Character.Parent = workspace
  932. for e = 1, #BODY do
  933. if BODY[e] ~= nil then
  934. local STUFF = BODY[e]
  935. local PART = STUFF[1]
  936. local PARENT = STUFF[2]
  937. local MATERIAL = STUFF[3]
  938. local COLOR = STUFF[4]
  939. local TRANSPARENCY = STUFF[5]
  940. --local SIZE = STUFF[6]
  941. local NAME = STUFF[7]
  942. if PART.ClassName == "Part" and PART ~= RootPart then
  943. PART.Material = MATERIAL
  944. PART.Transparency = TRANSPARENCY
  945. PART.Name = NAME
  946. end
  947. if PART.Parent ~= PARENT then
  948. Humanoid:remove()
  949. PART.Parent = PARENT
  950. Humanoid = IT("Humanoid",Character)
  951. end
  952. end
  953. end
  954. end
  955.  
  956. for _, c in pairs(Weapon:GetChildren()) do
  957. if c.ClassName == "Part" then
  958. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  959. end
  960. end
  961.  
  962. local SKILLTEXTCOLOR = C3(0,0,0)
  963. local SKILLFONT = "Fantasy"
  964. local SKILLTEXTSIZE = 6
  965.  
  966. Weapon.Parent = Character
  967. Humanoid.Parent = Character
  968.  
  969. Humanoid.Died:connect(function()
  970. refit()
  971. end)
  972.  
  973. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  974. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  975. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.82, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  976. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.78, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  977. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.74, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  978.  
  979. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 1")
  980. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 2")
  981. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 3")
  982. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 4")
  983. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 5")
  984.  
  985. --//=================================\\
  986. --|| DAMAGING
  987. --\\=================================//
  988.  
  989. function ApplyDamage(Humanoid,Damage,TorsoPart)
  990. local defence = Instance.new("BoolValue",Humanoid.Parent)
  991. defence.Name = ("HitBy"..Player.Name)
  992. game:GetService("Debris"):AddItem(defence, 0.001)
  993. Damage = Damage * DAMAGEMULTIPLIER
  994. if Humanoid.Health ~= 0 then
  995. local CritChance = MRANDOM(1,100)
  996. if Damage > Humanoid.Health then
  997. Damage = math.ceil(Humanoid.Health)
  998. if Damage == 0 then
  999. Damage = 0.1
  1000. end
  1001. end
  1002. Humanoid.Health = Humanoid.Health - Damage
  1003. end
  1004. end
  1005.  
  1006. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  1007. local CHILDREN = workspace:GetDescendants()
  1008. for index, CHILD in pairs(CHILDREN) do
  1009. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1010. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1011. if HUM then
  1012. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1013. if TORSO then
  1014. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1015. if CHILD.Parent == Effects and CHILD:FindFirstChild("RealBody") then
  1016. local BODY = CHILD.RealBody.Value
  1017. if BODY then
  1018. local HUM = BODY:FindFirstChildOfClass("Humanoid")
  1019. if HUM then
  1020. if INSTAKILL == true or (HUM.MaxHealth == math.huge and MAXDMG > 0) then
  1021. BODY:BreakJoints()
  1022. else
  1023. local TORSO = BODY:FindFirstChild("Torso") or BODY:FindFirstChild("UpperTorso")
  1024. if TORSO then
  1025. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  1026. local DMG = MRANDOM(MINDMG,MAXDMG)/2
  1027. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,85,1), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Neon", Color = C3(0.3,0,0), SoundID = HITPLAYERSOUNDS[MRANDOM(1,#HITPLAYERSOUNDS)], SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1028. ApplyDamage(HUM,DMG,TORSO)
  1029. end
  1030. end
  1031. end
  1032. end
  1033. else
  1034. if INSTAKILL == true or (HUM.MaxHealth == math.huge and MAXDMG > 0) then
  1035. CHILD:BreakJoints()
  1036. else
  1037. local DMG = MRANDOM(MINDMG,MAXDMG)
  1038. ApplyDamage(HUM,DMG,TORSO)
  1039. end
  1040. if FLING > 0 then
  1041. for _, c in pairs(CHILD:GetChildren()) do
  1042. if c:IsA("BasePart") then
  1043. local bv = Instance.new("BodyVelocity")
  1044. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1045. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1046. bv.Parent = c
  1047. Debris:AddItem(bv,0.05)
  1048. end
  1049. end
  1050. end
  1051. end
  1052. end
  1053. end
  1054. end
  1055. end
  1056. end
  1057. end
  1058.  
  1059. --//=================================\\
  1060. --|| ATTACK FUNCTIONS AND STUFF
  1061. --\\=================================//
  1062.  
  1063. function MissilesOfDespair()
  1064. ATTACK = true
  1065. Rooted = true
  1066. local MAKERING = true
  1067. local RINGGROW = false
  1068. CreateSound(VOCALS_BASIC[MRANDOM(1,#VOCALS_BASIC)], Head, MRANDOM(9,11)/1.5, MRANDOM(9,11)/10, false)
  1069. coroutine.resume(coroutine.create(function()
  1070. repeat
  1071. Swait()
  1072. if ATTACK == false then
  1073. break
  1074. end
  1075. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1076. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1077. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1078. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1079. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1080. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1081. until MAKERING == false
  1082. repeat
  1083. Swait()
  1084. if ATTACK == false then
  1085. break
  1086. end
  1087. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1088. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1089. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(43 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1090. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-42 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1091. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1092. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1093. until RINGGROW == true
  1094. end))
  1095. local FIRERING = IT("Model",Effects)
  1096. FIRERING.Name = "RingOfFire"
  1097. local MAIN = CreatePart(3, FIRERING, "Neon", 0, 1, "Lavender", "Center", VT(0,0,0))
  1098. FIRERING.PrimaryPart = MAIN
  1099. local RINGS = {}
  1100. local EMITTERS = {}
  1101. for i = 1, 45 do
  1102. local PRT = CreatePart(3, FIRERING, "Neon", 0, 1, "Lavender", "RingPart", VT(1,1,1))
  1103. PRT.CFrame = MAIN.CFrame*ANGLES(RAD(0),RAD((360/45)*i),RAD(0))*CF(0,0,0)
  1104. table.insert(RINGS,PRT)
  1105. local PRTCL = ParticleEmitter({Transparency1 = 1, Transparency2 = 0,Speed = 0.2, Acel = VT(8,18,6), RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 0.8, Parent = PRT, Emit = 100, Offset = 360, Enabled = true, Color1 = C3(0,0,0), Color2 = C3(0.5,0,0), Texture = "1523916715"})
  1106. PRTCL.LockedToPart = true
  1107. PRTCL.Rate = 35
  1108. table.insert(EMITTERS,PRTCL)
  1109. end
  1110. FIRERING:SetPrimaryPartCFrame(RootPart.CFrame*CF(0,3,-3)*ANGLES(RAD(-75),RAD(0),RAD(0)))
  1111. wait(0.5)
  1112. MAKERING = false
  1113. CreateSound(278641993, MAIN, 5, 1.2, false)
  1114. for e = 1, 45 do
  1115. Swait()
  1116. FIRERING:SetPrimaryPartCFrame(RootPart.CFrame*CF(0,3,-3)*ANGLES(RAD(-75),RAD(0),RAD(0)))
  1117. for i = 1, #RINGS do
  1118. RINGS[i].CFrame = MAIN.CFrame*ANGLES(RAD(0),RAD((360/45)*i),RAD(0))*CF(0,0,e/10)
  1119. end
  1120. end
  1121. RINGGROW = true
  1122. wait(0.2)
  1123. for i = 1, 15 do
  1124. wait(0.08)
  1125. coroutine.resume(coroutine.create(function()
  1126. local POS = Mouse.Hit.p
  1127. local MISSILE = CreatePart(3, Effects, "Neon", 0, 1, "Maroon", "Missile", VT(0.5,1,0.5))
  1128. MISSILE.Color = C3(0.2,0,0)
  1129. CreateSound(84005018, MISSILE, 0.2, 1.2, false)
  1130. MakeForm(MISSILE,"Ball")
  1131. MISSILE.CFrame = MAIN.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(1,5))
  1132. for i = 1, 10 do
  1133. Swait()
  1134. MISSILE.Transparency = MISSILE.Transparency - 1/15
  1135. MISSILE.CFrame = MISSILE.CFrame * CF(0,0.7,0)
  1136. end
  1137. for i = 1, 5 do
  1138. Swait()
  1139. MISSILE.Transparency = MISSILE.Transparency - 1/15
  1140. MISSILE.CFrame = MISSILE.CFrame * CF(0,0.5,0)
  1141. end
  1142. MISSILE.Size = VT(0.2,0.2,1.5)
  1143. MISSILE.CFrame = CF(MISSILE.Position,POS)
  1144. for i = 1, 150 do
  1145. Swait()
  1146. MISSILE.CFrame = MISSILE.CFrame*CF(0,0,-3)
  1147. local HIT = Raycast(MISSILE.Position, MISSILE.CFrame.lookVector, 4, Character)
  1148. if HIT ~= nil then
  1149. WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = MISSILE.Size, Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = MISSILE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MISSILE.Color, SoundID = nil, SoundPitch = 1.3, SoundVolume = 3})
  1150. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = MISSILE.Size, Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = MISSILE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MISSILE.Color, SoundID = nil, SoundPitch = 1.3, SoundVolume = 3})
  1151. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = MISSILE.Size, Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = MISSILE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MISSILE.Color, SoundID = 165970126, SoundPitch = MRANDOM(7,15)/10, SoundVolume = MRANDOM(15,30)/10})
  1152. for i = 1, 5 do
  1153. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(35,2,35), Transparency = 0.8, Transparency2 = 1, CFrame = MISSILE.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1154. end
  1155. ApplyAoE(MISSILE.Position,15,15,25,35,false)
  1156. break
  1157. end
  1158. end
  1159. MISSILE:remove()
  1160. end))
  1161. end
  1162. for i = 1, #EMITTERS do
  1163. EMITTERS[i].Enabled = false
  1164. end
  1165. Debris:AddItem(FIRERING,3)
  1166. ATTACK = false
  1167. Rooted = false
  1168. end
  1169.  
  1170. function ShadowRoam()
  1171. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1172. if HITFLOOR then
  1173. ATTACK = true
  1174. CreateSound(VOCALS_BASIC[MRANDOM(1,#VOCALS_BASIC)], Head, MRANDOM(9,11)/1.5, MRANDOM(9,11)/10, false)
  1175. local BUSY = false
  1176. Rooted = true
  1177. local CLOAKING = false
  1178. local UNCLOAKED = true
  1179. local LOOP = nil
  1180. local FAKESHADOW = IT("Model",Effects)
  1181. FAKESHADOW.Name = "Shadow"
  1182. local POS = RootPart.Position
  1183. local MOUSEHIT = nil
  1184. --
  1185. local TORS = CreatePart(3, FAKESHADOW, "Neon", 0, 1, "Maroon", "Spike", Torso.Size)
  1186. TORS.Color = C3(0,0,0)
  1187. TORS.CFrame = RootPart.CFrame*CF(0,-6.85,-0.8) * ANGLES(RAD(90), RAD(180), RAD(0))
  1188. local HED = CreatePart(3, FAKESHADOW, "Neon", 0, 1, "Maroon", "Spike", VT(Head.Size.Y,Head.Size.Y,Head.Size.Y))
  1189. HED.Color = C3(0,0,0)
  1190. HED.CFrame = TORS.CFrame*CF(0,-TORS.Size.Y/2-HED.Size.Y/2,0)
  1191. local RARM = CreatePart(3, FAKESHADOW, "Neon", 0, 1, "Maroon", "Spike", RightArm.Size)
  1192. RARM.Color = C3(0,0,0)
  1193. RARM.CFrame = TORS.CFrame*CF(TORS.Size.X/2+RARM.Size.X/1.9,-0.3,0) * ANGLES(RAD(0), RAD(0), RAD(-15))
  1194. local LARM = CreatePart(3, FAKESHADOW, "Neon", 0, 1, "Maroon", "Spike", RightArm.Size)
  1195. LARM.Color = C3(0,0,0)
  1196. LARM.CFrame = TORS.CFrame*CF(-TORS.Size.X/2-RARM.Size.X/1.9,-0.3,0) * ANGLES(RAD(0), RAD(0), RAD(15))
  1197. local RLEG = CreatePart(3, FAKESHADOW, "Neon", 0, 1, "Maroon", "Spike", RightLeg.Size)
  1198. RLEG.Color = C3(0,0,0)
  1199. RLEG.CFrame = TORS.CFrame*CF(TORS.Size.X/2.8,TORS.Size.Y,0) * ANGLES(RAD(0), RAD(0), RAD(-15))
  1200. local LLEG = CreatePart(3, FAKESHADOW, "Neon", 0, 1, "Maroon", "Spike", RightLeg.Size)
  1201. LLEG.Color = C3(0,0,0)
  1202. LLEG.CFrame = TORS.CFrame*CF(-TORS.Size.X/2.8,TORS.Size.Y,0) * ANGLES(RAD(0), RAD(0), RAD(15))
  1203. --
  1204. coroutine.resume(coroutine.create(function()
  1205. coroutine.resume(coroutine.create(function()
  1206. while wait() do
  1207. if RootPart.Position.Y > POS.Y then
  1208. BUSY = true
  1209. if MOUSEHIT then
  1210. MOUSEHIT:disconnect()
  1211. end
  1212. for _, c in pairs(Character:GetChildren()) do
  1213. if c.ClassName == "Part" and c ~= RootPart then
  1214. c.Transparency = 0
  1215. for _, q in pairs(c:GetChildren()) do
  1216. if q.ClassName == "Decal" then
  1217. q.Transparency = 0
  1218. end
  1219. end
  1220. end
  1221. end
  1222. for i=0, 1.5, 0.1 / Animation_Speed do
  1223. Swait()
  1224. RootPart.Anchored = true
  1225. UNCLOAKED = false
  1226. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1227. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1228. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1229. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(-15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1230. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1231. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1232. end
  1233. coroutine.resume(coroutine.create(function()
  1234. for i = 1, 15 do
  1235. Swait()
  1236. if FAKESHADOW then
  1237. for _, q in pairs(FAKESHADOW:GetChildren()) do
  1238. if q.ClassName == "Part" then
  1239. q.Transparency = q.Transparency + 1/15
  1240. end
  1241. end
  1242. end
  1243. end
  1244. if FAKESHADOW then
  1245. FAKESHADOW:remove()
  1246. end
  1247. FAKESHADOW = nil
  1248. end))
  1249. for i=0, 0.5, 0.1 / Animation_Speed do
  1250. Swait()
  1251. RootPart.Anchored = true
  1252. UNCLOAKED = true
  1253. if LOOP then
  1254. LOOP.Pitch = LOOP.Pitch - 0.2
  1255. end
  1256. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1257. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1258. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1259. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(-15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1260. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1261. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1262. end
  1263. LOOP:remove()
  1264. LOOP = nil
  1265. for i = 1, 35 do
  1266. Swait()
  1267. for _, c in pairs(Character:GetChildren()) do
  1268. if c.ClassName == "Part" then
  1269. for _, q in pairs(c:GetChildren()) do
  1270. if q.ClassName == "Decal" then
  1271. q.Transparency = q.Transparency + 1/35
  1272. end
  1273. end
  1274. end
  1275. end
  1276. end
  1277. UNANCHOR = true
  1278. ATTACK = false
  1279. Rooted = false
  1280. end
  1281. if FAKESHADOW then
  1282. TORS.CFrame = RootPart.CFrame*CF(0,-6.85,-0.8) * ANGLES(RAD(90), RAD(180), RAD(0))
  1283. HED.CFrame = TORS.CFrame*CF(0,-TORS.Size.Y/2-HED.Size.Y/2,0)
  1284. RARM.CFrame = TORS.CFrame*CF(TORS.Size.X/2+RARM.Size.X/1.9,-0.3,0) * ANGLES(RAD(0), RAD(0), RAD(-15))
  1285. LARM.CFrame = TORS.CFrame*CF(-TORS.Size.X/2-RARM.Size.X/1.9,-0.3,0) * ANGLES(RAD(0), RAD(0), RAD(15))
  1286. RLEG.CFrame = TORS.CFrame*CF(TORS.Size.X/2.8,TORS.Size.Y,0) * ANGLES(RAD(0), RAD(0), RAD(-15))
  1287. LLEG.CFrame = TORS.CFrame*CF(-TORS.Size.X/2.8,TORS.Size.Y,0) * ANGLES(RAD(0), RAD(0), RAD(15))
  1288. end
  1289. if LOOP ~= nil then
  1290. LOOP.Parent = TORS
  1291. end
  1292. naeeym.Enabled = UNCLOAKED
  1293. naeeym2.Enabled = UNCLOAKED
  1294. for c = 1, #RINGFIRE do
  1295. RINGFIRE[c].Enabled = UNCLOAKED
  1296. end
  1297. if ATTACK == false then
  1298. break
  1299. end
  1300. end
  1301. end))
  1302. repeat
  1303. Swait()
  1304. if ATTACK == false then
  1305. break
  1306. end
  1307. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1308. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1309. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1310. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(-15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1311. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1312. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1313. until CLOAKING == true
  1314. end))
  1315. wait(0.3)
  1316. for i = 1, 35 do
  1317. Swait()
  1318. for _, c in pairs(Character:GetChildren()) do
  1319. if c.ClassName == "Part" then
  1320. for _, q in pairs(c:GetChildren()) do
  1321. if q.ClassName == "Decal" then
  1322. q.Transparency = q.Transparency - 1/35
  1323. end
  1324. end
  1325. end
  1326. end
  1327. end
  1328. UNANCHOR = false
  1329. RootPart.Anchored = true
  1330. CLOAKING = true
  1331. coroutine.resume(coroutine.create(function()
  1332. for i = 1, 15 do
  1333. Swait()
  1334. for _, q in pairs(FAKESHADOW:GetChildren()) do
  1335. if q.ClassName == "Part" then
  1336. q.Transparency = q.Transparency - 1/15
  1337. end
  1338. end
  1339. end
  1340. end))
  1341. for i=0, 0.2, 0.1 / Animation_Speed do
  1342. Swait()
  1343. RootPart.Anchored = true
  1344. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -2*SIZE) * ANGLES(RAD(10), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1345. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1346. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1347. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(-15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1348. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1349. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1350. end
  1351. LOOP = CreateSound(487214658, TORS, 0, 1, true)
  1352. for i=0, 0.6, 0.1 / Animation_Speed do
  1353. Swait()
  1354. RootPart.Anchored = true
  1355. UNCLOAKED = false
  1356. if LOOP then
  1357. LOOP.Volume = LOOP.Volume + 0.1
  1358. end
  1359. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -7*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1360. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1361. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1362. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(-15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1363. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1364. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1365. end
  1366. for _, c in pairs(Character:GetChildren()) do
  1367. if c.ClassName == "Part" then
  1368. c.Transparency = 1
  1369. for _, q in pairs(c:GetChildren()) do
  1370. if q.ClassName == "Decal" then
  1371. q.Transparency = 1
  1372. end
  1373. end
  1374. end
  1375. end
  1376. MOUSEHIT = Mouse.Button1Down:connect(function(NEWKEY)
  1377. local HITFLOOR,HITPOS = Raycast(RootPart.Position-VT(0,2.1*SIZE,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1378. if HITFLOOR then
  1379. local POS = HITPOS
  1380. local WORKING = true
  1381. coroutine.resume(coroutine.create(function()
  1382. repeat
  1383. Swait()
  1384. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(10,0.2,10), Size2 = VT(0,0.5,0), Transparency = 1, Transparency2 = 0, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = MRANDOM(15,30)/10})
  1385. until WORKING == false
  1386. end))
  1387. wait(0.3)
  1388. local SPIKE = CreatePart(3, Effects, "Fabric", 0, 0, "Maroon", "Spike", VT(2,32,2))
  1389. SPIKE.Color = C3(0,0,0)
  1390. local MSH = IT("SpecialMesh",SPIKE)
  1391. MSH.MeshType = "FileMesh"
  1392. MSH.MeshId = "http://www.roblox.com/asset/?id=785967755"
  1393. MSH.Scale = SPIKE.Size/50
  1394. SPIKE.CFrame = CF(POS+VT(0,15,0))
  1395. ApplyAoE(SPIKE.Position,15,35,55,35,false)
  1396. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,5,0), Size2 = VT(5,1,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 178452241, SoundPitch = MRANDOM(7,15)/10, SoundVolume = MRANDOM(15,30)/10})
  1397. wait(0.2)
  1398. for i = 1, 16 do
  1399. Swait()
  1400. SPIKE.CFrame = SPIKE.CFrame*CF(0,-2,0)
  1401. end
  1402. SPIKE:remove()
  1403. WORKING = false
  1404. end
  1405. end)
  1406. Mouse.KeyDown:connect(function(NEWKEY)
  1407. if NEWKEY == "b" and BUSY == false then
  1408. BUSY = true
  1409. if MOUSEHIT then
  1410. MOUSEHIT:disconnect()
  1411. end
  1412. for _, c in pairs(Character:GetChildren()) do
  1413. if c.ClassName == "Part" and c ~= RootPart then
  1414. c.Transparency = 0
  1415. for _, q in pairs(c:GetChildren()) do
  1416. if q.ClassName == "Decal" then
  1417. q.Transparency = 0
  1418. end
  1419. end
  1420. end
  1421. end
  1422. for i=0, 1.5, 0.1 / Animation_Speed do
  1423. Swait()
  1424. RootPart.Anchored = true
  1425. UNCLOAKED = false
  1426. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1427. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1428. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1429. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(-15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1430. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1431. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1432. end
  1433. coroutine.resume(coroutine.create(function()
  1434. for i = 1, 15 do
  1435. Swait()
  1436. for _, q in pairs(FAKESHADOW:GetChildren()) do
  1437. if q.ClassName == "Part" then
  1438. q.Transparency = q.Transparency + 1/15
  1439. end
  1440. end
  1441. end
  1442. FAKESHADOW:remove()
  1443. FAKESHADOW = nil
  1444. end))
  1445. for i=0, 0.5, 0.1 / Animation_Speed do
  1446. Swait()
  1447. RootPart.Anchored = true
  1448. UNCLOAKED = true
  1449. LOOP.Pitch = LOOP.Pitch - 0.2
  1450. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1451. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1452. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1453. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(-15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1454. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1455. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1456. end
  1457. LOOP:remove()
  1458. LOOP = nil
  1459. for i = 1, 35 do
  1460. Swait()
  1461. for _, c in pairs(Character:GetChildren()) do
  1462. if c.ClassName == "Part" then
  1463. for _, q in pairs(c:GetChildren()) do
  1464. if q.ClassName == "Decal" then
  1465. q.Transparency = q.Transparency + 1/35
  1466. end
  1467. end
  1468. end
  1469. end
  1470. end
  1471. UNANCHOR = true
  1472. ATTACK = false
  1473. Rooted = false
  1474. elseif NEWKEY == "w" and BUSY == false then
  1475. repeat
  1476. Swait()
  1477. local HITFLOOR = Raycast(CF(RootPart.CFrame*CF(0,-2.1*SIZE,0).p,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z))*CF(0,0,-3).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 5*SIZE, Character)
  1478. local FLOOR,HITPOS = Raycast(RootPart.Position-VT(0,-2.1*SIZE,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 5*SIZE, Character)
  1479. if HITFLOOR then
  1480. WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(4,0.2,4), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = MRANDOM(15,30)/10})
  1481. RootPart.CFrame = CF(RootPart.Position,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z))*CF(0,0,-1)
  1482. end
  1483. until KEYHOLD == false or BUSY == true
  1484. end
  1485. end)
  1486. end
  1487. end
  1488.  
  1489. function PillarOfDespair()
  1490. ATTACK = true
  1491. Rooted = true
  1492. CreateSound(VOCALS_BASIC[MRANDOM(1,#VOCALS_BASIC)], Head, MRANDOM(9,11)/2.5, MRANDOM(9,11)/10, false)
  1493. FORCEIDLE = true
  1494. for i = 1, 5 do
  1495. Swait()
  1496. for _, c in pairs(Character:GetChildren()) do
  1497. if c.ClassName == "Part" then
  1498. for _, q in pairs(c:GetChildren()) do
  1499. if q.ClassName == "Decal" then
  1500. q.Transparency = q.Transparency - 1/5
  1501. end
  1502. end
  1503. end
  1504. end
  1505. end
  1506. local ORIGINPOS = RootPart.Position
  1507. CreateSound(1447872444, Torso, 10, 1.2, false)
  1508. for c = 1, #RINGFIRE do
  1509. RINGFIRE[c].Enabled = false
  1510. end
  1511. for i = 1, 25 do
  1512. Swait()
  1513. coroutine.resume(coroutine.create(function()
  1514. local POS = RootPart.Position
  1515. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,50,0), Size2 = VT(15+i,45,15+i), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,2.2*SIZE,0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1516. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,25,0), Size2 = VT(25+i,0,25+i), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,2.2*SIZE,0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1517. wait(0.3)
  1518. ApplyAoE(POS,25+i,15,25,25,false)
  1519. end))
  1520. RootPart.CFrame = RootPart.CFrame*CF(0,0,5)
  1521. end
  1522. for c = 1, #RINGFIRE do
  1523. RINGFIRE[c].Enabled = true
  1524. end
  1525. FORCEIDLE = false
  1526. local BUILDUP = true
  1527. coroutine.resume(coroutine.create(function()
  1528. for i = 1, 35 do
  1529. Swait()
  1530. for _, c in pairs(Character:GetChildren()) do
  1531. if c.ClassName == "Part" then
  1532. for _, q in pairs(c:GetChildren()) do
  1533. if q.ClassName == "Decal" then
  1534. q.Transparency = q.Transparency + 1/35
  1535. end
  1536. end
  1537. end
  1538. end
  1539. end
  1540. end))
  1541. coroutine.resume(coroutine.create(function()
  1542. repeat
  1543. Swait()
  1544. if ATTACK == false then
  1545. break
  1546. end
  1547. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1548. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1549. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1550. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1551. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1552. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1553. until BUILDUP == false
  1554. repeat
  1555. Swait()
  1556. if ATTACK == false then
  1557. break
  1558. end
  1559. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1560. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1561. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(43 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1562. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-42 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1563. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1564. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1565. until ATTACK == false
  1566. end))
  1567. wait(0.5)
  1568. BUILDUP = false
  1569. coroutine.resume(coroutine.create(function()
  1570. WACKYEFFECT({Time = 50, EffectType = "Sphere", Size = VT(15,15,15), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0, CFrame = CF(ORIGINPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = CHARGE, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/1.2})
  1571. for i = 1, 5 do
  1572. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(25,2,25), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.7, CFrame = CF(ORIGINPOS) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 1, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
  1573. end
  1574. wait(1.3)
  1575. for i = 1, 6 do
  1576. WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(25,25,25), Size2 = VT(85+(i*3),85+(i*3),85+(i*3)), Transparency = 0, Transparency2 = 1, CFrame = CF(ORIGINPOS-VT(0,2,0)) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))*CF(0,25,0), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15), RotationZ = 0, Material = "Neon", Color = C3(i/120,0,0), SoundID = ROUGHBLAST, SoundPitch = MRANDOM(9,11)/10, SoundVolume = 10})
  1577. end
  1578. for i = 1, 25 do
  1579. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(325,1,325), Transparency = 0.8, Transparency2 = 1, CFrame = CF(ORIGINPOS-VT(0,2,0)) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 1, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
  1580. end
  1581. ApplyAoE(ORIGINPOS,85,35,85,125,false)
  1582. end))
  1583. wait(0.4)
  1584. ATTACK = false
  1585. Rooted = false
  1586. end
  1587.  
  1588. function InfernoWall()
  1589. CreateSound(VOCALS_BASIC[MRANDOM(1,#VOCALS_BASIC)], Head, MRANDOM(9,11)/1.5, MRANDOM(9,11)/10, false)
  1590. ATTACK = true
  1591. Rooted = true
  1592. local BUILDUP = true
  1593. local WALL = IT("Model",Effects)
  1594. WALL.Name = "Wall of Fire"
  1595. local BASE = CreatePart(3, WALL, "Fabric", 0, 1, "Maroon", "FirePart", VT(0,0,0))
  1596. BASE.CFrame = RootPart.CFrame*CF(0,-2.8*SIZE,8)
  1597. local FIRES = {}
  1598. local BODIES = {}
  1599. local REPEATREMOVE = true
  1600. WALL.PrimaryPart = BASE
  1601. coroutine.resume(coroutine.create(function()
  1602. repeat
  1603. Swait()
  1604. if ATTACK == false then
  1605. break
  1606. end
  1607. turnto(Mouse.Hit.p)
  1608. WALL:SetPrimaryPartCFrame(RootPart.CFrame*CF(0,-2.8*SIZE,8))
  1609. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1610. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1611. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1612. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1613. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1614. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1615. until BUILDUP == false
  1616. repeat
  1617. Swait()
  1618. if ATTACK == false then
  1619. break
  1620. end
  1621. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1622. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1623. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(43 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1624. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-42 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1625. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1626. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1627. until ATTACK == false
  1628. end))
  1629. CreateSound(278641993, BASE, 10, 0.8, false)
  1630. coroutine.resume(coroutine.create(function()
  1631. for i = 1, 45 do
  1632. Swait()
  1633. local PART = CreatePart(3, WALL, "Fabric", 0, 1, "Maroon", "FirePart", VT(2,0,2))
  1634. PART.CFrame = BASE.CFrame * ANGLES(RAD(0), RAD(90+i), RAD(0))*CF(32,0,0)
  1635. local PRTCL = ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 0.2, Acel = VT(0,28+(i/5),6), RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 3, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 2+(i/25), Parent = PART, Emit = 100, Offset = 360, Enabled = true, Color1 = C3(0,0,0), Color2 = C3(0.5,0,0), Texture = "1523916715"})
  1636. PRTCL.LockedToPart = true
  1637. PRTCL.Rate = 35
  1638. table.insert(FIRES,PRTCL)
  1639. end
  1640. end))
  1641. coroutine.resume(coroutine.create(function()
  1642. for i = 1, 45 do
  1643. Swait()
  1644. local PART = CreatePart(3, WALL, "Fabric", 0, 1, "Maroon", "FirePart", VT(2,0,2))
  1645. PART.CFrame = BASE.CFrame * ANGLES(RAD(0), RAD(-90-i), RAD(0))*CF(-32,0,0)
  1646. local PRTCL = ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 0.2, Acel = VT(0,28+(i/5),6), RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 3, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 2+(i/25), Parent = PART, Emit = 100, Offset = 360, Enabled = true, Color1 = C3(0,0,0), Color2 = C3(0.5,0,0), Texture = "1523916715"})
  1647. PRTCL.LockedToPart = true
  1648. PRTCL.Rate = 35
  1649. table.insert(FIRES,PRTCL)
  1650. end
  1651. end))
  1652. repeat wait() until #WALL:GetChildren() == 91
  1653. wait(0.3)
  1654. BUILDUP = false
  1655. coroutine.resume(coroutine.create(function()
  1656. coroutine.resume(coroutine.create(function()
  1657. repeat
  1658. wait(1)
  1659. for e = 1, #BODIES do
  1660. if BODIES[e] ~= nil and REPEATREMOVE == true then
  1661. local BOD = BODIES[e]
  1662. local TORSO = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  1663. if TORSO then
  1664. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*(TORSO.Size.Y/2), workspace)
  1665. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Neon", Color = C3(0.2,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = MRANDOM(15,30)/10})
  1666. end
  1667. for i = 1, 10 do
  1668. for i = 1, #BODIES do
  1669. if (BODIES[i] == BOD and i ~= e) then
  1670. table.remove(BODIES,i)
  1671. end
  1672. end
  1673. end
  1674. end
  1675. end
  1676. until REPEATREMOVE == false
  1677. end))
  1678. CreateSound(WALLSOUND, BASE, 10, 0.8, false)
  1679. for i = 1, 70 do
  1680. Swait()
  1681. AddChildrenToTable(BASE.Position,workspace,32,BODIES)
  1682. WALL:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0,-4))
  1683. end
  1684. for i = 1, #FIRES do
  1685. FIRES[i].Enabled = false
  1686. end
  1687. Debris:AddItem(WALL,5)
  1688. wait(1)
  1689. REPEATREMOVE = false
  1690. for e = 1, #BODIES do
  1691. if BODIES[e] ~= nil then
  1692. Swait()
  1693. local BOD = BODIES[e]
  1694. local TORSO = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  1695. if TORSO then
  1696. local HUM = BOD:FindFirstChildOfClass("Humanoid")
  1697. if HUM then
  1698. if HUM.Health > 0 then
  1699. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*(TORSO.Size.Y/2), BOD)
  1700. if HITFLOOR then
  1701. ApplyDamage(HUM,MRANDOM(65,85),TORSO)
  1702. CreateSound(ROUGHBLAST, TORSO, 10, 1.2, false)
  1703. ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 5, Acel = VT(0,12,0), RotSpeed = NumberRange.new(-150, 150), Drag = 0, Size1 = 3, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 0.7, Parent = TORSO, Emit = 300, Offset = 360, Enabled = false, Color1 = C3(0,0,0), Color2 = C3(0.5,0,0), Texture = "1523916715"})
  1704. end
  1705. end
  1706. end
  1707. end
  1708. end
  1709. end
  1710. end))
  1711. wait(1)
  1712. ATTACK = false
  1713. Rooted = false
  1714. end
  1715.  
  1716. function FormerShadow()
  1717. CreateSound(VOCALS_BASIC[MRANDOM(1,#VOCALS_BASIC)], Head, MRANDOM(9,11)/1.5, MRANDOM(9,11)/10, false)
  1718. XATTACK = true
  1719. ATTACK = true
  1720. Rooted = true
  1721. local BODIES = {}
  1722. local SHADOWS = {}
  1723. local BUILDUP = true
  1724. local DONE = false
  1725. coroutine.resume(coroutine.create(function()
  1726. repeat
  1727. Swait()
  1728. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1729. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1730. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15*SIZE, 0.65*SIZE, -0.75*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1731. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15*SIZE, 0.1*SIZE, -0.75*SIZE) * ANGLES(RAD(-15), RAD(0), RAD(90)) * ANGLES(RAD(25), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1732. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(20), RAD(55), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1733. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(10), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1734. until DONE == true
  1735. end))
  1736. local MOUSEHIT = Mouse.Button1Down:connect(function(NEWKEY)
  1737. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1738. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1739. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1740. if TORSO and HUM then
  1741. local PASS = true
  1742. for e = 1, #BODIES do
  1743. if BODIES[e] ~= nil then
  1744. if BODIES[e] == Mouse.Target.Parent then
  1745. PASS = false
  1746. end
  1747. end
  1748. end
  1749. if PASS == true then
  1750. table.insert(BODIES,Mouse.Target.Parent)
  1751. end
  1752. end
  1753. end
  1754. end)
  1755. local KEYDOWN = Mouse.KeyDown:connect(function(NEWKEY)
  1756. if NEWKEY == "x" then
  1757. DONE = true
  1758. end
  1759. end)
  1760. repeat wait() until DONE == true or #BODIES == 3
  1761. DONE = true
  1762. MOUSEHIT:disconnect()
  1763. KEYDOWN:disconnect()
  1764. if #BODIES > 0 then
  1765. coroutine.resume(coroutine.create(function()
  1766. repeat
  1767. Swait()
  1768. if ATTACK == false then
  1769. break
  1770. end
  1771. ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 5, Acel = VT(0,12,0), RotSpeed = NumberRange.new(-150, 150), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1, Parent = RightArm, Emit = 25, Offset = 360, Enabled = false, Color1 = C3(0,0,0), Color2 = C3(0,0,0), Texture = "1523916715"})
  1772. ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 5, Acel = VT(0,12,0), RotSpeed = NumberRange.new(-150, 150), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1, Parent = LeftArm, Emit = 25, Offset = 360, Enabled = false, Color1 = C3(0,0,0), Color2 = C3(0,0,0), Texture = "1523916715"})
  1773. ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 5, Acel = VT(0,12,0), RotSpeed = NumberRange.new(-150, 150), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1, Parent = RightLeg, Emit = 25, Offset = 360, Enabled = false, Color1 = C3(0,0,0), Color2 = C3(0,0,0), Texture = "1523916715"})
  1774. ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 5, Acel = VT(0,12,0), RotSpeed = NumberRange.new(-150, 150), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1, Parent = LeftLeg, Emit = 25, Offset = 360, Enabled = false, Color1 = C3(0,0,0), Color2 = C3(0,0,0), Texture = "1523916715"})
  1775. ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 5, Acel = VT(0,12,0), RotSpeed = NumberRange.new(-150, 150), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1, Parent = Torso, Emit = 25, Offset = 360, Enabled = false, Color1 = C3(0,0,0), Color2 = C3(0,0,0), Texture = "1523916715"})
  1776. ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 5, Acel = VT(0,12,0), RotSpeed = NumberRange.new(-150, 150), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1, Parent = Head, Emit = 25, Offset = 360, Enabled = false, Color1 = C3(0,0,0), Color2 = C3(0,0,0), Texture = "1523916715"})
  1777. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1778. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(0,2,0), Size2 = VT(35,12,35), Transparency = 0.2, Transparency2 = 1, CFrame = CF(HITPOS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(MRANDOM(0,360)), RAD(MRANDOM(-15,15))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15), RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
  1779. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1780. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1781. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1782. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1783. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1784. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1785. until BUILDUP == false
  1786. end))
  1787. CreateSound(WALLSOUND, Torso, 10, 0.8, false)
  1788. CreateSound(ROUGHBLAST, Torso, 10, 0.8, false)
  1789. for i = 1, #BODIES do
  1790. if BODIES[i] ~= nil then
  1791. local TORSO = BODIES[i]:FindFirstChild("HumanoidRootPart") or BODIES[i]:FindFirstChild("Torso") or BODIES[i]:FindFirstChild("UpperTorso")
  1792. if TORSO then
  1793. CreateSound(WALLSOUND, TORSO, 10, 1, false)
  1794. ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 5, Acel = VT(0,12,0), RotSpeed = NumberRange.new(-150, 150), Drag = 0, Size1 = 3, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1, Parent = TORSO, Emit = 300, Offset = 360, Enabled = false, Color1 = C3(0,0,0), Color2 = C3(0,0,0), Texture = "1523916715"})
  1795. end
  1796. end
  1797. end
  1798. wait(1)
  1799. local SHADOWFADE = false
  1800. for i = 1, #BODIES do
  1801. if BODIES[i] ~= nil then
  1802. local TORSO = BODIES[i]:FindFirstChild("HumanoidRootPart") or BODIES[i]:FindFirstChild("Torso") or BODIES[i]:FindFirstChild("UpperTorso")
  1803. if TORSO then
  1804. local SHADOW = CLONE:Clone()
  1805. SHADOW.Parent = Effects
  1806. SHADOW.HumanoidRootPart.CFrame = TORSO.CFrame*CF(0,6,0)
  1807. --SHADOW.HumanoidRootPart.CFrame = RootPart.CFrame * ANGLES(RAD(0), RAD((360/#SHADOWS)*i), RAD(0))*CF(0,0,15)
  1808. SHADOW.Humanoid.WalkSpeed = 35
  1809. SHADOW.Humanoid.Health = 1
  1810. SHADOW.Humanoid.MaxHealth = 1
  1811. SHADOW.Name = BODIES[i].Name
  1812. for i = 1, 3 do
  1813. for _, c in pairs(SHADOW:GetChildren()) do
  1814. if c.ClassName == "Part" then
  1815. c.Material = "Neon"
  1816. c.Color = C3(0,0,0)
  1817. c.Transparency = 1
  1818. if c.Name == "Head" then
  1819. c:ClearAllChildren()
  1820. local MSH = IT("BlockMesh",c)
  1821. MSH.Scale = VT(0.5,1,1)
  1822. end
  1823. elseif c.ClassName ~= "Part" and c.ClassName ~= "Humanoid" and c.Name ~= "Animate" then
  1824. c:remove()
  1825. end
  1826. end
  1827. end
  1828. local BODY = IT("ObjectValue",SHADOW)
  1829. BODY.Name = "RealBody"
  1830. BODY.Value = BODIES[i]
  1831. table.insert(SHADOWS,SHADOW)
  1832. end
  1833. end
  1834. end
  1835. coroutine.resume(coroutine.create(function()
  1836. local LOOP = 0
  1837. for i = 1, 25 do
  1838. Swait()
  1839. for i = 1, #SHADOWS do
  1840. if SHADOWS[i] ~= nil then
  1841. for _, c in pairs(SHADOWS[i]:GetChildren()) do
  1842. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  1843. c.Color = C3(0,0,0)
  1844. c.Transparency = c.Transparency - 1/25
  1845. end
  1846. end
  1847. end
  1848. end
  1849. end
  1850. local KEYDOWN = Mouse.KeyDown:connect(function(NEWKEY)
  1851. if NEWKEY == "x" then
  1852. SHADOWFADE = true
  1853. end
  1854. end)
  1855. repeat
  1856. LOOP = LOOP + 2
  1857. local JUMPIES = {}
  1858. for i = 1, #SHADOWS do
  1859. if SHADOWS[i] ~= nil then
  1860. SHADOWS[i].Humanoid:MoveTo(CF(RootPart.Position) * ANGLES(RAD(0), RAD(((360/#SHADOWS)*i)+LOOP), RAD(0))*CF(0,0,25).p)
  1861. local BODY = SHADOWS[i].RealBody.Value
  1862. if BODY then
  1863. local HUM = BODY:FindFirstChildOfClass("Humanoid")
  1864. if HUM then
  1865. local TRIGGER = HUM.Changed:connect(function(Jump)
  1866. if HUM.Jump == true then
  1867. SHADOWS[i].Humanoid.JumpPower = HUM.JumpPower
  1868. SHADOWS[i].Humanoid.Jump = true
  1869. end
  1870. end)
  1871. table.insert(JUMPIES,TRIGGER)
  1872. if HUM.Health == 0 then
  1873. SHADOWS[i].Humanoid.Health = 0
  1874. end
  1875. end
  1876. end
  1877. if SHADOWS[i].Humanoid.Health == 0 then
  1878. if BODY then
  1879. BODY:BreakJoints()
  1880. end
  1881. SHADOWS[i]:remove()
  1882. table.remove(SHADOWS,i)
  1883. end
  1884. end
  1885. end
  1886. Swait()
  1887. for i = 1, #JUMPIES do
  1888. if JUMPIES[i] ~= nil then
  1889. JUMPIES[i]:disconnect()
  1890. end
  1891. end
  1892. until SHADOWFADE == true or #SHADOWS == 0
  1893. KEYDOWN:disconnect()
  1894. if #SHADOWS > 0 then
  1895. for i = 1, 45 do
  1896. Swait()
  1897. for i = 1, #SHADOWS do
  1898. if SHADOWS[i] ~= nil then
  1899. for _, c in pairs(SHADOWS[i]:GetChildren()) do
  1900. if c.ClassName == "Part" then
  1901. c.Transparency = c.Transparency + 1/45
  1902. end
  1903. end
  1904. SHADOWS[i].Humanoid.WalkSpeed = 12
  1905. SHADOWS[i].Humanoid:MoveTo(CF(RootPart.Position,SHADOWS[i].HumanoidRootPart.Position+VT(0,2,0))*CF(0,0,-5).p)
  1906. end
  1907. end
  1908. end
  1909. for i = 1, #SHADOWS do
  1910. if SHADOWS[i] ~= nil then
  1911. SHADOWS[i]:remove()
  1912. end
  1913. end
  1914. end
  1915. XATTACK = false
  1916. end))
  1917. else
  1918. XATTACK = false
  1919. end
  1920. ATTACK = false
  1921. Rooted = false
  1922. end
  1923.  
  1924. function Taunt()
  1925. ATTACK = true
  1926. Rooted = true
  1927. local VIOLENCE = 1
  1928. FORCEIDLE = true
  1929. repeat Swait() VIOLENCE = VIOLENCE + 1 until KEYHOLD == false
  1930. FORCEIDLE = false
  1931. if VIOLENCE <= 10 then
  1932. for i=0, 0.2, 0.1 / Animation_Speed do
  1933. Swait()
  1934. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1935. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1936. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15*SIZE, 0.65*SIZE, -0.75*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1937. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15*SIZE, 0.1*SIZE, -0.75*SIZE) * ANGLES(RAD(-15), RAD(0), RAD(90)) * ANGLES(RAD(25), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1938. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(20), RAD(55), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1939. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(10), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1940. end
  1941. local TAUNT = CreateSound(VOCALS_TAUNT[MRANDOM(1,#VOCALS_TAUNT)], Head, 10, 1, false)
  1942. repeat
  1943. Swait()
  1944. TAUNT.Parent = Head
  1945. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1946. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-10-(TAUNT.PlaybackLoudness/55)), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1947. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15*SIZE, 0.65*SIZE, -0.75*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1948. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15*SIZE, 0.1*SIZE, -0.75*SIZE) * ANGLES(RAD(-15), RAD(0), RAD(90)) * ANGLES(RAD(25), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1949. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(20), RAD(55), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1950. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(10), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1951. until TAUNT.Playing == false
  1952. else
  1953. for i=0, 1, 0.1 / Animation_Speed do
  1954. Swait()
  1955. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1956. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1957. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(22)) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1958. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-22)) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1959. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1960. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1961. end
  1962. local TAUNT = CreateSound(VOCALS_ENRAGES[MRANDOM(1,#VOCALS_ENRAGES)], Head, 10, 1, false)
  1963. repeat Swait() until TAUNT.TimeLength > 0
  1964. repeat
  1965. Swait()
  1966. ApplyAoE(Head.Position,15,0,0,200,false)
  1967. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1968. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,2,0), Size2 = VT(15,0,15), Transparency = 1-(TAUNT.PlaybackLoudness/1250), Transparency2 = 1, CFrame = CF(Head.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
  1969. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,2,0), Size2 = VT(35,0,35), Transparency = 0.2, Transparency2 = 1, CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
  1970. TAUNT.Parent = Head
  1971. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -0.2*SIZE, -0.1*SIZE) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1972. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-25+MRANDOM(-(TAUNT.PlaybackLoudness/25),(TAUNT.PlaybackLoudness/25))), RAD(MRANDOM(-(TAUNT.PlaybackLoudness/15),(TAUNT.PlaybackLoudness/15))), RAD(MRANDOM(-(TAUNT.PlaybackLoudness/25),(TAUNT.PlaybackLoudness/25)))), 1 / Animation_Speed)
  1973. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(-35), RAD(0), RAD(42)) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1974. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(-35), RAD(0), RAD(-42)) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1975. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(25), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1976. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(45), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1977. until TAUNT.TimePosition > TAUNT.TimeLength - 2
  1978. end
  1979. ATTACK = false
  1980. Rooted = false
  1981. end
  1982.  
  1983. --//=================================\\
  1984. --|| ASSIGN THINGS TO KEYS
  1985. --\\=================================//
  1986.  
  1987. function MouseDown(Mouse)
  1988. if ATTACK == false then
  1989. end
  1990. end
  1991.  
  1992. function MouseUp(Mouse)
  1993. HOLD = false
  1994. end
  1995.  
  1996. function KeyDown(Key)
  1997. KEYHOLD = true
  1998. if Key == "t" and ATTACK == false then
  1999. Taunt()
  2000. end
  2001.  
  2002. if Key == "z" and ATTACK == false then
  2003. MissilesOfDespair()
  2004. end
  2005.  
  2006. if Key == "b" and ATTACK == false and XATTACK == false then
  2007. ShadowRoam()
  2008. end
  2009.  
  2010. if Key == "c" and ATTACK == false then
  2011. PillarOfDespair()
  2012. end
  2013.  
  2014. if Key == "v" and ATTACK == false then
  2015. InfernoWall()
  2016. end
  2017.  
  2018. if Key == "x" and ATTACK == false and XATTACK == false then
  2019. FormerShadow()
  2020. end
  2021. end
  2022.  
  2023. function KeyUp(Key)
  2024. KEYHOLD = false
  2025. end
  2026.  
  2027. Mouse.Button1Down:connect(function(NEWKEY)
  2028. MouseDown(NEWKEY)
  2029. end)
  2030. Mouse.Button1Up:connect(function(NEWKEY)
  2031. MouseUp(NEWKEY)
  2032. end)
  2033. Mouse.KeyDown:connect(function(NEWKEY)
  2034. KeyDown(NEWKEY)
  2035. end)
  2036. Mouse.KeyUp:connect(function(NEWKEY)
  2037. KeyUp(NEWKEY)
  2038. end)
  2039.  
  2040. --//=================================\\
  2041. --\\=================================//
  2042.  
  2043. function unanchor()
  2044. if UNANCHOR == true then
  2045. RootPart.Anchored = false
  2046. end
  2047. g = Character:GetChildren()
  2048. for i = 1, #g do
  2049. if g[i].ClassName == "Part" and g[i] ~= RootPart then
  2050. g[i].Anchored = false
  2051. end
  2052. end
  2053. g = Weapon:GetChildren()
  2054. for i = 1, #g do
  2055. if g[i].ClassName == "Part" then
  2056. g[i].Anchored = false
  2057. end
  2058. end
  2059. end
  2060.  
  2061.  
  2062. --//=================================\\
  2063. --|| WRAP THE WHOLE SCRIPT UP
  2064. --\\=================================//
  2065.  
  2066. Humanoid.Changed:connect(function(Jump)
  2067. if Jump == "Jump" and (Disable_Jump == true) then
  2068. Humanoid.Jump = false
  2069. end
  2070. end)
  2071.  
  2072. while true do
  2073. Swait()
  2074. script.Parent = WEAPONGUI
  2075. ANIMATE.Parent = nil
  2076. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2077. v:Stop();
  2078. end
  2079. SINE = SINE + CHANGE
  2080. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2081. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2082. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  2083. local FLOOR1,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 8*SIZE, Character)
  2084. local FLOOR2,HITPOS2 = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 8*SIZE, Character)
  2085. local WALKSPEEDVALUE = 8 / (Humanoid.WalkSpeed / 16)
  2086. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2087. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2088. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2089. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.7+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2090. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.7+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2091. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2092. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2093. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2094. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2095. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2096. end
  2097. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil and FORCEIDLE == false then
  2098. ANIM = "Jump"
  2099. if ATTACK == false then
  2100. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2101. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2102. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.55*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(12)) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2103. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.55*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-12)) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2104. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.3*SIZE, -0.5*SIZE) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  2105. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.1*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  2106. end
  2107. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil and FORCEIDLE == false then
  2108. ANIM = "Fall"
  2109. if ATTACK == false then
  2110. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  2111. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2112. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(42)) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2113. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-42)) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2114. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE, -0.5*SIZE) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  2115. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(-25), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  2116. end
  2117. elseif (TORSOVELOCITY < 1 and HITFLOOR ~= nil) or FORCEIDLE == true then
  2118. ANIM = "Idle"
  2119. if ATTACK == false or FORCEIDLE == true then
  2120. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2121. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 1 / Animation_Speed)
  2122. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(52 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2123. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-42 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2124. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(20), RAD(55), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2125. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(10), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2126. end
  2127. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil and FORCEIDLE == false then
  2128. ANIM = "Walk"
  2129. if ATTACK == false then
  2130. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-8*SIN(SINE/WALKSPEEDVALUE))), 1 / Animation_Speed)
  2131. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(5), RAD(-2*SIN(SINE/WALKSPEEDVALUE)), RAD(8*SIN(SINE/WALKSPEEDVALUE))), 1/ Animation_Speed)
  2132. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE + 0.15 * COS(SINE/WALKSPEEDVALUE*2), 0.1*SIZE-0.3*SIN(SINE/WALKSPEEDVALUE)) * ANGLES(RAD(35), RAD(0), RAD(22 + 3* SIN(SINE/WALKSPEEDVALUE))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2133. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE + 0.15 * COS(SINE/WALKSPEEDVALUE*2), 0.1*SIZE+0.3*SIN(SINE/WALKSPEEDVALUE)) * ANGLES(RAD(35), RAD(0), RAD(-22 - 3* SIN(SINE/WALKSPEEDVALUE))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2134. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  2135. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  2136. end
  2137. end
  2138. unanchor()
  2139. Humanoid.MaxHealth = "inf"
  2140. Humanoid.Health = "inf"
  2141. if Rooted == false then
  2142. Disable_Jump = false
  2143. Humanoid.WalkSpeed = Speed
  2144. elseif Rooted == true then
  2145. Disable_Jump = true
  2146. Humanoid.WalkSpeed = 0
  2147. end
  2148. for _, c in pairs(Character:GetChildren()) do
  2149. if c.ClassName == "Part" and c.Name ~= "Eye" then
  2150. c.Material = "Granite"
  2151. if c ~= Head and c ~= Torso and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  2152. c.Color = C3(175/575, 148/675, 131/675)
  2153. else
  2154. c.Color = C3(0,0,0)
  2155. end
  2156. if c == Head then
  2157. if c:FindFirstChild("face") then
  2158. c.face:remove()
  2159. end
  2160. end
  2161. elseif (c.ClassName == "CharacterMesh" or c.ClassName == "ShirtGraphic" or c.ClassName == "Accessory" or c.Name == "Body Colors") and c.Name ~= "Pressimus" then
  2162. c:remove()
  2163. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  2164. c:remove()
  2165. end
  2166. end
  2167. sick.Parent = Character
  2168. sick.SoundId = "rbxassetid://900318768"
  2169. sick.Looped = true
  2170. sick.Pitch = 0.95
  2171. sick.Volume = 2
  2172. sick.Playing = true
  2173. if FLOOR1 ~= nil then
  2174. FIRE:SetPrimaryPartCFrame(CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(-90), RAD(0), RAD(0)))
  2175. else
  2176. FIRE:SetPrimaryPartCFrame(CF(HITPOS2))
  2177. end
  2178. SKILL1FRAME.Rotation = MRANDOM(-25,25)/2
  2179. SKILL2FRAME.Rotation = MRANDOM(-25,25)/2
  2180. SKILL3FRAME.Rotation = MRANDOM(-25,25)/2
  2181. SKILL4FRAME.Rotation = MRANDOM(-25,25)/2
  2182. SKILL5FRAME.Rotation = MRANDOM(-25,25)/2
  2183. tecks2.Rotation = MRANDOM(-25,25)/8
  2184. tecks.Rotation = MRANDOM(-25,25)/8
  2185. Humanoid.Name = MRANDOM(1000000,99999999)
  2186. FIRE.Parent = Weapon
  2187. refit()
  2188. end
  2189.  
  2190. --//=================================\\
  2191. --\\=================================//
  2192.  
  2193.  
  2194.  
  2195.  
  2196.  
  2197. --//====================================================\\--
  2198. --|| END OF SCRIPT
  2199. --\\====================================================//--
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