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  1. Starting a 'Fast' compile.
  2. Starting compilation of rp_downtown_civilgamers_v1e
  3. BuildFacelights: 0FIND [C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\*.vpk]
  4. ADDING [C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\cstrike_pak_000.vpk]
  5. Adding Path: [C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike]
  6. FIND [C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\*.vpk]
  7. ADDING [C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\hl2_misc_000.vpk]
  8. ADDING [C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\hl2_pak_000.vpk]
  9. ADDING [C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\hl2_sound_misc_000.vpk]
  10. ADDING [C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\hl2_sound_vo_english_000.vpk]
  11. ADDING [C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\hl2_textures_000.vpk]
  12. Adding Path: [C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2]
  13. Valve Software - vbsp.exe (Feb 12 2019)
  14. 16 threads
  15. materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
  16. Loading C:\Users\Daniel\Desktop\decompile\rp_downtown_civilgamers\rp_downtown_civilgamers_v1e.vmf
  17. Can't find surfaceprop panel for material METAL/PRODVENTA, using default
  18. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  19. Can't find surfaceprop wet for material PLASTER/ROOFFLOOR_TAR01, using default
  20. Patching WVT material: maps/rp_downtown_civilgamers_v1e/nature/blendrockleaves_wvt_patch
  21. Patching WVT material: maps/rp_downtown_civilgamers_v1e/de_train/blendgrassdirt001a_wvt_patch
  22. Patching WVT material: maps/rp_downtown_civilgamers_v1e/nature/blendgrassgravel003a_wvt_patch
  23. Patching WVT material: maps/rp_downtown_civilgamers_v1e/nature/blendleavestrainyarddirt_wvt_patch
  24. fixing up env_cubemap materials on brush sides...
  25. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  26. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  27. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  28. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  29. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  30. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  31. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  32. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  33. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  34. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  35. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  36. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  37. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  38. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  39. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  40. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  41. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  42. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
  43. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
  44. WARNING: node without a volume
  45. Processing areas...done (0)
  46. Building Faces...done (1)
  47. Chop Details...done (0)
  48. Find Visible Detail Sides...
  49. Merged 422 detail faces...done (0)
  50. Merging details...done (0)
  51. FixTjuncs...
  52. PruneNodes...
  53. WriteBSP...
  54. done (3)
  55. writing C:\Users\Daniel\Desktop\decompile\rp_downtown_civilgamers\rp_downtown_civilgamers_v1e.prt...Building visibility clusters...
  56. done (0)
  57. Creating default LDR cubemaps for env_cubemap using skybox materials:
  58. skybox/sky_day01_05*.vmt
  59. ! Run buildcubemaps in the engine to get the correct cube maps.
  60. Creating default HDR cubemaps for env_cubemap using skybox materials:
  61. skybox/sky_day01_05*.vmt
  62. ! Run buildcubemaps in the engine to get the correct cube maps.
  63. Finding displacement neighbors...
  64. Finding lightmap sample positions...
  65. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  66. Building Physics collision data...
  67. done (2) (2887972 bytes)
  68. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  69. Compacting texture/material tables...
  70. Reduced 15558 texinfos to 8006
  71. Reduced 1326 texdatas to 1081 (72057 bytes to 60171)
  72. Writing C:\Users\Daniel\Desktop\decompile\rp_downtown_civilgamers\rp_downtown_civilgamers_v1e.bsp
  73. 30 seconds elapsed
  74. FIND [C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\*.vpk]
  75. ADDING [C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\cstrike_pak_000.vpk]
  76. Adding Path: [C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike]
  77. FIND [C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\*.vpk]
  78. ADDING [C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\hl2_misc_000.vpk]
  79. ADDING [C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\hl2_pak_000.vpk]
  80. ADDING [C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\hl2_sound_misc_000.vpk]
  81. ADDING [C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\hl2_sound_vo_english_000.vpk]
  82. ADDING [C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\hl2_textures_000.vpk]
  83. Adding Path: [C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2]
  84. Valve Software - vrad.exe SSE (Feb 12 2019)
  85.  
  86. Valve Radiosity Simulator
  87. 16 threads
  88. [Reading texlights from 'lights.rad']
  89. [45 texlights parsed from 'lights.rad']
  90.  
  91. Loading c:\users\daniel\desktop\decompile\rp_downtown_civilgamers\rp_downtown_civilgamers_v1e.bsp
  92. No vis information, direct lighting only.
  93. Setting up ray-trace acceleration structure... Done (10.45 seconds)
  94. 34967 faces
  95. 2 degenerate faces
  96. 23713234 square feet [3414705664.00 square inches]
  97. 249 Displacements
  98. 922012 Square Feet [132769792.00 Square Inches]
  99. sun extent from map=0.087156
  100. 1181 direct lights
  101. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (525)
  102. Build Patch/Sample Hash Table(s).....Done<0.3400 sec>
  103. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  104. FinalLightFace Done
  105. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  106. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (61)
  107. Writing leaf ambient...done
  108. Ready to Finish
  109.  
  110. Object names Objects/Maxobjs Memory / Maxmem Fullness
  111. ------------ --------------- --------------- --------
  112. models 361/1024 17328/49152 (35.3%)
  113. brushes 7953/16384 95436/196608 (48.5%)
  114. brushsides 51984/65536 415872/524288 (79.3%)
  115. planes 21124/65536 422480/1310720 (32.2%)
  116. vertexes 62293/65536 747516/786432 (95.1%) VERY FULL!
  117. nodes 22417/65536 717344/2097152 (34.2%)
  118. texinfos 8006/12288 576432/884736 (65.2%)
  119. texdata 1081/2048 34592/65536 (52.8%)
  120. dispinfos 249/0 43824/0 ( 0.0%)
  121. disp_verts 20169/0 403380/0 ( 0.0%)
  122. disp_tris 31872/0 63744/0 ( 0.0%)
  123. disp_lmsamples 1051372/0 1051372/0 ( 0.0%)
  124. faces 34967/65536 1958152/3670016 (53.4%)
  125. hdr faces 0/65536 0/3670016 ( 0.0%)
  126. origfaces 15945/65536 892920/3670016 (24.3%)
  127. leaves 22779/65536 728928/2097152 (34.8%)
  128. leaffaces 43193/65536 86386/131072 (65.9%)
  129. leafbrushes 25835/65536 51670/131072 (39.4%)
  130. areas 36/1024 288/8192 ( 3.5%)
  131. surfedges 230671/512000 922684/2048000 (45.1%)
  132. edges 142697/256000 570788/1024000 (55.7%)
  133. LDR worldlights 1181/8192 103928/720896 (14.4%)
  134. HDR worldlights 0/8192 0/720896 ( 0.0%)
  135. leafwaterdata 8/32768 96/393216 ( 0.0%)
  136. waterstrips 3307/32768 33070/327680 (10.1%)
  137. waterverts 0/65536 0/786432 ( 0.0%)
  138. waterindices 55035/65536 110070/131072 (84.0%) VERY FULL!
  139. cubemapsamples 132/1024 2112/16384 (12.9%)
  140. overlays 57/512 20064/180224 (11.1%)
  141. LDR lightdata [variable] 43615988/0 ( 0.0%)
  142. HDR lightdata [variable] 0/0 ( 0.0%)
  143. visdata [variable] 0/16777216 ( 0.0%)
  144. entdata [variable] 1098729/393216 (279.4%) VERY FULL!
  145. LDR ambient table 22779/65536 91116/262144 (34.8%)
  146. HDR ambient table 22779/65536 91116/262144 (34.8%)
  147. LDR leaf ambient 96083/65536 2690324/1835008 (146.6%) VERY FULL!
  148. HDR leaf ambient 22779/65536 637812/1835008 (34.8%)
  149. occluders 0/0 0/0 ( 0.0%)
  150. occluder polygons 0/0 0/0 ( 0.0%)
  151. occluder vert ind 0/0 0/0 ( 0.0%)
  152. detail props [variable] 1/12 ( 8.3%)
  153. static props [variable] 1/303018 ( 0.0%)
  154. pakfile [variable] 14408395/0 ( 0.0%)
  155. physics [variable] 2887972/4194304 (68.9%)
  156. physics terrain [variable] 88505/1048576 ( 8.4%)
  157.  
  158. Level flags = 0
  159.  
  160. Total triangle count: 96754
  161. Writing c:\users\daniel\desktop\decompile\rp_downtown_civilgamers\rp_downtown_civilgamers_v1e.bsp
  162. 9 minutes, 58 seconds elapsed
  163. C:\Users\Daniel\Desktop\decompile\rp_downtown_civilgamers\rp_downtown_civilgamers_v1e.bsp -> C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\rp_downtown_civilgamers_v1e.bsp
  164. 1 File(s) copied
  165. 'Fast' compile finished in 00:10:29
  166. 17 errors/warnings logged:
  167. 17 errors/warnings logged for rp_downtown_civilgamers_v1e:
  168. ● 17x: Info: Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial!
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