7mm

【Skript】MusicPack

7mm
Sep 27th, 2018
242
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 37.73 KB | None | 0 0
  1. # "SoundPack" Ver.1
  2. # ・改造可 ・二次配布可
  3. # 【注意】『作成者を騙り』二次配布することを固く禁じます
  4. # Create by Malb (Discord: @Malb#5603)
  5.  
  6.  
  7. command /sound [<player>]:
  8. trigger:
  9. set {_p} to arg 1
  10. if arg 1 is not set:
  11. set {_p} to player
  12. wait 2 tick
  13. open chest with 1 rows named "&aSound" to {_p}
  14. format slot 4 of {_p} with beacon named "&e高速リスポーン: &c&lOFF" with lore "&7死亡画面を表示せずすぐにリスポーンします||&9クリックで変更" to close then run "optc %{_p}% 1 true"
  15.  
  16. command /soundp <player> <text>
  17. permission: skript.admin
  18. trigger:
  19.  
  20.  
  21.  
  22.  
  23. # ここより下は
  24. # 自作Skript "EasyNotes" よりコピー
  25. # Create by Malb (Discord: @Malb#5603)
  26.  
  27.  
  28. command /basedrum <player> <text>:
  29. trigger:
  30. if arg 2 is ".fa!":
  31. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.basedrum master %arg 1% ~ ~ ~ 1 0.5"
  32. else if arg 2 is ".so":
  33. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.basedrum master %arg 1% ~ ~ ~ 1 0.53"
  34. else if arg 2 is ".so!":
  35. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.basedrum master %arg 1% ~ ~ ~ 1 0.56"
  36. else if arg 2 is ".ra":
  37. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.basedrum master %arg 1% ~ ~ ~ 1 0.59"
  38. else if arg 2 is ".ra!":
  39. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.basedrum master %arg 1% ~ ~ ~ 1 0.63"
  40. else if arg 2 is ".si":
  41. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.basedrum master %arg 1% ~ ~ ~ 1 0.67"
  42. else if arg 2 is "do":
  43. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.basedrum master %arg 1% ~ ~ ~ 1 0.71"
  44. else if arg 2 is "do!":
  45. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.basedrum master %arg 1% ~ ~ ~ 1 0.74"
  46. else if arg 2 is "re":
  47. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.basedrum master %arg 1% ~ ~ ~ 1 0.79"
  48. else if arg 2 is "re!":
  49. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.basedrum master %arg 1% ~ ~ ~ 1 0.84"
  50. else if arg 2 is "mi":
  51. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.basedrum master %arg 1% ~ ~ ~ 1 0.88"
  52. else if arg 2 is "fa":
  53. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.basedrum master %arg 1% ~ ~ ~ 1 0.93"
  54. else if arg 2 is "fa!":
  55. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.basedrum master %arg 1% ~ ~ ~ 1 0.99"
  56. else if arg 2 is "so":
  57. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.basedrum master %arg 1% ~ ~ ~ 1 1.05"
  58. else if arg 2 is "so!":
  59. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.basedrum master %arg 1% ~ ~ ~ 1 1.12"
  60. else if arg 2 is "ra":
  61. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.basedrum master %arg 1% ~ ~ ~ 1 1.18"
  62. else if arg 2 is "ra!":
  63. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.basedrum master %arg 1% ~ ~ ~ 1 1.25"
  64. else if arg 2 is "si":
  65. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.basedrum master %arg 1% ~ ~ ~ 1 1.33"
  66. else if arg 2 is "do.":
  67. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.basedrum master %arg 1% ~ ~ ~ 1 1.41"
  68. else if arg 2 is "do!.":
  69. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.basedrum master %arg 1% ~ ~ ~ 1 1.5"
  70. else if arg 2 is "re.":
  71. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.basedrum master %arg 1% ~ ~ ~ 1 1.6"
  72. else if arg 2 is "re!.":
  73. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.basedrum master %arg 1% ~ ~ ~ 1 1.68"
  74. else if arg 2 is "mi.":
  75. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.basedrum master %arg 1% ~ ~ ~ 1 1.78"
  76. else if arg 2 is "fa.":
  77. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.basedrum master %arg 1% ~ ~ ~ 1 1.89"
  78. else if arg 2 is "fa!.":
  79. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.basedrum master %arg 1% ~ ~ ~ 1 2.0"
  80. else:
  81. message "?"
  82.  
  83. command /bass <player> <text>:
  84. trigger:
  85. if arg 2 is ".fa!":
  86. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bass master %arg 1% ~ ~ ~ 1 0.5"
  87. else if arg 2 is ".so":
  88. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bass master %arg 1% ~ ~ ~ 1 0.53"
  89. else if arg 2 is ".so!":
  90. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bass master %arg 1% ~ ~ ~ 1 0.56"
  91. else if arg 2 is ".ra":
  92. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bass master %arg 1% ~ ~ ~ 1 0.59"
  93. else if arg 2 is ".ra!":
  94. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bass master %arg 1% ~ ~ ~ 1 0.63"
  95. else if arg 2 is ".si":
  96. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bass master %arg 1% ~ ~ ~ 1 0.67"
  97. else if arg 2 is "do":
  98. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bass master %arg 1% ~ ~ ~ 1 0.71"
  99. else if arg 2 is "do!":
  100. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bass master %arg 1% ~ ~ ~ 1 0.74"
  101. else if arg 2 is "re":
  102. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bass master %arg 1% ~ ~ ~ 1 0.79"
  103. else if arg 2 is "re!":
  104. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bass master %arg 1% ~ ~ ~ 1 0.84"
  105. else if arg 2 is "mi":
  106. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bass master %arg 1% ~ ~ ~ 1 0.88"
  107. else if arg 2 is "fa":
  108. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bass master %arg 1% ~ ~ ~ 1 0.93"
  109. else if arg 2 is "fa!":
  110. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bass master %arg 1% ~ ~ ~ 1 0.99"
  111. else if arg 2 is "so":
  112. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bass master %arg 1% ~ ~ ~ 1 1.05"
  113. else if arg 2 is "so!":
  114. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bass master %arg 1% ~ ~ ~ 1 1.12"
  115. else if arg 2 is "ra":
  116. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bass master %arg 1% ~ ~ ~ 1 1.18"
  117. else if arg 2 is "ra!":
  118. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bass master %arg 1% ~ ~ ~ 1 1.25"
  119. else if arg 2 is "si":
  120. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bass master %arg 1% ~ ~ ~ 1 1.33"
  121. else if arg 2 is "do.":
  122. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bass master %arg 1% ~ ~ ~ 1 1.41"
  123. else if arg 2 is "do!.":
  124. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bass master %arg 1% ~ ~ ~ 1 1.5"
  125. else if arg 2 is "re.":
  126. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bass master %arg 1% ~ ~ ~ 1 1.6"
  127. else if arg 2 is "re!.":
  128. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bass master %arg 1% ~ ~ ~ 1 1.68"
  129. else if arg 2 is "mi.":
  130. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bass master %arg 1% ~ ~ ~ 1 1.78"
  131. else if arg 2 is "fa.":
  132. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bass master %arg 1% ~ ~ ~ 1 1.89"
  133. else if arg 2 is "fa!.":
  134. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bass master %arg 1% ~ ~ ~ 1 2.0"
  135. else:
  136. message "?"
  137.  
  138. command /bell <player> <text>:
  139. trigger:
  140. if arg 2 is ".fa!":
  141. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bell master %arg 1% ~ ~ ~ 1 0.5"
  142. else if arg 2 is ".so":
  143. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bell master %arg 1% ~ ~ ~ 1 0.53"
  144. else if arg 2 is ".so!":
  145. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bell master %arg 1% ~ ~ ~ 1 0.56"
  146. else if arg 2 is ".ra":
  147. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bell master %arg 1% ~ ~ ~ 1 0.59"
  148. else if arg 2 is ".ra!":
  149. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bell master %arg 1% ~ ~ ~ 1 0.63"
  150. else if arg 2 is ".si":
  151. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bell master %arg 1% ~ ~ ~ 1 0.67"
  152. else if arg 2 is "do":
  153. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bell master %arg 1% ~ ~ ~ 1 0.71"
  154. else if arg 2 is "do!":
  155. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bell master %arg 1% ~ ~ ~ 1 0.74"
  156. else if arg 2 is "re":
  157. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bell master %arg 1% ~ ~ ~ 1 0.79"
  158. else if arg 2 is "re!":
  159. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bell master %arg 1% ~ ~ ~ 1 0.84"
  160. else if arg 2 is "mi":
  161. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bell master %arg 1% ~ ~ ~ 1 0.88"
  162. else if arg 2 is "fa":
  163. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bell master %arg 1% ~ ~ ~ 1 0.93"
  164. else if arg 2 is "fa!":
  165. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bell master %arg 1% ~ ~ ~ 1 0.99"
  166. else if arg 2 is "so":
  167. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bell master %arg 1% ~ ~ ~ 1 1.05"
  168. else if arg 2 is "so!":
  169. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bell master %arg 1% ~ ~ ~ 1 1.12"
  170. else if arg 2 is "ra":
  171. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bell master %arg 1% ~ ~ ~ 1 1.18"
  172. else if arg 2 is "ra!":
  173. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bell master %arg 1% ~ ~ ~ 1 1.25"
  174. else if arg 2 is "si":
  175. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bell master %arg 1% ~ ~ ~ 1 1.33"
  176. else if arg 2 is "do.":
  177. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bell master %arg 1% ~ ~ ~ 1 1.41"
  178. else if arg 2 is "do!.":
  179. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bell master %arg 1% ~ ~ ~ 1 1.5"
  180. else if arg 2 is "re.":
  181. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bell master %arg 1% ~ ~ ~ 1 1.6"
  182. else if arg 2 is "re!.":
  183. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bell master %arg 1% ~ ~ ~ 1 1.68"
  184. else if arg 2 is "mi.":
  185. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bell master %arg 1% ~ ~ ~ 1 1.78"
  186. else if arg 2 is "fa.":
  187. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bell master %arg 1% ~ ~ ~ 1 1.89"
  188. else if arg 2 is "fa!.":
  189. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bell master %arg 1% ~ ~ ~ 1 2.0"
  190. else:
  191. message "?"
  192.  
  193. command /chime <player> <text>:
  194. trigger:
  195. if arg 2 is ".fa!":
  196. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.chime master %arg 1% ~ ~ ~ 1 0.5"
  197. else if arg 2 is ".so":
  198. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.chime master %arg 1% ~ ~ ~ 1 0.53"
  199. else if arg 2 is ".so!":
  200. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.chime master %arg 1% ~ ~ ~ 1 0.56"
  201. else if arg 2 is ".ra":
  202. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.chime master %arg 1% ~ ~ ~ 1 0.59"
  203. else if arg 2 is ".ra!":
  204. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.chime master %arg 1% ~ ~ ~ 1 0.63"
  205. else if arg 2 is ".si":
  206. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.chime master %arg 1% ~ ~ ~ 1 0.67"
  207. else if arg 2 is "do":
  208. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.chime master %arg 1% ~ ~ ~ 1 0.71"
  209. else if arg 2 is "do!":
  210. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.chime master %arg 1% ~ ~ ~ 1 0.74"
  211. else if arg 2 is "re":
  212. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.chime master %arg 1% ~ ~ ~ 1 0.79"
  213. else if arg 2 is "re!":
  214. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.chime master %arg 1% ~ ~ ~ 1 0.84"
  215. else if arg 2 is "mi":
  216. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.chime master %arg 1% ~ ~ ~ 1 0.88"
  217. else if arg 2 is "fa":
  218. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.chime master %arg 1% ~ ~ ~ 1 0.93"
  219. else if arg 2 is "fa!":
  220. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.chime master %arg 1% ~ ~ ~ 1 0.99"
  221. else if arg 2 is "so":
  222. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.chime master %arg 1% ~ ~ ~ 1 1.05"
  223. else if arg 2 is "so!":
  224. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.chime master %arg 1% ~ ~ ~ 1 1.12"
  225. else if arg 2 is "ra":
  226. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.chime master %arg 1% ~ ~ ~ 1 1.18"
  227. else if arg 2 is "ra!":
  228. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.chime master %arg 1% ~ ~ ~ 1 1.25"
  229. else if arg 2 is "si":
  230. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.chime master %arg 1% ~ ~ ~ 1 1.33"
  231. else if arg 2 is "do.":
  232. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.chime master %arg 1% ~ ~ ~ 1 1.41"
  233. else if arg 2 is "do!.":
  234. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.chime master %arg 1% ~ ~ ~ 1 1.5"
  235. else if arg 2 is "re.":
  236. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.chime master %arg 1% ~ ~ ~ 1 1.6"
  237. else if arg 2 is "re!.":
  238. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.chime master %arg 1% ~ ~ ~ 1 1.68"
  239. else if arg 2 is "mi.":
  240. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.chime master %arg 1% ~ ~ ~ 1 1.78"
  241. else if arg 2 is "fa.":
  242. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.chime master %arg 1% ~ ~ ~ 1 1.89"
  243. else if arg 2 is "fa!.":
  244. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.chime master %arg 1% ~ ~ ~ 1 2.0"
  245. else:
  246. message "?"
  247.  
  248. command /flute <player> <text>:
  249. trigger:
  250. if arg 2 is ".fa!":
  251. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.flute master %arg 1% ~ ~ ~ 1 0.5"
  252. else if arg 2 is ".so":
  253. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.flute master %arg 1% ~ ~ ~ 1 0.53"
  254. else if arg 2 is ".so!":
  255. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.flute master %arg 1% ~ ~ ~ 1 0.56"
  256. else if arg 2 is ".ra":
  257. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.flute master %arg 1% ~ ~ ~ 1 0.59"
  258. else if arg 2 is ".ra!":
  259. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.flute master %arg 1% ~ ~ ~ 1 0.63"
  260. else if arg 2 is ".si":
  261. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.flute master %arg 1% ~ ~ ~ 1 0.67"
  262. else if arg 2 is "do":
  263. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.flute master %arg 1% ~ ~ ~ 1 0.71"
  264. else if arg 2 is "do!":
  265. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.flute master %arg 1% ~ ~ ~ 1 0.74"
  266. else if arg 2 is "re":
  267. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.flute master %arg 1% ~ ~ ~ 1 0.79"
  268. else if arg 2 is "re!":
  269. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.flute master %arg 1% ~ ~ ~ 1 0.84"
  270. else if arg 2 is "mi":
  271. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.flute master %arg 1% ~ ~ ~ 1 0.88"
  272. else if arg 2 is "fa":
  273. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.flute master %arg 1% ~ ~ ~ 1 0.93"
  274. else if arg 2 is "fa!":
  275. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.flute master %arg 1% ~ ~ ~ 1 0.99"
  276. else if arg 2 is "so":
  277. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.flute master %arg 1% ~ ~ ~ 1 1.05"
  278. else if arg 2 is "so!":
  279. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.flute master %arg 1% ~ ~ ~ 1 1.12"
  280. else if arg 2 is "ra":
  281. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.flute master %arg 1% ~ ~ ~ 1 1.18"
  282. else if arg 2 is "ra!":
  283. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.flute master %arg 1% ~ ~ ~ 1 1.25"
  284. else if arg 2 is "si":
  285. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.flute master %arg 1% ~ ~ ~ 1 1.33"
  286. else if arg 2 is "do.":
  287. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.flute master %arg 1% ~ ~ ~ 1 1.41"
  288. else if arg 2 is "do!.":
  289. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.flute master %arg 1% ~ ~ ~ 1 1.5"
  290. else if arg 2 is "re.":
  291. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.flute master %arg 1% ~ ~ ~ 1 1.6"
  292. else if arg 2 is "re!.":
  293. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.flute master %arg 1% ~ ~ ~ 1 1.68"
  294. else if arg 2 is "mi.":
  295. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.flute master %arg 1% ~ ~ ~ 1 1.78"
  296. else if arg 2 is "fa.":
  297. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.flute master %arg 1% ~ ~ ~ 1 1.89"
  298. else if arg 2 is "fa!.":
  299. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.flute master %arg 1% ~ ~ ~ 1 2.0"
  300. else:
  301. message "?"
  302.  
  303. command /guitar <player> <text>:
  304. trigger:
  305. if arg 2 is ".fa!":
  306. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.guitar master %arg 1% ~ ~ ~ 1 0.5"
  307. else if arg 2 is ".so":
  308. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.guitar master %arg 1% ~ ~ ~ 1 0.53"
  309. else if arg 2 is ".so!":
  310. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.guitar master %arg 1% ~ ~ ~ 1 0.56"
  311. else if arg 2 is ".ra":
  312. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.guitar master %arg 1% ~ ~ ~ 1 0.59"
  313. else if arg 2 is ".ra!":
  314. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.guitar master %arg 1% ~ ~ ~ 1 0.63"
  315. else if arg 2 is ".si":
  316. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.guitar master %arg 1% ~ ~ ~ 1 0.67"
  317. else if arg 2 is "do":
  318. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.guitar master %arg 1% ~ ~ ~ 1 0.71"
  319. else if arg 2 is "do!":
  320. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.guitar master %arg 1% ~ ~ ~ 1 0.74"
  321. else if arg 2 is "re":
  322. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.guitar master %arg 1% ~ ~ ~ 1 0.79"
  323. else if arg 2 is "re!":
  324. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.guitar master %arg 1% ~ ~ ~ 1 0.84"
  325. else if arg 2 is "mi":
  326. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.guitar master %arg 1% ~ ~ ~ 1 0.88"
  327. else if arg 2 is "fa":
  328. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.guitar master %arg 1% ~ ~ ~ 1 0.93"
  329. else if arg 2 is "fa!":
  330. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.guitar master %arg 1% ~ ~ ~ 1 0.99"
  331. else if arg 2 is "so":
  332. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.guitar master %arg 1% ~ ~ ~ 1 1.05"
  333. else if arg 2 is "so!":
  334. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.guitar master %arg 1% ~ ~ ~ 1 1.12"
  335. else if arg 2 is "ra":
  336. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.guitar master %arg 1% ~ ~ ~ 1 1.18"
  337. else if arg 2 is "ra!":
  338. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.guitar master %arg 1% ~ ~ ~ 1 1.25"
  339. else if arg 2 is "si":
  340. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.guitar master %arg 1% ~ ~ ~ 1 1.33"
  341. else if arg 2 is "do.":
  342. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.guitar master %arg 1% ~ ~ ~ 1 1.41"
  343. else if arg 2 is "do!.":
  344. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.guitar master %arg 1% ~ ~ ~ 1 1.5"
  345. else if arg 2 is "re.":
  346. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.guitar master %arg 1% ~ ~ ~ 1 1.6"
  347. else if arg 2 is "re!.":
  348. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.guitar master %arg 1% ~ ~ ~ 1 1.68"
  349. else if arg 2 is "mi.":
  350. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.guitar master %arg 1% ~ ~ ~ 1 1.78"
  351. else if arg 2 is "fa.":
  352. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.guitar master %arg 1% ~ ~ ~ 1 1.89"
  353. else if arg 2 is "fa!.":
  354. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.guitar master %arg 1% ~ ~ ~ 1 2.0"
  355. else:
  356. message "?"
  357.  
  358. command /harp <player> <text>:
  359. trigger:
  360. if arg 2 is ".fa!":
  361. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.harp master %arg 1% ~ ~ ~ 1 0.5"
  362. else if arg 2 is ".so":
  363. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.harp master %arg 1% ~ ~ ~ 1 0.53"
  364. else if arg 2 is ".so!":
  365. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.harp master %arg 1% ~ ~ ~ 1 0.56"
  366. else if arg 2 is ".ra":
  367. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.harp master %arg 1% ~ ~ ~ 1 0.59"
  368. else if arg 2 is ".ra!":
  369. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.harp master %arg 1% ~ ~ ~ 1 0.63"
  370. else if arg 2 is ".si":
  371. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.harp master %arg 1% ~ ~ ~ 1 0.67"
  372. else if arg 2 is "do":
  373. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.harp master %arg 1% ~ ~ ~ 1 0.71"
  374. else if arg 2 is "do!":
  375. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.harp master %arg 1% ~ ~ ~ 1 0.74"
  376. else if arg 2 is "re":
  377. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.harp master %arg 1% ~ ~ ~ 1 0.79"
  378. else if arg 2 is "re!":
  379. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.harp master %arg 1% ~ ~ ~ 1 0.84"
  380. else if arg 2 is "mi":
  381. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.harp master %arg 1% ~ ~ ~ 1 0.88"
  382. else if arg 2 is "fa":
  383. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.harp master %arg 1% ~ ~ ~ 1 0.93"
  384. else if arg 2 is "fa!":
  385. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.harp master %arg 1% ~ ~ ~ 1 0.99"
  386. else if arg 2 is "so":
  387. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.harp master %arg 1% ~ ~ ~ 1 1.05"
  388. else if arg 2 is "so!":
  389. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.harp master %arg 1% ~ ~ ~ 1 1.12"
  390. else if arg 2 is "ra":
  391. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.harp master %arg 1% ~ ~ ~ 1 1.18"
  392. else if arg 2 is "ra!":
  393. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.harp master %arg 1% ~ ~ ~ 1 1.25"
  394. else if arg 2 is "si":
  395. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.harp master %arg 1% ~ ~ ~ 1 1.33"
  396. else if arg 2 is "do.":
  397. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.harp master %arg 1% ~ ~ ~ 1 1.41"
  398. else if arg 2 is "do!.":
  399. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.harp master %arg 1% ~ ~ ~ 1 1.5"
  400. else if arg 2 is "re.":
  401. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.harp master %arg 1% ~ ~ ~ 1 1.6"
  402. else if arg 2 is "re!.":
  403. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.harp master %arg 1% ~ ~ ~ 1 1.68"
  404. else if arg 2 is "mi.":
  405. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.harp master %arg 1% ~ ~ ~ 1 1.78"
  406. else if arg 2 is "fa.":
  407. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.harp master %arg 1% ~ ~ ~ 1 1.89"
  408. else if arg 2 is "fa!.":
  409. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.harp master %arg 1% ~ ~ ~ 1 2.0"
  410. else:
  411. message "?"
  412.  
  413. command /hat <player> <text>:
  414. trigger:
  415. if arg 2 is ".fa!":
  416. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.hat master %arg 1% ~ ~ ~ 1 0.5"
  417. else if arg 2 is ".so":
  418. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.hat master %arg 1% ~ ~ ~ 1 0.53"
  419. else if arg 2 is ".so!":
  420. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.hat master %arg 1% ~ ~ ~ 1 0.56"
  421. else if arg 2 is ".ra":
  422. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.hat master %arg 1% ~ ~ ~ 1 0.59"
  423. else if arg 2 is ".ra!":
  424. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.hat master %arg 1% ~ ~ ~ 1 0.63"
  425. else if arg 2 is ".si":
  426. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.hat master %arg 1% ~ ~ ~ 1 0.67"
  427. else if arg 2 is "do":
  428. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.hat master %arg 1% ~ ~ ~ 1 0.71"
  429. else if arg 2 is "do!":
  430. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.hat master %arg 1% ~ ~ ~ 1 0.74"
  431. else if arg 2 is "re":
  432. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.hat master %arg 1% ~ ~ ~ 1 0.79"
  433. else if arg 2 is "re!":
  434. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.hat master %arg 1% ~ ~ ~ 1 0.84"
  435. else if arg 2 is "mi":
  436. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.hat master %arg 1% ~ ~ ~ 1 0.88"
  437. else if arg 2 is "fa":
  438. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.hat master %arg 1% ~ ~ ~ 1 0.93"
  439. else if arg 2 is "fa!":
  440. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.hat master %arg 1% ~ ~ ~ 1 0.99"
  441. else if arg 2 is "so":
  442. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.hat master %arg 1% ~ ~ ~ 1 1.05"
  443. else if arg 2 is "so!":
  444. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.hat master %arg 1% ~ ~ ~ 1 1.12"
  445. else if arg 2 is "ra":
  446. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.hat master %arg 1% ~ ~ ~ 1 1.18"
  447. else if arg 2 is "ra!":
  448. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.hat master %arg 1% ~ ~ ~ 1 1.25"
  449. else if arg 2 is "si":
  450. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.hat master %arg 1% ~ ~ ~ 1 1.33"
  451. else if arg 2 is "do.":
  452. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.hat master %arg 1% ~ ~ ~ 1 1.41"
  453. else if arg 2 is "do!.":
  454. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.hat master %arg 1% ~ ~ ~ 1 1.5"
  455. else if arg 2 is "re.":
  456. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.hat master %arg 1% ~ ~ ~ 1 1.6"
  457. else if arg 2 is "re!.":
  458. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.hat master %arg 1% ~ ~ ~ 1 1.68"
  459. else if arg 2 is "mi.":
  460. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.hat master %arg 1% ~ ~ ~ 1 1.78"
  461. else if arg 2 is "fa.":
  462. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.hat master %arg 1% ~ ~ ~ 1 1.89"
  463. else if arg 2 is "fa!.":
  464. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.hat master %arg 1% ~ ~ ~ 1 2.0"
  465. else:
  466. message "?"
  467.  
  468. command /pling <player> <text>:
  469. trigger:
  470. if arg 2 is ".fa!":
  471. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.pling master %arg 1% ~ ~ ~ 1 0.5"
  472. else if arg 2 is ".so":
  473. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.pling master %arg 1% ~ ~ ~ 1 0.53"
  474. else if arg 2 is ".so!":
  475. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.pling master %arg 1% ~ ~ ~ 1 0.56"
  476. else if arg 2 is ".ra":
  477. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.pling master %arg 1% ~ ~ ~ 1 0.59"
  478. else if arg 2 is ".ra!":
  479. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.pling master %arg 1% ~ ~ ~ 1 0.63"
  480. else if arg 2 is ".si":
  481. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.pling master %arg 1% ~ ~ ~ 1 0.67"
  482. else if arg 2 is "do":
  483. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.pling master %arg 1% ~ ~ ~ 1 0.71"
  484. else if arg 2 is "do!":
  485. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.pling master %arg 1% ~ ~ ~ 1 0.74"
  486. else if arg 2 is "re":
  487. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.pling master %arg 1% ~ ~ ~ 1 0.79"
  488. else if arg 2 is "re!":
  489. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.pling master %arg 1% ~ ~ ~ 1 0.84"
  490. else if arg 2 is "mi":
  491. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.pling master %arg 1% ~ ~ ~ 1 0.88"
  492. else if arg 2 is "fa":
  493. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.pling master %arg 1% ~ ~ ~ 1 0.93"
  494. else if arg 2 is "fa!":
  495. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.pling master %arg 1% ~ ~ ~ 1 0.99"
  496. else if arg 2 is "so":
  497. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.pling master %arg 1% ~ ~ ~ 1 1.05"
  498. else if arg 2 is "so!":
  499. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.pling master %arg 1% ~ ~ ~ 1 1.12"
  500. else if arg 2 is "ra":
  501. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.pling master %arg 1% ~ ~ ~ 1 1.18"
  502. else if arg 2 is "ra!":
  503. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.pling master %arg 1% ~ ~ ~ 1 1.25"
  504. else if arg 2 is "si":
  505. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.pling master %arg 1% ~ ~ ~ 1 1.33"
  506. else if arg 2 is "do.":
  507. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.pling master %arg 1% ~ ~ ~ 1 1.41"
  508. else if arg 2 is "do!.":
  509. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.pling master %arg 1% ~ ~ ~ 1 1.5"
  510. else if arg 2 is "re.":
  511. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.pling master %arg 1% ~ ~ ~ 1 1.6"
  512. else if arg 2 is "re!.":
  513. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.pling master %arg 1% ~ ~ ~ 1 1.68"
  514. else if arg 2 is "mi.":
  515. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.pling master %arg 1% ~ ~ ~ 1 1.78"
  516. else if arg 2 is "fa.":
  517. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.pling master %arg 1% ~ ~ ~ 1 1.89"
  518. else if arg 2 is "fa!.":
  519. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.pling master %arg 1% ~ ~ ~ 1 2.0"
  520. else:
  521. message "?"
  522.  
  523. command /snare <player> <text>:
  524. trigger:
  525. if arg 2 is ".fa!":
  526. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.snare master %arg 1% ~ ~ ~ 1 0.5"
  527. else if arg 2 is ".so":
  528. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.snare master %arg 1% ~ ~ ~ 1 0.53"
  529. else if arg 2 is ".so!":
  530. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.snare master %arg 1% ~ ~ ~ 1 0.56"
  531. else if arg 2 is ".ra":
  532. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.snare master %arg 1% ~ ~ ~ 1 0.59"
  533. else if arg 2 is ".ra!":
  534. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.snare master %arg 1% ~ ~ ~ 1 0.63"
  535. else if arg 2 is ".si":
  536. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.snare master %arg 1% ~ ~ ~ 1 0.67"
  537. else if arg 2 is "do":
  538. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.snare master %arg 1% ~ ~ ~ 1 0.71"
  539. else if arg 2 is "do!":
  540. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.snare master %arg 1% ~ ~ ~ 1 0.74"
  541. else if arg 2 is "re":
  542. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.snare master %arg 1% ~ ~ ~ 1 0.79"
  543. else if arg 2 is "re!":
  544. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.snare master %arg 1% ~ ~ ~ 1 0.84"
  545. else if arg 2 is "mi":
  546. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.snare master %arg 1% ~ ~ ~ 1 0.88"
  547. else if arg 2 is "fa":
  548. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.snare master %arg 1% ~ ~ ~ 1 0.93"
  549. else if arg 2 is "fa!":
  550. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.snare master %arg 1% ~ ~ ~ 1 0.99"
  551. else if arg 2 is "so":
  552. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.snare master %arg 1% ~ ~ ~ 1 1.05"
  553. else if arg 2 is "so!":
  554. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.snare master %arg 1% ~ ~ ~ 1 1.12"
  555. else if arg 2 is "ra":
  556. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.snare master %arg 1% ~ ~ ~ 1 1.18"
  557. else if arg 2 is "ra!":
  558. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.snare master %arg 1% ~ ~ ~ 1 1.25"
  559. else if arg 2 is "si":
  560. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.snare master %arg 1% ~ ~ ~ 1 1.33"
  561. else if arg 2 is "do.":
  562. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.snare master %arg 1% ~ ~ ~ 1 1.41"
  563. else if arg 2 is "do!.":
  564. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.snare master %arg 1% ~ ~ ~ 1 1.5"
  565. else if arg 2 is "re.":
  566. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.snare master %arg 1% ~ ~ ~ 1 1.6"
  567. else if arg 2 is "re!.":
  568. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.snare master %arg 1% ~ ~ ~ 1 1.68"
  569. else if arg 2 is "mi.":
  570. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.snare master %arg 1% ~ ~ ~ 1 1.78"
  571. else if arg 2 is "fa.":
  572. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.snare master %arg 1% ~ ~ ~ 1 1.89"
  573. else if arg 2 is "fa!.":
  574. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.snare master %arg 1% ~ ~ ~ 1 2.0"
  575. else:
  576. message "?"
  577.  
  578. command /xylophone <player> <text>:
  579. trigger:
  580. if arg 2 is ".fa!":
  581. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.xylophone master %arg 1% ~ ~ ~ 1 0.5"
  582. else if arg 2 is ".so":
  583. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.xylophone master %arg 1% ~ ~ ~ 1 0.53"
  584. else if arg 2 is ".so!":
  585. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.xylophone master %arg 1% ~ ~ ~ 1 0.56"
  586. else if arg 2 is ".ra":
  587. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.xylophone master %arg 1% ~ ~ ~ 1 0.59"
  588. else if arg 2 is ".ra!":
  589. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.xylophone master %arg 1% ~ ~ ~ 1 0.63"
  590. else if arg 2 is ".si":
  591. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.xylophone master %arg 1% ~ ~ ~ 1 0.67"
  592. else if arg 2 is "do":
  593. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.xylophone master %arg 1% ~ ~ ~ 1 0.71"
  594. else if arg 2 is "do!":
  595. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.xylophone master %arg 1% ~ ~ ~ 1 0.74"
  596. else if arg 2 is "re":
  597. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.xylophone master %arg 1% ~ ~ ~ 1 0.79"
  598. else if arg 2 is "re!":
  599. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.xylophone master %arg 1% ~ ~ ~ 1 0.84"
  600. else if arg 2 is "mi":
  601. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.xylophone master %arg 1% ~ ~ ~ 1 0.88"
  602. else if arg 2 is "fa":
  603. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.xylophone master %arg 1% ~ ~ ~ 1 0.93"
  604. else if arg 2 is "fa!":
  605. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.xylophone master %arg 1% ~ ~ ~ 1 0.99"
  606. else if arg 2 is "so":
  607. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.xylophone master %arg 1% ~ ~ ~ 1 1.05"
  608. else if arg 2 is "so!":
  609. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.xylophone master %arg 1% ~ ~ ~ 1 1.12"
  610. else if arg 2 is "ra":
  611. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.xylophone master %arg 1% ~ ~ ~ 1 1.18"
  612. else if arg 2 is "ra!":
  613. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.xylophone master %arg 1% ~ ~ ~ 1 1.25"
  614. else if arg 2 is "si":
  615. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.xylophone master %arg 1% ~ ~ ~ 1 1.33"
  616. else if arg 2 is "do.":
  617. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.xylophone master %arg 1% ~ ~ ~ 1 1.41"
  618. else if arg 2 is "do!.":
  619. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.xylophone master %arg 1% ~ ~ ~ 1 1.5"
  620. else if arg 2 is "re.":
  621. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.xylophone master %arg 1% ~ ~ ~ 1 1.6"
  622. else if arg 2 is "re!.":
  623. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.xylophone master %arg 1% ~ ~ ~ 1 1.68"
  624. else if arg 2 is "mi.":
  625. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.xylophone master %arg 1% ~ ~ ~ 1 1.78"
  626. else if arg 2 is "fa.":
  627. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.xylophone master %arg 1% ~ ~ ~ 1 1.89"
  628. else if arg 2 is "fa!.":
  629. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.xylophone master %arg 1% ~ ~ ~ 1 2.0"
  630. else:
  631. message "?"
Advertisement
Add Comment
Please, Sign In to add comment