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๐Ÿ’  (2.32.0) All New Sync Grids

Apr 25th, 2023
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  1. ====================================================
  2. Trainer: Acerola (Lodge)
  3.  
  4. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  5. HP 10
  6. HP 10
  7. Color Grid: ๐ŸŸฆ Blue
  8.  
  9. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  10. Attack 5
  11. Attack 5
  12. Color Grid: ๐ŸŸฆ Blue
  13.  
  14. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  15. Defense 5
  16. Defense 5
  17. Color Grid: ๐ŸŸฆ Blue
  18.  
  19. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  20. Attack 5
  21. Attack 5
  22. Color Grid: ๐ŸŸฆ Blue
  23.  
  24. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  25. Sp. Def 5
  26. Sp. Def 5
  27. Color Grid: ๐ŸŸฆ Blue
  28.  
  29. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  30. Speed 5
  31. Speed 5
  32. Color Grid: ๐ŸŸฆ Blue
  33.  
  34. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  35. Defense 5
  36. Defense 5
  37. Color Grid: ๐ŸŸฆ Blue
  38. 1 or more adjacent tiles must be activated
  39.  
  40. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  41. Sp. Def 5
  42. Sp. Def 5
  43. Color Grid: ๐ŸŸฆ Blue
  44. 1 or more adjacent tiles must be activated
  45.  
  46. Cell 9 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  47. HP 10
  48. HP 10
  49. Color Grid: ๐ŸŸฆ Blue
  50. 1 or more adjacent tiles must be activated
  51.  
  52. Cell 10 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  53. Speed 5
  54. Speed 5
  55. Color Grid: ๐ŸŸฆ Blue
  56. 1 or more adjacent tiles must be activated
  57.  
  58. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  59. Phantom Force: Power 4
  60. Phantom Force: Power โ†‘ 4
  61. Color Grid: ๐ŸŸฉ Green
  62. 1 or more adjacent tiles must be activated
  63.  
  64. Cell 12 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  65. Phantom Force: Power 4
  66. Phantom Force: Power โ†‘ 4
  67. Color Grid: ๐ŸŸฉ Green
  68. 1 or more adjacent tiles must be activated
  69. Move level must be 2 or higher
  70.  
  71. Cell 13 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  72. Phantom Force: Power 4
  73. Phantom Force: Power โ†‘ 4
  74. Color Grid: ๐ŸŸฉ Green
  75. 1 or more adjacent tiles must be activated
  76.  
  77. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  78. Phantom Force: Move Gauge Refresh 3
  79. Move: Phantom Force Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  80. Color Grid: ๐ŸŸฅ Red
  81. 1 or more adjacent tiles must be activated
  82. Move level must be 2 or higher
  83.  
  84. Cell 15 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  85. Static Cling 2
  86. Has a chance (30%) of leaving an opponent that attacked the user paralyzed when the user is hit by an attack move.
  87. Color Grid: ๐ŸŸจ Yellow
  88. 1 or more adjacent tiles must be activated
  89. Move level must be 3 or higher
  90.  
  91. Cell 16 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  92. Phantom Force: Offensive Defense 4
  93. Move: Phantom Force Has a chance (50%) of raising the userโ€™s Defense by one stat rank when its attack move is successful.
  94. Color Grid: ๐ŸŸฅ Red
  95. 1 or more adjacent tiles must be activated
  96. Move level must be 2 or higher
  97.  
  98. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  99. Phantom Force: MP Refresh 2
  100. Move: Phantom Force Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  101. Color Grid: ๐ŸŸฅ Red
  102. 1 or more adjacent tiles must be activated
  103. Move level must be 3 or higher
  104.  
  105. Cell 18 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  106. Speed 5
  107. Speed 5
  108. Color Grid: ๐ŸŸฆ Blue
  109. 1 or more adjacent tiles must be activated
  110.  
  111. Cell 19 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  112. Defense 5
  113. Defense 5
  114. Color Grid: ๐ŸŸฆ Blue
  115. 1 or more adjacent tiles must be activated
  116.  
  117. Cell 20 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  118. HP 10
  119. HP 10
  120. Color Grid: ๐ŸŸฆ Blue
  121. 1 or more adjacent tiles must be activated
  122.  
  123. Cell 21 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  124. Attack 5
  125. Attack 5
  126. Color Grid: ๐ŸŸฆ Blue
  127. 1 or more adjacent tiles must be activated
  128.  
  129. Cell 22 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  130. Sp. Def 10
  131. Sp. Def 10
  132. Color Grid: ๐ŸŸฆ Blue
  133. 1 or more adjacent tiles must be activated
  134. Move level must be 2 or higher
  135.  
  136. Cell 23 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  137. Unbending
  138. Defense cannot be lowered.
  139. Color Grid: ๐ŸŸจ Yellow
  140. 1 or more adjacent tiles must be activated
  141. Move level must be 2 or higher
  142.  
  143. Cell 24 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  144. X Attack All: Move Gauge Refresh 3
  145. Move: X Attack All Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  146. Color Grid: ๐ŸŸฅ Red
  147. 1 or more adjacent tiles must be activated
  148. Move level must be 2 or higher
  149.  
  150. Cell 25 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  151. X Attack All: MP Refresh 2
  152. Move: X Attack All Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  153. Color Grid: ๐ŸŸฅ Red
  154. 1 or more adjacent tiles must be activated
  155. Move level must be 3 or higher
  156.  
  157. Cell 26 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  158. Recuperation 1
  159. Restores the userโ€™s HP by approximately 20% of its maximum HP after using its sync move.
  160. Color Grid: ๐ŸŸจ Yellow
  161. 1 or more adjacent tiles must be activated
  162. Move level must be 3 or higher
  163.  
  164. Cell 27 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  165. HP 10
  166. HP 10
  167. Color Grid: ๐ŸŸฆ Blue
  168. 1 or more adjacent tiles must be activated
  169.  
  170. Cell 28 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  171. Sp. Def 5
  172. Sp. Def 5
  173. Color Grid: ๐ŸŸฆ Blue
  174. 1 or more adjacent tiles must be activated
  175.  
  176. Cell 29 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  177. Speed 5
  178. Speed 5
  179. Color Grid: ๐ŸŸฆ Blue
  180. 1 or more adjacent tiles must be activated
  181.  
  182. Cell 30 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  183. Defense 5
  184. Defense 5
  185. Color Grid: ๐ŸŸฆ Blue
  186. 1 or more adjacent tiles must be activated
  187.  
  188. Cell 31 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  189. Phantom Force: Power 4
  190. Phantom Force: Power โ†‘ 4
  191. Color Grid: ๐ŸŸฉ Green
  192. 1 or more adjacent tiles must be activated
  193.  
  194. Cell 32 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  195. Stop Hitting Yourself 5
  196. Raises the chance that an opponent will attack themselves due to being confused.
  197. Color Grid: ๐ŸŸจ Yellow
  198. 1 or more adjacent tiles must be activated
  199. Move level must be 2 or higher
  200.  
  201. Cell 33 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  202. Phantom Force: Power 4
  203. Phantom Force: Power โ†‘ 4
  204. Color Grid: ๐ŸŸฉ Green
  205. 1 or more adjacent tiles must be activated
  206.  
  207. Cell 34 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  208. Confuse Ray: Move Gauge Refresh 3
  209. Move: Confuse Ray Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  210. Color Grid: ๐ŸŸฅ Red
  211. 1 or more adjacent tiles must be activated
  212. Move level must be 2 or higher
  213.  
  214. Cell 35 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  215. Queue Cutter 1
  216. Has a chance (20%) of reducing the userโ€™s sync move countdown by one when an opponentโ€™s attack move targeting the user misses.
  217. Color Grid: ๐ŸŸจ Yellow
  218. 1 or more adjacent tiles must be activated
  219. Move level must be 3 or higher
  220.  
  221. Cell 36 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  222. Tighten Up 4
  223. Has a chance (50%) of raising the userโ€™s Sp. Def by one stat rank when it is hit by an attack move.
  224. Color Grid: ๐ŸŸจ Yellow
  225. 1 or more adjacent tiles must be activated
  226. Move level must be 2 or higher
  227.  
  228. Cell 37 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  229. Catalyst
  230. Applies the Move Gauge Acceleration effect to the allied field of play the first time the userโ€™s sync move is used each battle.
  231. Color Grid: ๐ŸŸจ Yellow
  232. 1 or more adjacent tiles must be activated
  233. Move level must be 3 or higher
  234.  
  235. Cell 38 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  236. Defense 5
  237. Defense 5
  238. Color Grid: ๐ŸŸฆ Blue
  239. 1 or more adjacent tiles must be activated
  240.  
  241. Cell 39 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  242. HP 10
  243. HP 10
  244. Color Grid: ๐ŸŸฆ Blue
  245. 1 or more adjacent tiles must be activated
  246.  
  247. Cell 40 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  248. Clearheaded
  249. Prevents the user from becoming confused.
  250. Color Grid: ๐ŸŸจ Yellow
  251. 1 or more adjacent tiles must be activated
  252.  
  253. Cell 41 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  254. Speed 5
  255. Speed 5
  256. Color Grid: ๐ŸŸฆ Blue
  257. 1 or more adjacent tiles must be activated
  258.  
  259. Cell 42 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  260. Quick Cure
  261. Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
  262. Color Grid: ๐ŸŸจ Yellow
  263. 1 or more adjacent tiles must be activated
  264. Move level must be 2 or higher
  265.  
  266. Cell 43 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  267. Defense 10
  268. Defense 10
  269. Color Grid: ๐ŸŸฆ Blue
  270. 1 or more adjacent tiles must be activated
  271. Move level must be 2 or higher
  272.  
  273. Cell 44 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  274. Gonna Win!: Move Gauge Refresh 3
  275. Move: Gonna Win! Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  276. Color Grid: ๐ŸŸฅ Red
  277. 1 or more adjacent tiles must be activated
  278. Move level must be 2 or higher
  279.  
  280. Cell 45 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  281. Gonna Win!: Shielded 1
  282. Move: Gonna Win! Raises the Defense of all allied sync pairs by 1 stat rank when the userโ€™s move is successful.
  283. Color Grid: ๐ŸŸฅ Red
  284. 1 or more adjacent tiles must be activated
  285. Move level must be 3 or higher
  286.  
  287. Cell 46 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  288. Gonna Win!: MP Refresh 2
  289. Move: Gonna Win! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  290. Color Grid: ๐ŸŸฅ Red
  291. 1 or more adjacent tiles must be activated
  292. Move level must be 3 or higher
  293.  
  294. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  295. Say Cheese Ghost Impact: Power 25
  296. Say Cheese Ghost Impact: Power โ†‘ 25
  297. Color Grid: ๐ŸŸช Purple
  298. 1 or more adjacent tiles must be activated
  299. Move level must be 3 or higher
  300.  
  301. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  302. Say Cheese Ghost Impact: Power 25
  303. Say Cheese Ghost Impact: Power โ†‘ 25
  304. Color Grid: ๐ŸŸช Purple
  305. 1 or more adjacent tiles must be activated
  306. Move level must be 3 or higher
  307.  
  308. ====================================================
  309. Trainer: Agatha (Variety)
  310.  
  311. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  312. HP 10
  313. HP 10
  314. Color Grid: ๐ŸŸฆ Blue
  315.  
  316. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  317. Attack 5
  318. Attack 5
  319. Color Grid: ๐ŸŸฆ Blue
  320.  
  321. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  322. Defense 5
  323. Defense 5
  324. Color Grid: ๐ŸŸฆ Blue
  325.  
  326. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  327. Attack 5
  328. Attack 5
  329. Color Grid: ๐ŸŸฆ Blue
  330.  
  331. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  332. Sp. Def 5
  333. Sp. Def 5
  334. Color Grid: ๐ŸŸฆ Blue
  335.  
  336. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  337. Speed 5
  338. Speed 5
  339. Color Grid: ๐ŸŸฆ Blue
  340.  
  341. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  342. Defense 5
  343. Defense 5
  344. Color Grid: ๐ŸŸฆ Blue
  345. 1 or more adjacent tiles must be activated
  346.  
  347. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  348. Sp. Def 5
  349. Sp. Def 5
  350. Color Grid: ๐ŸŸฆ Blue
  351. 1 or more adjacent tiles must be activated
  352.  
  353. Cell 9 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  354. HP 10
  355. HP 10
  356. Color Grid: ๐ŸŸฆ Blue
  357. 1 or more adjacent tiles must be activated
  358.  
  359. Cell 10 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  360. Antitoxin
  361. Prevents the user from getting poisoned or badly poisoned.
  362. Color Grid: ๐ŸŸจ Yellow
  363. 1 or more adjacent tiles must be activated
  364.  
  365. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  366. Poison Sting: Power 4
  367. Poison Sting: Power โ†‘ 4
  368. Color Grid: ๐ŸŸฉ Green
  369. 1 or more adjacent tiles must be activated
  370.  
  371. Cell 12 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  372. Poison Sting: Power 4
  373. Poison Sting: Power โ†‘ 4
  374. Color Grid: ๐ŸŸฉ Green
  375. 1 or more adjacent tiles must be activated
  376. Move level must be 2 or higher
  377.  
  378. Cell 13 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  379. Poison Sting: Power 4
  380. Poison Sting: Power โ†‘ 4
  381. Color Grid: ๐ŸŸฉ Green
  382. 1 or more adjacent tiles must be activated
  383.  
  384. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  385. Poison Sting: Move Gauge Refresh 3
  386. Move: Poison Sting Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  387. Color Grid: ๐ŸŸฅ Red
  388. 1 or more adjacent tiles must be activated
  389. Move level must be 2 or higher
  390.  
  391. Cell 15 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  392. Poison Sting: Hostile Environment 2
  393. Move: Poison Sting Raises the chance of inflicting status conditions with the additional effects of moves.
  394. Color Grid: ๐ŸŸฅ Red
  395. 1 or more adjacent tiles must be activated
  396. Move level must be 3 or higher
  397.  
  398. Cell 16 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  399. Potent Toxin 2
  400. Increases the amount of damage an opponent takes from being poisoned or badly poisoned.
  401. Color Grid: ๐ŸŸจ Yellow
  402. 1 or more adjacent tiles must be activated
  403. Move level must be 2 or higher
  404.  
  405. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  406. Team Sharp Entry 1
  407. Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle.
  408. Color Grid: ๐ŸŸจ Yellow
  409. 1 or more adjacent tiles must be activated
  410. Move level must be 3 or higher
  411.  
  412. Cell 18 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  413. HP 10
  414. HP 10
  415. Color Grid: ๐ŸŸฆ Blue
  416. 1 or more adjacent tiles must be activated
  417.  
  418. Cell 19 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  419. Wrap: Power 4
  420. Wrap: Power โ†‘ 4
  421. Color Grid: ๐ŸŸฉ Green
  422. 1 or more adjacent tiles must be activated
  423.  
  424. Cell 20 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  425. Speed 5
  426. Speed 5
  427. Color Grid: ๐ŸŸฆ Blue
  428. 1 or more adjacent tiles must be activated
  429.  
  430. Cell 21 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  431. Wrap: Power 4
  432. Wrap: Power โ†‘ 4
  433. Color Grid: ๐ŸŸฉ Green
  434. 1 or more adjacent tiles must be activated
  435.  
  436. Cell 22 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  437. Defense 10
  438. Defense 10
  439. Color Grid: ๐ŸŸฆ Blue
  440. 1 or more adjacent tiles must be activated
  441. Move level must be 2 or higher
  442.  
  443. Cell 23 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  444. Donโ€™t Hold Back!: Hit and Heal 9
  445. Move: Donโ€™t Hold Back! Applies the Gradual Healing effect to the user when its move is successful.
  446. Color Grid: ๐ŸŸฅ Red
  447. 1 or more adjacent tiles must be activated
  448. Move level must be 2 or higher
  449.  
  450. Cell 24 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  451. Donโ€™t Hold Back!: MP Refresh 2
  452. Move: Donโ€™t Hold Back! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  453. Color Grid: ๐ŸŸฅ Red
  454. 1 or more adjacent tiles must be activated
  455. Move level must be 2 or higher
  456.  
  457. Cell 25 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  458. Donโ€™t Hold Back!: All Ramped Up 1
  459. Move: Donโ€™t Hold Back! Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the userโ€™s move is successful.
  460. Color Grid: ๐ŸŸฅ Red
  461. 1 or more adjacent tiles must be activated
  462. Move level must be 3 or higher
  463.  
  464. Cell 26 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  465. Donโ€™t Hold Back!: Berserk Bunch 1
  466. Move: Donโ€™t Hold Back! Raises the Attack of all allied sync pairs by 1 stat rank when the userโ€™s move is successful.
  467. Color Grid: ๐ŸŸฅ Red
  468. 1 or more adjacent tiles must be activated
  469. Move level must be 3 or higher
  470.  
  471. Cell 27 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  472. Defense 5
  473. Defense 5
  474. Color Grid: ๐ŸŸฆ Blue
  475. 1 or more adjacent tiles must be activated
  476.  
  477. Cell 28 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  478. Sp. Def 5
  479. Sp. Def 5
  480. Color Grid: ๐ŸŸฆ Blue
  481. 1 or more adjacent tiles must be activated
  482.  
  483. Cell 29 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  484. HP 10
  485. HP 10
  486. Color Grid: ๐ŸŸฆ Blue
  487. 1 or more adjacent tiles must be activated
  488.  
  489. Cell 30 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  490. Escape Artist
  491. Prevents the user from becoming trapped.
  492. Color Grid: ๐ŸŸจ Yellow
  493. 1 or more adjacent tiles must be activated
  494.  
  495. Cell 31 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  496. Wrap: Power 4
  497. Wrap: Power โ†‘ 4
  498. Color Grid: ๐ŸŸฉ Green
  499. 1 or more adjacent tiles must be activated
  500.  
  501. Cell 32 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  502. Wrap: Power 4
  503. Wrap: Power โ†‘ 4
  504. Color Grid: ๐ŸŸฉ Green
  505. 1 or more adjacent tiles must be activated
  506. Move level must be 2 or higher
  507.  
  508. Cell 33 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  509. Wrap: Accuracy 10
  510. Wrap: Accuracy โ†‘ 10
  511. Color Grid: ๐ŸŸฉ Green
  512. 1 or more adjacent tiles must be activated
  513.  
  514. Cell 34 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  515. Wrap: Move Gauge Refresh 3
  516. Move: Wrap Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  517. Color Grid: ๐ŸŸฅ Red
  518. 1 or more adjacent tiles must be activated
  519. Move level must be 2 or higher
  520.  
  521. Cell 35 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  522. First Aid 4
  523. Restores the userโ€™s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
  524. Color Grid: ๐ŸŸจ Yellow
  525. 1 or more adjacent tiles must be activated
  526. Move level must be 3 or higher
  527.  
  528. Cell 36 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  529. Pokey Trap 2
  530. Increases the amount of damage an opponent takes from being trapped.
  531. Color Grid: ๐ŸŸจ Yellow
  532. 1 or more adjacent tiles must be activated
  533. Move level must be 2 or higher
  534.  
  535. Cell 37 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  536. Status Immunity
  537. Status conditions cannot be inflicted on the user.
  538. Color Grid: ๐ŸŸจ Yellow
  539. 1 or more adjacent tiles must be activated
  540. Move level must be 3 or higher
  541.  
  542. Cell 38 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  543. Poison Sting: Power 4
  544. Poison Sting: Power โ†‘ 4
  545. Color Grid: ๐ŸŸฉ Green
  546. 1 or more adjacent tiles must be activated
  547.  
  548. Cell 39 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  549. HP 10
  550. HP 10
  551. Color Grid: ๐ŸŸฆ Blue
  552. 1 or more adjacent tiles must be activated
  553.  
  554. Cell 40 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  555. Poison Sting: Power 4
  556. Poison Sting: Power โ†‘ 4
  557. Color Grid: ๐ŸŸฉ Green
  558. 1 or more adjacent tiles must be activated
  559.  
  560. Cell 41 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  561. Leer: Move Gauge Refresh 3
  562. Move: Leer Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  563. Color Grid: ๐ŸŸฅ Red
  564. 1 or more adjacent tiles must be activated
  565.  
  566. Cell 42 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  567. Terrify 1
  568. Lowers the Attack of all opposing sync pairs by 1 stat rank when the user enters a battle.
  569. Color Grid: ๐ŸŸจ Yellow
  570. 1 or more adjacent tiles must be activated
  571. Move level must be 2 or higher
  572.  
  573. Cell 43 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  574. Sp. Def 10
  575. Sp. Def 10
  576. Color Grid: ๐ŸŸฆ Blue
  577. 1 or more adjacent tiles must be activated
  578. Move level must be 2 or higher
  579.  
  580. Cell 44 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  581. Quick Cure
  582. Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
  583. Color Grid: ๐ŸŸจ Yellow
  584. 1 or more adjacent tiles must be activated
  585. Move level must be 2 or higher
  586.  
  587. Cell 45 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  588. Leer: Catalytic Infliction
  589. Move: Leer Applies the Move Gauge Acceleration effect to the allied field of play the first time the userโ€™s Pokรฉmon uses a status move each battle.
  590. Color Grid: ๐ŸŸฅ Red
  591. 1 or more adjacent tiles must be activated
  592. Move level must be 3 or higher
  593.  
  594. Cell 46 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  595. Leer: Team Inflict and Heal 3
  596. Move: Leer Has a chance (40%) of restoring the HP of all allied sync pairs when a status move used by the userโ€™s Pokรฉmon is successful.
  597. Color Grid: ๐ŸŸฅ Red
  598. 1 or more adjacent tiles must be activated
  599. Move level must be 3 or higher
  600.  
  601. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  602. Elderโ€™s Experience Poison Impact: Power 25
  603. Elderโ€™s Experience Poison Impact: Power โ†‘ 25
  604. Color Grid: ๐ŸŸช Purple
  605. 1 or more adjacent tiles must be activated
  606. Move level must be 3 or higher
  607.  
  608. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  609. Elderโ€™s Experience Poison Impact: Power 25
  610. Elderโ€™s Experience Poison Impact: Power โ†‘ 25
  611. Color Grid: ๐ŸŸช Purple
  612. 1 or more adjacent tiles must be activated
  613. Move level must be 3 or higher
  614.  
  615. ====================================================
  616. Trainer: Sygna Suit Hau
  617.  
  618. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  619. HP 10
  620. HP 10
  621. Color Grid: ๐ŸŸฆ Blue
  622.  
  623. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  624. Sp. Atk 5
  625. Sp. Atk 5
  626. Color Grid: ๐ŸŸฆ Blue
  627.  
  628. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  629. Defense 5
  630. Defense 5
  631. Color Grid: ๐ŸŸฆ Blue
  632.  
  633. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  634. Sp. Atk 5
  635. Sp. Atk 5
  636. Color Grid: ๐ŸŸฆ Blue
  637.  
  638. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  639. Sp. Def 5
  640. Sp. Def 5
  641. Color Grid: ๐ŸŸฆ Blue
  642.  
  643. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  644. Speed 5
  645. Speed 5
  646. Color Grid: ๐ŸŸฆ Blue
  647.  
  648. Cell 7 | ๐ŸŽฏ Cord (0,2,-2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  649. Haste
  650. Speed cannot be lowered.
  651. Color Grid: ๐ŸŸจ Yellow
  652. 1 or more adjacent tiles must be activated
  653. Move level must be 2 or higher
  654.  
  655. Cell 8 | ๐ŸŽฏ Cord (0,4,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  656. Adrenaline 1
  657. Reduces the sync move countdown by 1 the first time the userโ€™s sync move is used each battle.
  658. Color Grid: ๐ŸŸจ Yellow
  659. 1 or more adjacent tiles must be activated
  660. Move level must be 4 or higher
  661.  
  662. Cell 9 | ๐ŸŽฏ Cord (0,5,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  663. Unfortuitous 9
  664. Lowers one of the targetโ€™s following stats by one stat rank at random when the userโ€™s attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.
  665. Color Grid: ๐ŸŸจ Yellow
  666. 1 or more adjacent tiles must be activated
  667. Move level must be 5 or higher
  668.  
  669. Cell 10 | ๐ŸŽฏ Cord (0,-2,2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  670. Power Induction 1
  671. Powers up the userโ€™s moves when the terrain is Electric Terrain.
  672. Color Grid: ๐ŸŸจ Yellow
  673. 1 or more adjacent tiles must be activated
  674. Move level must be 2 or higher
  675.  
  676. Cell 11 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  677. Quick Tempo
  678. Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle.
  679. Color Grid: ๐ŸŸจ Yellow
  680. 1 or more adjacent tiles must be activated
  681. Move level must be 4 or higher
  682.  
  683. Cell 12 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  684. Fairy Wish: Team Brain Gain 9
  685. Move: Fairy Wish Increases the Special Moves โ†‘ Next effect of all allied sync pairs by 1 rank when the userโ€™s move is successful.
  686. Color Grid: ๐ŸŸฅ Red
  687. 1 or more adjacent tiles must be activated
  688. Move level must be 5 or higher
  689.  
  690. Cell 13 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  691. Sp. Atk 5
  692. Sp. Atk 5
  693. Color Grid: ๐ŸŸฆ Blue
  694. 1 or more adjacent tiles must be activated
  695.  
  696. Cell 14 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  697. Defense 5
  698. Defense 5
  699. Color Grid: ๐ŸŸฆ Blue
  700. 1 or more adjacent tiles must be activated
  701.  
  702. Cell 15 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  703. Speed 5
  704. Speed 5
  705. Color Grid: ๐ŸŸฆ Blue
  706. 1 or more adjacent tiles must be activated
  707.  
  708. Cell 16 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  709. Lithe
  710. Prevents the user from getting paralyzed.
  711. Color Grid: ๐ŸŸจ Yellow
  712. 1 or more adjacent tiles must be activated
  713.  
  714. Cell 17 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  715. B Electroweb: Power 4
  716. B Electroweb: Power โ†‘ 4
  717. Color Grid: ๐ŸŸฉ Green
  718. 1 or more adjacent tiles must be activated
  719.  
  720. Cell 18 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  721. B Electroweb: Power 4
  722. B Electroweb: Power โ†‘ 4
  723. Color Grid: ๐ŸŸฉ Green
  724. 1 or more adjacent tiles must be activated
  725. Move level must be 2 or higher
  726.  
  727. Cell 19 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  728. B Electroweb: Power 4
  729. B Electroweb: Power โ†‘ 4
  730. Color Grid: ๐ŸŸฉ Green
  731. 1 or more adjacent tiles must be activated
  732.  
  733. Cell 20 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  734. Sp. Atk 10
  735. Sp. Atk 10
  736. Color Grid: ๐ŸŸฆ Blue
  737. 1 or more adjacent tiles must be activated
  738. Move level must be 2 or higher
  739.  
  740. Cell 21 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  741. Hunterโ€™s Instinct
  742. The more the targetโ€™s Speed is lowered, the more it powers up the userโ€™s moves.
  743. Color Grid: ๐ŸŸจ Yellow
  744. 1 or more adjacent tiles must be activated
  745. Move level must be 3 or higher
  746.  
  747. Cell 22 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  748. Weird Vibes 5
  749. Powers up the userโ€™s moves when the terrain is Psychic Terrain.
  750. Color Grid: ๐ŸŸจ Yellow
  751. 1 or more adjacent tiles must be activated
  752. Move level must be 2 or higher
  753.  
  754. Cell 23 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 12 Energy | ๐Ÿ”ฎ 144 Sync Orb(s)
  755. Team Altered Field Dodge 9
  756. Raises the evasiveness of all allied sync pairs by 1 stat rank when an ally activates a weather, terrain, or zone effect.
  757. Color Grid: ๐ŸŸจ Yellow
  758. 1 or more adjacent tiles must be activated
  759. Move level must be 3 or higher
  760.  
  761. Cell 24 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  762. Speed 5
  763. Speed 5
  764. Color Grid: ๐ŸŸฆ Blue
  765. 1 or more adjacent tiles must be activated
  766.  
  767. Cell 25 | ๐ŸŽฏ Cord (-3,1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  768. Sp. Def 5
  769. Sp. Def 5
  770. Color Grid: ๐ŸŸฆ Blue
  771. 1 or more adjacent tiles must be activated
  772.  
  773. Cell 26 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  774. Dazzling Gleam: Power 3
  775. Dazzling Gleam: Power โ†‘ 3
  776. Color Grid: ๐ŸŸฉ Green
  777. 1 or more adjacent tiles must be activated
  778.  
  779. Cell 27 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  780. Dazzling Gleam: Power 3
  781. Dazzling Gleam: Power โ†‘ 3
  782. Color Grid: ๐ŸŸฉ Green
  783. 1 or more adjacent tiles must be activated
  784. Move level must be 2 or higher
  785.  
  786. Cell 28 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  787. Dazzling Gleam: Power 3
  788. Dazzling Gleam: Power โ†‘ 3
  789. Color Grid: ๐ŸŸฉ Green
  790. 1 or more adjacent tiles must be activated
  791.  
  792. Cell 29 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  793. Whimsical Acceleration 2
  794. Quickly charges the move gauge when the zone is a Fairy Zone.
  795. Color Grid: ๐ŸŸจ Yellow
  796. 1 or more adjacent tiles must be activated
  797. Move level must be 2 or higher
  798.  
  799. Cell 30 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  800. Dazzling Gleam: Whimsical Power 9
  801. Move: Dazzling Gleam Powers up the userโ€™s moves when the zone is a Fairy Zone.
  802. Color Grid: ๐ŸŸฅ Red
  803. 1 or more adjacent tiles must be activated
  804. Move level must be 2 or higher
  805.  
  806. Cell 31 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  807. Whimsical Sync 5
  808. Powers up the userโ€™s sync move when the zone is a Fairy Zone.
  809. Color Grid: ๐ŸŸจ Yellow
  810. 1 or more adjacent tiles must be activated
  811. Move level must be 3 or higher
  812.  
  813. Cell 32 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  814. Mind Games 9
  815. Lowers the targetโ€™s Sp. Def by one stat rank when the userโ€™s attack move against it is successful.
  816. Color Grid: ๐ŸŸจ Yellow
  817. 1 or more adjacent tiles must be activated
  818. Move level must be 3 or higher
  819.  
  820. Cell 33 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  821. Speed 5
  822. Speed 5
  823. Color Grid: ๐ŸŸฆ Blue
  824. 1 or more adjacent tiles must be activated
  825.  
  826. Cell 34 | ๐ŸŽฏ Cord (3,-2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  827. HP 10
  828. HP 10
  829. Color Grid: ๐ŸŸฆ Blue
  830. 1 or more adjacent tiles must be activated
  831.  
  832. Cell 35 | ๐ŸŽฏ Cord (2,-2,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  833. B Electroweb: Power 4
  834. B Electroweb: Power โ†‘ 4
  835. Color Grid: ๐ŸŸฉ Green
  836. 1 or more adjacent tiles must be activated
  837.  
  838. Cell 36 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  839. Turbo Charge 2
  840. Quickly charges the move gauge when the field is Electric Terrain.
  841. Color Grid: ๐ŸŸจ Yellow
  842. 1 or more adjacent tiles must be activated
  843.  
  844. Cell 37 | ๐ŸŽฏ Cord (3,-3,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  845. B Electroweb: Power 4
  846. B Electroweb: Power โ†‘ 4
  847. Color Grid: ๐ŸŸฉ Green
  848. 1 or more adjacent tiles must be activated
  849. Move level must be 2 or higher
  850.  
  851. Cell 38 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  852. Shock Recovery 1
  853. Restores the userโ€™s HP whenever its Pokรฉmon takes an action when the terrain is Electric Terrain.
  854. Color Grid: ๐ŸŸจ Yellow
  855. 1 or more adjacent tiles must be activated
  856. Move level must be 2 or higher
  857.  
  858. Cell 39 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  859. Sharp Entry 1
  860. Raises the userโ€™s critical-hit rate by 1 stat rank when it enters a battle.
  861. Color Grid: ๐ŸŸจ Yellow
  862. 1 or more adjacent tiles must be activated
  863. Move level must be 3 or higher
  864.  
  865. Cell 40 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  866. Grounding Wire
  867. Prevents the user from flinching, becoming confused, or becoming trapped when the terrain is Electric Terrain.
  868. Color Grid: ๐ŸŸจ Yellow
  869. 1 or more adjacent tiles must be activated
  870. Move level must be 2 or higher
  871.  
  872. Cell 41 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 12 Energy | ๐Ÿ”ฎ 144 Sync Orb(s)
  873. Power Plant
  874. Turns the field of playโ€™s terrain into Electric Terrain after using the userโ€™s sync move.
  875. Color Grid: ๐ŸŸจ Yellow
  876. 1 or more adjacent tiles must be activated
  877. Move level must be 3 or higher
  878.  
  879. Cell 42 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  880. Sp. Atk 5
  881. Sp. Atk 5
  882. Color Grid: ๐ŸŸฆ Blue
  883. 1 or more adjacent tiles must be activated
  884.  
  885. Cell 43 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  886. Defense 5
  887. Defense 5
  888. Color Grid: ๐ŸŸฆ Blue
  889. 1 or more adjacent tiles must be activated
  890.  
  891. Cell 44 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  892. Speed 5
  893. Speed 5
  894. Color Grid: ๐ŸŸฆ Blue
  895. 1 or more adjacent tiles must be activated
  896.  
  897. Cell 45 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  898. Sp. Def 5
  899. Sp. Def 5
  900. Color Grid: ๐ŸŸฆ Blue
  901. 1 or more adjacent tiles must be activated
  902.  
  903. Cell 46 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  904. Dazzling Gleam: Move Gauge Refresh 3
  905. Move: Dazzling Gleam Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  906. Color Grid: ๐ŸŸฅ Red
  907. 1 or more adjacent tiles must be activated
  908.  
  909. Cell 47 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  910. Dazzling Gleam: Power 3
  911. Dazzling Gleam: Power โ†‘ 3
  912. Color Grid: ๐ŸŸช Purple
  913. 1 or more adjacent tiles must be activated
  914.  
  915. Cell 48 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  916. Dazzling Gleam: Power 3
  917. Dazzling Gleam: Power โ†‘ 3
  918. Color Grid: ๐ŸŸช Purple
  919. 1 or more adjacent tiles must be activated
  920. Move level must be 2 or higher
  921.  
  922. Cell 49 | ๐ŸŽฏ Cord (-2,5,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  923. Maximum Power!: MP Refresh 2
  924. Move: Maximum Power! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  925. Color Grid: ๐ŸŸฅ Red
  926. 1 or more adjacent tiles must be activated
  927. Move level must be 2 or higher
  928.  
  929. Cell 50 | ๐ŸŽฏ Cord (-3,6,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  930. Dazzling Gleam: Superduper Effective 5
  931. Move: Dazzling Gleam Powers up moves that are super effective.
  932. Color Grid: ๐ŸŸฅ Red
  933. 1 or more adjacent tiles must be activated
  934. Move level must be 2 or higher
  935.  
  936. Cell 51 | ๐ŸŽฏ Cord (-1,5,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  937. Cakewalk
  938. The more the targetโ€™s Speed is lowered, the more it powers up the userโ€™s sync move.
  939. Color Grid: ๐ŸŸจ Yellow
  940. 1 or more adjacent tiles must be activated
  941. Move level must be 3 or higher
  942.  
  943. Cell 52 | ๐ŸŽฏ Cord (-2,6,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  944. Morale Boost 9
  945. Raises the userโ€™s Sp. Atk by one stat rank when its Trainer uses a move.
  946. Color Grid: ๐ŸŸจ Yellow
  947. 1 or more adjacent tiles must be activated
  948. Move level must be 3 or higher
  949.  
  950. Cell 53 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  951. Thundering Deity Gigavolt Havoc: Power 25
  952. Thundering Deity Gigavolt Havoc: Power โ†‘ 25
  953. Color Grid: ๐ŸŸฉ Green
  954. 1 or more adjacent tiles must be activated
  955. Move level must be 3 or higher
  956.  
  957. Cell 54 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  958. Thundering Deity Gigavolt Havoc: Power 25
  959. Thundering Deity Gigavolt Havoc: Power โ†‘ 25
  960. Color Grid: ๐ŸŸฉ Green
  961. 1 or more adjacent tiles must be activated
  962. Move level must be 3 or higher
  963.  
  964. ====================================================
  965. Trainer: Lance (Variety)
  966.  
  967. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  968. HP 10
  969. HP 10
  970. Color Grid: ๐ŸŸฆ Blue
  971.  
  972. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  973. Sp. Atk 5
  974. Sp. Atk 5
  975. Color Grid: ๐ŸŸฆ Blue
  976.  
  977. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  978. Defense 5
  979. Defense 5
  980. Color Grid: ๐ŸŸฆ Blue
  981.  
  982. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  983. Sp. Atk 5
  984. Sp. Atk 5
  985. Color Grid: ๐ŸŸฆ Blue
  986.  
  987. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  988. Sp. Def 5
  989. Sp. Def 5
  990. Color Grid: ๐ŸŸฆ Blue
  991.  
  992. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  993. Speed 5
  994. Speed 5
  995. Color Grid: ๐ŸŸฆ Blue
  996.  
  997. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  998. Sp. Atk 5
  999. Sp. Atk 5
  1000. Color Grid: ๐ŸŸฆ Blue
  1001. 1 or more adjacent tiles must be activated
  1002.  
  1003. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1004. Defense 5
  1005. Defense 5
  1006. Color Grid: ๐ŸŸฆ Blue
  1007. 1 or more adjacent tiles must be activated
  1008.  
  1009. Cell 9 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1010. Speed 5
  1011. Speed 5
  1012. Color Grid: ๐ŸŸฆ Blue
  1013. 1 or more adjacent tiles must be activated
  1014.  
  1015. Cell 10 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1016. Sp. Def 5
  1017. Sp. Def 5
  1018. Color Grid: ๐ŸŸฆ Blue
  1019. 1 or more adjacent tiles must be activated
  1020.  
  1021. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1022. Hyper Beam: Power 2
  1023. Hyper Beam: Power โ†‘ 2
  1024. Color Grid: ๐ŸŸฉ Green
  1025. 1 or more adjacent tiles must be activated
  1026.  
  1027. Cell 12 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1028. Hyper Beam: Power 2
  1029. Hyper Beam: Power โ†‘ 2
  1030. Color Grid: ๐ŸŸฉ Green
  1031. 1 or more adjacent tiles must be activated
  1032. Move level must be 2 or higher
  1033.  
  1034. Cell 13 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1035. Hyper Beam: Power 2
  1036. Hyper Beam: Power โ†‘ 2
  1037. Color Grid: ๐ŸŸฉ Green
  1038. 1 or more adjacent tiles must be activated
  1039.  
  1040. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1041. Hyper Beam: Move Gauge Refresh 2
  1042. Move: Hyper Beam Has a chance (30%) of charging the userโ€™s move gauge by one when a move is successful.
  1043. Color Grid: ๐ŸŸฅ Red
  1044. 1 or more adjacent tiles must be activated
  1045. Move level must be 2 or higher
  1046.  
  1047. Cell 15 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1048. Paralysis Synergy 3
  1049. Powers up the userโ€™s moves when the target is paralyzed.
  1050. Color Grid: ๐ŸŸจ Yellow
  1051. 1 or more adjacent tiles must be activated
  1052. Move level must be 3 or higher
  1053.  
  1054. Cell 16 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1055. Hyper Beam: Accuracy 10
  1056. Hyper Beam: Accuracy โ†‘ 10
  1057. Color Grid: ๐ŸŸฉ Green
  1058. 1 or more adjacent tiles must be activated
  1059. Move level must be 2 or higher
  1060.  
  1061. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1062. Hyper Beam: Move Gauge Refresh 4
  1063. Move: Hyper Beam Has a chance (50%) of charging the userโ€™s move gauge by one when a move is successful.
  1064. Color Grid: ๐ŸŸฅ Red
  1065. 1 or more adjacent tiles must be activated
  1066. Move level must be 3 or higher
  1067.  
  1068. Cell 18 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1069. Defense 5
  1070. Defense 5
  1071. Color Grid: ๐ŸŸฆ Blue
  1072. 1 or more adjacent tiles must be activated
  1073.  
  1074. Cell 19 | ๐ŸŽฏ Cord (-3,1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1075. Sp. Def 5
  1076. Sp. Def 5
  1077. Color Grid: ๐ŸŸฆ Blue
  1078. 1 or more adjacent tiles must be activated
  1079.  
  1080. Cell 20 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1081. HP 10
  1082. HP 10
  1083. Color Grid: ๐ŸŸฆ Blue
  1084. 1 or more adjacent tiles must be activated
  1085.  
  1086. Cell 21 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1087. Hyper Beam: Power 2
  1088. Hyper Beam: Power โ†‘ 2
  1089. Color Grid: ๐ŸŸฉ Green
  1090. 1 or more adjacent tiles must be activated
  1091. Move level must be 2 or higher
  1092.  
  1093. Cell 22 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1094. Hyper Beam: Power 2
  1095. Hyper Beam: Power โ†‘ 2
  1096. Color Grid: ๐ŸŸฉ Green
  1097. 1 or more adjacent tiles must be activated
  1098.  
  1099. Cell 23 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1100. Paralysis Synergy 1
  1101. Powers up the userโ€™s moves when the target is paralyzed.
  1102. Color Grid: ๐ŸŸจ Yellow
  1103. 1 or more adjacent tiles must be activated
  1104. Move level must be 2 or higher
  1105.  
  1106. Cell 24 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  1107. Sp. Atk 10
  1108. Sp. Atk 10
  1109. Color Grid: ๐ŸŸฆ Blue
  1110. 1 or more adjacent tiles must be activated
  1111. Move level must be 2 or higher
  1112.  
  1113. Cell 25 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1114. Brain Gain 2
  1115. Has a chance (30%) of increasing the userโ€™s Special Moves โ†‘ Next effect by 1 rank when its move is successful.
  1116. Color Grid: ๐ŸŸจ Yellow
  1117. 1 or more adjacent tiles must be activated
  1118. Move level must be 3 or higher
  1119.  
  1120. Cell 26 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1121. Quick Tempo
  1122. Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle.
  1123. Color Grid: ๐ŸŸจ Yellow
  1124. 1 or more adjacent tiles must be activated
  1125. Move level must be 3 or higher
  1126.  
  1127. Cell 27 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1128. Speed 5
  1129. Speed 5
  1130. Color Grid: ๐ŸŸฆ Blue
  1131. 1 or more adjacent tiles must be activated
  1132.  
  1133. Cell 28 | ๐ŸŽฏ Cord (3,-2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1134. HP 10
  1135. HP 10
  1136. Color Grid: ๐ŸŸฆ Blue
  1137. 1 or more adjacent tiles must be activated
  1138.  
  1139. Cell 29 | ๐ŸŽฏ Cord (2,-2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1140. Defense 5
  1141. Defense 5
  1142. Color Grid: ๐ŸŸฆ Blue
  1143. 1 or more adjacent tiles must be activated
  1144.  
  1145. Cell 30 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1146. Quick Cure
  1147. Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
  1148. Color Grid: ๐ŸŸจ Yellow
  1149. 1 or more adjacent tiles must be activated
  1150.  
  1151. Cell 31 | ๐ŸŽฏ Cord (3,-3,0) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1152. Atmospheric Acceleration 2
  1153. Quickly charges the move gauge when weather conditions are in effect.
  1154. Color Grid: ๐ŸŸจ Yellow
  1155. 1 or more adjacent tiles must be activated
  1156. Move level must be 2 or higher
  1157.  
  1158. Cell 32 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1159. Heart of Justice!: MP Refresh 2
  1160. Move: Heart of Justice! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  1161. Color Grid: ๐ŸŸฅ Red
  1162. 1 or more adjacent tiles must be activated
  1163. Move level must be 2 or higher
  1164.  
  1165. Cell 33 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1166. Brainpower
  1167. The more the userโ€™s Sp. Atk is raised, the more it powers up the userโ€™s sync move.
  1168. Color Grid: ๐ŸŸจ Yellow
  1169. 1 or more adjacent tiles must be activated
  1170. Move level must be 3 or higher
  1171.  
  1172. Cell 34 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1173. First Aid 4
  1174. Restores the userโ€™s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
  1175. Color Grid: ๐ŸŸจ Yellow
  1176. 1 or more adjacent tiles must be activated
  1177. Move level must be 2 or higher
  1178.  
  1179. Cell 35 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1180. Heart of Justice!: Ramp Up 2
  1181. Move: Heart of Justice! Raises the userโ€™s Sp. Atk by 2 stat ranks when its move is successful.
  1182. Color Grid: ๐ŸŸฅ Red
  1183. 1 or more adjacent tiles must be activated
  1184. Move level must be 3 or higher
  1185.  
  1186. Cell 36 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1187. Sp. Atk 5
  1188. Sp. Atk 5
  1189. Color Grid: ๐ŸŸฆ Blue
  1190. 1 or more adjacent tiles must be activated
  1191.  
  1192. Cell 37 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1193. Sp. Def 5
  1194. Sp. Def 5
  1195. Color Grid: ๐ŸŸฆ Blue
  1196. 1 or more adjacent tiles must be activated
  1197.  
  1198. Cell 38 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1199. Speed 5
  1200. Speed 5
  1201. Color Grid: ๐ŸŸฆ Blue
  1202. 1 or more adjacent tiles must be activated
  1203.  
  1204. Cell 39 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1205. Lithe
  1206. Prevents the user from getting paralyzed.
  1207. Color Grid: ๐ŸŸจ Yellow
  1208. 1 or more adjacent tiles must be activated
  1209.  
  1210. Cell 40 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1211. HP 10
  1212. HP 10
  1213. Color Grid: ๐ŸŸฆ Blue
  1214. 1 or more adjacent tiles must be activated
  1215.  
  1216. Cell 41 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  1217. Sp. Atk 10
  1218. Sp. Atk 10
  1219. Color Grid: ๐ŸŸฆ Blue
  1220. 1 or more adjacent tiles must be activated
  1221.  
  1222. Cell 42 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1223. Natural Remedy
  1224. Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
  1225. Color Grid: ๐ŸŸจ Yellow
  1226. 1 or more adjacent tiles must be activated
  1227. Move level must be 2 or higher
  1228.  
  1229. Cell 43 | ๐ŸŽฏ Cord (-2,5,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1230. Dire Hit All +: MP Refresh 2
  1231. Move: Dire Hit All + Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  1232. Color Grid: ๐ŸŸฅ Red
  1233. 1 or more adjacent tiles must be activated
  1234. Move level must be 2 or higher
  1235.  
  1236. Cell 44 | ๐ŸŽฏ Cord (-3,6,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1237. Thunder Wave: Accuracy 10
  1238. Thunder Wave: Accuracy โ†‘ 10
  1239. Color Grid: ๐ŸŸฉ Green
  1240. 1 or more adjacent tiles must be activated
  1241. Move level must be 2 or higher
  1242.  
  1243. Cell 45 | ๐ŸŽฏ Cord (-1,5,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1244. Static Shock 5
  1245. Powers up the userโ€™s sync move when the target is paralyzed.
  1246. Color Grid: ๐ŸŸจ Yellow
  1247. 1 or more adjacent tiles must be activated
  1248. Move level must be 3 or higher
  1249.  
  1250. Cell 46 | ๐ŸŽฏ Cord (-2,6,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1251. Thunder Wave: Go Viral 4
  1252. Move: Thunder Wave When the userโ€™s status move is used and inflicted a status condition on an opponent, has a chance (50%) of inflicting the same status condition on all opposing sync pairs.
  1253. Color Grid: ๐ŸŸฅ Red
  1254. 1 or more adjacent tiles must be activated
  1255. Move level must be 3 or higher
  1256.  
  1257. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1258. Virtually Unstoppable Dragon Beam: Power 25
  1259. Virtually Unstoppable Dragon Beam: Power โ†‘ 25
  1260. Color Grid: ๐ŸŸช Purple
  1261. 1 or more adjacent tiles must be activated
  1262. Move level must be 3 or higher
  1263.  
  1264. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1265. Virtually Unstoppable Dragon Beam: Power 25
  1266. Virtually Unstoppable Dragon Beam: Power โ†‘ 25
  1267. Color Grid: ๐ŸŸช Purple
  1268. 1 or more adjacent tiles must be activated
  1269. Move level must be 3 or higher
  1270.  
  1271. ====================================================
  1272. Trainer: Sygna Suit Acerola
  1273.  
  1274. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1275. HP 10
  1276. HP 10
  1277. Color Grid: ๐ŸŸฆ Blue
  1278.  
  1279. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1280. Attack 5
  1281. Attack 5
  1282. Color Grid: ๐ŸŸฆ Blue
  1283.  
  1284. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1285. Defense 5
  1286. Defense 5
  1287. Color Grid: ๐ŸŸฆ Blue
  1288.  
  1289. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1290. Attack 5
  1291. Attack 5
  1292. Color Grid: ๐ŸŸฆ Blue
  1293.  
  1294. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1295. Sp. Def 5
  1296. Sp. Def 5
  1297. Color Grid: ๐ŸŸฆ Blue
  1298.  
  1299. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1300. Speed 5
  1301. Speed 5
  1302. Color Grid: ๐ŸŸฆ Blue
  1303.  
  1304. Cell 7 | ๐ŸŽฏ Cord (0,2,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1305. Sunscreen 1
  1306. Reduces damage when the user is hit by an attack move while the weather is sunny.
  1307. Color Grid: ๐ŸŸจ Yellow
  1308. 1 or more adjacent tiles must be activated
  1309. Move level must be 2 or higher
  1310.  
  1311. Cell 8 | ๐ŸŽฏ Cord (0,4,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1312. Bullet Seed: Recharging Strike 2
  1313. Move: Bullet Seed Has a chance (30%) of charging the userโ€™s move gauge by one when its attack move hits. If the move has the multistrike effect tag, has a chance (30%) of charging the userโ€™s move gauge by one for each hit.
  1314. Color Grid: ๐ŸŸฅ Red
  1315. 1 or more adjacent tiles must be activated
  1316. Move level must be 4 or higher
  1317.  
  1318. Cell 9 | ๐ŸŽฏ Cord (-2,5,-3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1319. Bullet Seed: Punishing Strike 2
  1320. Move: Bullet Seed Has a chance (30%) of lowering the targetโ€™s Defense by 1 stat rank when the userโ€™s attack move against it hits. If the move has the multistrike effect tag, has a chance (30%) of lowering the targetโ€™s Defense by 1 stat rank for each hit.
  1321. Color Grid: ๐ŸŸฅ Red
  1322. 1 or more adjacent tiles must be activated
  1323. Move level must be 5 or higher
  1324.  
  1325. Cell 10 | ๐ŸŽฏ Cord (0,-2,2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1326. Natural Remedy
  1327. Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
  1328. Color Grid: ๐ŸŸจ Yellow
  1329. 1 or more adjacent tiles must be activated
  1330. Move level must be 2 or higher
  1331.  
  1332. Cell 11 | ๐ŸŽฏ Cord (0,-4,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1333. Adrenaline 1
  1334. Reduces the sync move countdown by 1 the first time the userโ€™s sync move is used each battle.
  1335. Color Grid: ๐ŸŸจ Yellow
  1336. 1 or more adjacent tiles must be activated
  1337. Move level must be 4 or higher
  1338.  
  1339. Cell 12 | ๐ŸŽฏ Cord (-2,-3,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1340. Vigilance
  1341. Protects the user against critical hits.
  1342. Color Grid: ๐ŸŸจ Yellow
  1343. 1 or more adjacent tiles must be activated
  1344. Move level must be 5 or higher
  1345.  
  1346. Cell 13 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1347. Defense 5
  1348. Defense 5
  1349. Color Grid: ๐ŸŸฆ Blue
  1350. 1 or more adjacent tiles must be activated
  1351.  
  1352. Cell 14 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1353. Sp. Def 5
  1354. Sp. Def 5
  1355. Color Grid: ๐ŸŸฆ Blue
  1356. 1 or more adjacent tiles must be activated
  1357.  
  1358. Cell 15 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1359. HP 10
  1360. HP 10
  1361. Color Grid: ๐ŸŸฆ Blue
  1362. 1 or more adjacent tiles must be activated
  1363.  
  1364. Cell 16 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1365. Attack 5
  1366. Attack 5
  1367. Color Grid: ๐ŸŸฆ Blue
  1368. 1 or more adjacent tiles must be activated
  1369.  
  1370. Cell 17 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1371. Bullet Seed: Power 1
  1372. Bullet Seed: Power โ†‘ 1
  1373. Color Grid: ๐ŸŸฉ Green
  1374. 1 or more adjacent tiles must be activated
  1375.  
  1376. Cell 18 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1377. Bullet Seed: Power 1
  1378. Bullet Seed: Power โ†‘ 1
  1379. Color Grid: ๐ŸŸฉ Green
  1380. 1 or more adjacent tiles must be activated
  1381. Move level must be 2 or higher
  1382.  
  1383. Cell 19 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1384. Bullet Seed: Power 1
  1385. Bullet Seed: Power โ†‘ 1
  1386. Color Grid: ๐ŸŸฉ Green
  1387. 1 or more adjacent tiles must be activated
  1388.  
  1389. Cell 20 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1390. Bullet Seed: Move Gauge Refresh 3
  1391. Move: Bullet Seed Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  1392. Color Grid: ๐ŸŸฅ Red
  1393. 1 or more adjacent tiles must be activated
  1394. Move level must be 2 or higher
  1395.  
  1396. Cell 21 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1397. Bullet Seed: Tripping Strike 4
  1398. Move: Bullet Seed Has a chance (50%) of lowering the targetโ€™s Speed by 1 stat rank when the userโ€™s attack move against it hits. If the move has the multistrike effect tag, has a chance (50%) of lowering the targetโ€™s Speed by 1 stat rank for each hit.
  1399. Color Grid: ๐ŸŸฅ Red
  1400. 1 or more adjacent tiles must be activated
  1401. Move level must be 3 or higher
  1402.  
  1403. Cell 22 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  1404. HP 20
  1405. HP 20
  1406. Color Grid: ๐ŸŸฆ Blue
  1407. 1 or more adjacent tiles must be activated
  1408. Move level must be 2 or higher
  1409.  
  1410. Cell 23 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1411. Bullet Seed: No Quarter
  1412. Move: Bullet Seed Maximizes the number of times the user hits with a move that has the multistrike effect tag when that move is successful.
  1413. Color Grid: ๐ŸŸฅ Red
  1414. 1 or more adjacent tiles must be activated
  1415. Move level must be 3 or higher
  1416.  
  1417. Cell 24 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1418. Sp. Def 5
  1419. Sp. Def 5
  1420. Color Grid: ๐ŸŸฆ Blue
  1421. 1 or more adjacent tiles must be activated
  1422.  
  1423. Cell 25 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1424. HP 10
  1425. HP 10
  1426. Color Grid: ๐ŸŸฆ Blue
  1427. 1 or more adjacent tiles must be activated
  1428.  
  1429. Cell 26 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1430. Speed 5
  1431. Speed 5
  1432. Color Grid: ๐ŸŸฆ Blue
  1433. 1 or more adjacent tiles must be activated
  1434.  
  1435. Cell 27 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1436. Unbending
  1437. Defense cannot be lowered.
  1438. Color Grid: ๐ŸŸจ Yellow
  1439. 1 or more adjacent tiles must be activated
  1440.  
  1441. Cell 28 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1442. Now Iโ€™m Angry!: Pep Rally 1
  1443. Move: Now Iโ€™m Angry! Raises the Speed of all allied sync pairs by 1 stat rank when the userโ€™s move is successful.
  1444. Color Grid: ๐ŸŸฅ Red
  1445. 1 or more adjacent tiles must be activated
  1446. Move level must be 2 or higher
  1447.  
  1448. Cell 29 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1449. Defense 5
  1450. Defense 5
  1451. Color Grid: ๐ŸŸฆ Blue
  1452. 1 or more adjacent tiles must be activated
  1453. Move level must be 2 or higher
  1454.  
  1455. Cell 30 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1456. Now Iโ€™m Angry!: MP Refresh 2
  1457. Move: Now Iโ€™m Angry! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  1458. Color Grid: ๐ŸŸฅ Red
  1459. 1 or more adjacent tiles must be activated
  1460. Move level must be 2 or higher
  1461.  
  1462. Cell 31 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1463. First Aid 4
  1464. Restores the userโ€™s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
  1465. Color Grid: ๐ŸŸจ Yellow
  1466. 1 or more adjacent tiles must be activated
  1467. Move level must be 3 or higher
  1468.  
  1469. Cell 32 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1470. Safety Tether
  1471. Applies the Enduring effect to the user the first time its sync move is used each battle.
  1472. Color Grid: ๐ŸŸจ Yellow
  1473. 1 or more adjacent tiles must be activated
  1474. Move level must be 3 or higher
  1475.  
  1476. Cell 33 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1477. HP 10
  1478. HP 10
  1479. Color Grid: ๐ŸŸฆ Blue
  1480. 1 or more adjacent tiles must be activated
  1481.  
  1482. Cell 34 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1483. Defense 5
  1484. Defense 5
  1485. Color Grid: ๐ŸŸฆ Blue
  1486. 1 or more adjacent tiles must be activated
  1487.  
  1488. Cell 35 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1489. Speed 5
  1490. Speed 5
  1491. Color Grid: ๐ŸŸฆ Blue
  1492. 1 or more adjacent tiles must be activated
  1493.  
  1494. Cell 36 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1495. Sp. Def 5
  1496. Sp. Def 5
  1497. Color Grid: ๐ŸŸฆ Blue
  1498. 1 or more adjacent tiles must be activated
  1499.  
  1500. Cell 37 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1501. Bullet Seed: Power 1
  1502. Bullet Seed: Power โ†‘ 1
  1503. Color Grid: ๐ŸŸฉ Green
  1504. 1 or more adjacent tiles must be activated
  1505.  
  1506. Cell 38 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  1507. Turbo Turf 2
  1508. Quickly charges the move gauge when the terrain is Grassy Terrain.
  1509. Color Grid: ๐ŸŸจ Yellow
  1510. 1 or more adjacent tiles must be activated
  1511. Move level must be 2 or higher
  1512.  
  1513. Cell 39 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1514. Bullet Seed: Power 1
  1515. Bullet Seed: Power โ†‘ 1
  1516. Color Grid: ๐ŸŸฉ Green
  1517. 1 or more adjacent tiles must be activated
  1518.  
  1519. Cell 40 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1520. Defense 20
  1521. Defense 20
  1522. Color Grid: ๐ŸŸฆ Blue
  1523. 1 or more adjacent tiles must be activated
  1524. Move level must be 2 or higher
  1525.  
  1526. Cell 41 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1527. Team Grassy Restoration 9
  1528. Restores the HP of all allied sync pairs when the user uses a move while the terrain is Grassy Terrain.
  1529. Color Grid: ๐ŸŸจ Yellow
  1530. 1 or more adjacent tiles must be activated
  1531. Move level must be 3 or higher
  1532.  
  1533. Cell 42 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1534. Grassy Tenacity
  1535. Prevents the user from flinching, becoming confused, or becoming trapped when the terrain is Grassy Terrain.
  1536. Color Grid: ๐ŸŸจ Yellow
  1537. 1 or more adjacent tiles must be activated
  1538. Move level must be 2 or higher
  1539.  
  1540. Cell 43 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 12 Energy | ๐Ÿ”ฎ 144 Sync Orb(s)
  1541. Green Thumb
  1542. Turns the field of playโ€™s terrain into Grassy Terrain after using the userโ€™s sync move.
  1543. Color Grid: ๐ŸŸจ Yellow
  1544. 1 or more adjacent tiles must be activated
  1545. Move level must be 3 or higher
  1546.  
  1547. Cell 44 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1548. Antitoxin
  1549. Prevents the user from getting poisoned or badly poisoned.
  1550. Color Grid: ๐ŸŸจ Yellow
  1551. 1 or more adjacent tiles must be activated
  1552.  
  1553. Cell 45 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1554. Speed 5
  1555. Speed 5
  1556. Color Grid: ๐ŸŸฆ Blue
  1557. 1 or more adjacent tiles must be activated
  1558.  
  1559. Cell 46 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1560. Attack 5
  1561. Attack 5
  1562. Color Grid: ๐ŸŸฆ Blue
  1563. 1 or more adjacent tiles must be activated
  1564.  
  1565. Cell 47 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1566. Defense 5
  1567. Defense 5
  1568. Color Grid: ๐ŸŸฆ Blue
  1569. 1 or more adjacent tiles must be activated
  1570.  
  1571. Cell 48 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1572. HP 10
  1573. HP 10
  1574. Color Grid: ๐ŸŸฆ Blue
  1575. 1 or more adjacent tiles must be activated
  1576. Move level must be 2 or higher
  1577.  
  1578. Cell 49 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  1579. Speeding Sun 2
  1580. Quickly charges the move gauge when the weather is sunny.
  1581. Color Grid: ๐ŸŸจ Yellow
  1582. 1 or more adjacent tiles must be activated
  1583. Move level must be 2 or higher
  1584.  
  1585. Cell 50 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1586. Sunny Day: Move Gauge Refresh 3
  1587. Move: Sunny Day Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  1588. Color Grid: ๐ŸŸฅ Red
  1589. 1 or more adjacent tiles must be activated
  1590. Move level must be 2 or higher
  1591.  
  1592. Cell 51 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1593. Sunny Day: Shielded 1
  1594. Move: Sunny Day Raises the Defense of all allied sync pairs by 1 stat rank when the userโ€™s move is successful.
  1595. Color Grid: ๐ŸŸฅ Red
  1596. 1 or more adjacent tiles must be activated
  1597. Move level must be 3 or higher
  1598.  
  1599. Cell 52 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1600. Sunny Day: Team Brawn Gain 9
  1601. Move: Sunny Day Increases the Physical Moves โ†‘ Next effect of all allied sync pairs by 1 rank when the userโ€™s move is successful.
  1602. Color Grid: ๐ŸŸฅ Red
  1603. 1 or more adjacent tiles must be activated
  1604. Move level must be 3 or higher
  1605.  
  1606. Cell 53 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1607. Gentle Warning Bloom Doom: Power 25
  1608. Gentle Warning Bloom Doom: Power โ†‘ 25
  1609. Color Grid: ๐ŸŸฉ Green
  1610. 1 or more adjacent tiles must be activated
  1611. Move level must be 3 or higher
  1612.  
  1613. Cell 54 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1614. Gentle Warning Bloom Doom: Power 25
  1615. Gentle Warning Bloom Doom: Power โ†‘ 25
  1616. Color Grid: ๐ŸŸฉ Green
  1617. 1 or more adjacent tiles must be activated
  1618. Move level must be 3 or higher
  1619.  
  1620. ====================================================
  1621. Trainer: Sygna Suit Mina
  1622.  
  1623. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1624. HP 10
  1625. HP 10
  1626. Color Grid: ๐ŸŸฆ Blue
  1627.  
  1628. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1629. Sp. Atk 5
  1630. Sp. Atk 5
  1631. Color Grid: ๐ŸŸฆ Blue
  1632.  
  1633. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1634. Defense 5
  1635. Defense 5
  1636. Color Grid: ๐ŸŸฆ Blue
  1637.  
  1638. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1639. Sp. Atk 5
  1640. Sp. Atk 5
  1641. Color Grid: ๐ŸŸฆ Blue
  1642.  
  1643. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1644. Sp. Def 5
  1645. Sp. Def 5
  1646. Color Grid: ๐ŸŸฆ Blue
  1647.  
  1648. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1649. Speed 5
  1650. Speed 5
  1651. Color Grid: ๐ŸŸฆ Blue
  1652.  
  1653. Cell 7 | ๐ŸŽฏ Cord (0,2,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1654. Rain Gear 1
  1655. Reduces damage when the user is hit by an attack move while the weather is rainy.
  1656. Color Grid: ๐ŸŸจ Yellow
  1657. 1 or more adjacent tiles must be activated
  1658. Move level must be 2 or higher
  1659.  
  1660. Cell 8 | ๐ŸŽฏ Cord (0,4,-4) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  1661. Rain Dance: Catalytic Kick 9
  1662. Move: Rain Dance Applies the Move Gauge Acceleration effect to the allied field of play when the userโ€™s move is successful.
  1663. Color Grid: ๐ŸŸฅ Red
  1664. 1 or more adjacent tiles must be activated
  1665. Move level must be 4 or higher
  1666.  
  1667. Cell 9 | ๐ŸŽฏ Cord (-2,5,-3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1668. Draining Kiss: Master Healer 1
  1669. Move: Draining Kiss Increases the amount of HP restored by the userโ€™s healing moves.
  1670. Color Grid: ๐ŸŸฅ Red
  1671. 1 or more adjacent tiles must be activated
  1672. Move level must be 5 or higher
  1673.  
  1674. Cell 10 | ๐ŸŽฏ Cord (0,-2,2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1675. Quick Cure
  1676. Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
  1677. Color Grid: ๐ŸŸจ Yellow
  1678. 1 or more adjacent tiles must be activated
  1679. Move level must be 2 or higher
  1680.  
  1681. Cell 11 | ๐ŸŽฏ Cord (0,-4,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1682. Adrenaline 1
  1683. Reduces the sync move countdown by 1 the first time the userโ€™s sync move is used each battle.
  1684. Color Grid: ๐ŸŸจ Yellow
  1685. 1 or more adjacent tiles must be activated
  1686. Move level must be 4 or higher
  1687.  
  1688. Cell 12 | ๐ŸŽฏ Cord (-2,-3,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1689. Synchro Healing 1
  1690. Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the userโ€™s sync move.
  1691. Color Grid: ๐ŸŸจ Yellow
  1692. 1 or more adjacent tiles must be activated
  1693. Move level must be 5 or higher
  1694.  
  1695. Cell 13 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1696. Defense 5
  1697. Defense 5
  1698. Color Grid: ๐ŸŸฆ Blue
  1699. 1 or more adjacent tiles must be activated
  1700.  
  1701. Cell 14 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1702. Sp. Def 5
  1703. Sp. Def 5
  1704. Color Grid: ๐ŸŸฆ Blue
  1705. 1 or more adjacent tiles must be activated
  1706.  
  1707. Cell 15 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1708. Sp. Atk 5
  1709. Sp. Atk 5
  1710. Color Grid: ๐ŸŸฆ Blue
  1711. 1 or more adjacent tiles must be activated
  1712.  
  1713. Cell 16 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1714. Speed 5
  1715. Speed 5
  1716. Color Grid: ๐ŸŸฆ Blue
  1717. 1 or more adjacent tiles must be activated
  1718.  
  1719. Cell 17 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1720. Draining Kiss: Power 3
  1721. Draining Kiss: Power โ†‘ 3
  1722. Color Grid: ๐ŸŸฉ Green
  1723. 1 or more adjacent tiles must be activated
  1724.  
  1725. Cell 18 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1726. Draining Kiss: Power 3
  1727. Draining Kiss: Power โ†‘ 3
  1728. Color Grid: ๐ŸŸฉ Green
  1729. 1 or more adjacent tiles must be activated
  1730. Move level must be 2 or higher
  1731.  
  1732. Cell 19 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1733. Draining Kiss: Power 3
  1734. Draining Kiss: Power โ†‘ 3
  1735. Color Grid: ๐ŸŸฉ Green
  1736. 1 or more adjacent tiles must be activated
  1737.  
  1738. Cell 20 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1739. Draining Kiss: Move Gauge Refresh 3
  1740. Move: Draining Kiss Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  1741. Color Grid: ๐ŸŸฅ Red
  1742. 1 or more adjacent tiles must be activated
  1743. Move level must be 2 or higher
  1744.  
  1745. Cell 21 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1746. Team Sharp Entry 1
  1747. Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle.
  1748. Color Grid: ๐ŸŸจ Yellow
  1749. 1 or more adjacent tiles must be activated
  1750. Move level must be 3 or higher
  1751.  
  1752. Cell 22 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1753. Draining Kiss: Flabbergast 4
  1754. Move: Draining Kiss Has a chance (50%) of leaving the target confused when a move targeting that opponent is successful.
  1755. Color Grid: ๐ŸŸฅ Red
  1756. 1 or more adjacent tiles must be activated
  1757. Move level must be 2 or higher
  1758.  
  1759. Cell 23 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1760. HP 40
  1761. HP 40
  1762. Color Grid: ๐ŸŸฆ Blue
  1763. 1 or more adjacent tiles must be activated
  1764. Move level must be 3 or higher
  1765.  
  1766. Cell 24 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1767. Defense 5
  1768. Defense 5
  1769. Color Grid: ๐ŸŸฆ Blue
  1770. 1 or more adjacent tiles must be activated
  1771.  
  1772. Cell 25 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1773. Speed 5
  1774. Speed 5
  1775. Color Grid: ๐ŸŸฆ Blue
  1776. 1 or more adjacent tiles must be activated
  1777.  
  1778. Cell 26 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1779. Sp. Def 5
  1780. Sp. Def 5
  1781. Color Grid: ๐ŸŸฆ Blue
  1782. 1 or more adjacent tiles must be activated
  1783.  
  1784. Cell 27 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1785. Stalwart
  1786. Sp. Def cannot be lowered.
  1787. Color Grid: ๐ŸŸจ Yellow
  1788. 1 or more adjacent tiles must be activated
  1789.  
  1790. Cell 28 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1791. Pretty as a Painting!: Full-Bracing Command 9
  1792. Move: Pretty as a Painting! Raises the userโ€™s Defense and Sp. Def by 1 stat rank when its Trainer uses a move.
  1793. Color Grid: ๐ŸŸฅ Red
  1794. 1 or more adjacent tiles must be activated
  1795. Move level must be 2 or higher
  1796.  
  1797. Cell 29 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1798. HP 10
  1799. HP 10
  1800. Color Grid: ๐ŸŸฆ Blue
  1801. 1 or more adjacent tiles must be activated
  1802. Move level must be 2 or higher
  1803.  
  1804. Cell 30 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1805. Pretty as a Painting!: MP Refresh 2
  1806. Move: Pretty as a Painting! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  1807. Color Grid: ๐ŸŸฅ Red
  1808. 1 or more adjacent tiles must be activated
  1809. Move level must be 2 or higher
  1810.  
  1811. Cell 31 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1812. Team Smart Start 1
  1813. Increases the Special Moves โ†‘ Next effect of all allied sync pairs by 1 rank when the user enters a battle.
  1814. Color Grid: ๐ŸŸจ Yellow
  1815. 1 or more adjacent tiles must be activated
  1816. Move level must be 3 or higher
  1817.  
  1818. Cell 32 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1819. Sync Wall
  1820. Applies the Critical-Hit Defense effect to the allied field of play the first time the userโ€™s sync move is used each battle.
  1821. Color Grid: ๐ŸŸจ Yellow
  1822. 1 or more adjacent tiles must be activated
  1823. Move level must be 3 or higher
  1824.  
  1825. Cell 33 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1826. Sp. Def 5
  1827. Sp. Def 5
  1828. Color Grid: ๐ŸŸฆ Blue
  1829. 1 or more adjacent tiles must be activated
  1830.  
  1831. Cell 34 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1832. Speed 5
  1833. Speed 5
  1834. Color Grid: ๐ŸŸฆ Blue
  1835. 1 or more adjacent tiles must be activated
  1836.  
  1837. Cell 35 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1838. HP 10
  1839. HP 10
  1840. Color Grid: ๐ŸŸฆ Blue
  1841. 1 or more adjacent tiles must be activated
  1842.  
  1843. Cell 36 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1844. Defense 5
  1845. Defense 5
  1846. Color Grid: ๐ŸŸฆ Blue
  1847. 1 or more adjacent tiles must be activated
  1848.  
  1849. Cell 37 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1850. Draining Kiss: Power 3
  1851. Draining Kiss: Power โ†‘ 3
  1852. Color Grid: ๐ŸŸฉ Green
  1853. 1 or more adjacent tiles must be activated
  1854.  
  1855. Cell 38 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1856. Whimsical Acceleration 2
  1857. Quickly charges the move gauge when the zone is a Fairy Zone.
  1858. Color Grid: ๐ŸŸจ Yellow
  1859. 1 or more adjacent tiles must be activated
  1860. Move level must be 2 or higher
  1861.  
  1862. Cell 39 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1863. Draining Kiss: Power 3
  1864. Draining Kiss: Power โ†‘ 3
  1865. Color Grid: ๐ŸŸฉ Green
  1866. 1 or more adjacent tiles must be activated
  1867.  
  1868. Cell 40 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1869. Sp. Def 20
  1870. Sp. Def 20
  1871. Color Grid: ๐ŸŸฆ Blue
  1872. 1 or more adjacent tiles must be activated
  1873. Move level must be 2 or higher
  1874.  
  1875. Cell 41 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1876. Team Whimsical Immunity
  1877. Status conditions cannot be inflicted on all allied sync pairs when the zone is a Fairy Zone.
  1878. Color Grid: ๐ŸŸจ Yellow
  1879. 1 or more adjacent tiles must be activated
  1880. Move level must be 3 or higher
  1881.  
  1882. Cell 42 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1883. Dragon Guard
  1884. Reduces damage when the user is attacked by Dragon-type moves.
  1885. Color Grid: ๐ŸŸจ Yellow
  1886. 1 or more adjacent tiles must be activated
  1887. Move level must be 2 or higher
  1888.  
  1889. Cell 43 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 12 Energy | ๐Ÿ”ฎ 144 Sync Orb(s)
  1890. Fairy Kingdom
  1891. Turns the field of playโ€™s zone into a Fairy Zone after using the userโ€™s sync move. (A Fairy Zone powers up Fairy-type attacks.)
  1892. Color Grid: ๐ŸŸจ Yellow
  1893. 1 or more adjacent tiles must be activated
  1894. Move level must be 3 or higher
  1895.  
  1896. Cell 44 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1897. Flameproof
  1898. Prevents the user from getting burned.
  1899. Color Grid: ๐ŸŸจ Yellow
  1900. 1 or more adjacent tiles must be activated
  1901.  
  1902. Cell 45 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1903. HP 10
  1904. HP 10
  1905. Color Grid: ๐ŸŸฆ Blue
  1906. 1 or more adjacent tiles must be activated
  1907.  
  1908. Cell 46 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1909. Defense 5
  1910. Defense 5
  1911. Color Grid: ๐ŸŸฆ Blue
  1912. 1 or more adjacent tiles must be activated
  1913.  
  1914. Cell 47 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1915. Sp. Def 5
  1916. Sp. Def 5
  1917. Color Grid: ๐ŸŸฆ Blue
  1918. 1 or more adjacent tiles must be activated
  1919.  
  1920. Cell 48 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1921. Speed 5
  1922. Speed 5
  1923. Color Grid: ๐ŸŸฆ Blue
  1924. 1 or more adjacent tiles must be activated
  1925. Move level must be 2 or higher
  1926.  
  1927. Cell 49 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  1928. Racing Rain 2
  1929. Quickly charges the move gauge when the weather is rainy.
  1930. Color Grid: ๐ŸŸจ Yellow
  1931. 1 or more adjacent tiles must be activated
  1932. Move level must be 2 or higher
  1933.  
  1934. Cell 50 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1935. Rain Dance: Move Gauge Refresh 3
  1936. Move: Rain Dance Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  1937. Color Grid: ๐ŸŸฅ Red
  1938. 1 or more adjacent tiles must be activated
  1939. Move level must be 2 or higher
  1940.  
  1941. Cell 51 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1942. Rain Dance: Barricade Buddies 1
  1943. Move: Rain Dance Raises the Sp. Def of all allied sync pairs by 1 stat rank when the userโ€™s move is successful.
  1944. Color Grid: ๐ŸŸฅ Red
  1945. 1 or more adjacent tiles must be activated
  1946. Move level must be 3 or higher
  1947.  
  1948. Cell 52 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1949. Refreshing Rain 1
  1950. Restores the userโ€™s HP whenever its Pokรฉmon takes an action while the weather is rainy.
  1951. Color Grid: ๐ŸŸจ Yellow
  1952. 1 or more adjacent tiles must be activated
  1953. Move level must be 3 or higher
  1954.  
  1955. Cell 53 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1956. Ocean Colors Twinkle Tackle: Power 25
  1957. Ocean Colors Twinkle Tackle: Power โ†‘ 25
  1958. Color Grid: ๐ŸŸฉ Green
  1959. 1 or more adjacent tiles must be activated
  1960. Move level must be 3 or higher
  1961.  
  1962. Cell 54 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1963. Ocean Colors Twinkle Tackle: Power 25
  1964. Ocean Colors Twinkle Tackle: Power โ†‘ 25
  1965. Color Grid: ๐ŸŸฉ Green
  1966. 1 or more adjacent tiles must be activated
  1967. Move level must be 3 or higher
  1968.  
  1969. ====================================================
  1970. Trainer: Sygna Suit Lana
  1971.  
  1972. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1973. HP 10
  1974. HP 10
  1975. Color Grid: ๐ŸŸฆ Blue
  1976.  
  1977. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1978. Attack 5
  1979. Attack 5
  1980. Color Grid: ๐ŸŸฆ Blue
  1981.  
  1982. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1983. Defense 5
  1984. Defense 5
  1985. Color Grid: ๐ŸŸฆ Blue
  1986.  
  1987. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1988. Sp. Atk 5
  1989. Sp. Atk 5
  1990. Color Grid: ๐ŸŸฆ Blue
  1991.  
  1992. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1993. Sp. Def 5
  1994. Sp. Def 5
  1995. Color Grid: ๐ŸŸฆ Blue
  1996.  
  1997. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1998. Speed 5
  1999. Speed 5
  2000. Color Grid: ๐ŸŸฆ Blue
  2001.  
  2002. Cell 7 | ๐ŸŽฏ Cord (0,2,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2003. Weird Vibes 1
  2004. Powers up the userโ€™s moves when the terrain is Psychic Terrain.
  2005. Color Grid: ๐ŸŸจ Yellow
  2006. 1 or more adjacent tiles must be activated
  2007. Move level must be 2 or higher
  2008.  
  2009. Cell 8 | ๐ŸŽฏ Cord (0,4,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2010. Adrenaline 1
  2011. Reduces the sync move countdown by 1 the first time the userโ€™s sync move is used each battle.
  2012. Color Grid: ๐ŸŸจ Yellow
  2013. 1 or more adjacent tiles must be activated
  2014. Move level must be 4 or higher
  2015.  
  2016. Cell 9 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2017. Brainpower
  2018. The more the userโ€™s Sp. Atk is raised, the more it powers up the userโ€™s sync move.
  2019. Color Grid: ๐ŸŸจ Yellow
  2020. 1 or more adjacent tiles must be activated
  2021. Move level must be 5 or higher
  2022.  
  2023. Cell 10 | ๐ŸŽฏ Cord (0,-2,2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2024. Superduper Effective 1
  2025. Powers up moves that are super effective.
  2026. Color Grid: ๐ŸŸจ Yellow
  2027. 1 or more adjacent tiles must be activated
  2028. Move level must be 2 or higher
  2029.  
  2030. Cell 11 | ๐ŸŽฏ Cord (0,-4,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2031. Psychic Terrain: Catalytic Kick 9
  2032. Move: Psychic Terrain Applies the Move Gauge Acceleration effect to the allied field of play when the userโ€™s move is successful.
  2033. Color Grid: ๐ŸŸฅ Red
  2034. 1 or more adjacent tiles must be activated
  2035. Move level must be 4 or higher
  2036.  
  2037. Cell 12 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2038. Impervious
  2039. The userโ€™s stats cannot be lowered.
  2040. Color Grid: ๐ŸŸจ Yellow
  2041. 1 or more adjacent tiles must be activated
  2042. Move level must be 5 or higher
  2043.  
  2044. Cell 13 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2045. Sp. Atk 5
  2046. Sp. Atk 5
  2047. Color Grid: ๐ŸŸฆ Blue
  2048. 1 or more adjacent tiles must be activated
  2049.  
  2050. Cell 14 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2051. Defense 5
  2052. Defense 5
  2053. Color Grid: ๐ŸŸฆ Blue
  2054. 1 or more adjacent tiles must be activated
  2055.  
  2056. Cell 15 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2057. Sp. Def 5
  2058. Sp. Def 5
  2059. Color Grid: ๐ŸŸฆ Blue
  2060. 1 or more adjacent tiles must be activated
  2061.  
  2062. Cell 16 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2063. Speed 5
  2064. Speed 5
  2065. Color Grid: ๐ŸŸฆ Blue
  2066. 1 or more adjacent tiles must be activated
  2067.  
  2068. Cell 17 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2069. Moonblast: Power 3
  2070. Moonblast: Power โ†‘ 3
  2071. Color Grid: ๐ŸŸฉ Green
  2072. 1 or more adjacent tiles must be activated
  2073.  
  2074. Cell 18 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2075. Moonblast: Power 3
  2076. Moonblast: Power โ†‘ 3
  2077. Color Grid: ๐ŸŸฉ Green
  2078. 1 or more adjacent tiles must be activated
  2079.  
  2080. Cell 19 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2081. Moonblast: Power 3
  2082. Moonblast: Power โ†‘ 3
  2083. Color Grid: ๐ŸŸฉ Green
  2084. 1 or more adjacent tiles must be activated
  2085. Move level must be 2 or higher
  2086.  
  2087. Cell 20 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2088. Moonblast: Move Gauge Refresh 3
  2089. Move: Moonblast Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  2090. Color Grid: ๐ŸŸฅ Red
  2091. 1 or more adjacent tiles must be activated
  2092. Move level must be 2 or higher
  2093.  
  2094. Cell 21 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2095. Power Induction 5
  2096. Powers up the userโ€™s moves when the terrain is Electric Terrain.
  2097. Color Grid: ๐ŸŸจ Yellow
  2098. 1 or more adjacent tiles must be activated
  2099. Move level must be 2 or higher
  2100.  
  2101. Cell 22 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  2102. Critical Sync
  2103. Except in certain circumstances, the userโ€™s sync move lands as a critical hit.
  2104. Color Grid: ๐ŸŸจ Yellow
  2105. 1 or more adjacent tiles must be activated
  2106. Move level must be 3 or higher
  2107.  
  2108. Cell 23 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  2109. Moonblast: On a Roll 2
  2110. Move: Moonblast Raises the chance of lowering stat values with the additional effects of moves.
  2111. Color Grid: ๐ŸŸฅ Red
  2112. 1 or more adjacent tiles must be activated
  2113. Move level must be 3 or higher
  2114.  
  2115. Cell 24 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2116. Attack 5
  2117. Attack 5
  2118. Color Grid: ๐ŸŸฆ Blue
  2119. 1 or more adjacent tiles must be activated
  2120.  
  2121. Cell 25 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2122. HP 10
  2123. HP 10
  2124. Color Grid: ๐ŸŸฆ Blue
  2125. 1 or more adjacent tiles must be activated
  2126.  
  2127. Cell 26 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2128. Headstrong
  2129. Attack cannot be lowered.
  2130. Color Grid: ๐ŸŸจ Yellow
  2131. 1 or more adjacent tiles must be activated
  2132.  
  2133. Cell 27 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2134. Speed 5
  2135. Speed 5
  2136. Color Grid: ๐ŸŸฆ Blue
  2137. 1 or more adjacent tiles must be activated
  2138.  
  2139. Cell 28 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2140. B Psycho Cut: Power 2
  2141. B Psycho Cut: Power โ†‘ 2
  2142. Color Grid: ๐ŸŸฉ Green
  2143. 1 or more adjacent tiles must be activated
  2144.  
  2145. Cell 29 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2146. Psychic Terrain: Move Gauge Refresh 3
  2147. Move: Psychic Terrain Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  2148. Color Grid: ๐ŸŸฅ Red
  2149. 1 or more adjacent tiles must be activated
  2150.  
  2151. Cell 30 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2152. B Psycho Cut: Power 2
  2153. B Psycho Cut: Power โ†‘ 2
  2154. Color Grid: ๐ŸŸฉ Green
  2155. 1 or more adjacent tiles must be activated
  2156. Move level must be 2 or higher
  2157.  
  2158. Cell 31 | ๐ŸŽฏ Cord (-2,-3,5) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  2159. Attack 10
  2160. Attack 10
  2161. Color Grid: ๐ŸŸฆ Blue
  2162. 1 or more adjacent tiles must be activated
  2163. Move level must be 2 or higher
  2164.  
  2165. Cell 32 | ๐ŸŽฏ Cord (-3,-3,6) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2166. Psychic Terrain: MP Refresh 2
  2167. Move: Psychic Terrain Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  2168. Color Grid: ๐ŸŸฅ Red
  2169. 1 or more adjacent tiles must be activated
  2170. Move level must be 2 or higher
  2171.  
  2172. Cell 33 | ๐ŸŽฏ Cord (-1,-4,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2173. Weird Might 4
  2174. Has a chance (50%) of increasing the userโ€™s Physical Moves โ†‘ Next effect by 1 rank when its attack move is successful while the terrain is Psychic Terrain.
  2175. Color Grid: ๐ŸŸจ Yellow
  2176. 1 or more adjacent tiles must be activated
  2177. Move level must be 3 or higher
  2178.  
  2179. Cell 34 | ๐ŸŽฏ Cord (-2,-4,6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2180. Weird Charge 9
  2181. Charges the userโ€™s move gauge by 1 when it uses a move while the terrain is Psychic Terrain.
  2182. Color Grid: ๐ŸŸจ Yellow
  2183. 1 or more adjacent tiles must be activated
  2184. Move level must be 3 or higher
  2185.  
  2186. Cell 35 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2187. Speed 5
  2188. Speed 5
  2189. Color Grid: ๐ŸŸฆ Blue
  2190. 1 or more adjacent tiles must be activated
  2191.  
  2192. Cell 36 | ๐ŸŽฏ Cord (3,-2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2193. Attack 5
  2194. Attack 5
  2195. Color Grid: ๐ŸŸฆ Blue
  2196. 1 or more adjacent tiles must be activated
  2197.  
  2198. Cell 37 | ๐ŸŽฏ Cord (2,-2,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2199. B Psycho Cut: Power 2
  2200. B Psycho Cut: Power โ†‘ 2
  2201. Color Grid: ๐ŸŸฉ Green
  2202. 1 or more adjacent tiles must be activated
  2203.  
  2204. Cell 38 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2205. B Psycho Cut: Power 2
  2206. B Psycho Cut: Power โ†‘ 2
  2207. Color Grid: ๐ŸŸฉ Green
  2208. 1 or more adjacent tiles must be activated
  2209.  
  2210. Cell 39 | ๐ŸŽฏ Cord (3,-3,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2211. B Psycho Cut: Power 2
  2212. B Psycho Cut: Power โ†‘ 2
  2213. Color Grid: ๐ŸŸฉ Green
  2214. 1 or more adjacent tiles must be activated
  2215. Move level must be 2 or higher
  2216.  
  2217. Cell 40 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2218. Quick Cure
  2219. Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
  2220. Color Grid: ๐ŸŸจ Yellow
  2221. 1 or more adjacent tiles must be activated
  2222. Move level must be 2 or higher
  2223.  
  2224. Cell 41 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  2225. Precognition 2
  2226. Quickly charges the userโ€™s move gauge when the terrain is Psychic Terrain.
  2227. Color Grid: ๐ŸŸจ Yellow
  2228. 1 or more adjacent tiles must be activated
  2229. Move level must be 2 or higher
  2230.  
  2231. Cell 42 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2232. Haymaker
  2233. The more the userโ€™s Attack is raised, the more it powers up the userโ€™s sync move.
  2234. Color Grid: ๐ŸŸจ Yellow
  2235. 1 or more adjacent tiles must be activated
  2236. Move level must be 3 or higher
  2237.  
  2238. Cell 43 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 12 Energy | ๐Ÿ”ฎ 144 Sync Orb(s)
  2239. Weird World
  2240. Turns the field of playโ€™s terrain into Psychic Terrain after using the userโ€™s sync move.
  2241. Color Grid: ๐ŸŸจ Yellow
  2242. 1 or more adjacent tiles must be activated
  2243. Move level must be 3 or higher
  2244.  
  2245. Cell 44 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2246. Sp. Atk 5
  2247. Sp. Atk 5
  2248. Color Grid: ๐ŸŸฆ Blue
  2249. 1 or more adjacent tiles must be activated
  2250.  
  2251. Cell 45 | ๐ŸŽฏ Cord (-3,2,1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2252. Dauntless
  2253. Sp. Atk cannot be lowered.
  2254. Color Grid: ๐ŸŸจ Yellow
  2255. 1 or more adjacent tiles must be activated
  2256.  
  2257. Cell 46 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2258. Moonblast: Power 3
  2259. Moonblast: Power โ†‘ 3
  2260. Color Grid: ๐ŸŸฉ Green
  2261. 1 or more adjacent tiles must be activated
  2262.  
  2263. Cell 47 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2264. Moonblast: Power 3
  2265. Moonblast: Power โ†‘ 3
  2266. Color Grid: ๐ŸŸช Purple
  2267. 1 or more adjacent tiles must be activated
  2268.  
  2269. Cell 48 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2270. Cast the Line!: Power 0
  2271. Cast the Line!: Power โ†‘ 0
  2272. Color Grid: ๐ŸŸช Purple
  2273. 1 or more adjacent tiles must be activated
  2274. Move level must be 2 or higher
  2275.  
  2276. Cell 49 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  2277. Sp. Atk 10
  2278. Sp. Atk 10
  2279. Color Grid: ๐ŸŸฆ Blue
  2280. 1 or more adjacent tiles must be activated
  2281. Move level must be 2 or higher
  2282.  
  2283. Cell 50 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  2284. Weird Recovery 1
  2285. Restores the userโ€™s HP whenever its Pokรฉmon takes an action when the terrain is Psychic Terrain.
  2286. Color Grid: ๐ŸŸจ Yellow
  2287. 1 or more adjacent tiles must be activated
  2288. Move level must be 2 or higher
  2289.  
  2290. Cell 51 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2291. Cast the Line!: Propulsion 9
  2292. Move: Cast the Line! Reduces the userโ€™s sync move countdown by one when its move is successful.
  2293. Color Grid: ๐ŸŸฅ Red
  2294. 1 or more adjacent tiles must be activated
  2295. Move level must be 3 or higher
  2296.  
  2297. Cell 52 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2298. Furious Brain
  2299. The more the userโ€™s Sp. Atk is raised, the more it powers up the userโ€™s moves.
  2300. Color Grid: ๐ŸŸจ Yellow
  2301. 1 or more adjacent tiles must be activated
  2302. Move level must be 3 or higher
  2303.  
  2304. Cell 53 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2305. Guileless Jest Shattered Psyche: Power 25
  2306. Guileless Jest Shattered Psyche: Power โ†‘ 25
  2307. Color Grid: ๐ŸŸฉ Green
  2308. 1 or more adjacent tiles must be activated
  2309. Move level must be 3 or higher
  2310.  
  2311. Cell 54 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2312. Guileless Jest Shattered Psyche: Power 25
  2313. Guileless Jest Shattered Psyche: Power โ†‘ 25
  2314. Color Grid: ๐ŸŸฉ Green
  2315. 1 or more adjacent tiles must be activated
  2316. Move level must be 3 or higher
  2317. ====================================================
  2318. Trainer: Ethan
  2319.  
  2320. Cell 49 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2321. Sp. Atk 20
  2322. Sp. Atk 20
  2323. Color Grid: ๐ŸŸฆ Blue
  2324. 1 or more adjacent tiles must be activated
  2325. Release Date: 25-05-2023 06:00:00
  2326.  
  2327. Cell 50 | ๐ŸŽฏ Cord (-3,1,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2328. X Sp. Atk: Critical Eye 1
  2329. Move: X Sp. Atk Raises the userโ€™s critical-hit rate by 1 stat rank when its move is successful.
  2330. Color Grid: ๐ŸŸฅ Red
  2331. 1 or more adjacent tiles must be activated
  2332. Move level must be 2 or higher
  2333. Release Date: 25-05-2023 06:00:00
  2334.  
  2335. Cell 51 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2336. Brainpower
  2337. The more the userโ€™s Sp. Atk is raised, the more it powers up the userโ€™s sync move.
  2338. Color Grid: ๐ŸŸจ Yellow
  2339. 1 or more adjacent tiles must be activated
  2340. Move level must be 3 or higher
  2341. Release Date: 25-05-2023 06:00:00
  2342.  
  2343. Cell 52 | ๐ŸŽฏ Cord (2,0,-2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2344. HP 50
  2345. HP 50
  2346. Color Grid: ๐ŸŸฆ Blue
  2347. 1 or more adjacent tiles must be activated
  2348. Release Date: 25-05-2023 06:00:00
  2349.  
  2350. Cell 53 | ๐ŸŽฏ Cord (3,0,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2351. Initial Guard
  2352. Applies the Damage Guard Next effect to the user when it enters a battle.
  2353. Color Grid: ๐ŸŸจ Yellow
  2354. 1 or more adjacent tiles must be activated
  2355. Move level must be 2 or higher
  2356. Release Date: 25-05-2023 06:00:00
  2357.  
  2358. Cell 54 | ๐ŸŽฏ Cord (3,-1,-2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2359. Recuperation 1
  2360. Restores the userโ€™s HP by approximately 20% of its maximum HP after using its sync move.
  2361. Color Grid: ๐ŸŸจ Yellow
  2362. 1 or more adjacent tiles must be activated
  2363. Move level must be 3 or higher
  2364. Release Date: 25-05-2023 06:00:00
  2365.  
  2366. ====================================================
  2367. Trainer: Roark
  2368.  
  2369. Cell 18 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2370. HP 5 -> 10
  2371. HP 5 -> 10
  2372. Color Grid: ๐ŸŸฆ Blue
  2373. 1 or more adjacent tiles must be activated
  2374. Release Date: 25-02-2023 06:00:00
  2375.  
  2376. ====================================================
  2377. Trainer: Player - Solgaleo (Genderless)
  2378.  
  2379.  
  2380. Cell 49 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2381. Attack 20
  2382. Attack 20
  2383. Color Grid: ๐ŸŸฆ Blue
  2384. 1 or more adjacent tiles must be activated
  2385. Unlock after Power Boost
  2386. Release Date: 12-05-2023 06:00:00
  2387.  
  2388. Cell 50 | ๐ŸŽฏ Cord (-3,1,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2389. Bright As the Sun!: Critical Eye 1
  2390. Move: Bright As the Sun! Raises the userโ€™s critical-hit rate by 1 stat rank when its move is successful.
  2391. Color Grid: ๐ŸŸฅ Red
  2392. 1 or more adjacent tiles must be activated
  2393. Move level must be 2 or higher
  2394. Unlock after Power Boost
  2395. Release Date: 12-05-2023 06:00:00
  2396.  
  2397. Cell 51 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2398. Haymaker
  2399. The more the userโ€™s Attack is raised, the more it powers up the userโ€™s sync move.
  2400. Color Grid: ๐ŸŸจ Yellow
  2401. 1 or more adjacent tiles must be activated
  2402. Move level must be 3 or higher
  2403. Unlock after Power Boost
  2404. Release Date: 12-05-2023 06:00:00
  2405.  
  2406. Cell 52 | ๐ŸŽฏ Cord (2,0,-2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2407. Sp. Atk 20
  2408. Sp. Atk 20
  2409. Color Grid: ๐ŸŸฆ Blue
  2410. 1 or more adjacent tiles must be activated
  2411. Unlock after Power Boost
  2412. Release Date: 12-05-2023 06:00:00
  2413.  
  2414. Cell 53 | ๐ŸŽฏ Cord (3,0,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2415. Bright As the Sun!: BOGO 9
  2416. Move: Bright As the Sun! Applies the Free Move Next effect to the user when its move is successful.
  2417. Color Grid: ๐ŸŸฅ Red
  2418. 1 or more adjacent tiles must be activated
  2419. Move level must be 2 or higher
  2420. Unlock after Power Boost
  2421. Release Date: 12-05-2023 06:00:00
  2422.  
  2423. Cell 54 | ๐ŸŽฏ Cord (3,-1,-2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2424. Furious Brain
  2425. The more the userโ€™s Sp. Atk is raised, the more it powers up the userโ€™s moves.
  2426. Color Grid: ๐ŸŸจ Yellow
  2427. 1 or more adjacent tiles must be activated
  2428. Move level must be 3 or higher
  2429. Unlock after Power Boost
  2430. Release Date: 12-05-2023 06:00:00
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