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- 77
- 00000 0000 S S 0 --Page 0x0400 - Object position data--
- 00001 0000 S S 0 --Player 1--
- 00002 0400 b u 0 Current Sprite
- 00003 0440 b u 0 X position
- 00004 0410 b u 0 Y position
- 00005 0450 b u 0 Logical X?
- 00006 0420 b u 0 Logical Y?
- 00007 0460 b s 0 Y Speed
- 00008 0470 b u 0 Y Speed Logic
- 00009 0480 b s 0 X Speed
- 0000A 0490 b u 0 X Speed Logic
- 0000B 0000 S S 0 --Player 2--
- 0000C 0401 b u 0 Current Sprite
- 0000D 0441 b u 0 X position
- 0000E 0411 b u 0 Y position
- 0000F 0451 b u 0 Logical X?
- 00010 0421 b u 0 Logical Y?
- 00011 0461 b s 0 Y Speed
- 00012 0471 b u 0 Y Speed Logic
- 00013 0481 b s 0 X Speed
- 00014 0491 b u 0 X speed logic
- 00015 0000 S S 0 --The Ball--
- 00016 0406 b u 0 Current Sprite
- 00017 0446 b u 0 X Position
- 00018 0416 b u 0 Y Position
- 00019 0456 b u 0 Logical X?
- 0001A 0426 b u 0 Logical Y?
- 0001B 0466 b s 0 Y Speed
- 0001C 0476 b u 0 Y Speed logic
- 0001D 0486 b s 0 X Speed
- 0001E 0496 b u 0 X speed logic
- 0001F 0000 S S 0 --Page 0x500 - Fighters State--
- 00020 0000 S S 0 --Player 1--
- 00021 0500 b u 0 Current palette mask
- 00022 0510 b u 0 Facing flag (bit0>upsidedown,bit1>left)
- 00023 0520 b u 0 Action state
- 00024 0530 b u 0 Fighting condition
- 00025 0550 b u 0 Character
- 00026 0560 b u 0 Postponed Action timer
- 00027 0580 b u 0 Unvulnerability Flag
- 00028 0590 b u 0 Hitpoints
- 00029 05D0 b u 0 Cycled animation curframe
- 0002A 05C0 b u 0 Cycled animation frame timer
- 0002B 0000 S S 0 --Player 2--
- 0002C 0501 b u 0 Current palette mask
- 0002D 0511 b u 0 Facing flag (bit0>upsidedown,bit1>left)
- 0002E 0521 b u 0 Action state
- 0002F 0531 b u 0 Fighting condition
- 00030 0551 b u 0 Character
- 00031 0561 b u 0 Postponed Action timer
- 00032 0581 b u 0 Unvulnerability Flag
- 00033 0591 b u 0 Hitpoints
- 00034 05D1 b u 0 Cycled animation curframe
- 00035 05C1 b u 0 Cycled animation frame timer
- 00036 0000 S S 0 --The Ball--
- 00037 0506 b u 0 Current palette mask
- 00038 0516 b u 0 Facing flag (bit0>upsidedown,bit1>left)
- 00039 0526 b u 0 Action state
- 0003A 0536 b u 0 Fighting condition
- 0003B 0556 b u 0 Character
- 0003C 0566 b u 0 Time till disappear
- 0003D 0586 b s 0 Unvulnerability Flag
- 0003E 0596 b u 0 Hitpoints
- 0003F 05D6 b u 0 Cycled animation curframe
- 00040 05C6 b u 0 Cycled animation frame timer
- 00041 0000 S S 0 --Page 0x600 - Game rules data--
- 00042 060C b u 0 P1 special Charge
- 00043 060D b u 0 P2 Special charge
- 00044 0000 S S 0 ----------------------------
- 00045 009C w u 0 Event timer
- 00046 0570 b s 0 P1 something
- 00047 0571 b s 0 P2 Something
- 00048 0000 S S 0 ----------------------------
- 00049 008E b u 0 P1 Key Tap
- 0004A 0091 b u 0 P1 Key Hold
- 0004B 008F b u 0 P2 Key Tap
- 0004C 0092 b u 0 P2 Key Hold
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