tiresometeddybear

The 3rd Birthday - All About OE

Feb 28th, 2016 (edited)
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  1. Over Energy Primer
  2. ==================
  3. 1. Acquire Over Energy Chips randomly through Overdive and/or Overdive Kills.
  4.  
  5. 2. To use an OE Chip, go to a Mission Terminal and choose Over Energy Settings, then Over Energy Install.
  6.  
  7. 3. Choose a Chip and use the D-Pad to place it somewhere on the Board. Press X to Set it, then press X again to Add it to your Board. To cancel, press O. To see a list of OE and their effects on a Chip, press △; this can also be done in the main Over Energy Settings menu.
  8.  
  9. 4. To level up or synthesize OE, after you Set an OE Chip as the previous step indicates, press □ to refresh until the desired result is achieved. This step is optional, but highly encouraged.
  10. - OE can level up or level down upon refreshing.
  11. - While refreshing, OE can mutate, turn malignant, or gain a detrimental "limiter" that prevents it from achieving as high of a level as it should.
  12. - OE have soft level caps that expand as Aya levels up. Each soft cap is roughly 1/4 of Aya's current level.
  13. - The maximum level for an OE is 25, but that likely won't be achieved until New Game+ on harder difficulties as Aya approaches LV 99.
  14. - Following this section is a list of valid OE synthesis combinations. To synthesize the OE you want, first Add half of the valid synthesis combination. Next, Set the other half. Now you must simply refresh until it mutates properly.
  15.  
  16. 5. If two or more of the exact same OE are Added next to each other, they can "Link" to artificially increase their level. For example, a LV 3 Healing Linked to a LV 4 Healing will result in a combined LV 7 Healing. A Link is made apparent by a line of energy connecting the linked OE.
  17.  
  18. Boost Fire LV 1 - empty - empty
  19. empty - Energy Defense LV 1 - empty
  20. empty - Healing LV 3 - Healing LV 4 ← Totals to LV 7 Healing.
  21.  
  22. However, if two or more of the exact same OE are placed in nonadjacent slots on a DNA Board, they will not Link and the higher level OE will take precedence. Using the prior example, Aya will only receive LV 4 Healing, and the LV 3 Healing will be rendered dormant as "Dead DNA." This does not produce a harmful effect, but it does waste a slot on your Board that could be devoted to another OE.
  23.  
  24. ↓ Currently Dead DNA, essentially a wasted slot.
  25. Boost Fire LV 1 - Healing LV 3 - empty
  26. empty - Energy Defense LV 1 - empty
  27. empty - empty - Healing LV 4
  28.  
  29. Slots with Dead DNA should be "resurrected" by replacing the Dead DNA with another OE, or Linking it to another of its kind. Dead DNA is not to be confused with Malignant DNA (red), which produces detrimental effects.
  30.  
  31. 6. After the OE Chip has been Added, it will be in effect. There is no need to select "Equip" afterward unless you are changing between different DNA Boards.
  32.  
  33. ------------------------------------------------------------------------------------
  34.  
  35. Additional OE Notes
  36. ===================
  37. - Red OE are malignant and will give debuffs until removed.
  38.  
  39. - Passive-type OE require no activation.
  40.  
  41. - Proc-type OE will activate randomly after a condition has been met.
  42.  
  43. - Active-type OE requires some form of player input. There is only one active-type OE.
  44.  
  45. - Passive-type OE cannot be activated at the same time as a Proc-type OE. For example, while Haste is activated, Kill Boost is shut off; when Antibody is activated, Energy Defense is shut off.
  46.  
  47. - Only one Proc-type OE can be active at a time.
  48.  
  49. - If Energy Shot is in use on a DNA Board, Barrier and Regeneration will be temporarily shut off once a single shot is fired. However, this ONLY applies while in Liberation. It's more desirable for Barrier to activate while not in Liberation, so there is no practical conflict to using Barrier and Energy Shot on the same Board. (Regeneration is a different story, as it means the player can never regen LIFE and have increased Liberation damage at the same time.)
  50.  
  51. (Thanks to coldsushi for discovering the last 3.)
  52.  
  53. ------------------------------------------------------------------------------------
  54.  
  55. OE Synthesis List
  56. =================
  57. (Combinations reported by lester2020, who found the data on Japanese fan sites.)
  58.  
  59. BATTLE OE (BLUE DNA):
  60. Energy Defense - [Passive] Grants a constant Defense boost.
  61. - Aya starts with it on the middle-center of DNA Board 1
  62. - Antibody + Barrier
  63. - Antibody + Pre-Raise
  64. - Antibody + Critical Shot
  65. - Cross Healing + Odds Up
  66. - Cross Healing + Regeneration
  67. - Slow Recharge + Pre-Raise
  68. - Slow Recharge + Critical Shot
  69. - Slow Recharge + Healing
  70. - Haste + Lowered Evasion
  71.  
  72. Barrier - [Proc] When damaged, there's a chance Aya will temporarily become invincible. Activates more frequently at low LIFE. Lower chance to activate on Insane Mode.
  73. - Energy Defense + Boost Fire
  74. - Pre-Raise + Energy Shot
  75. - Pre-Raise + Restock
  76. - Power Surge + Rapid Link
  77. - Critical Shot + Lowered Evasion
  78. - Energy Shot + Illness
  79. - Antibody + Slow
  80. - Illness + Disease
  81.  
  82. Pre-Raise - [Proc] Chance Aya will revive with a bit of LIFE upon dying. Works once per Episode!
  83. - Energy Defense + Haste
  84. - Cross Healing + Healing
  85. - Antibody + Slow Recharge
  86.  
  87. Power Surge - [Proc] After Aya kills an enemy, chance of temporarily increased shot damage.
  88. - Cross Healing + Slow Recharge
  89. - Slow + Restock
  90. - Slow Recharge + Restock
  91.  
  92. Critical Shot - [Proc] Chance of discharging an Energy Shot when Aya fires a handgun.
  93. - Impact Wave + Pre-Raise
  94. - Restock + Healing
  95. - Cross Healing + Illness
  96. - Illness + Restock
  97.  
  98. Odds Up - [Passive] Improves quality of obtained Over Energy Chips. Frequency of gaining OE Chips is NOT increased.
  99. - Inferno + Healing
  100. - Antibody + Illness
  101. - Cross Healing + Restock
  102.  
  103.  
  104. LIBERATION OE (PURPLE DNA):
  105. Energy Shot - [Passive] Increases firing power while in Liberation.
  106. - Healing + Barrier
  107. - healing + Pre-Raise
  108. - Healing + Kill Boost
  109. - Healing + Slow
  110. - Healing + Odds Down
  111. - Antibody + Rapid Link
  112. - Antibody + Slow
  113. - Cross Healing + Energy Defense
  114. - Cross Healing + Slow
  115.  
  116. Regeneration - [Passive] Restores LIFE while in Liberation as long Aya's not taking damage, or shooting with Energy Shot active. (Movement and dodging are OK.)
  117. - Rapid Link + Healing
  118. - Healing + Illness
  119. - Slow + Healing
  120. - Kill Boost + Antibody
  121. - Antibody + Illness
  122. - Cross Healing + Rapid Link
  123. - Cross Healing + Illness
  124. - Power Surge + Barrier
  125.  
  126. Inferno - [Active] While in Liberation, press <Grenade Button> to sacrifice current host's body in an explosion, damaging enemies in a large area. Enemies killed by Inferno give more EXP.
  127. - Healing + Disease
  128. - Restock + Antibody
  129. - Barrier + Cross Healing
  130.  
  131.  
  132. CROSSFIRE OE (GREEN DNA):
  133. Boost Fire - [Passive] Boosts Crossfire damage.
  134. - Aya starts with it on the upper-left of DNA Board 1
  135. - Healing + Odds Down
  136. - Odds Down + Antibody
  137. - Energy Shot + Cross Healing
  138. - Cross Healing + Haste
  139. - Cross Healing + Odds Down
  140. - Energy Defense + Power Surge
  141.  
  142. Cross Healing - [Proc] Chance of restoring the LIFE of Aya and participating troops during a Crossfire.
  143. - Healing + Regeneration
  144. - Antibody + Energy Defense
  145. - Antibody + Odds Down
  146.  
  147. Rapid Link - [Passive] Speeds the rate at which the Crossfire Gauge fills.
  148. - Antibody + Cross Healing
  149. - Antibody + Disease
  150. - Boost Fire + Cross Healing
  151.  
  152.  
  153. OVERDIVE OE (ORANGE DNA):
  154. Healing - [Proc] Chance of restoring some LIFE after an Overdive.
  155. - Aya starts with it on the lower-right of DNA Board 1
  156. - Power Surge + Inferno
  157.  
  158. Antibody - [Proc] Chance of temporarily increasing Defense after performing an Overdive. While active, Energy Defense is shut off.
  159. - Healing + Haste
  160. - Cross Healing + Pre-Raise
  161.  
  162. Restock - [Proc] Chance to refill all guns' ammo a bit after performing an Overdive.
  163. - Healing + Power Surge
  164. - Slow Recharge + Healing
  165. - Antibody + Boost Fire
  166. - Antibody + Slow Recharge
  167. - Cross Healing + Slow Recharge
  168. - Cross Healing + Odds Down
  169. - Energy Defense + Slow Recharge
  170. - Slow Recharge + Energy Shot
  171.  
  172. Impact Wave - [Proc] Chance of creating a damaging shock wave when Aya Overdives into another host.
  173. - Energy Shot + Healing
  174. - Antibody + Regeneration
  175. - Kill boost + Cross Healing
  176. - Barrier + Odds Down
  177.  
  178.  
  179. OVERDIVE KILL OE (YELLOW DNA):
  180. Kill Boost - [Passive] Increases the power of Overdive Kills.
  181. - Antibody + Healing
  182. - Healing + Disease
  183. - Antibody + Disease
  184. - Cross Healing + Disease
  185.  
  186. Haste - [Proc] After performing an Overdive Kill, there's a chance the world may slow down around Aya while she keeps her normal speed.
  187. - Boost Fire + Healing
  188. - Antibody + Inferno
  189. - Slow + Cross Healing
  190. - Energy Shot + Power Surge
  191. - Energy Defense + Slow Recharge
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