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- Rules of the Game
- 1. The deck of cards starts out as 52 cards, 13 of each suit numbered from 2 to 14. (Aces high at 14). The initial ordering
- does not matter, but it must be the same from new game to new game.
- 2. Each game starts with a brand new deck, shuffled once. The shuffling is random.
- 3. Each player is dealt half the deck (26 cards), getting every other card in the shuffled deck. These unplayed cards are
- kept in a stack.
- 4. Each player has stack of used cards, won from a played round. This used stack starts out empty for each player, of
- course.
- 5. The game continues until a player has no cards to play a round with. Similarly, if a player does not have sufficient
- cards to complete a round of “war”, then they lose the game.
- 6. For each round, the players compare the top cards in their hands. The player with the greater card takes both. 2 ©B. Levine
- 7. When player 1 wins, he pushes the played cards to his used card stack. He must use the following order: push the
- cards in the table stack (if any), then push his card, and then push player 2’s card.
- 8. When player 2 wins, she pushes the played cards to her used card stack. She must use the following order: push the
- cards in the table stack (if any), then push her card, and then push player 1’s card. If both players always put player
- 1’s card first, the game will never end (try it!)
- 9. When the played cards are of equal value (suits don’t matter), then before deciding a winner, each player pushes the
- already compared cards and two more cards to a table stack. The order is player 1’s three cards and then player 2’s
- three cards on top. At this point, we go loop back to Step 6, which might result in another tie and three more cards on
- the table stack. As stated above, if a player can’t complete a round of war, they lose.
- 10. At any point in the above, when a player runs out of cards in their used pile, they can move the cards in their used pile
- to the used pile, but the order must not change
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