TTHelvianTT

Necromancer

Jun 29th, 2017
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  1. Starting Equipment: Skull topped staff
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  3. Starting Skills:
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  5. Necrobolt: Hurls a necrotic bolt of negative energy, withering away the flesh of living enemies and making them susceptible to additional damage. Also increases the strength of undead minions, restoring some of their health. (15 Mana)
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  7. Raise Dead: Raise a corpse from the dead. You command the corpse to do your bidding.
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  9. The necromancer relies on minion slots to raise his undead minions; average creatures (such as humans) only require 1 minion slot.
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  11. Larger creatures (bears, Ogres), require 2 minion slots.
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  13. Powerful/enormous creatures require 3 slots. (Drakes)
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  15. Some minions may require more slots, or be unable to be raised. Most bosses are unable to be raised by the necromancer. Undead minions die at the end of each fight.
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  17. The Necromancer begins with 1 slot, and gains 1 additional slot per necromancer level.
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  19. Enemies can be raised as zombies or skeletons. Skeletons are faster, but more brittle. Zombies are tankier, but much slower. (20 Mana)
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  22. Level 2
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  24. Bring Out Your Dead: The Necromancer may sacrifice someone from the crowd to bring in a zombie. (CD: 4, 15 mana.)
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  27. Level 3
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  29. Flesh Hulk: The necromancer may begin channeling to animate all the flesh around them, piecing it all together into a fleshy abomination to do their bidding. The Flesh Hulk can grow in size, equal to the amount of minion slots the necromancer is allowed. The necromancer must spend one round channeling to add onto their abomination. (20 mana to begin the abomination, 10 mana to add onto its body.)
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  32. Level 4
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  34. Ectoplasm: The Necromancer severs the soul from the body. Ectoplasm can be shaped similarly to a flesh hulk, creating a ghostly apparition to do their bidding. Whatever the case, ghosts are hard to hit; enemies all have a 50% chance to hit them due to the nature of their bodies. Spells do not suffer this penalty however, and deal additional damage to them.
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  36. Level 5
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  38. Call of The Grave: The Necromancer causes the target area to fracture open, causing a series of undead hands to claw and grab for anyone above. Anyone dying from this ability is raised as a zombie. (CD: 3. 40 Mana)
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