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- White Defender% route (for 1.4+ only)
- [Geo]
- Vengeful Spirit
- •Head through Crossroads like normal
- •Skip False Knight
- •Collect Vengeful Spirit
- •Soul Catcher probably isn't worth it
- Mothwing Cloak
- •Head through Greenpath like normal [140]
- •Get the Moss Knights and geo rocks [310]
- •Fight Hornet and collect Mothwing Cloak
- •S&Q to Ancestral Mound
- Mantis Claw
- •Head through Fungal Wastes like normal
- •Collect Mantis Claw
- •S&Q to Ancestral Mound
- Dream Nail
- •Head to Dream Nail like Any%, but without the Crossroads stag
- •Kill Gruz Mother [360]
- •Buy Shaman Stone [140] and bench
- •Rescue Sly and shade skip to Blue Lake (remember to equip Shaman Stone)
- •Head to and collect Dream Nail
- Desolate Dive
- •Head down the elevator to City of Tears
- •Kill some City enemies (you need a total of 72 incidental geo throughout the run, which isn't too much)
- •Kill Gorgeous Husk [~600]
- •Head to Spire and kill the Great Husk Sentry [650]
- •Head to the left to Sanctum
- •Fight the Soul Warrior [850]
- •Fight Soul Master and collect Desolate Dive
- Simple Keys
- •Grab the geo chest [1230]
- •Exit Sanctum and bench at the toll bench [1080]
- •Head to Storerooms
- •Grab the Simple Key (by this point, you need 1150 geo) [1150]
- •Stag to Dirtmouth (don't bench) [950]
- •Buy the Simple Key from Sly [0] and S&Q to the toll bench
- Dung Defender
- •Head through the arena and down past Lemm
- •Enter Waterways through the manhole
- •Dive down to and sit at the bench
- •Head right to Dung Defender
- •Fight Dung Defender and S&Q to the bench (as soon as it splits)
- White Defender
- •Head through the fluke rooms to Godhome
- •Open the Godseeker's cocoon and enter Godhome
- •Head to the Hall of Gods
- •Die to Dung Defender on Ascended mode to unlock White Defender
- •Dream nail the statue and fight White Defender
- •Done
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