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  1. wait(0.2)
  2.  
  3.  
  4.  
  5. Player = game:GetService("Players").LocalPlayer
  6. PlayerGui = Player.PlayerGui
  7. Cam = workspace.CurrentCamera
  8. Backpack = Player.Backpack
  9. Character = Player.Character
  10. Humanoid = Character.Humanoid
  11. Mouse = Player:GetMouse()
  12. RootPart = Character["HumanoidRootPart"]
  13. Torso = Character["Torso"]
  14. Head = Character["Head"]
  15. RightArm = Character["Right Arm"]
  16. LeftArm = Character["Left Arm"]
  17. RightLeg = Character["Right Leg"]
  18. LeftLeg = Character["Left Leg"]
  19. RootJoint = RootPart["RootJoint"]
  20. Neck = Torso["Neck"]
  21. RightShoulder = Torso["Right Shoulder"]
  22. LeftShoulder = Torso["Left Shoulder"]
  23. RightHip = Torso["Right Hip"]
  24. LeftHip = Torso["Left Hip"]
  25. local sick = Instance.new("Sound",Character)
  26. sick.SoundId = "rbxassetid://1579337956"
  27. sick.Looped = true
  28. sick.Pitch = 1
  29. sick.Volume = 0.3
  30. sick:Play()
  31.  
  32. IT = Instance.new
  33. CF = CFrame.new
  34. VT = Vector3.new
  35. RAD = math.rad
  36. C3 = Color3.new
  37. UD2 = UDim2.new
  38. BRICKC = BrickColor.new
  39. ANGLES = CFrame.Angles
  40. EULER = CFrame.fromEulerAnglesXYZ
  41. COS = math.cos
  42. ACOS = math.acos
  43. SIN = math.sin
  44. ASIN = math.asin
  45. ABS = math.abs
  46. MRANDOM = math.random
  47. FLOOR = math.floor
  48.  
  49. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  50. local NEWMESH = IT(MESH)
  51. if MESH == "SpecialMesh" then
  52. NEWMESH.MeshType = MESHTYPE
  53. if MESHID ~= "nil" and MESHID ~= "" then
  54. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  55. end
  56. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  57. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  58. end
  59. end
  60. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  61. NEWMESH.Scale = SCALE
  62. NEWMESH.Parent = PARENT
  63. return NEWMESH
  64. end
  65.  
  66. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  67. local NEWPART = IT("Part")
  68. NEWPART.formFactor = FORMFACTOR
  69. NEWPART.Reflectance = REFLECTANCE
  70. NEWPART.Transparency = TRANSPARENCY
  71. NEWPART.CanCollide = false
  72. NEWPART.Locked = true
  73. NEWPART.Anchored = true
  74. if ANCHOR == false then
  75. NEWPART.Anchored = false
  76. end
  77. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  78. NEWPART.Name = NAME
  79. NEWPART.Size = SIZE
  80. NEWPART.Position = Torso.Position
  81. NEWPART.Material = MATERIAL
  82. NEWPART:BreakJoints()
  83. NEWPART.Parent = PARENT
  84. return NEWPART
  85. end
  86.  
  87. --//=================================\\
  88. --|| CUSTOMIZATION
  89. --\\=================================//
  90.  
  91. Player_Size = 1 --Size of the player.
  92. Animation_Speed = 2
  93. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  94.  
  95. local Speed = 18
  96. local Effects2 = {}
  97.  
  98. ---//=================================\\
  99. --|| END OF CUSTOMIZATION
  100. --\\=================================//
  101.  
  102. local function weldBetween(a, b)
  103. local weldd = Instance.new("ManualWeld")
  104. weldd.Part0 = a
  105. weldd.Part1 = b
  106. weldd.C0 = CFrame.new()
  107. weldd.C1 = b.CFrame:inverse() * a.CFrame
  108. weldd.Parent = a
  109. return weldd
  110. end
  111.  
  112. --//=================================\\
  113. --|| USEFUL VALUES
  114. --\\=================================//
  115.  
  116. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  117. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  118. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  119. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  120. local CHANGEDEFENSE = 0
  121. local CHANGEDAMAGE = 0
  122. local CHANGEMOVEMENT = 0
  123. local ANIM = "Idle"
  124. local ATTACK = false
  125. local EQUIPPED = false
  126. local HOLD = false
  127. local COMBO = 1
  128. local Rooted = false
  129. local SINE = 0
  130. local KEYHOLD = false
  131. local CHANGE = 2 / Animation_Speed
  132. local WALKINGANIM = false
  133. local WALK = 0
  134. local VALUE1 = false
  135. local VALUE2 = false
  136. local ROBLOXIDLEANIMATION = IT("Animation")
  137. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  138. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  139. --ROBLOXIDLEANIMATION.Parent = Humanoid
  140. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  141. WEAPONGUI.Name = "Weapon GUI"
  142. local Weapon = IT("Model")
  143. Weapon.Name = "Adds"
  144. local HITFLOOR = nil
  145. local Effects = IT("Folder", Weapon)
  146. Effects.Name = "Effects"
  147. local ANIMATOR = Humanoid.Animator
  148. local ANIMATE = Character.Animate
  149. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  150. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  151. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  152. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  153. local UNANCHOR = true
  154.  
  155. local SKILLTEXTCOLOR = C3(0,255/255,0)
  156.  
  157. --//=================================\\
  158. --\\=================================//
  159.  
  160.  
  161. --//=================================\\
  162. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  163. --\\=================================//
  164.  
  165. ArtificialHB = Instance.new("BindableEvent", script)
  166. ArtificialHB.Name = "ArtificialHB"
  167.  
  168. script:WaitForChild("ArtificialHB")
  169.  
  170. frame = Frame_Speed
  171. tf = 0
  172. allowframeloss = false
  173. tossremainder = false
  174. lastframe = tick()
  175. script.ArtificialHB:Fire()
  176.  
  177. game:GetService("RunService").Heartbeat:connect(function(s, p)
  178. tf = tf + s
  179. if tf >= frame then
  180. if allowframeloss then
  181. script.ArtificialHB:Fire()
  182. lastframe = tick()
  183. else
  184. for i = 1, math.floor(tf / frame) do
  185. script.ArtificialHB:Fire()
  186. end
  187. lastframe = tick()
  188. end
  189. if tossremainder then
  190. tf = 0
  191. else
  192. tf = tf - frame * math.floor(tf / frame)
  193. end
  194. end
  195. end)
  196.  
  197. --//=================================\\
  198. --\\=================================//
  199.  
  200.  
  201.  
  202.  
  203.  
  204. --//=================================\\
  205. --|| SOME FUNCTIONS
  206. --\\=================================//
  207.  
  208. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  209. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  210. end
  211.  
  212. function PositiveAngle(NUMBER)
  213. if NUMBER >= 0 then
  214. NUMBER = 0
  215. end
  216. return NUMBER
  217. end
  218.  
  219. function NegativeAngle(NUMBER)
  220. if NUMBER <= 0 then
  221. NUMBER = 0
  222. end
  223. return NUMBER
  224. end
  225.  
  226. function Swait(NUMBER)
  227. if NUMBER == 0 or NUMBER == nil then
  228. ArtificialHB.Event:wait()
  229. else
  230. for i = 1, NUMBER do
  231. ArtificialHB.Event:wait()
  232. end
  233. end
  234. end
  235.  
  236. function QuaternionFromCFrame(cf)
  237. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  238. local trace = m00 + m11 + m22
  239. if trace > 0 then
  240. local s = math.sqrt(1 + trace)
  241. local recip = 0.5 / s
  242. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  243. else
  244. local i = 0
  245. if m11 > m00 then
  246. i = 1
  247. end
  248. if m22 > (i == 0 and m00 or m11) then
  249. i = 2
  250. end
  251. if i == 0 then
  252. local s = math.sqrt(m00 - m11 - m22 + 1)
  253. local recip = 0.5 / s
  254. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  255. elseif i == 1 then
  256. local s = math.sqrt(m11 - m22 - m00 + 1)
  257. local recip = 0.5 / s
  258. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  259. elseif i == 2 then
  260. local s = math.sqrt(m22 - m00 - m11 + 1)
  261. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  262. end
  263. end
  264. end
  265.  
  266. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  267. local xs, ys, zs = x + x, y + y, z + z
  268. local wx, wy, wz = w * xs, w * ys, w * zs
  269. local xx = x * xs
  270. local xy = x * ys
  271. local xz = x * zs
  272. local yy = y * ys
  273. local yz = y * zs
  274. local zz = z * zs
  275. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  276. end
  277.  
  278. function QuaternionSlerp(a, b, t)
  279. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  280. local startInterp, finishInterp;
  281. if cosTheta >= 0.0001 then
  282. if (1 - cosTheta) > 0.0001 then
  283. local theta = ACOS(cosTheta)
  284. local invSinTheta = 1 / SIN(theta)
  285. startInterp = SIN((1 - t) * theta) * invSinTheta
  286. finishInterp = SIN(t * theta) * invSinTheta
  287. else
  288. startInterp = 1 - t
  289. finishInterp = t
  290. end
  291. else
  292. if (1 + cosTheta) > 0.0001 then
  293. local theta = ACOS(-cosTheta)
  294. local invSinTheta = 1 / SIN(theta)
  295. startInterp = SIN((t - 1) * theta) * invSinTheta
  296. finishInterp = SIN(t * theta) * invSinTheta
  297. else
  298. startInterp = t - 1
  299. finishInterp = t
  300. end
  301. end
  302. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  303. end
  304.  
  305. function Clerp(a, b, t)
  306. local qa = {QuaternionFromCFrame(a)}
  307. local qb = {QuaternionFromCFrame(b)}
  308. local ax, ay, az = a.x, a.y, a.z
  309. local bx, by, bz = b.x, b.y, b.z
  310. local _t = 1 - t
  311. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  312. end
  313.  
  314. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  315. local frame = IT("Frame")
  316. frame.BackgroundTransparency = TRANSPARENCY
  317. frame.BorderSizePixel = BORDERSIZEPIXEL
  318. frame.Position = POSITION
  319. frame.Size = SIZE
  320. frame.BackgroundColor3 = COLOR
  321. frame.BorderColor3 = BORDERCOLOR
  322. frame.Name = NAME
  323. frame.Parent = PARENT
  324. return frame
  325. end
  326.  
  327. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  328. local label = IT("TextLabel")
  329. label.BackgroundTransparency = 1
  330. label.Size = UD2(1, 0, 1, 0)
  331. label.Position = UD2(0, 0, 0, 0)
  332. label.TextColor3 = TEXTCOLOR
  333. label.TextStrokeTransparency = STROKETRANSPARENCY
  334. label.TextTransparency = TRANSPARENCY
  335. label.FontSize = TEXTFONTSIZE
  336. label.Font = TEXTFONT
  337. label.BorderSizePixel = BORDERSIZEPIXEL
  338. label.TextScaled = false
  339. label.Text = TEXT
  340. label.Name = NAME
  341. label.Parent = PARENT
  342. return label
  343. end
  344.  
  345. function NoOutlines(PART)
  346. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  347. end
  348.  
  349.  
  350. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  351. local NEWWELD = IT(TYPE)
  352. NEWWELD.Part0 = PART0
  353. NEWWELD.Part1 = PART1
  354. NEWWELD.C0 = C0
  355. NEWWELD.C1 = C1
  356. NEWWELD.Parent = PARENT
  357. return NEWWELD
  358. end
  359.  
  360. function CreateSound(ID, PARENT, VOLUME, PITCH)
  361. local NEWSOUND = nil
  362. coroutine.resume(coroutine.create(function()
  363. NEWSOUND = IT("Sound", PARENT)
  364. NEWSOUND.Volume = VOLUME
  365. NEWSOUND.Pitch = PITCH
  366. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  367. Swait()
  368. NEWSOUND:play()
  369. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  370. end))
  371. return NEWSOUND
  372. end
  373.  
  374. function CFrameFromTopBack(at, top, back)
  375. local right = top:Cross(back)
  376. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  377. end
  378.  
  379. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  380. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really white"), "Effect", VT(0,0,0))
  381. local mesh = IT("SpecialMesh",wave)
  382. mesh.MeshType = "FileMesh"
  383. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  384. mesh.Scale = SIZE
  385. mesh.Offset = VT(0,0,-SIZE.X/8)
  386. wave.CFrame = CFRAME
  387. coroutine.resume(coroutine.create(function(PART)
  388. for i = 1, WAIT do
  389. Swait()
  390. mesh.Scale = mesh.Scale + GROW
  391. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  392. if DOESROT == true then
  393. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  394. end
  395. wave.Transparency = wave.Transparency + (0.5/WAIT)
  396. if wave.Transparency > 0.99 then
  397. wave:remove()
  398. end
  399. end
  400. end))
  401. end
  402.  
  403. function CreateWave2(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  404. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("White"), "Effect", VT(0,0,0))
  405. local mesh = IT("SpecialMesh",wave)
  406. mesh.MeshType = "FileMesh"
  407. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  408. mesh.Scale = SIZE
  409. --mesh.Offset = VT(0,0,-SIZE.X/8)
  410. wave.CFrame = CFRAME
  411. coroutine.resume(coroutine.create(function(PART)
  412. for i = 1, WAIT do
  413. Swait()
  414. mesh.Scale = mesh.Scale + GROW
  415. --mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  416. if DOESROT == true then
  417. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  418. end
  419. wave.Transparency = wave.Transparency + (0.5/WAIT)
  420. if wave.Transparency > 0.99 then
  421. wave:remove()
  422. end
  423. end
  424. end))
  425. end
  426.  
  427. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  428. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Gray"), "Effect", VT(0,0,0))
  429. local mesh = IT("SpecialMesh",wave)
  430. mesh.MeshType = "FileMesh"
  431. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  432. mesh.Scale = SIZE
  433. wave.CFrame = CFRAME
  434. coroutine.resume(coroutine.create(function(PART)
  435. for i = 1, WAIT do
  436. Swait()
  437. mesh.Scale = mesh.Scale + GROW
  438. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  439. if DOESROT == true then
  440. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  441. end
  442. wave.Transparency = wave.Transparency + (0.5/WAIT)
  443. if wave.Transparency > 0.99 then
  444. wave:remove()
  445. end
  446. end
  447. end))
  448. end
  449.  
  450.  
  451. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  452. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really White"), "Effect", VT(1,1,1), true)
  453. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  454. wave.CFrame = CFRAME
  455. coroutine.resume(coroutine.create(function(PART)
  456. for i = 1, WAIT do
  457. Swait()
  458. mesh.Scale = mesh.Scale * GROW
  459. wave.Transparency = wave.Transparency + (0.5/WAIT)
  460. if wave.Transparency > 0.99 then
  461. wave:remove()
  462. end
  463. end
  464. end))
  465. end
  466.  
  467. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  468. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("White"), "Effect", VT(1,1,1), true)
  469. local mesh = IT("SpecialMesh",wave)
  470. mesh.MeshType = "Sphere"
  471. mesh.Scale = SIZE
  472. mesh.Offset = VT(0,0,0)
  473. wave.CFrame = CFRAME
  474. coroutine.resume(coroutine.create(function(PART)
  475. for i = 1, WAIT do
  476. Swait()
  477. mesh.Scale = mesh.Scale + GROW
  478. wave.Transparency = wave.Transparency + (1/WAIT)
  479. if wave.Transparency > 0.99 then
  480. wave:remove()
  481. end
  482. end
  483. end))
  484. end
  485.  
  486. function MakeForm(PART,TYPE)
  487. if TYPE == "Cyl" then
  488. local MSH = IT("CylinderMesh",PART)
  489. elseif TYPE == "Ball" then
  490. local MSH = IT("SpecialMesh",PART)
  491. MSH.MeshType = "Sphere"
  492. elseif TYPE == "Wedge" then
  493. local MSH = IT("SpecialMesh",PART)
  494. MSH.MeshType = "Wedge"
  495. end
  496. end
  497.  
  498. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  499. if FLOOR ~= nil then
  500. coroutine.resume(coroutine.create(function()
  501. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  502. PART.CFrame = CF(POSITION)
  503. for i = 1, 45 do
  504. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  505. RingPiece.Material = FLOOR.Material
  506. RingPiece.Color = FLOOR.Color
  507. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  508. Debris:AddItem(RingPiece,SWAIT/100)
  509. end
  510. PART:remove()
  511. end))
  512. end
  513. end
  514.  
  515. function CheckTableForString(Table, String)
  516. for i, v in pairs(Table) do
  517. if string.find(string.lower(String), string.lower(v)) then
  518. return true
  519. end
  520. end
  521. return false
  522. end
  523.  
  524. function CheckIntangible(Hit)
  525. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  526. if Hit and Hit.Parent then
  527. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  528. return true
  529. end
  530. end
  531. return false
  532. end
  533.  
  534. Debris = game:GetService("Debris")
  535.  
  536. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  537. local Direction = CFrame.new(StartPos, Vec).lookVector
  538. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  539. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  540. if RayHit and CheckIntangible(RayHit) then
  541. if DelayIfHit then
  542. wait()
  543. end
  544. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  545. end
  546. return RayHit, RayPos, RayNormal
  547. end
  548.  
  549. function turnto(position)
  550. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  551. end
  552.  
  553. --//=================================\\
  554. --|| WEAPON CREATION
  555. --\\=================================//
  556.  
  557. local FIST = CreatePart(3, Weapon, "Neon", 0, 0, "Really White", "Neon Gauntlet Part", VT(1.01*Player_Size,1.4*Player_Size,1.01*Player_Size),false)
  558. local weld = CreateWeldOrSnapOrMotor("Weld", FIST, RightArm, FIST, CF(0 * Player_Size, -0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  559. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really Gray", "Gauntlet Part", VT(1.2*Player_Size,0.3*Player_Size,1.2*Player_Size),false)
  560. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  561.  
  562. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really White", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  563. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  564. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really Gray", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  565. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  566. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really White", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  567. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  568. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really Gray", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  569. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  570.  
  571. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really White", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1.1*Player_Size),false)
  572. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  573. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really Gray", "Neon Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1*Player_Size),false)
  574. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.05 * Player_Size, -0.375 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  575. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really White", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  576. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  577. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really Gray", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  578. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  579. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really White", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  580. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, -0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  581.  
  582.  
  583. local FIST = CreatePart(3, Weapon, "Neon", 0, 0, "Really White", "Neon Gauntlet Part", VT(1.01*Player_Size,1.4*Player_Size,1.01*Player_Size),false)
  584. local weld = CreateWeldOrSnapOrMotor("Weld", FIST, LeftArm, FIST, CF(0 * Player_Size, -0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  585. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really Gray", "Gauntlet Part", VT(1.2*Player_Size,0.3*Player_Size,1.2*Player_Size),false)
  586. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  587.  
  588. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really White", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  589. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  590. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really Gray", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  591. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  592. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really White", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  593. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  594. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really Gray", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  595. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  596.  
  597. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really White", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1.1*Player_Size),false)
  598. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  599. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really Gray", "Neon Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1*Player_Size),false)
  600. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.05 * Player_Size, -0.375 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  601. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really White", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  602. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  603. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really Gray", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  604. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  605. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really White", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  606. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, -0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  607.  
  608. for _, c in pairs(Weapon:GetChildren()) do
  609. if c.ClassName == "Part" then
  610. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  611. end
  612. end
  613.  
  614. Weapon.Parent = Character
  615.  
  616. Humanoid.Died:connect(function()
  617. ATTACK = true
  618. end)
  619.  
  620. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  621. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  622. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  623. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  624.  
  625. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[X] God's Judgement", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 1")
  626. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Hell Time", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 2")
  627. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Speedy Balance", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 3")
  628. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[Z] Death's Greedy Punch", SKILLTEXTCOLOR, 6, "SciFi", 0, 2, 1, "Text4")
  629.  
  630. --//=================================\\
  631. --|| DAMAGE FUNCTIONS
  632. --\\=================================//
  633.  
  634. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  635. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really white", "Effect", VT())
  636. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  637. local BODYGYRO = IT("BodyGyro", STATPART)
  638. local BODYPOSITION = IT("BodyPosition", STATPART)
  639. BODYPOSITION.P = 2000
  640. BODYPOSITION.D = 100
  641. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  642. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  643. game:GetService("Debris"):AddItem(STATPART ,5)
  644. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  645. BILLBOARDGUI.Adornee = STATPART
  646. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  647. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  648. BILLBOARDGUI.AlwaysOnTop = false
  649. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  650. TEXTLABEL.BackgroundTransparency = 1
  651. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  652. TEXTLABEL.Text = TEXT
  653. TEXTLABEL.Font = "SciFi"
  654. TEXTLABEL.FontSize="Size42"
  655. TEXTLABEL.TextColor3 = COLOR
  656. TEXTLABEL.TextStrokeTransparency = 1
  657. TEXTLABEL.TextScaled = true
  658. TEXTLABEL.TextWrapped = true
  659. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  660. if LABELTYPE == "Normal" then
  661. for i = 1, 30 do
  662. Swait()
  663. STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0)
  664. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  665. end
  666. elseif LABELTYPE == "Debuff" then
  667. for i = 1, 30 do
  668. Swait()
  669. STATPART.Position = STATPART.Position - VT(0, i/10 ,0)
  670. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  671. end
  672. elseif LABELTYPE == "Shock" then
  673. local ORIGIN = STATPART.Position
  674. for i = 1, 30 do
  675. Swait()
  676. STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2))
  677. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  678. end
  679. end
  680. THEPART.Parent = nil
  681. end),STATPART, BODYPOSITION, TEXTLABEL)
  682. end
  683.  
  684. --//=================================\\
  685. --|| DAMAGING
  686. --\\=================================//
  687.  
  688. function killnearest(position,range,maxstrength,direction)
  689. for i,v in ipairs(workspace:GetChildren()) do
  690. local body = v:GetChildren()
  691. for part = 1, #body do
  692. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  693. if(body[part].Position - position).Magnitude < range then
  694. if v.ClassName == "Model" then
  695. --v:BreakJoints()
  696. end
  697. local POS = position
  698. coroutine.resume(coroutine.create(function()
  699. body[part].Anchored = true
  700. body[part].Parent = Effects
  701. body[part].CanCollide = true
  702. local SIZE = body[part].Size
  703. body[part].Material = "Neon"
  704. CreateSound("952306739", body[part], 2, MRANDOM(7, 12) / 10)
  705. for i = 1, 75 do
  706. Swait()
  707. body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  708. body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  709. end
  710. coroutine.resume(coroutine.create(function()
  711. while true do
  712. Swait()
  713. body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  714. body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  715. end
  716. end))
  717. body[part].Anchored = false
  718. body[part].Velocity = direction.lookVector*maxstrength
  719. end))
  720. end
  721. end
  722. end
  723. if v.ClassName == "Part" then
  724. if v.Anchored == false and (v.Position - position).Magnitude < range then
  725. local POS = position
  726. coroutine.resume(coroutine.create(function()
  727. v.Anchored = true
  728. v.Parent = Effects
  729. local SIZE = v.Size
  730. v.Material = "Neon"
  731. CreateSound("952306739", v, 2, MRANDOM(7, 12) / 10)
  732. for i = 1, 75 do
  733. Swait()
  734. v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  735. v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  736. end
  737. coroutine.resume(coroutine.create(function()
  738. while true do
  739. Swait()
  740. v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  741. v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  742. end
  743. end))
  744. v.Anchored = false
  745. v.Velocity = direction.lookVector*maxstrength
  746. end))
  747. end
  748. end
  749. end
  750. end
  751.  
  752. --//=================================\\
  753. --|| ATTACK FUNCTIONS AND STUFF
  754. --\\=================================//
  755.  
  756. function AttackTemplate()
  757. ATTACK = true
  758. Rooted = false
  759. for i=0, 1, 0.1 / Animation_Speed do
  760. Swait()
  761. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  762. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  763. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  764. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  765. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  766. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  767. end
  768. ATTACK = false
  769. Rooted = false
  770. end
  771.  
  772. function DeathAgreement()
  773. ATTACK = true
  774. Rooted = false
  775. local SPEED = Speed
  776. Speed = 10
  777. CreateSound("357202141", RightArm, 10, 1.1)
  778. for i=0, 0, 0.1 / Animation_Speed do
  779. Swait()
  780. turnto(Mouse.Hit.p)
  781. MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Lime green",VT(-1/15,-1/15,-1/15))
  782. MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Lime green",VT(-2/15,-2/15,-2/15))
  783. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
  784. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
  785. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  786. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  787. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  788. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  789. end
  790. for i=0, 0.15, 0.1 / Animation_Speed do
  791. Swait()
  792. turnto(Mouse.Hit.p)
  793. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
  794. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  795. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  796. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  797. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  798. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  799. end
  800. local PART = CreatePart(3, Effects, "Neon", 0, 0.8, "Really White", "Punch", VT(50,50,50),false)
  801. PART.CFrame = RootPart.CFrame * CF(0,0,-25)
  802. PART.Shape = "Ball"
  803. local bv = Instance.new("BodyVelocity")
  804. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  805. bv.velocity = RootPart.CFrame.lookVector*600
  806. bv.Parent = PART
  807. bv.Name = "PROJECTILEVELOCITY"
  808. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really red",VT(2.5,0.2,2.5))
  809. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Really red",VT(3,0.2,3))
  810. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really red",VT(2,0.6,2))
  811. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Really red",VT(2.2,0.6,2.2))
  812. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  813. coroutine.resume(coroutine.create(function()
  814. for i = 1, 10 do
  815. Swait()
  816. PART.Transparency = PART.Transparency + 0.2/10
  817. PART.Size = PART.Size + VT(5,5,5)
  818. killnearest(PART.Position,PART.Size.Y/2+15,100,RootPart.CFrame)
  819. end
  820. PART:Destroy()
  821. end))
  822. for i=0, 1, 0.1 / Animation_Speed do
  823. Swait()
  824. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
  825. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
  826. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  827. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  828. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
  829. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
  830. end
  831. Speed = SPEED
  832. ATTACK = false
  833. Rooted = false
  834. end
  835.  
  836. function GrabTime()
  837. ATTACK = true
  838. Rooted = false
  839. local HASGRABBED = false
  840. local WELD = nil
  841. local TORS = nil
  842. local hitting = FIST.Touched:connect(function(hit)
  843. if hit.Parent:FindFirstChild("Humanoid") then
  844. if hit.Parent.Humanoid.Health ~= 0 then
  845. UNANCHOR = false
  846. TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  847. TORS.Anchored = true
  848. TORS.CFrame = RightArm.CFrame * CF(0,-1.15,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  849. WELD = weldBetween(RightArm,TORS)
  850. HASGRABBED = true
  851. Rooted = true
  852. end
  853. end
  854. end)
  855. for i=0, 1, 0.1 / Animation_Speed do
  856. Swait()
  857. if HASGRABBED == true then
  858. break
  859. end
  860. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed)
  861. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
  862. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  863. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  864. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  865. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  866. end
  867. hitting:disconnect()
  868. if HASGRABBED == true then
  869. TORS.Anchored = false
  870. RootPart.Anchored = true
  871. for i=0, 2, 0.1 / Animation_Speed do
  872. Swait()
  873. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  874. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  875. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  876. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  877. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  878. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  879. end
  880. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.5,0.3,0.5))
  881. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Pearl",VT(0.6,0.3,0.6))
  882. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Really white", "Sound", VT(0,0,0))
  883. SOUNDPART.CFrame = RootPart.CFrame
  884. Debris:AddItem(SOUNDPART,5)
  885. CreateSound("357202073", SOUNDPART, 2, 1)
  886. for i = 1, 15 do
  887. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(-180,180)), RAD(90)),"Pearl", 1 + MRANDOM(1,30)/15)
  888. end
  889. for i=0, 2, 0.1 / Animation_Speed do
  890. Swait()
  891. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 50000000) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  892. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  893. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  894. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  895. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  896. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  897. end
  898. for i=0, 0.25, 0.1 / Animation_Speed do
  899. Swait()
  900. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 3 / Animation_Speed)
  901. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  902. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  903. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  904. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  905. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  906. end
  907. if HITFLOOR ~= nil then
  908. CreateDebreeRing(HITFLOOR,CF(RootPart.Position)*CF(0,-3,0).p,15,VT(7,7,7),85)
  909. end
  910. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  911. WELD:remove()
  912. for i = 1, 25 do
  913. Swait()
  914. killnearest(RootPart.Position,45,100,Torso.CFrame)
  915. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Pearl",VT(0.3,3,0.3))
  916. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Really White",VT(1,0.4,1))
  917. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Really Gray",VT(2.3,0.3,2.3))
  918. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5)
  919. Slice(0.1,65,CF(RightArm.CFrame*CF(0,-1,0).p) * ANGLES(RAD(MRANDOM(-20,20)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-20,20))),"Lime green", 1 + MRANDOM(1,30)/15)
  920. end
  921. end
  922. UNANCHOR = true
  923. ATTACK = false
  924. Rooted = false
  925. end
  926.  
  927. function MaxSpeed()
  928. local ORIGIN = RootPart.Position
  929. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4))
  930. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6))
  931. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Really White", "Sound", VT(0,0,0))
  932. SOUNDPART.CFrame = RootPart.CFrame
  933. Debris:AddItem(SOUNDPART,5)
  934. CreateSound("357202032", SOUNDPART, 2, 1)
  935. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),VT(ORIGIN.X,Mouse.Hit.p.Y,ORIGIN.Z))
  936. Swait()
  937. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4))
  938. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6))
  939. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Really Gray", "Sound", VT(0,0,0))
  940. SOUNDPART.CFrame = RootPart.CFrame
  941. Debris:AddItem(SOUNDPART,5)
  942. CreateSound("1295446488", SOUNDPART, 2, 1)
  943. if MRANDOM(1,8) == 1 then
  944. ATTACK = true
  945. Rooted = true
  946. local FRUITSTABLE = {
  947. {MeshId = "16190555", TextureId = "16190577", Color = "Really White"},
  948. {MeshId = "119574562", TextureId = "64374853", Color = "New Yeller"},
  949. {MeshId = "24394186", TextureId = "24394178", Color = "Gray"}
  950. }
  951. local FRUIT = FRUITSTABLE[MRANDOM(1, #FRUITSTABLE)]
  952. local FRUITMODEL = CreatePart(3, Effects, "Neon", 0, 0, FRUIT.Color, "Fruit", VT(0,0,0),false)
  953. CreateMesh("SpecialMesh", FRUITMODEL, "FileMesh", FRUIT.MeshId, FRUIT.TextureId, VT(2,2,2), VT(0,0,0))
  954. FRUITMODEL.CFrame = RightArm.CFrame * CF(0,-1.5,0)
  955. weldBetween(RightArm,FRUITMODEL)
  956. for i=0, 4, 0.1 / Animation_Speed do
  957. Swait()
  958. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  959. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  960. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-145)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  961. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  962. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  963. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  964. end
  965. CreateSound("414517163", RightArm, 10, MRANDOM(7, 12) / 10)
  966. FRUITMODEL:remove()
  967. for i = 1, 15 do
  968. Slice(0.1,15,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),FRUIT.Color, 1 + MRANDOM(1,10)/15)
  969. end
  970. for i=0, 0.5, 0.1 / Animation_Speed do
  971. Swait()
  972. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  973. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  974. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-175)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  975. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  976. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  977. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  978. end
  979. ATTACK = false
  980. Rooted = false
  981. end
  982. end
  983.  
  984. function GreenUltimate()
  985. ATTACK = true
  986. Rooted = true
  987. CreateSound("358080470", RightArm, 10, 0.8)
  988. for i=0, 8, 0.1 / Animation_Speed do
  989. Swait()
  990. turnto(Mouse.Hit.p)
  991. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Really White",VT(0.2,0,0.2))
  992. Slice(0.1,65,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Lime green", 1.1)
  993. MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"New Yeller",VT(0.001,0.001,1),0)
  994. MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"Lime green",VT(0.001,0.001,2),0)
  995. MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Lime green",VT(-1/15,-1/15,-1/15))
  996. MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Lime green",VT(-2/15,-2/15,-2/15))
  997. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
  998. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
  999. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1000. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1001. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1002. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1003. end
  1004. for i=0, 0.15, 0.1 / Animation_Speed do
  1005. Swait()
  1006. turnto(Mouse.Hit.p)
  1007. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
  1008. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  1009. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1010. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1011. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1012. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1013. end
  1014. MagicSphere(VT(4,4,4),100,RootPart.CFrame * CF(0,0,-6),"Really White",VT(-0.04,-0.04,-0.04))
  1015. MagicSphere(VT(3.5,3.5,3.5),100,RootPart.CFrame * CF(0,0,-6),"Really Gray",VT(-0.035,-0.035,-0.035))
  1016. coroutine.resume(coroutine.create(function()
  1017. Swait(100)
  1018. for i = 1, 5 do
  1019. MagicSphere(VT(150,150,150),75,RootPart.CFrame * CF(0,0,-72*i),"Really White",VT(-150/(150-(15*i)),-150/(150-(15*i)),-150/(150-(15*i))))
  1020. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really Gray",VT(4.5*i,0.2,4.5*i))
  1021. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Gray",VT(5*i,0.2,5*i))
  1022. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really white",VT(4*i,0.6,4*i))
  1023. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Really Gray",VT(5.2*i,0.6,5.2*i))
  1024. end
  1025. killnearest(RootPart.CFrame * CF(0,0,-500).p,500,1000,RootPart.CFrame)
  1026. for i = 1, 5 do
  1027. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1028. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1029. end
  1030. coroutine.resume(coroutine.create(function()
  1031. for i = 1, 50 do
  1032. Swait()
  1033. for i = 1, 1 do
  1034. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5)
  1035. end
  1036. for i = 1, 2 do
  1037. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Lime green", 1 + MRANDOM(1,30)/3)
  1038. end
  1039. end
  1040. end))
  1041. end))
  1042. for i=0, 4, 0.1 / Animation_Speed do
  1043. Swait()
  1044. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
  1045. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
  1046. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1047. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1048. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
  1049. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
  1050. end
  1051. ATTACK = false
  1052. Rooted = false
  1053. end
  1054.  
  1055. --//=================================\\
  1056. --|| ASSIGN THINGS TO KEYS
  1057. --\\=================================//
  1058.  
  1059. function MouseDown(Mouse)
  1060. if ATTACK == false then
  1061. end
  1062. end
  1063.  
  1064. function MouseUp(Mouse)
  1065. HOLD = false
  1066. end
  1067.  
  1068. function KeyDown(Key)
  1069. KEYHOLD = true
  1070. if Key == "z" and ATTACK == false then
  1071. DeathAgreement()
  1072. end
  1073.  
  1074. if Key == "b" and ATTACK == false then
  1075. GrabTime()
  1076. end
  1077.  
  1078. if Key == "c" and ATTACK == false then
  1079. MaxSpeed()
  1080. end
  1081.  
  1082. if Key == "x" and ATTACK == false then
  1083. GreenUltimate()
  1084. end
  1085.  
  1086. if Key == "p" and ATTACK == false then
  1087. if Speed == 16 then
  1088. Speed = 150
  1089. elseif Speed == 150 then
  1090. Speed = 16
  1091. end
  1092. end
  1093. end
  1094.  
  1095. function KeyUp(Key)
  1096. KEYHOLD = false
  1097. end
  1098.  
  1099. Mouse.Button1Down:connect(function(NEWKEY)
  1100. MouseDown(NEWKEY)
  1101. end)
  1102. Mouse.Button1Up:connect(function(NEWKEY)
  1103. MouseUp(NEWKEY)
  1104. end)
  1105. Mouse.KeyDown:connect(function(NEWKEY)
  1106. KeyDown(NEWKEY)
  1107. end)
  1108. Mouse.KeyUp:connect(function(NEWKEY)
  1109. KeyUp(NEWKEY)
  1110. end)
  1111.  
  1112. --//=================================\\
  1113. --\\=================================//
  1114.  
  1115.  
  1116. function unanchor()
  1117. if UNANCHOR == true then
  1118. g = Character:GetChildren()
  1119. for i = 1, #g do
  1120. if g[i].ClassName == "Part" then
  1121. g[i].Anchored = false
  1122. end
  1123. end
  1124. end
  1125. end
  1126.  
  1127.  
  1128. --//=================================\\
  1129. --|| WRAP THE WHOLE SCRIPT UP
  1130. --\\=================================//
  1131.  
  1132. Humanoid.Changed:connect(function(Jump)
  1133. if Jump == "Jump" and (Disable_Jump == true) then
  1134. Humanoid.Jump = false
  1135. end
  1136. end)
  1137.  
  1138. while true do
  1139. Swait()
  1140. ANIMATE.Parent = nil
  1141. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1142. IDLEANIMATION:Play()
  1143. SINE = SINE + CHANGE
  1144. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1145. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1146. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1147. HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1148. local WALKSPEEDVALUE = 0
  1149. if Speed < 35 then
  1150. WALKSPEEDVALUE = 6
  1151. else
  1152. WALKSPEEDVALUE = 3
  1153. end
  1154. if ANIM == "Walk" and TORSOVELOCITY > 1 and Rooted == false then
  1155. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (1) / Animation_Speed)
  1156. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1157. if Speed < 35 then
  1158. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1159. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1160. else
  1161. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1162. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1163. end
  1164. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or Rooted == true then
  1165. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1166. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1167. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1168. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1169. end
  1170. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1171. ANIM = "Jump"
  1172. if ATTACK == false then
  1173. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1174. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1175. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1176. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1177. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1178. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1179. end
  1180. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1181. ANIM = "Fall"
  1182. if ATTACK == false then
  1183. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1184. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1185. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1186. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1187. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1188. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1189. end
  1190. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1191. ANIM = "Idle"
  1192. if ATTACK == false then
  1193. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1194. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 4.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1195. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1196. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1197. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 22), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1198. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 22), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1199. if VALUE1 == false and MRANDOM(1,50) == 1 then
  1200. coroutine.resume(coroutine.create(function()
  1201. VALUE1 = true
  1202. for i = 1, 1 do
  1203. Swait()
  1204. local POS = RootPart.Position
  1205. for i = 1, 5 do
  1206. WACKYEFFECT({
  1207. Time = 65,
  1208. EffectType = "Sphere",
  1209. Size = VT(2, 2, 2),
  1210. Size2 = VT(0, 0, 20),
  1211. Transparency = 1,
  1212. Transparency2 = 0,
  1213. CFrame = CF(POS),
  1214. MoveToPos = nil,
  1215. RotationX = MRANDOM(-2, 2),
  1216. RotationY = MRANDOM(-12, 12),
  1217. RotationZ = MRANDOM(-2, 2),
  1218. Material = "Neon",
  1219. Color = C3(1, 0, 0),
  1220. SoundID = nil,
  1221. SoundPitch = nil,
  1222. SoundVolume = nil
  1223. })
  1224. end
  1225. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil and Rooted == false then
  1226. ANIM = "Walk"
  1227. WALK = WALK + 1 / Animation_Speed
  1228. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1229. WALK = 0
  1230. if WALKINGANIM == true then
  1231. WALKINGANIM = false
  1232. elseif WALKINGANIM == false then
  1233. WALKINGANIM = true
  1234. end
  1235. end
  1236. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1237. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1238. if ATTACK == false then
  1239. if Speed < 35 then
  1240. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1241. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1242. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1243. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1244. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1245. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1246. else
  1247. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1248. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1249. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1250. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1251. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1252. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1253. end
  1254. end
  1255. end
  1256. unanchor()
  1257. Humanoid.MaxHealth = "inf"
  1258. Humanoid.Health = "inf"
  1259. if Rooted == false then
  1260. Disable_Jump = false
  1261. Humanoid.WalkSpeed = Speed
  1262. elseif Rooted == true then
  1263. Disable_Jump = true
  1264. Humanoid.WalkSpeed = 0
  1265. end
  1266. local MATHS = {"0","1"}
  1267. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  1268. Humanoid.PlatformStand = false
  1269. end
  1270.  
  1271. --//=================================\\
  1272. --\\=================================//
  1273.  
  1274.  
  1275.  
  1276.  
  1277.  
  1278. --//====================================================\\--
  1279. --|| END OF SCRIPT
  1280. --\\====================================================//--
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