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- zmlab = zmlab || {}
- zmlab.config = zmlab.config || {}
- ////////////////////////////////////////////////////////////////////////////////
- // Developed by ZeroChain:
- // http://steamcommunity.com/id/zerochain/
- // https://www.gmodstore.com/users/view/76561198013322242
- // If you wish to contact me:
- // clemensproduction@gmail.com
- ////////////////////////////////////////////////////////////////////////////////
- //////////////BEFORE YOU START BE SURE TO READ THE README.TXT////////////////////
- ////////////////////////////////////////////////////////////////////////////////
- // Misc
- ///////////////////////
- // This enables fast download
- zmlab.config.EnableResourceAddfile = false
- // Some debug information
- zmlab.config.Debug = false
- // This lets you set what Language we want do use
- // en,de,dk,es,fr,pl,ru,tr, cn
- zmlab.config.SelectedLanguage = "en"
- // These Ranks are allowed do use the Chat Command !savezmlab which saves all the NPCs and DropOff Points
- zmlab.config.AdminRanks = {
- ["superadmin"] = true,
- ["owner"] = true,
- }
- // Currency
- zmlab.config.Currency = "$"
- // Unit of weight
- zmlab.config.UoW = "g"
- // The Damage the entitys have do take before they get destroyed.
- // Setting it to -1 disables it
- zmlab.config.Damageable = {
- ["zmlab_combiner"] = 200,
- ["zmlab_frezzer"] = 150,
- ["zmlab_methylamin"] = 25,
- ["zmlab_aluminium"] = 25,
- ["zmlab_filter"] = 100,
- ["zmlab_collectcrate"] = 100,
- ["zmlab_meth_baggy"] = 25,
- ["zmlab_meth"] = 25,
- ["zmlab_palette"] = 150,
- }
- // Disables the Owner Checks so everyone can use everyones methlab entitys
- zmlab.config.SharedOwnership = false
- // Do we have VrondakisLevelSystem installed?
- zmlab.config.Vrondakis = {
- Enabled = false,
- Data = {
- ["Selling"] = {XP = 1},
- ["BreakingIce"] = {XP = 1},
- }
- }
- zmlab.config.Combiner = {
- // This Values Defines the Meth Sludge the combiner can produce per Cook
- MethperBatch = 1200,
- // This Values Defines the Producing Time in seconds
- MixProcessingTime = 60, // seconds
- // This Values Defines the Filtering Time in seconds.
- FilterProcessingTime = 200, // seconds
- // This Values Defines the Finishing MethSludge Time in seconds
- FinishProcessingTime = 100, // seconds
- // The length in seconds it takes to pump
- Pump_Interval = 0.3, // seconds
- // This Values Defines how fast the Meth Sludge gets Pumped out of the Combiner
- Pump_Amount = 10,
- // How much dirty gets the combiner per Batch (Setting it to 0 means it never gets dirty)
- DirtAmount = 125,
- // How much dirt can the player clean per Use/Click
- CleanAmount = 10
- }
- zmlab.config.Filter = {
- // The Health of the Filter (Setting it to 0 disables the Filter losing Health)
- Health = 250,
- // *Note* When the Combiner is in the Filtering Process then the Filter is gonna lose Health every Second if he is installed.
- // How much MethSludge do we get if we dont use a filter 1 = 100%, 0.5 = 50%, 0.25 = 25%
- NoFilterPenalty = 0.25,
- // The damage a player in distance gets per Second if there is no filter installed (Setting it to 0 disables the Damage)
- PoisenDamage = 1,
- }
- zmlab.config.Freezer = {
- // If the Frezzer has Trays with Methsludge then its going to frezze them in this Interval
- Freeze_Inerval = 1, // seconds
- // How much Meth does remain after its frozen/dry (0.05 = 5%)
- MethFreezeLoss = 0.1,
- // The Time in seconds it takes for the Meth do frezze
- Freeze_Time = 25,
- }
- zmlab.config.FreezingTray = {
- // The amount a frezzing Tray can hold
- Capacity = 250,
- // How much Meth do we lose when breaking it (0.05 = 5%)
- MethBreakLoss = 0.05,
- }
- zmlab.config.TransportCrate = {
- // The amount a Transport crate can hold
- Capacity = 1000,
- // This will let you collect the TransportCrate no matter if its complete full or not (Only works on zmlab.config.MethBuyer.SellMode 1 and 3)
- NoWait = true,
- // Should the TransportCrate collide with everything?
- FullCollide = true
- }
- zmlab.config.MethExtractorSWEP = {
- // How much Meth do we extract per click
- // *Note This extracts a small bag of meth from a transport crate or Big Bag
- Amount = 25,
- }
- zmlab.config.Police = {
- // Should the player get wanted once he sells meth?
- WantedOnMethSell = true,
- // These jobs can get extra money if they destroy TransportCrates filled with meth and also get a Wanted notification once a player sells meth
- Jobs = {
- ["Civil Protection"] = true,
- ["SWAT"] = true,
- },
- // The money the police player receives (for destroying the TransportCrate) is the same amount the meth producer receives times this value
- // 1 = 100% , 0.5 = 50%
- PoliceCut = 1,
- }
- zmlab.config.Meth = {
- // Should the player drop all of his meth on Death?
- DropMeth_OnDeath = true,
- // Should the meth be consumable?
- Consumable = true,
- // The Damage a player gets when consuming meth
- Damage = 10,
- // The duration a bag of meth can get you high
- EffectDuration = 30,
- // This enables the music that plays while the player is high
- //*Note The music can only be heard from the player that uses the drug
- EffectMusic = true
- }
- zmlab.config.Methylamin = {
- // This Values Defines needed Methylamin amount
- Max = 3,
- // Do we want do randomize the needed Methylamin amount for each Cook? (If yes then it will use zmlab.config.Meth.Max as max value)
- Random = true,
- }
- zmlab.config.Aluminium = {
- // This Values Defines needed Aluminium amount
- Max = 3,
- // Do we want do randomize the needed Aluminium amount for each Cook? (If yes then it will use zmlab.config.Aluminium.Max as max value)
- Random = true,
- }
- zmlab.config.MethBuyer = {
- // The Model of the Meth Buyer
- Model = "models/Humans/Group03/male_07.mdl",
- // Do we want do Show a Sell/Cash Effect if the user sells something?
- ShowEffect = true,
- // What Sell mode do we want?
- SellMode = 3,
- // 1 = Methcrates can be absorbed by Players and sold by the MethBuyer on use
- // 2 = Methcrates cant be absorbed and the MethBuyer tells you a dropoff point instead (Palette Entity gets used here for easier transport)
- // 3 = Methcrates can be absorbed and the MethBuyer tells you a dropoff point
- // Sell Price per unit
- // Examble: 1kg Meth = 7$ for a user Rank
- SellRanks = {
- ["default"] = 5, // This value gets used if the players rank is not definied in the table
- ["user"] = 7,
- ["superadmin"] = 15,
- ["vip"] = 10,
- },
- // Here you can add all the Jobs that can sell Meth
- //*Note* This has do be the exact name of the Job, Leave empty the table to allow everyone to sell meth
- Customers = {
- ["Master Meth Cook"] = true,
- ["Gangster"] = true,
- },
- }
- zmlab.config.DropOffPoint = {
- // The Time in seconds before Dropoff Point closes.
- DeliverTime = 60,
- // The Time in seconds till you can request another dropoff point.
- DeliverRequest_CoolDown = 60,
- // Do we want the DropOff Point do close as soon as it gets a Meth Drop
- OnTimeUse = true,
- }
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