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- ● Practice reacting to roll and regular getups (even vsing cpus is good for this)
- ● While ledgetrapping move around roll distance
- ● Cover jump getups by preemptively having a hitbox out
- ● Commit as little as possible when covering jump getups
- ● Retreat back towards roll distance after committing to a preemptive option
- ● landing a high damage combo or hit your opponent back off stage
- ● Outspace double jumps onto stage and punish
- ● If you don't think you will punish a getup option in time, stay patient and keep your opponent in the corner as it's still an advantaged position
- ● At high %'s look to kill your opponent off specific getup options, after paying attention to the options they have been choosing at lower %'s
- ● Only go for big commitment kill options if you're at no risk from dying yourself
- ● Only fish for a kill move for about a second or two
- ● Get up attack has about 23 frames of endlag, punish it with a kill move at high %
- ● Throw out safe attacks to stop opponents hanging on the ledge too long
- ● If your opponent consistantly doesn't choose an immediate getup option go for ledgetrumps
- ● Fade back towards stage as you ledgetrump bair so you aren't put into a bad position if you miss
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