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UserTheAbusedTurkey

u aint gettin the name big boy

Apr 25th, 2018
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  1. --------------
  2. for i,v in pairs(game.Players.LocalPlayer.Character:children()) do
  3. if v:IsA("Pants") then
  4. v:Destroy()
  5. end
  6. end
  7. for i,v in pairs(game.Players.LocalPlayer.Character:children()) do
  8. if v:IsA("Shirt") then
  9. v:Destroy()
  10. end
  11. end
  12.  
  13.  
  14. shirt = Instance.new("Shirt", game.Players.LocalPlayer.Character)
  15. shirt.Name = "Shirt"
  16.  
  17. pants = Instance.new("Pants", game.Players.LocalPlayer.Character)
  18. pants.Name = "Pants"
  19.  
  20. game.Players.LocalPlayer.Character.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=236410507"
  21. game.Players.LocalPlayer.Character.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=236412261"
  22.  
  23. --------------
  24.  
  25. Player = game.Players.LocalPlayer
  26. Character = Player.Character
  27. local txt = Instance.new("BillboardGui", Character)
  28. txt.Adornee = Character.Head
  29. txt.Name = "_status"
  30. txt.Size = UDim2.new(2, 0, 1.2, 0)
  31. txt.StudsOffset = Vector3.new(-9, 8, 0)
  32. local text = Instance.new("TextLabel", txt)
  33. text.Size = UDim2.new(10, 0, 7, 0)
  34. text.FontSize = "Size24"
  35. text.TextScaled = true
  36. text.TextTransparency = 0
  37. text.BackgroundTransparency = 1
  38. text.TextTransparency = 0
  39. text.TextStrokeTransparency = 0
  40. text.Font = "Antique"
  41. text.TextStrokeColor3 = Color3.new(170,0,0)
  42. text.Text = "God's Student"
  43.  
  44.  
  45. --//====================================================\\--
  46. --|| EDITED BY USER
  47. --\\====================================================//--
  48.  
  49.  
  50.  
  51. wait(0.2)
  52.  
  53.  
  54.  
  55. Player = game:GetService("Players").LocalPlayer
  56. PlayerGui = Player.PlayerGui
  57. Cam = workspace.CurrentCamera
  58. Backpack = Player.Backpack
  59. Character = Player.Character
  60. Humanoid = Character.Humanoid
  61. Mouse = Player:GetMouse()
  62. RootPart = Character["HumanoidRootPart"]
  63. Torso = Character["Torso"]
  64. Head = Character["Head"]
  65. RightArm = Character["Right Arm"]
  66. LeftArm = Character["Left Arm"]
  67. RightLeg = Character["Right Leg"]
  68. LeftLeg = Character["Left Leg"]
  69. RootJoint = RootPart["RootJoint"]
  70. Neck = Torso["Neck"]
  71. RightShoulder = Torso["Right Shoulder"]
  72. LeftShoulder = Torso["Left Shoulder"]
  73. RightHip = Torso["Right Hip"]
  74. LeftHip = Torso["Left Hip"]
  75. local sick = Instance.new("Sound",Character)
  76. sick.SoundId = "rbxassetid://199677438"
  77. sick.Looped = true
  78. sick.Pitch = 1
  79. sick.Volume = 0.3
  80. sick:Play()
  81. Character.Head.face.Texture = "rbxassetid://839726945"
  82.  
  83. IT = Instance.new
  84. CF = CFrame.new
  85. VT = Vector3.new
  86. RAD = math.rad
  87. C3 = Color3.new
  88. UD2 = UDim2.new
  89. BRICKC = BrickColor.new
  90. ANGLES = CFrame.Angles
  91. EULER = CFrame.fromEulerAnglesXYZ
  92. COS = math.cos
  93. ACOS = math.acos
  94. SIN = math.sin
  95. ASIN = math.asin
  96. ABS = math.abs
  97. MRANDOM = math.random
  98. FLOOR = math.floor
  99.  
  100. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  101. local NEWMESH = IT(MESH)
  102. if MESH == "SpecialMesh" then
  103. NEWMESH.MeshType = MESHTYPE
  104. if MESHID ~= "nil" and MESHID ~= "" then
  105. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  106. end
  107. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  108. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  109. end
  110. end
  111. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  112. NEWMESH.Scale = SCALE
  113. NEWMESH.Parent = PARENT
  114. return NEWMESH
  115. end
  116.  
  117. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  118. local NEWPART = IT("Part")
  119. NEWPART.formFactor = FORMFACTOR
  120. NEWPART.Reflectance = REFLECTANCE
  121. NEWPART.Transparency = TRANSPARENCY
  122. NEWPART.CanCollide = false
  123. NEWPART.Locked = true
  124. NEWPART.Anchored = true
  125. if ANCHOR == false then
  126. NEWPART.Anchored = false
  127. end
  128. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  129. NEWPART.Name = NAME
  130. NEWPART.Size = SIZE
  131. NEWPART.Position = Torso.Position
  132. NEWPART.Material = MATERIAL
  133. NEWPART:BreakJoints()
  134. NEWPART.Parent = PARENT
  135. return NEWPART
  136. end
  137.  
  138. --//=================================\\
  139. --|| CUSTOMIZATION
  140. --\\=================================//
  141.  
  142. Player_Size = 1 --Size of the player.
  143. Animation_Speed = 3
  144. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  145.  
  146. local Speed = 27
  147. local Effects2 = {}
  148.  
  149. ---//=================================\\
  150. --|| END OF CUSTOMIZATION
  151. --\\=================================//
  152.  
  153. local function weldBetween(a, b)
  154. local weldd = Instance.new("ManualWeld")
  155. weldd.Part0 = a
  156. weldd.Part1 = b
  157. weldd.C0 = CFrame.new()
  158. weldd.C1 = b.CFrame:inverse() * a.CFrame
  159. weldd.Parent = a
  160. return weldd
  161. end
  162.  
  163. --//=================================\\
  164. --|| USEFUL VALUES
  165. --\\=================================//
  166.  
  167. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  168. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  169. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  170. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  171. local CHANGEDEFENSE = 0
  172. local CHANGEDAMAGE = 0
  173. local CHANGEMOVEMENT = 0
  174. local ANIM = "Idle"
  175. local ATTACK = false
  176. local EQUIPPED = false
  177. local HOLD = false
  178. local COMBO = 1
  179. local Rooted = false
  180. local SINE = 0
  181. local KEYHOLD = false
  182. local CHANGE = 2 / Animation_Speed
  183. local WALKINGANIM = false
  184. local WALK = 0
  185. local VALUE1 = false
  186. local VALUE2 = false
  187. local ROBLOXIDLEANIMATION = IT("Animation")
  188. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  189. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  190. --ROBLOXIDLEANIMATION.Parent = Humanoid
  191. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  192. WEAPONGUI.Name = "Weapon GUI"
  193. local Weapon = IT("Model")
  194. Weapon.Name = "Adds"
  195. local HITFLOOR = nil
  196. local Effects = IT("Folder", Weapon)
  197. Effects.Name = "Effects"
  198. local ANIMATOR = Humanoid.Animator
  199. local ANIMATE = Character.Animate
  200. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  201. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  202. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  203. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  204. local UNANCHOR = true
  205.  
  206. local SKILLTEXTCOLOR = Color3.new(255,255,255)
  207.  
  208. --//=================================\\
  209. --\\=================================//
  210.  
  211.  
  212. --//=================================\\
  213. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  214. --\\=================================//
  215.  
  216. ArtificialHB = Instance.new("BindableEvent", script)
  217. ArtificialHB.Name = "ArtificialHB"
  218.  
  219. script:WaitForChild("ArtificialHB")
  220.  
  221. frame = Frame_Speed
  222. tf = 0
  223. allowframeloss = false
  224. tossremainder = false
  225. lastframe = tick()
  226. script.ArtificialHB:Fire()
  227.  
  228. game:GetService("RunService").Heartbeat:connect(function(s, p)
  229. tf = tf + s
  230. if tf >= frame then
  231. if allowframeloss then
  232. script.ArtificialHB:Fire()
  233. lastframe = tick()
  234. else
  235. for i = 1, math.floor(tf / frame) do
  236. script.ArtificialHB:Fire()
  237. end
  238. lastframe = tick()
  239. end
  240. if tossremainder then
  241. tf = 0
  242. else
  243. tf = tf - frame * math.floor(tf / frame)
  244. end
  245. end
  246. end)
  247.  
  248. --//=================================\\
  249. --\\=================================//
  250.  
  251.  
  252.  
  253.  
  254.  
  255. --//=================================\\
  256. --|| SOME FUNCTIONS
  257. --\\=================================//
  258.  
  259. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  260. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  261. end
  262.  
  263. function PositiveAngle(NUMBER)
  264. if NUMBER >= 0 then
  265. NUMBER = 0
  266. end
  267. return NUMBER
  268. end
  269.  
  270. function NegativeAngle(NUMBER)
  271. if NUMBER <= 0 then
  272. NUMBER = 0
  273. end
  274. return NUMBER
  275. end
  276.  
  277. function Swait(NUMBER)
  278. if NUMBER == 0 or NUMBER == nil then
  279. ArtificialHB.Event:wait()
  280. else
  281. for i = 1, NUMBER do
  282. ArtificialHB.Event:wait()
  283. end
  284. end
  285. end
  286.  
  287. function QuaternionFromCFrame(cf)
  288. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  289. local trace = m00 + m11 + m22
  290. if trace > 0 then
  291. local s = math.sqrt(1 + trace)
  292. local recip = 0.5 / s
  293. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  294. else
  295. local i = 0
  296. if m11 > m00 then
  297. i = 1
  298. end
  299. if m22 > (i == 0 and m00 or m11) then
  300. i = 2
  301. end
  302. if i == 0 then
  303. local s = math.sqrt(m00 - m11 - m22 + 1)
  304. local recip = 0.5 / s
  305. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  306. elseif i == 1 then
  307. local s = math.sqrt(m11 - m22 - m00 + 1)
  308. local recip = 0.5 / s
  309. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  310. elseif i == 2 then
  311. local s = math.sqrt(m22 - m00 - m11 + 1)
  312. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  313. end
  314. end
  315. end
  316.  
  317. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  318. local xs, ys, zs = x + x, y + y, z + z
  319. local wx, wy, wz = w * xs, w * ys, w * zs
  320. local xx = x * xs
  321. local xy = x * ys
  322. local xz = x * zs
  323. local yy = y * ys
  324. local yz = y * zs
  325. local zz = z * zs
  326. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  327. end
  328.  
  329. function QuaternionSlerp(a, b, t)
  330. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  331. local startInterp, finishInterp;
  332. if cosTheta >= 0.0001 then
  333. if (1 - cosTheta) > 0.0001 then
  334. local theta = ACOS(cosTheta)
  335. local invSinTheta = 1 / SIN(theta)
  336. startInterp = SIN((1 - t) * theta) * invSinTheta
  337. finishInterp = SIN(t * theta) * invSinTheta
  338. else
  339. startInterp = 1 - t
  340. finishInterp = t
  341. end
  342. else
  343. if (1 + cosTheta) > 0.0001 then
  344. local theta = ACOS(-cosTheta)
  345. local invSinTheta = 1 / SIN(theta)
  346. startInterp = SIN((t - 1) * theta) * invSinTheta
  347. finishInterp = SIN(t * theta) * invSinTheta
  348. else
  349. startInterp = t - 1
  350. finishInterp = t
  351. end
  352. end
  353. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  354. end
  355.  
  356. function Clerp(a, b, t)
  357. local qa = {QuaternionFromCFrame(a)}
  358. local qb = {QuaternionFromCFrame(b)}
  359. local ax, ay, az = a.x, a.y, a.z
  360. local bx, by, bz = b.x, b.y, b.z
  361. local _t = 1 - t
  362. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  363. end
  364.  
  365. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  366. local frame = IT("Frame")
  367. frame.BackgroundTransparency = TRANSPARENCY
  368. frame.BorderSizePixel = BORDERSIZEPIXEL
  369. frame.Position = POSITION
  370. frame.Size = SIZE
  371. frame.BackgroundColor3 = COLOR
  372. frame.BorderColor3 = BORDERCOLOR
  373. frame.Name = NAME
  374. frame.Parent = PARENT
  375. return frame
  376. end
  377.  
  378. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  379. local label = IT("TextLabel")
  380. label.BackgroundTransparency = 1
  381. label.Size = UD2(1, 0, 1, 0)
  382. label.Position = UD2(0, 0, 0, 0)
  383. label.TextColor3 = TEXTCOLOR
  384. label.TextStrokeTransparency = STROKETRANSPARENCY
  385. label.TextTransparency = TRANSPARENCY
  386. label.FontSize = TEXTFONTSIZE
  387. label.Font = TEXTFONT
  388. label.BorderSizePixel = BORDERSIZEPIXEL
  389. label.TextScaled = false
  390. label.Text = TEXT
  391. label.Name = NAME
  392. label.Parent = PARENT
  393. return label
  394. end
  395.  
  396. function NoOutlines(PART)
  397. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  398. end
  399.  
  400.  
  401. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  402. local NEWWELD = IT(TYPE)
  403. NEWWELD.Part0 = PART0
  404. NEWWELD.Part1 = PART1
  405. NEWWELD.C0 = C0
  406. NEWWELD.C1 = C1
  407. NEWWELD.Parent = PARENT
  408. return NEWWELD
  409. end
  410.  
  411. function CreateSound(ID, PARENT, VOLUME, PITCH)
  412. local NEWSOUND = nil
  413. coroutine.resume(coroutine.create(function()
  414. NEWSOUND = IT("Sound", PARENT)
  415. NEWSOUND.Volume = VOLUME
  416. NEWSOUND.Pitch = PITCH
  417. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  418. Swait()
  419. NEWSOUND:play()
  420. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  421. end))
  422. return NEWSOUND
  423. end
  424.  
  425. function CFrameFromTopBack(at, top, back)
  426. local right = top:Cross(back)
  427. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  428. end
  429.  
  430. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  431. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really Black"), "Effect", VT(0,0,0))
  432. local mesh = IT("SpecialMesh",wave)
  433. mesh.MeshType = "FileMesh"
  434. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  435. mesh.Scale = SIZE
  436. mesh.Offset = VT(0,0,-SIZE.X/8)
  437. wave.CFrame = CFRAME
  438. coroutine.resume(coroutine.create(function(PART)
  439. for i = 1, WAIT do
  440. Swait()
  441. mesh.Scale = mesh.Scale + GROW
  442. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  443. if DOESROT == true then
  444. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  445. end
  446. wave.Transparency = wave.Transparency + (0.5/WAIT)
  447. if wave.Transparency > 0.99 then
  448. wave:remove()
  449. end
  450. end
  451. end))
  452. end
  453.  
  454. function CreateWave2(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  455. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really Black"), "Effect", VT(0,0,0))
  456. local mesh = IT("SpecialMesh",wave)
  457. mesh.MeshType = "FileMesh"
  458. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  459. mesh.Scale = SIZE
  460. --mesh.Offset = VT(0,0,-SIZE.X/8)
  461. wave.CFrame = CFRAME
  462. coroutine.resume(coroutine.create(function(PART)
  463. for i = 1, WAIT do
  464. Swait()
  465. mesh.Scale = mesh.Scale + GROW
  466. --mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  467. if DOESROT == true then
  468. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  469. end
  470. wave.Transparency = wave.Transparency + (0.5/WAIT)
  471. if wave.Transparency > 0.99 then
  472. wave:remove()
  473. end
  474. end
  475. end))
  476. end
  477.  
  478. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  479. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really Black"), "Effect", VT(0,0,0))
  480. local mesh = IT("SpecialMesh",wave)
  481. mesh.MeshType = "FileMesh"
  482. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  483. mesh.Scale = SIZE
  484. wave.CFrame = CFRAME
  485. coroutine.resume(coroutine.create(function(PART)
  486. for i = 1, WAIT do
  487. Swait()
  488. mesh.Scale = mesh.Scale + GROW
  489. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  490. if DOESROT == true then
  491. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  492. end
  493. wave.Transparency = wave.Transparency + (0.5/WAIT)
  494. if wave.Transparency > 0.99 then
  495. wave:remove()
  496. end
  497. end
  498. end))
  499. end
  500.  
  501.  
  502. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  503. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really Black"), "Effect", VT(1,1,1), true)
  504. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  505. wave.CFrame = CFRAME
  506. coroutine.resume(coroutine.create(function(PART)
  507. for i = 1, WAIT do
  508. Swait()
  509. mesh.Scale = mesh.Scale * GROW
  510. wave.Transparency = wave.Transparency + (0.5/WAIT)
  511. if wave.Transparency > 0.99 then
  512. wave:remove()
  513. end
  514. end
  515. end))
  516. end
  517.  
  518. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  519. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Really Black"), "Effect", VT(1,1,1), true)
  520. local mesh = IT("SpecialMesh",wave)
  521. mesh.MeshType = "Sphere"
  522. mesh.Scale = SIZE
  523. mesh.Offset = VT(0,0,0)
  524. wave.CFrame = CFRAME
  525. coroutine.resume(coroutine.create(function(PART)
  526. for i = 1, WAIT do
  527. Swait()
  528. mesh.Scale = mesh.Scale + GROW
  529. wave.Transparency = wave.Transparency + (1/WAIT)
  530. if wave.Transparency > 0.99 then
  531. wave:remove()
  532. end
  533. end
  534. end))
  535. end
  536.  
  537. function MakeForm(PART,TYPE)
  538. if TYPE == "Cyl" then
  539. local MSH = IT("CylinderMesh",PART)
  540. elseif TYPE == "Ball" then
  541. local MSH = IT("SpecialMesh",PART)
  542. MSH.MeshType = "Sphere"
  543. elseif TYPE == "Wedge" then
  544. local MSH = IT("SpecialMesh",PART)
  545. MSH.MeshType = "Wedge"
  546. end
  547. end
  548.  
  549. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  550. if FLOOR ~= nil then
  551. coroutine.resume(coroutine.create(function()
  552. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  553. PART.CFrame = CF(POSITION)
  554. for i = 1, 45 do
  555. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  556. RingPiece.Material = FLOOR.Material
  557. RingPiece.Color = FLOOR.Color
  558. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  559. Debris:AddItem(RingPiece,SWAIT/100)
  560. end
  561. PART:remove()
  562. end))
  563. end
  564. end
  565.  
  566. function CheckTableForString(Table, String)
  567. for i, v in pairs(Table) do
  568. if string.find(string.lower(String), string.lower(v)) then
  569. return true
  570. end
  571. end
  572. return false
  573. end
  574.  
  575. function CheckIntangible(Hit)
  576. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  577. if Hit and Hit.Parent then
  578. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  579. return true
  580. end
  581. end
  582. return false
  583. end
  584.  
  585. Debris = game:GetService("Debris")
  586.  
  587. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  588. local Direction = CFrame.new(StartPos, Vec).lookVector
  589. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  590. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  591. if RayHit and CheckIntangible(RayHit) then
  592. if DelayIfHit then
  593. wait()
  594. end
  595. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  596. end
  597. return RayHit, RayPos, RayNormal
  598. end
  599.  
  600. function turnto(position)
  601. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  602. end
  603.  
  604. --//=================================\\
  605. --|| WEAPON CREATION
  606. --\\=================================//
  607.  
  608. local FIST = CreatePart(3, Weapon, "Neon", 0, 0, "Institutional white", "Neon Gauntlet Part", VT(1.01*Player_Size,1.4*Player_Size,1.01*Player_Size),false)
  609. local weld = CreateWeldOrSnapOrMotor("Weld", FIST, RightArm, FIST, CF(0 * Player_Size, -0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  610. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Institutional white", "Gauntlet Part", VT(1.2*Player_Size,0.3*Player_Size,1.2*Player_Size),false)
  611. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  612.  
  613. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Institutional white", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  614. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  615. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Institutional white", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  616. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  617. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Institutional white", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  618. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  619. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Institutional white", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  620. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  621.  
  622. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Institutional white", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1.1*Player_Size),false)
  623. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  624. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Institutional white", "Neon Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1*Player_Size),false)
  625. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.05 * Player_Size, -0.375 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  626. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Institutional white", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  627. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  628. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Institutional white", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  629. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  630. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Institutional white", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  631. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, -0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  632.  
  633.  
  634. local FIST = CreatePart(3, Weapon, "Neon", 0, 0, "Really Black", "Neon Gauntlet Part", VT(1.01*Player_Size,1.4*Player_Size,1.01*Player_Size),false)
  635. local weld = CreateWeldOrSnapOrMotor("Weld", FIST, LeftArm, FIST, CF(0 * Player_Size, -0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  636. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Institutional white", "Gauntlet Part", VT(1.2*Player_Size,0.3*Player_Size,1.2*Player_Size),false)
  637. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  638.  
  639. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really Black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  640. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  641. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really Black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  642. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  643. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really Black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  644. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  645. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really Black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  646. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  647.  
  648. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really Black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1.1*Player_Size),false)
  649. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  650. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Institutional white", "Neon Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1*Player_Size),false)
  651. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.05 * Player_Size, -0.375 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  652. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really Black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  653. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  654. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really Black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  655. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  656. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really Black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  657. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, -0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  658.  
  659. for _, c in pairs(Weapon:GetChildren()) do
  660. if c.ClassName == "Part" then
  661. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  662. end
  663. end
  664.  
  665. Weapon.Parent = Character
  666.  
  667. Humanoid.Died:connect(function()
  668. ATTACK = true
  669. end)
  670.  
  671. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  672. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  673. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  674. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  675.  
  676. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Death's Agreement", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 1")
  677. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Thrust Of The Almighty", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 2")
  678. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Almighty Movement", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 3")
  679. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[X] The Almighty Punch", SKILLTEXTCOLOR, 6, "SciFi", 0, 2, 1, "Text4")
  680.  
  681. --//=================================\\
  682. --|| DAMAGE FUNCTIONS
  683. --\\=================================//
  684.  
  685. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  686. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  687. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  688. local BODYGYRO = IT("BodyGyro", STATPART)
  689. local BODYPOSITION = IT("BodyPosition", STATPART)
  690. BODYPOSITION.P = 2000
  691. BODYPOSITION.D = 100
  692. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  693. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  694. game:GetService("Debris"):AddItem(STATPART ,5)
  695. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  696. BILLBOARDGUI.Adornee = STATPART
  697. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  698. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  699. BILLBOARDGUI.AlwaysOnTop = false
  700. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  701. TEXTLABEL.BackgroundTransparency = 1
  702. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  703. TEXTLABEL.Text = TEXT
  704. TEXTLABEL.Font = "SciFi"
  705. TEXTLABEL.FontSize="Size42"
  706. TEXTLABEL.TextColor3 = COLOR
  707. TEXTLABEL.TextStrokeTransparency = 1
  708. TEXTLABEL.TextScaled = true
  709. TEXTLABEL.TextWrapped = true
  710. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  711. if LABELTYPE == "Normal" then
  712. for i = 1, 30 do
  713. Swait()
  714. STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0)
  715. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  716. end
  717. elseif LABELTYPE == "Debuff" then
  718. for i = 1, 30 do
  719. Swait()
  720. STATPART.Position = STATPART.Position - VT(0, i/10 ,0)
  721. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  722. end
  723. elseif LABELTYPE == "Shock" then
  724. local ORIGIN = STATPART.Position
  725. for i = 1, 30 do
  726. Swait()
  727. STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2))
  728. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  729. end
  730. end
  731. THEPART.Parent = nil
  732. end),STATPART, BODYPOSITION, TEXTLABEL)
  733. end
  734.  
  735. --//=================================\\
  736. --|| DAMAGING
  737. --\\=================================//
  738.  
  739. function killnearest(position,range,maxstrength,direction)
  740. for i,v in ipairs(workspace:GetChildren()) do
  741. local body = v:GetChildren()
  742. for part = 1, #body do
  743. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  744. if(body[part].Position - position).Magnitude < range then
  745. if v.ClassName == "Model" then
  746. --v:BreakJoints()
  747. end
  748. local POS = position
  749. coroutine.resume(coroutine.create(function()
  750. body[part].Anchored = true
  751. body[part].Parent = Effects
  752. body[part].CanCollide = true
  753. local SIZE = body[part].Size
  754. body[part].Material = "Neon"
  755. CreateSound("952306739", body[part], 2, MRANDOM(7, 12) / 10)
  756. for i = 1, 75 do
  757. Swait()
  758. body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  759. body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  760. end
  761. coroutine.resume(coroutine.create(function()
  762. while true do
  763. Swait()
  764. body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  765. body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  766. end
  767. end))
  768. body[part].Anchored = false
  769. body[part].Velocity = direction.lookVector*maxstrength
  770. end))
  771. end
  772. end
  773. end
  774. if v.ClassName == "Part" then
  775. if v.Anchored == false and (v.Position - position).Magnitude < range then
  776. local POS = position
  777. coroutine.resume(coroutine.create(function()
  778. v.Anchored = true
  779. v.Parent = Effects
  780. local SIZE = v.Size
  781. v.Material = "Neon"
  782. CreateSound("952306739", v, 2, MRANDOM(7, 12) / 10)
  783. for i = 1, 75 do
  784. Swait()
  785. v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  786. v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  787. end
  788. coroutine.resume(coroutine.create(function()
  789. while true do
  790. Swait()
  791. v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  792. v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  793. end
  794. end))
  795. v.Anchored = false
  796. v.Velocity = direction.lookVector*maxstrength
  797. end))
  798. end
  799. end
  800. end
  801. end
  802.  
  803. --//=================================\\
  804. --|| ATTACK FUNCTIONS AND STUFF
  805. --\\=================================//
  806.  
  807. function AttackTemplate()
  808. ATTACK = true
  809. Rooted = false
  810. for i=0, 1, 0.1 / Animation_Speed do
  811. Swait()
  812. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  813. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  814. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  815. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  816. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  817. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  818. end
  819. ATTACK = false
  820. Rooted = false
  821. end
  822.  
  823. function DeathAgreement()
  824. ATTACK = true
  825. Rooted = false
  826. local SPEED = Speed
  827. Speed = 15
  828. CreateSound("357202141", RightArm, 10, 1.1)
  829. for i=0, 0, 0.1 / Animation_Speed do
  830. Swait()
  831. turnto(Mouse.Hit.p)
  832. MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Lime green",VT(-1/15,-1/15,-1/15))
  833. MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Lime green",VT(-2/15,-2/15,-2/15))
  834. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
  835. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
  836. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  837. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  838. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  839. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  840. end
  841. for i=0, 0.15, 0.1 / Animation_Speed do
  842. Swait()
  843. turnto(Mouse.Hit.p)
  844. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
  845. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  846. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  847. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  848. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  849. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  850. end
  851. local PART = CreatePart(3, Effects, "Neon", 0, 0.8, "Really Black", "Punch", VT(50,50,50),false)
  852. PART.CFrame = RootPart.CFrame * CF(0,0,-25)
  853. PART.Shape = "Ball"
  854. local bv = Instance.new("BodyVelocity")
  855. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  856. bv.velocity = RootPart.CFrame.lookVector*600
  857. bv.Parent = PART
  858. bv.Name = "PROJECTILEVELOCITY"
  859. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really Black",VT(2.5,0.2,2.5))
  860. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Really Black",VT(3,0.2,3))
  861. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really Black",VT(2,0.6,2))
  862. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Really Black",VT(2.2,0.6,2.2))
  863. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  864. coroutine.resume(coroutine.create(function()
  865. for i = 1, 10 do
  866. Swait()
  867. PART.Transparency = PART.Transparency + 0.2/10
  868. PART.Size = PART.Size + VT(5,5,5)
  869. killnearest(PART.Position,PART.Size.Y/2+15,100,RootPart.CFrame)
  870. end
  871. PART:Destroy()
  872. end))
  873. for i=0, 1, 0.1 / Animation_Speed do
  874. Swait()
  875. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
  876. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
  877. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  878. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  879. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
  880. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
  881. end
  882. Speed = SPEED
  883. ATTACK = false
  884. Rooted = false
  885. end
  886.  
  887. function GrabTime()
  888. ATTACK = true
  889. Rooted = false
  890. local HASGRABBED = false
  891. local WELD = nil
  892. local TORS = nil
  893. local hitting = FIST.Touched:connect(function(hit)
  894. if hit.Parent:FindFirstChild("Humanoid") then
  895. if hit.Parent.Humanoid.Health ~= 0 then
  896. UNANCHOR = false
  897. TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  898. TORS.Anchored = true
  899. TORS.CFrame = RightArm.CFrame * CF(0,-1.15,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  900. WELD = weldBetween(RightArm,TORS)
  901. HASGRABBED = true
  902. Rooted = true
  903. end
  904. end
  905. end)
  906. for i=0, 1, 0.1 / Animation_Speed do
  907. Swait()
  908. if HASGRABBED == true then
  909. break
  910. end
  911. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed)
  912. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
  913. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  914. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  915. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  916. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  917. end
  918. hitting:disconnect()
  919. if HASGRABBED == true then
  920. TORS.Anchored = false
  921. RootPart.Anchored = true
  922. for i=0, 2, 0.1 / Animation_Speed do
  923. Swait()
  924. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  925. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  926. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  927. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  928. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  929. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  930. end
  931. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.5,0.3,0.5))
  932. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Pearl",VT(0.6,0.3,0.6))
  933. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Really Black", "Sound", VT(0,0,0))
  934. SOUNDPART.CFrame = RootPart.CFrame
  935. Debris:AddItem(SOUNDPART,5)
  936. CreateSound("357202073", SOUNDPART, 2, 1)
  937. for i = 1, 15 do
  938. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(-180,180)), RAD(90)),"Pearl", 1 + MRANDOM(1,30)/15)
  939. end
  940. for i=0, 2, 0.1 / Animation_Speed do
  941. Swait()
  942. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 50000000) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  943. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  944. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  945. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  946. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  947. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  948. end
  949. for i=0, 0.25, 0.1 / Animation_Speed do
  950. Swait()
  951. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 3 / Animation_Speed)
  952. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  953. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  954. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  955. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  956. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  957. end
  958. if HITFLOOR ~= nil then
  959. CreateDebreeRing(HITFLOOR,CF(RootPart.Position)*CF(0,-3,0).p,15,VT(7,7,7),85)
  960. end
  961. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  962. WELD:remove()
  963. for i = 1, 25 do
  964. Swait()
  965. killnearest(RootPart.Position,45,100,Torso.CFrame)
  966. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Pearl",VT(0.3,3,0.3))
  967. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Really Black",VT(1,0.4,1))
  968. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Really Black",VT(2.3,0.3,2.3))
  969. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5)
  970. Slice(0.1,65,CF(RightArm.CFrame*CF(0,-1,0).p) * ANGLES(RAD(MRANDOM(-20,20)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-20,20))),"Lime green", 1 + MRANDOM(1,30)/15)
  971. end
  972. end
  973. UNANCHOR = true
  974. ATTACK = false
  975. Rooted = false
  976. end
  977.  
  978. function MaxSpeed()
  979. local ORIGIN = RootPart.Position
  980. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4))
  981. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6))
  982. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Really Black", "Sound", VT(0,0,0))
  983. SOUNDPART.CFrame = RootPart.CFrame
  984. Debris:AddItem(SOUNDPART,5)
  985. CreateSound("357202032", SOUNDPART, 2, 1)
  986. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),VT(ORIGIN.X,Mouse.Hit.p.Y,ORIGIN.Z))
  987. Swait()
  988. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4))
  989. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6))
  990. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Really Black", "Sound", VT(0,0,0))
  991. SOUNDPART.CFrame = RootPart.CFrame
  992. Debris:AddItem(SOUNDPART,5)
  993. CreateSound("1295446488", SOUNDPART, 2, 1)
  994. if MRANDOM(1,8) == 1 then
  995. ATTACK = true
  996. Rooted = true
  997. local FRUITSTABLE = {
  998. {MeshId = "16190555", TextureId = "16190577", Color = "Really Black"},
  999. {MeshId = "119574562", TextureId = "64374853", Color = "New Yeller"},
  1000. {MeshId = "24394186", TextureId = "24394178", Color = "Brown"}
  1001. }
  1002. local FRUIT = FRUITSTABLE[MRANDOM(1, #FRUITSTABLE)]
  1003. local FRUITMODEL = CreatePart(3, Effects, "Neon", 0, 0, FRUIT.Color, "Fruit", VT(0,0,0),false)
  1004. CreateMesh("SpecialMesh", FRUITMODEL, "FileMesh", FRUIT.MeshId, FRUIT.TextureId, VT(2,2,2), VT(0,0,0))
  1005. FRUITMODEL.CFrame = RightArm.CFrame * CF(0,-1.5,0)
  1006. weldBetween(RightArm,FRUITMODEL)
  1007. for i=0, 4, 0.1 / Animation_Speed do
  1008. Swait()
  1009. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1010. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1011. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-145)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1012. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1013. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1014. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1015. end
  1016. CreateSound("414517163", RightArm, 10, MRANDOM(7, 12) / 10)
  1017. FRUITMODEL:remove()
  1018. for i = 1, 15 do
  1019. Slice(0.1,15,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),FRUIT.Color, 1 + MRANDOM(1,10)/15)
  1020. end
  1021. for i=0, 0.5, 0.1 / Animation_Speed do
  1022. Swait()
  1023. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1024. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1025. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-175)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1026. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1027. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1028. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1029. end
  1030. ATTACK = false
  1031. Rooted = false
  1032. end
  1033. end
  1034.  
  1035. function GreenUltimate()
  1036. ATTACK = true
  1037. Rooted = true
  1038. local SPEED = Speed
  1039. Speed = 15
  1040. CreateSound("358080470", RightArm, 10, 0.8)
  1041. for i=0, 8, 0.1 / Animation_Speed do
  1042. Swait()
  1043. turnto(Mouse.Hit.p)
  1044. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Really Black",VT(0.2,0,0.2))
  1045. Slice(0.1,65,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Lime green", 1.1)
  1046. MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"New Yeller",VT(0.001,0.001,1),0)
  1047. MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"Lime green",VT(0.001,0.001,2),0)
  1048. MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Lime green",VT(-1/15,-1/15,-1/15))
  1049. MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Lime green",VT(-2/15,-2/15,-2/15))
  1050. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
  1051. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
  1052. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1053. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1054. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1055. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1056. end
  1057. for i=0, 0.15, 0.1 / Animation_Speed do
  1058. Swait()
  1059. turnto(Mouse.Hit.p)
  1060. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
  1061. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  1062. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1063. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1064. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1065. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1066. end
  1067. MagicSphere(VT(4,4,4),100,RootPart.CFrame * CF(0,0,-6),"Really Black",VT(-0.04,-0.04,-0.04))
  1068. MagicSphere(VT(3.5,3.5,3.5),100,RootPart.CFrame * CF(0,0,-6),"Really black",VT(-0.035,-0.035,-0.035))
  1069. coroutine.resume(coroutine.create(function()
  1070. Swait(100)
  1071. for i = 1, 5 do
  1072. MagicSphere(VT(150,150,150),75,RootPart.CFrame * CF(0,0,-72*i),"Really Black",VT(-150/(150-(15*i)),-150/(150-(15*i)),-150/(150-(15*i))))
  1073. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Lime green",VT(4.5*i,0.2,4.5*i))
  1074. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Lime green",VT(5*i,0.2,5*i))
  1075. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Lime green",VT(4*i,0.6,4*i))
  1076. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Lime green",VT(5.2*i,0.6,5.2*i))
  1077. end
  1078. killnearest(RootPart.CFrame * CF(0,0,-500).p,500,1000,RootPart.CFrame)
  1079. for i = 1, 5 do
  1080. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1081. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1082. end
  1083. coroutine.resume(coroutine.create(function()
  1084. for i = 1, 50 do
  1085. Swait()
  1086. for i = 1, 1 do
  1087. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5)
  1088. end
  1089. for i = 1, 2 do
  1090. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Lime green", 1 + MRANDOM(1,30)/3)
  1091. end
  1092. end
  1093. end))
  1094. end))
  1095. for i=0, 4, 0.1 / Animation_Speed do
  1096. Swait()
  1097. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
  1098. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
  1099. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1100. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1101. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
  1102. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
  1103. end
  1104. ATTACK = false
  1105. Rooted = false
  1106. end
  1107.  
  1108. --//=================================\\
  1109. --|| ASSIGN THINGS TO KEYS
  1110. --\\=================================//
  1111.  
  1112. function MouseDown(Mouse)
  1113. if ATTACK == false then
  1114. end
  1115. end
  1116.  
  1117. function MouseUp(Mouse)
  1118. HOLD = false
  1119. end
  1120.  
  1121. function KeyDown(Key)
  1122. KEYHOLD = true
  1123. if Key == "z" and ATTACK == false then
  1124. DeathAgreement()
  1125. end
  1126.  
  1127. if Key == "b" and ATTACK == false then
  1128. GrabTime()
  1129. end
  1130.  
  1131. if Key == "c" and ATTACK == false then
  1132. MaxSpeed()
  1133. end
  1134.  
  1135. if Key == "x" and ATTACK == false then
  1136. GreenUltimate()
  1137. end
  1138.  
  1139. if Key == "p" and ATTACK == false then
  1140. if Speed == 16 then
  1141. Speed = 150
  1142. elseif Speed == 150 then
  1143. Speed = 16
  1144. end
  1145. end
  1146. end
  1147.  
  1148. function KeyUp(Key)
  1149. KEYHOLD = false
  1150. end
  1151.  
  1152. Mouse.Button1Down:connect(function(NEWKEY)
  1153. MouseDown(NEWKEY)
  1154. end)
  1155. Mouse.Button1Up:connect(function(NEWKEY)
  1156. MouseUp(NEWKEY)
  1157. end)
  1158. Mouse.KeyDown:connect(function(NEWKEY)
  1159. KeyDown(NEWKEY)
  1160. end)
  1161. Mouse.KeyUp:connect(function(NEWKEY)
  1162. KeyUp(NEWKEY)
  1163. end)
  1164.  
  1165. --//=================================\\
  1166. --\\=================================//
  1167.  
  1168.  
  1169. function unanchor()
  1170. if UNANCHOR == true then
  1171. g = Character:GetChildren()
  1172. for i = 1, #g do
  1173. if g[i].ClassName == "Part" then
  1174. g[i].Anchored = false
  1175. end
  1176. end
  1177. end
  1178. end
  1179.  
  1180.  
  1181. --//=================================\\
  1182. --|| WRAP THE WHOLE SCRIPT UP
  1183. --\\=================================//
  1184.  
  1185. Humanoid.Changed:connect(function(Jump)
  1186. if Jump == "Jump" and (Disable_Jump == true) then
  1187. Humanoid.Jump = false
  1188. end
  1189. end)
  1190.  
  1191. while true do
  1192. Swait()
  1193. ANIMATE.Parent = nil
  1194. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1195. IDLEANIMATION:Play()
  1196. SINE = SINE + CHANGE
  1197. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1198. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1199. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1200. HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1201. local WALKSPEEDVALUE = 0
  1202. if Speed < 35 then
  1203. WALKSPEEDVALUE = 6
  1204. else
  1205. WALKSPEEDVALUE = 3
  1206. end
  1207. if ANIM == "Walk" and TORSOVELOCITY > 1 and Rooted == false then
  1208. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (1) / Animation_Speed)
  1209. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1210. if Speed < 35 then
  1211. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1212. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1213. else
  1214. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1215. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1216. end
  1217. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or Rooted == true then
  1218. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1219. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1220. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1221. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1222. end
  1223. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1224. ANIM = "Jump"
  1225. if ATTACK == false then
  1226. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1227. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1228. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1229. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1230. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1231. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1232. end
  1233. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1234. ANIM = "Fall"
  1235. if ATTACK == false then
  1236. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1237. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1238. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1239. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1240. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1241. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1242. end
  1243. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1244. ANIM = "Idle"
  1245. if ATTACK == false then
  1246. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1247. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1248. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1249. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1250. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1251. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1252. end
  1253. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil and Rooted == false then
  1254. ANIM = "Walk"
  1255. WALK = WALK + 1 / Animation_Speed
  1256. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1257. WALK = 0
  1258. if WALKINGANIM == true then
  1259. WALKINGANIM = false
  1260. elseif WALKINGANIM == false then
  1261. WALKINGANIM = true
  1262. end
  1263. end
  1264. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1265. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1266. if ATTACK == false then
  1267. if Speed < 35 then
  1268. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1269. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1270. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1271. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1272. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1273. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1274. else
  1275. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1276. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1277. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1278. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1279. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1280. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1281. end
  1282. end
  1283. end
  1284. unanchor()
  1285. Humanoid.MaxHealth = "inf"
  1286. Humanoid.Health = "inf"
  1287. if Rooted == false then
  1288. Disable_Jump = false
  1289. Humanoid.WalkSpeed = Speed
  1290. elseif Rooted == true then
  1291. Disable_Jump = true
  1292. Humanoid.WalkSpeed = 0
  1293. end
  1294. local MATHS = {"0","1"}
  1295. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  1296. Humanoid.PlatformStand = false
  1297. end
  1298.  
  1299. --//=================================\\
  1300. --\\=================================//
  1301.  
  1302.  
  1303.  
  1304.  
  1305.  
  1306. --//====================================================\\--
  1307. --|| END OF SCRIPT
  1308. --\\====================================================//--
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